コード例 #1
0
 PolygonArrayDisplay::PolygonArrayDisplay()
 {
   auto_coloring_property_ = new rviz::BoolProperty("auto color", true,
                                                    "automatically change the color of the polygons",
                                                    this, SLOT(updateAutoColoring()));
   color_property_ = new rviz::ColorProperty("Color", QColor(25, 255, 0),
                                              "Color to draw the polygons.",
                                              this, SLOT(queueRender()));
   alpha_property_ = new rviz::FloatProperty("Alpha", 1.0,
                                              "Amount of transparency to apply to the polygon.",
                                              this, SLOT(queueRender()));
   only_border_property_ = new rviz::BoolProperty("only border", true,
                                                  "only shows the borders of polygons",
                                                  this, SLOT(updateOnlyBorder()));
   show_normal_property_ = new rviz::BoolProperty("show normal", true,
                                                  "show normal direction",
                                                  this, SLOT(updateShowNormal()));
   normal_length_property_ = new rviz::FloatProperty("normal length", 0.1,
                                                     "normal length",
                                                     this, SLOT(updateNormalLength()));
   normal_length_property_->setMin(0);
   //only_border_ = true;
   alpha_property_->setMin(0);
   alpha_property_->setMax(1);
 }
コード例 #2
0
void VisualizationManager::handleMouseEvent( const ViewportMouseEvent& vme )
{
    //process pending mouse events
    Tool* current_tool = tool_manager_->getCurrentTool();

    int flags = 0;
    if( current_tool )
    {
        ViewportMouseEvent _vme = vme;
        flags = current_tool->processMouseEvent( _vme );
        vme.panel->setCursor( current_tool->getCursor() );
    }
    else
    {
        vme.panel->setCursor( QCursor( Qt::ArrowCursor ) );
    }

    if( flags & Tool::Render )
    {
        queueRender();
    }

    if( flags & Tool::Finished )
    {
        tool_manager_->setCurrentTool( tool_manager_->getDefaultTool() );
    }
}
コード例 #3
0
ファイル: polygon_display.cpp プロジェクト: jkammerl/rviz
PolygonDisplay::PolygonDisplay()
{
  color_property_ = new ColorProperty( "Color", QColor( 25, 255, 0 ),
                                       "Color to draw the polygon.", this, SLOT( queueRender() ));
  alpha_property_ = new FloatProperty( "Alpha", 1.0,
                                       "Amount of transparency to apply to the polygon.", this, SLOT( queueRender() ));
  alpha_property_->setMin( 0 );
  alpha_property_->setMax( 1 );
}
コード例 #4
0
void VisualizationManager::resetTime()
{
    root_display_group_->reset();
    frame_manager_->getTFClient()->clear();

    ros_time_begin_ = ros::Time();
    wall_clock_begin_ = ros::WallTime();

    queueRender();
}
コード例 #5
0
 PolygonArrayDisplay::PolygonArrayDisplay()
 {
   color_property_ = new rviz::ColorProperty( "Color", QColor( 25, 255, 0 ),
                                              "Color to draw the polygons.",
                                              this, SLOT( queueRender() ));
   alpha_property_ = new rviz::FloatProperty( "Alpha", 1.0,
                                              "Amount of transparency to apply to the polygon.",
                                              this, SLOT( queueRender() ));
   alpha_property_->setMin( 0 );
   alpha_property_->setMax( 1 );
   static uint32_t count = 0;
   std::stringstream ss;
   ss << "PolygonArray" << count++;
   ss << "Material";
   material_name_ = ss.str();
   material_ = Ogre::MaterialManager::getSingleton().create(material_name_, "rviz");
   material_->setReceiveShadows(false);
   material_->getTechnique(0)->setLightingEnabled(true);
   material_->getTechnique(0)->setAmbient( 0.5, 0.5, 0.5 );
 }
コード例 #6
0
void VisualizationPanel::onPropertyChanged( wxPropertyGridEvent& event )
{
  wxPGProperty* property = event.GetProperty();

  if ( !property )
  {
    return;
  }

  manager_->getPropertyManager()->propertyChanged( event );

  queueRender();
}
コード例 #7
0
ファイル: nav_view_panel.cpp プロジェクト: janfrs/kwc-ros-pkg
void NavViewPanel::processParticleCloud()
{
  cloud_.lock();
  new_cloud_ = false;

  if ( !cloud_object_ )
  {
    static int count = 0;
    std::stringstream ss;
    ss << "NavViewCloud" << count++;
    cloud_object_ = scene_manager_->createManualObject( ss.str() );
    Ogre::SceneNode* node = root_node_->createChildSceneNode();
    node->attachObject( cloud_object_ );
  }

  cloud_object_->clear();

  Ogre::ColourValue color( 1.0f, 0.0f, 0.0f, 1.0f );
  int num_particles = cloud_.get_particles_size();
  cloud_object_->estimateVertexCount( num_particles * 8 );
  cloud_object_->begin( "BaseWhiteNoLighting", Ogre::RenderOperation::OT_LINE_LIST );
  for( int i=0; i < num_particles; ++i)
  {
    Ogre::Vector3 pos( cloud_.particles[i].x, cloud_.particles[i].y, 0.0f );
    Ogre::Quaternion orient( Ogre::Quaternion( Ogre::Radian( cloud_.particles[i].th ), Ogre::Vector3::UNIT_Z ) );

    Ogre::Vector3 vertices[8];
    vertices[0] = pos;
    vertices[1] = pos + orient * Ogre::Vector3(ROBOT_RADIUS, 0.0f, 0.0f);
    vertices[2] = vertices[1];
    vertices[3] = pos + orient * Ogre::Vector3(0.75*ROBOT_RADIUS, -0.25*ROBOT_RADIUS, 0.0f);
    vertices[4] = vertices[3];
    vertices[5] = pos + orient * Ogre::Vector3(0.75*ROBOT_RADIUS, 0.25*ROBOT_RADIUS, 0.0f);
    vertices[6] = vertices[5];
    vertices[7] = pos + orient * Ogre::Vector3(ROBOT_RADIUS, 0.0f, 0.0f);

    for ( int i = 0; i < 8; ++i )
    {
      cloud_object_->position( vertices[i] );
      cloud_object_->colour( color );
    }
  }
  cloud_object_->end();


  cloud_object_->getParentSceneNode()->setPosition( Ogre::Vector3( 0.0f, 0.0f, CLOUD_DEPTH ) );

  cloud_.unlock();

  queueRender();
}
コード例 #8
0
void NavViewPanel::incomingPoseArray(const geometry_msgs::PoseArray::ConstPtr& msg)
{
  if ( !cloud_object_ )
  {
    static int count = 0;
    std::stringstream ss;
    ss << "NavViewCloud" << count++;
    cloud_object_ = scene_manager_->createManualObject( ss.str() );
    Ogre::SceneNode* node = root_node_->createChildSceneNode();
    node->attachObject( cloud_object_ );
  }

  cloud_object_->clear();

  Ogre::ColourValue color( 1.0f, 0.0f, 0.0f, 1.0f );
  int num_particles = msg->poses.size();
  cloud_object_->estimateVertexCount( num_particles * 8 );
  cloud_object_->begin( "BaseWhiteNoLighting", Ogre::RenderOperation::OT_LINE_LIST );
  for( int i=0; i < num_particles; ++i)
  {
    Ogre::Vector3 pos( msg->poses[i].position.x, msg->poses[i].position.y, msg->poses[i].position.z );
    tf::Quaternion orientation;
    tf::quaternionMsgToTF(msg->poses[i].orientation, orientation);
    double yaw, pitch, roll;
    btMatrix3x3(orientation).getEulerYPR(yaw, pitch, roll);
    Ogre::Quaternion orient( Ogre::Quaternion( Ogre::Radian( yaw ), Ogre::Vector3::UNIT_Z ) );

    Ogre::Vector3 vertices[8];
    vertices[0] = pos;
    vertices[1] = pos + orient * Ogre::Vector3(ROBOT_RADIUS, 0.0f, 0.0f);
    vertices[2] = vertices[1];
    vertices[3] = pos + orient * Ogre::Vector3(0.75*ROBOT_RADIUS, -0.25*ROBOT_RADIUS, 0.0f);
    vertices[4] = vertices[3];
    vertices[5] = pos + orient * Ogre::Vector3(0.75*ROBOT_RADIUS, 0.25*ROBOT_RADIUS, 0.0f);
    vertices[6] = vertices[5];
    vertices[7] = pos + orient * Ogre::Vector3(ROBOT_RADIUS, 0.0f, 0.0f);

    for ( int i = 0; i < 8; ++i )
    {
      cloud_object_->position( vertices[i] );
      cloud_object_->colour( color );
    }
  }
  cloud_object_->end();

  cloud_object_->getParentSceneNode()->setPosition( Ogre::Vector3( 0.0f, 0.0f, CLOUD_DEPTH ) );

  queueRender();
}
コード例 #9
0
void NavViewPanel::updateRadiusPosition()
{
  try
  {
    tf::Stamped<tf::Pose> robot_pose(btTransform(tf::createIdentityQuaternion(), btVector3(0,0,0)), ros::Time(), "base_link");
    tf::Stamped<tf::Pose> map_pose;

    tf_client_->transformPose(getGlobalFrame(), robot_pose, map_pose);
    double yaw, pitch, roll;
    map_pose.getBasis().getEulerYPR(yaw, pitch, roll);

    Ogre::SceneNode* node = radius_object_->getParentSceneNode();
    node->setPosition( Ogre::Vector3(map_pose.getOrigin().x() - map_origin_x_, map_pose.getOrigin().y() - map_origin_y_, RADIUS_DEPTH) );
    node->setOrientation( Ogre::Quaternion( Ogre::Radian( yaw ), Ogre::Vector3::UNIT_Z ) );

    queueRender();
  }
  catch ( tf::TransformException& e )
  {
  }
}
コード例 #10
0
void NavViewPanel::createObjectFromGridCells(Ogre::ManualObject*& object, const nav_msgs::GridCells& cells, const Ogre::ColourValue& color, float depth)
{
  if ( !object )
  {
    static int count = 0;
    std::stringstream ss;
    ss << "NavViewGridCells" << count++;
    object = scene_manager_->createManualObject( ss.str() );
    Ogre::SceneNode* node = root_node_->createChildSceneNode();
    node->attachObject( object );
  }

  object->clear();

  size_t num_points = cells.cells.size();

  if ( num_points > 0 )
  {
    object->estimateVertexCount( num_points);
    object->begin( "BaseWhiteNoLighting", Ogre::RenderOperation::OT_POINT_LIST );
    for( size_t i=0; i < num_points; ++i)
    {
      tf::Stamped<tf::Point> point;
      tf::pointMsgToTF(cells.cells[i], point);
      point.frame_id_ = cells.header.frame_id;
      point.stamp_ = cells.header.stamp;

      tf_client_->transformPoint(global_frame_id_, point, point);

      object->position(point.x() - map_origin_x_, point.y() - map_origin_y_, point.z());
      object->colour( color );
    }

    object->end();

    object->getParentSceneNode()->setPosition( Ogre::Vector3( 0.0f, 0.0f, depth ) );
  }

  queueRender();
}
コード例 #11
0
void VisualizationPanel::onRenderWindowMouseEvents( wxMouseEvent& event )
{
  int last_x = mouse_x_;
  int last_y = mouse_y_;

  mouse_x_ = event.GetX();
  mouse_y_ = event.GetY();

  render_panel_->SetFocus();

  int flags = manager_->getCurrentTool()->processMouseEvent( event, last_x, last_y );

  if ( flags & Tool::Render )
  {
    queueRender();
  }

  if ( flags & Tool::Finished )
  {
    manager_->setCurrentTool( manager_->getDefaultTool() );
  }
}
コード例 #12
0
void NavViewPanel::onRenderWindowMouseEvents( wxMouseEvent& event )
{
  int last_x = mouse_x_;
  int last_y = mouse_y_;

  mouse_x_ = event.GetX();
  mouse_y_ = event.GetY();

  int flags = current_tool_->processMouseEvent( event, last_x, last_y, scale_ );

  if ( flags & Tool::Render )
  {
    render_panel_->setOrthoScale( scale_ );
    queueRender();
  }

  if ( flags & Tool::Finished )
  {
    delete current_tool_;
    current_tool_ = new MoveTool( this );

    toolbar_->ToggleTool( ID_MOVE_TOOL, true );
  }
}
コード例 #13
0
void VisualizationManager::updateBackgroundColor()
{
    render_panel_->setBackgroundColor( qtToOgre( background_color_property_->getColor() ));

    queueRender();
}
コード例 #14
0
void NavViewPanel::displayMap(const nav_msgs::OccupancyGrid& map)
{
  boost::mutex::scoped_lock lock(map_lock_);

  map_resolution_ = map.info.resolution;

  // Pad dimensions to power of 2
  map_width_ = map.info.width;//(int)pow(2,ceil(log2(map.info.width)));
  map_height_ = map.info.height;//(int)pow(2,ceil(log2(map.info.height)));
  map_origin_x_ = map.info.origin.position.x;
  map_origin_y_ = map.info.origin.position.y;

  //ROS_INFO("Padded dimensions to %d X %d\n", map_width_, map_height_);

  // Expand it to be RGB data
  int pixels_size = map_width_ * map_height_ * 3;
  unsigned char* pixels = new unsigned char[pixels_size];
  memset(pixels, 255, pixels_size);

  for(unsigned int j=0;j<map.info.height;j++)
  {
    for(unsigned int i=0;i<map.info.width;i++)
    {
      unsigned char val;
      if(map.data[j*map.info.width+i] == 100)
        val = 0;
      else if(map.data[j*map.info.width+i] == 0)
        val = 255;
      else
        val = 127;

      int pidx = 3*(j*map_width_ + i);
      pixels[pidx+0] = val;
      pixels[pidx+1] = val;
      pixels[pidx+2] = val;
    }
  }

  Ogre::DataStreamPtr pixel_stream;
  pixel_stream.bind(new Ogre::MemoryDataStream( pixels, pixels_size ));
  static int tex_count = 0;
  std::stringstream ss;
  ss << "NavViewMapTexture" << tex_count++;
  try
  {
    map_texture_ = Ogre::TextureManager::getSingleton().loadRawData( ss.str(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                                                                   pixel_stream, map_width_, map_height_, Ogre::PF_BYTE_RGB, Ogre::TEX_TYPE_2D,
                                                                   0);
  }
  catch(Ogre::RenderingAPIException&)
  {
    Ogre::Image image;
    pixel_stream->seek(0);
    float width = map_width_;
    float height = map_height_;
    if (map_width_ > map_height_)
    {
      float aspect = height / width;
      width = 2048;
      height = width * aspect;
    }
    else
    {
      float aspect = width / height;
      height = 2048;
      width = height * aspect;
    }

    ROS_WARN("Failed to create full-size map texture, likely because your graphics card does not support textures of size > 2048.  Downsampling to [%d x %d]...", (int)width, (int)height);
    image.loadRawData(pixel_stream, map_width_, map_height_, Ogre::PF_BYTE_RGB);
    image.resize(width, height, Ogre::Image::FILTER_NEAREST);
    ss << "Downsampled";
    map_texture_ = Ogre::TextureManager::getSingleton().loadImage(ss.str(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, image);
  }

  delete [] pixels;

  Ogre::SceneNode* map_node = NULL;
  if ( !map_object_ )
  {
    static int map_count = 0;
    std::stringstream ss;
    ss << "NavViewMapObject" << map_count++;
    map_object_ = scene_manager_->createManualObject( ss.str() );
    map_node = root_node_->createChildSceneNode();
    map_node->attachObject( map_object_ );

    ss << "Material";
    map_material_ = Ogre::MaterialManager::getSingleton().create( ss.str(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
    map_material_->setReceiveShadows(false);
    map_material_->getTechnique(0)->setLightingEnabled(false);
  }
  else
  {
    map_node = map_object_->getParentSceneNode();
  }

  Ogre::Pass* pass = map_material_->getTechnique(0)->getPass(0);
  Ogre::TextureUnitState* tex_unit = NULL;
  if (pass->getNumTextureUnitStates() > 0)
  {
    tex_unit = pass->getTextureUnitState(0);
  }
  else
  {
    tex_unit = pass->createTextureUnitState();
  }

  tex_unit->setTextureName(map_texture_->getName());
  tex_unit->setTextureFiltering( Ogre::TFO_NONE );

  map_object_->clear();
  map_object_->begin(map_material_->getName(), Ogre::RenderOperation::OT_TRIANGLE_LIST);
  {
    // First triangle
    {
      // Top left
      map_object_->position( 0.0f, 0.0f, 0.0f );
      map_object_->textureCoord(0.0f, 0.0f);
      map_object_->normal( 0.0f, 0.0f, 1.0f );

      // Bottom right
      map_object_->position( map_resolution_*map_width_, map_resolution_*map_height_, 0.0f );
      map_object_->textureCoord(1.0f, 1.0f);
      map_object_->normal( 0.0f, 0.0f, 1.0f );

      // Bottom left
      map_object_->position( 0.0f, map_resolution_*map_height_, 0.0f );
      map_object_->textureCoord(0.0f, 1.0f);
      map_object_->normal( 0.0f, 0.0f, 1.0f );
    }

    // Second triangle
    {
      // Top left
      map_object_->position( 0.0f, 0.0f, 0.0f );
      map_object_->textureCoord(0.0f, 0.0f);
      map_object_->normal( 0.0f, 0.0f, 1.0f );

      // Top right
      map_object_->position( map_resolution_*map_width_, 0.0f, 0.0f );
      map_object_->textureCoord(1.0f, 0.0f);
      map_object_->normal( 0.0f, 0.0f, 1.0f );

      // Bottom right
      map_object_->position( map_resolution_*map_width_, map_resolution_*map_height_, 0.0f );
      map_object_->textureCoord(1.0f, 1.0f);
      map_object_->normal( 0.0f, 0.0f, 1.0f );
    }
  }
  map_object_->end();

  //only center the position of the map if its the first received
  if(first_map_){
    root_node_->setPosition(Ogre::Vector3(-map_width_*map_resolution_/2, -map_height_*map_resolution_/2, 0.0f));
    first_map_ = false;
  }
  map_node->setPosition(Ogre::Vector3(0.0f, 0.0f, MAP_DEPTH));

  queueRender();
}