コード例 #1
0
ファイル: events.c プロジェクト: craig-sh/bspwm
void motion_notify(xcb_generic_event_t *evt)
{
	xcb_motion_notify_event_t *e = (xcb_motion_notify_event_t *) evt;

	int dtime = e->time - last_motion_time;
	if (dtime > 1000) {
		last_motion_time = e->time;
		last_motion_x = e->event_x;
		last_motion_y = e->event_y;
		return;
	}

	int mdist = abs(e->event_x - last_motion_x) + abs(e->event_y - last_motion_y);
	if (mdist < 10) {
		return;
	}

	xcb_window_t win = XCB_NONE;
	xcb_point_t pt = {e->root_x, e->root_y};
	query_pointer(&win, NULL);

	bool pfm_backup = pointer_follows_monitor;
	bool pff_backup = pointer_follows_focus;
	auto_raise = false;
	pointer_follows_monitor = false;
	pointer_follows_focus = false;
	coordinates_t loc;
	if (locate_window(win, &loc)) {
		if (loc.node != mon->desk->focus) {
			focus_node(loc.monitor, loc.desktop, loc.node);
		}
	} else {
		monitor_t *m = monitor_from_point(pt);
		if (m != NULL && m != mon) {
			focus_node(m, m->desk, m->desk->focus);
		}
	}
	pointer_follows_monitor = pfm_backup;
	pointer_follows_focus = pff_backup;
	auto_raise = true;

	disable_motion_recorder();
}
コード例 #2
0
ファイル: events.c プロジェクト: Dinoshauer/bspwm
void motion_notify(xcb_generic_event_t *evt)
{
	PUTS("motion notify");

	xcb_motion_notify_event_t *e = (xcb_motion_notify_event_t *) evt;

	int dtime = e->time - last_motion_time;
	if (dtime > 1000) {
		last_motion_time = e->time;
		last_motion_x = e->event_x;
		last_motion_y = e->event_y;
		return;
	}

	int mdist = abs(e->event_x - last_motion_x) + abs(e->event_y - last_motion_y);
	if (mdist < 10)
		return;

	disable_motion_recorder();

	xcb_window_t win = XCB_NONE;
	xcb_point_t pt = {e->root_x, e->root_y};
	query_pointer(&win, NULL);

	bool pfm_backup = pointer_follows_monitor;
	bool pff_backup = pointer_follows_focus;
	auto_raise = false;
	pointer_follows_monitor = false;
	pointer_follows_focus = false;
	if (!window_focus(win)) {
		monitor_t *m = monitor_from_point(pt);
		if (m != NULL && m != mon)
			focus_node(m, m->desk, m->desk->focus);
	}
	pointer_follows_monitor = pfm_backup;
	pointer_follows_focus = pff_backup;
	auto_raise = true;
}
コード例 #3
0
ファイル: pointer.c プロジェクト: casucci/bspwm
void grab_pointer(pointer_action_t pac)
{
    PRINTF("grab pointer %u\n", pac);

    xcb_window_t win = XCB_NONE;
    xcb_point_t pos;

    query_pointer(&win, &pos);

    coordinates_t loc;
    if (locate_window(win, &loc)) {
        client_t *c = NULL;
        frozen_pointer->position = pos;
        frozen_pointer->action = pac;
        c = loc.node->client;
        frozen_pointer->monitor = loc.monitor;
        frozen_pointer->desktop = loc.desktop;
        frozen_pointer->node = loc.node;
        frozen_pointer->client = c;
        frozen_pointer->window = c->window;
        frozen_pointer->horizontal_fence = NULL;
        frozen_pointer->vertical_fence = NULL;

        switch (pac)  {
            case ACTION_FOCUS:
                if (loc.node != mon->desk->focus) {
                    bool backup = pointer_follows_monitor;
                    pointer_follows_monitor = false;
                    focus_node(loc.monitor, loc.desktop, loc.node);
                    pointer_follows_monitor = backup;
                } else if (focus_follows_pointer) {
                    stack(loc.node, STACK_ABOVE);
                }
                frozen_pointer->action = ACTION_NONE;
                break;
            case ACTION_MOVE:
            case ACTION_RESIZE_SIDE:
            case ACTION_RESIZE_CORNER:
                if (is_tiled(c)) {
                    frozen_pointer->rectangle = c->tiled_rectangle;
                    frozen_pointer->is_tiled = true;
                } else if (is_floating(c)) {
                    frozen_pointer->rectangle = c->floating_rectangle;
                    frozen_pointer->is_tiled = false;
                } else {
                    frozen_pointer->action = ACTION_NONE;
                    return;
                }
                if (pac == ACTION_RESIZE_SIDE) {
                    float W = frozen_pointer->rectangle.width;
                    float H = frozen_pointer->rectangle.height;
                    float ratio = W / H;
                    float x = pos.x - frozen_pointer->rectangle.x;
                    float y = pos.y - frozen_pointer->rectangle.y;
                    float diag_a = ratio * y;
                    float diag_b = W - diag_a;
                    if (x < diag_a) {
                        if (x < diag_b)
                            frozen_pointer->side = SIDE_LEFT;
                        else
                            frozen_pointer->side = SIDE_BOTTOM;
                    } else {
                        if (x < diag_b)
                            frozen_pointer->side = SIDE_TOP;
                        else
                            frozen_pointer->side = SIDE_RIGHT;
                    }
                } else if (pac == ACTION_RESIZE_CORNER) {
                    int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2);
                    int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2);
                    if (pos.x > mid_x) {
                        if (pos.y > mid_y)
                            frozen_pointer->corner = CORNER_BOTTOM_RIGHT;
                        else
                            frozen_pointer->corner = CORNER_TOP_RIGHT;
                    } else {
                        if (pos.y > mid_y)
                            frozen_pointer->corner = CORNER_BOTTOM_LEFT;
                        else
                            frozen_pointer->corner = CORNER_TOP_LEFT;
                    }
                }
                if (frozen_pointer->is_tiled) {
                    if (pac == ACTION_RESIZE_SIDE) {
                        switch (frozen_pointer->side) {
                            case SIDE_TOP:
                                frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
                                break;
                            case SIDE_RIGHT:
                                frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
                                break;
                            case SIDE_BOTTOM:
                                frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
                                break;
                            case SIDE_LEFT:
                                frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
                                break;
                        }
                    } else if (pac == ACTION_RESIZE_CORNER) {
                        switch (frozen_pointer->corner) {
                            case CORNER_TOP_LEFT:
                                frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
                                frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
                                break;
                            case CORNER_TOP_RIGHT:
                                frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
                                frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
                                break;
                            case CORNER_BOTTOM_RIGHT:
                                frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
                                frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
                                break;
                            case CORNER_BOTTOM_LEFT:
                                frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
                                frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
                                break;
                        }
                    }
                    if (frozen_pointer->horizontal_fence != NULL)
                        frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio;
                    if (frozen_pointer->vertical_fence != NULL)
                        frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio;
                }
                break;
            case ACTION_NONE:
                break;
        }
    } else {
        if (pac == ACTION_FOCUS) {
            monitor_t *m = monitor_from_point(pos);
            if (m != NULL && m != mon)
                focus_node(m, m->desk, m->desk->focus);
        }
        frozen_pointer->action = ACTION_NONE;
    }
}
コード例 #4
0
ファイル: pointer.c プロジェクト: casucci/bspwm
void track_pointer(int root_x, int root_y)
{
    if (frozen_pointer->action == ACTION_NONE)
        return;

    int16_t delta_x, delta_y, x = 0, y = 0, w = 1, h = 1;
    uint16_t width, height;

    pointer_action_t pac = frozen_pointer->action;
    monitor_t *m = frozen_pointer->monitor;
    desktop_t *d = frozen_pointer->desktop;
    node_t *n = frozen_pointer->node;
    client_t *c = frozen_pointer->client;
    xcb_window_t win = frozen_pointer->window;
    xcb_rectangle_t rect = frozen_pointer->rectangle;
    node_t *vertical_fence = frozen_pointer->vertical_fence;
    node_t *horizontal_fence = frozen_pointer->horizontal_fence;

    delta_x = root_x - frozen_pointer->position.x;
    delta_y = root_y - frozen_pointer->position.y;

    switch (pac) {
        case ACTION_MOVE:
            if (frozen_pointer->is_tiled) {
                xcb_window_t pwin = XCB_NONE;
                query_pointer(&pwin, NULL);
                if (pwin == win)
                    return;
                coordinates_t loc;
                bool is_managed = (pwin == XCB_NONE ? false : locate_window(pwin, &loc));
                if (is_managed && is_tiled(loc.node->client) && loc.monitor == m) {
                    swap_nodes(m, d, n, m, d, loc.node);
                    arrange(m, d);
                } else {
                    if (is_managed && loc.monitor == m) {
                        return;
                    } else if (!is_managed) {
                        xcb_point_t pt = (xcb_point_t) {root_x, root_y};
                        monitor_t *pmon = monitor_from_point(pt);
                        if (pmon == NULL || pmon == m) {
                            return;
                        } else {
                            loc.monitor = pmon;
                            loc.desktop = pmon->desk;
                        }
                    }
                    bool focused = (n == mon->desk->focus);
                    transfer_node(m, d, n, loc.monitor, loc.desktop, loc.desktop->focus);
                    if (focused)
                        focus_node(loc.monitor, loc.desktop, n);
                    frozen_pointer->monitor = loc.monitor;
                    frozen_pointer->desktop = loc.desktop;
                }
            } else {
                x = rect.x + delta_x;
                y = rect.y + delta_y;
                window_move(win, x, y);
                c->floating_rectangle.x = x;
                c->floating_rectangle.y = y;
                xcb_point_t pt = (xcb_point_t) {root_x, root_y};
                monitor_t *pmon = monitor_from_point(pt);
                if (pmon == NULL || pmon == m)
                    return;
                bool focused = (n == mon->desk->focus);
                transfer_node(m, d, n, pmon, pmon->desk, pmon->desk->focus);
                if (focused)
                    focus_node(pmon, pmon->desk, n);
                frozen_pointer->monitor = pmon;
                frozen_pointer->desktop = pmon->desk;
            }
            break;
        case ACTION_RESIZE_SIDE:
        case ACTION_RESIZE_CORNER:
            if (frozen_pointer->is_tiled) {
                if (vertical_fence != NULL) {
                    double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width;
                    sr = MAX(0, sr);
                    sr = MIN(1, sr);
                    vertical_fence->split_ratio = sr;
                }
                if (horizontal_fence != NULL) {
                    double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height;
                    sr = MAX(0, sr);
                    sr = MIN(1, sr);
                    horizontal_fence->split_ratio = sr;
                }
                arrange(mon, mon->desk);
            } else {
                if (pac == ACTION_RESIZE_SIDE) {
                    switch (frozen_pointer->side) {
                        case SIDE_TOP:
                            x = rect.x;
                            y = rect.y + delta_y;
                            w = rect.width;
                            h = rect.height - delta_y;
                            break;
                        case SIDE_RIGHT:
                            x = rect.x;
                            y = rect.y;
                            w = rect.width + delta_x;
                            h = rect.height;
                            break;
                        case SIDE_BOTTOM:
                            x = rect.x;
                            y = rect.y;
                            w = rect.width;
                            h = rect.height + delta_y;
                            break;
                        case SIDE_LEFT:
                            x = rect.x + delta_x;
                            y = rect.y;
                            w = rect.width - delta_x;
                            h = rect.height;
                            break;
                    }
                    width = MAX(1, w);
                    height = MAX(1, h);
                    window_move_resize(win, x, y, width, height);
                    c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
                    window_draw_border(n, d->focus == n, mon == m);
                } else if (pac == ACTION_RESIZE_CORNER) {
                    switch (frozen_pointer->corner) {
                        case CORNER_TOP_LEFT:
                            x = rect.x + delta_x;
                            y = rect.y + delta_y;
                            w = rect.width - delta_x;
                            h = rect.height - delta_y;
                            break;
                        case CORNER_TOP_RIGHT:
                            x = rect.x;
                            y = rect.y + delta_y;
                            w = rect.width + delta_x;
                            h = rect.height - delta_y;
                            break;
                        case CORNER_BOTTOM_LEFT:
                            x = rect.x + delta_x;
                            y = rect.y;
                            w = rect.width - delta_x;
                            h = rect.height + delta_y;
                            break;
                        case CORNER_BOTTOM_RIGHT:
                            x = rect.x;
                            y = rect.y;
                            w = rect.width + delta_x;
                            h = rect.height + delta_y;
                            break;
                    }
                    width = MAX(1, w);
                    height = MAX(1, h);
                    window_move_resize(win, x, y, width, height);
                    c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
                    window_draw_border(n, d->focus == n, mon == m);
                }
            }
            break;
        case ACTION_FOCUS:
        case ACTION_NONE:
            break;
    }
}
コード例 #5
0
ファイル: pointer.c プロジェクト: craig-sh/bspwm
void grab_pointer(pointer_action_t pac)
{
	xcb_window_t win = XCB_NONE;
	xcb_point_t pos;

	query_pointer(&win, &pos);

	coordinates_t loc;
	if (locate_window(win, &loc)) {
		client_t *c = loc.node->client;

		frozen_pointer->position = pos;
		frozen_pointer->action = pac;
		frozen_pointer->monitor = loc.monitor;
		frozen_pointer->desktop = loc.desktop;
		frozen_pointer->node = loc.node;
		frozen_pointer->client = c;
		frozen_pointer->window = loc.node->id;
		frozen_pointer->horizontal_fence = NULL;
		frozen_pointer->vertical_fence = NULL;

		switch (pac)  {
			case ACTION_FOCUS:
				if (loc.node != mon->desk->focus) {
					bool backup = pointer_follows_monitor;
					pointer_follows_monitor = false;
					focus_node(loc.monitor, loc.desktop, loc.node);
					pointer_follows_monitor = backup;
				} else if (focus_follows_pointer) {
					stack(loc.desktop, loc.node, true);
				}
				frozen_pointer->action = ACTION_NONE;
				break;
			case ACTION_MOVE:
			case ACTION_RESIZE_SIDE:
			case ACTION_RESIZE_CORNER:
				if (IS_FLOATING(c)) {
					frozen_pointer->rectangle = c->floating_rectangle;
					frozen_pointer->is_tiled = false;
				} else if (IS_TILED(c)) {
					frozen_pointer->rectangle = c->tiled_rectangle;
					frozen_pointer->is_tiled = (pac == ACTION_MOVE || c->state != STATE_PSEUDO_TILED);
				} else {
					frozen_pointer->action = ACTION_NONE;
					return;
				}
				if (pac == ACTION_RESIZE_SIDE) {
					float W = frozen_pointer->rectangle.width;
					float H = frozen_pointer->rectangle.height;
					float ratio = W / H;
					float x = pos.x - frozen_pointer->rectangle.x;
					float y = pos.y - frozen_pointer->rectangle.y;
					float diag_a = ratio * y;
					float diag_b = W - diag_a;
					if (x < diag_a) {
						if (x < diag_b) {
							frozen_pointer->side = SIDE_LEFT;
						} else {
							frozen_pointer->side = SIDE_BOTTOM;
						}
					} else {
						if (x < diag_b) {
							frozen_pointer->side = SIDE_TOP;
						} else {
							frozen_pointer->side = SIDE_RIGHT;
						}
					}
				} else if (pac == ACTION_RESIZE_CORNER) {
					int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2);
					int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2);
					if (pos.x > mid_x) {
						if (pos.y > mid_y) {
							frozen_pointer->corner = CORNER_BOTTOM_RIGHT;
						} else {
							frozen_pointer->corner = CORNER_TOP_RIGHT;
						}
					} else {
						if (pos.y > mid_y) {
							frozen_pointer->corner = CORNER_BOTTOM_LEFT;
						} else {
							frozen_pointer->corner = CORNER_TOP_LEFT;
						}
					}
				}
				if (frozen_pointer->is_tiled) {
					if (pac == ACTION_RESIZE_SIDE) {
						switch (frozen_pointer->side) {
							case SIDE_TOP:
								frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_NORTH);
								break;
							case SIDE_RIGHT:
								frozen_pointer->vertical_fence = find_fence(loc.node, DIR_EAST);
								break;
							case SIDE_BOTTOM:
								frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_SOUTH);
								break;
							case SIDE_LEFT:
								frozen_pointer->vertical_fence = find_fence(loc.node, DIR_WEST);
								break;
						}
					} else if (pac == ACTION_RESIZE_CORNER) {
						switch (frozen_pointer->corner) {
							case CORNER_TOP_LEFT:
								frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_NORTH);
								frozen_pointer->vertical_fence = find_fence(loc.node, DIR_WEST);
								break;
							case CORNER_TOP_RIGHT:
								frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_NORTH);
								frozen_pointer->vertical_fence = find_fence(loc.node, DIR_EAST);
								break;
							case CORNER_BOTTOM_RIGHT:
								frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_SOUTH);
								frozen_pointer->vertical_fence = find_fence(loc.node, DIR_EAST);
								break;
							case CORNER_BOTTOM_LEFT:
								frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_SOUTH);
								frozen_pointer->vertical_fence = find_fence(loc.node, DIR_WEST);
								break;
						}
					}
					if (frozen_pointer->horizontal_fence != NULL) {
						frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio;
					}
					if (frozen_pointer->vertical_fence != NULL) {
						frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio;
					}
				}
				break;
			case ACTION_NONE:
				break;
		}
	} else {
		if (pac == ACTION_FOCUS) {
			monitor_t *m = monitor_from_point(pos);
			if (m != NULL && m != mon && (win == XCB_NONE || win == m->root)) {
				focus_node(m, m->desk, m->desk->focus);
			}
		}
		frozen_pointer->action = ACTION_NONE;
	}
}
コード例 #6
0
ファイル: window.c プロジェクト: nfnty/bspwm
bool move_client(coordinates_t *loc, int dx, int dy)
{
	node_t *n = loc->node;

	if (n == NULL || n->client == NULL) {
		return false;
	}

	monitor_t *pm = NULL;

	if (IS_TILED(n->client)) {
		if (!grabbing) {
			return false;
		}
		xcb_window_t pwin = XCB_NONE;
		query_pointer(&pwin, NULL);
		if (pwin == n->id) {
			return false;
		}
		coordinates_t dst;
		bool is_managed = (pwin != XCB_NONE && locate_window(pwin, &dst));
		if (is_managed && dst.monitor == loc->monitor && IS_TILED(dst.node->client)) {
			swap_nodes(loc->monitor, loc->desktop, n, loc->monitor, loc->desktop, dst.node);
			return true;
		} else {
			if (is_managed && dst.monitor == loc->monitor) {
				return false;
			} else {
				xcb_point_t pt = {0, 0};
				query_pointer(NULL, &pt);
				pm = monitor_from_point(pt);
			}
		}
	} else {
		client_t *c = n->client;
		xcb_rectangle_t rect = c->floating_rectangle;
		int16_t x = rect.x + dx;
		int16_t y = rect.y + dy;

		if (focus_follows_pointer) {
			listen_enter_notify(loc->desktop->root, false);
		}

		window_move(n->id, x, y);

		if (focus_follows_pointer) {
			listen_enter_notify(loc->desktop->root, true);
		}

		c->floating_rectangle.x = x;
		c->floating_rectangle.y = y;
		if (!grabbing) {
			put_status(SBSC_MASK_NODE_GEOMETRY, "node_geometry 0x%08X 0x%08X 0x%08X %ux%u+%i+%i\n", loc->monitor->id, loc->desktop->id, loc->node->id, rect.width, rect.height, x, y);
		}
		pm = monitor_from_client(c);
	}

	if (pm == NULL || pm == loc->monitor) {
		return true;
	}

	bool focused = (n == mon->desk->focus);
	transfer_node(loc->monitor, loc->desktop, n, pm, pm->desk, pm->desk->focus);
	loc->monitor = pm;
	loc->desktop = pm->desk;
	if (focused) {
		focus_node(pm, pm->desk, n);
	}

	return true;
}