コード例 #1
0
ファイル: r300_flush.c プロジェクト: ChillyWillyGuru/RSXGL
static void r300_flush_and_cleanup(struct r300_context *r300, unsigned flags)
{
    struct r300_atom *atom;

    r300_emit_hyperz_end(r300);
    r300_emit_query_end(r300);
    if (r300->screen->caps.is_r500)
        r500_emit_index_bias(r300, 0);

    r300->flush_counter++;
    r300->rws->cs_flush(r300->cs, flags);
    r300->dirty_hw = 0;

    /* New kitchen sink, baby. */
    foreach_atom(r300, atom) {
        if (atom->state || atom->allow_null_state) {
            r300_mark_atom_dirty(r300, atom);
        }
    }
    r300->vertex_arrays_dirty = TRUE;

    /* Unmark HWTCL state for SWTCL. */
    if (!r300->screen->caps.has_tcl) {
        r300->vs_state.dirty = FALSE;
        r300->vs_constants.dirty = FALSE;
        r300->clip_state.dirty = FALSE;
    }
}
コード例 #2
0
ファイル: r300_render.c プロジェクト: ChillyWillyGuru/RSXGL
static void r300_resource_resolve(struct pipe_context *pipe,
                                  const struct pipe_resolve_info *info)
{
    struct r300_context *r300 = r300_context(pipe);
    struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
    static const union pipe_color_union color;

    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
    surf_tmpl.format = info->src.res->format;
    surf_tmpl.u.tex.first_layer =
    surf_tmpl.u.tex.last_layer = info->src.layer;
    srcsurf = pipe->create_surface(pipe, info->src.res, &surf_tmpl);
    /* XXX Offset both surfaces by x0,y1. */

    surf_tmpl.format = info->dst.res->format;
    surf_tmpl.u.tex.level = info->dst.level;
    surf_tmpl.u.tex.first_layer =
    surf_tmpl.u.tex.last_layer = info->dst.layer;
    dstsurf = pipe->create_surface(pipe, info->dst.res, &surf_tmpl);

    DBG(r300, DBG_DRAW, "r300: Resolving resource...\n");

    /* Enable AA resolve. */
    aa->dest = r300_surface(dstsurf);
    aa->aaresolve_ctl =
        R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE |
        R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE;
    r300->aa_state.size = 10;
    r300_mark_atom_dirty(r300, &r300->aa_state);

    /* Resolve the surface. */
    /* XXX: y1 < 0 ==> Y flip */
    r300->context.clear_render_target(pipe,
                                      srcsurf, &color, 0, 0,
                                      info->dst.x1 - info->dst.x0,
                                      info->dst.y1 - info->dst.y0);

    /* Disable AA resolve. */
    aa->aaresolve_ctl = 0;
    r300->aa_state.size = 4;
    r300_mark_atom_dirty(r300, &r300->aa_state);

    pipe_surface_reference(&srcsurf, NULL);
    pipe_surface_reference(&dstsurf, NULL);
}
static void r300_simple_msaa_resolve(struct pipe_context *pipe,
                                     struct pipe_resource *dst,
                                     unsigned dst_level,
                                     unsigned dst_layer,
                                     struct pipe_resource *src,
                                     enum pipe_format format)
{
    struct r300_context *r300 = r300_context(pipe);
    struct r300_surface *srcsurf, *dstsurf;
    struct pipe_surface surf_tmpl;
    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;

    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
    surf_tmpl.format = format;
    srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));

    surf_tmpl.format = format;
    surf_tmpl.u.tex.level = dst_level;
    surf_tmpl.u.tex.first_layer =
    surf_tmpl.u.tex.last_layer = dst_layer;
    dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));

    /* COLORPITCH should contain the tiling info of the resolve buffer.
     * The tiling of the AA buffer isn't programmable anyway. */
    srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
    srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));

    /* Enable AA resolve. */
    aa->dest = dstsurf;
    r300->aa_state.size = 8;
    r300_mark_atom_dirty(r300, &r300->aa_state);

    /* Resolve the surface. */
    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
    util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
    r300_blitter_end(r300);

    /* Disable AA resolve. */
    aa->dest = NULL;
    r300->aa_state.size = 4;
    r300_mark_atom_dirty(r300, &r300->aa_state);

    pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
    pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
}
コード例 #4
0
ファイル: r300_blit.c プロジェクト: mlankhorst/Mesa-3D
void r300_decompress_zmask(struct r300_context *r300)
{
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;

    if (!r300->zmask_in_use || r300->locked_zbuffer)
        return;

    r300->zmask_decompress = TRUE;
    r300_mark_atom_dirty(r300, &r300->hyperz_state);

    r300_blitter_begin(r300, R300_DECOMPRESS);
    util_blitter_clear_depth_custom(r300->blitter, fb->width, fb->height, 0,
                                    r300->dsa_decompress_zmask);
    r300_blitter_end(r300);

    r300->zmask_decompress = FALSE;
    r300->zmask_in_use = FALSE;
    r300_mark_atom_dirty(r300, &r300->hyperz_state);
}
コード例 #5
0
static void r300_update_ztop(struct r300_context* r300)
{
    struct r300_ztop_state* ztop_state =
        (struct r300_ztop_state*)r300->ztop_state.state;
    uint32_t old_ztop = ztop_state->z_buffer_top;

    /* This is important enough that I felt it warranted a comment.
     *
     * According to the docs, these are the conditions where ZTOP must be
     * disabled:
     * 1) Alpha testing enabled
     * 2) Texture kill instructions in fragment shader
     * 3) Chroma key culling enabled
     * 4) W-buffering enabled
     *
     * The docs claim that for the first three cases, if no ZS writes happen,
     * then ZTOP can be used.
     *
     * (3) will never apply since we do not support chroma-keyed operations.
     * (4) will need to be re-examined (and this comment updated) if/when
     * Hyper-Z becomes supported.
     *
     * Additionally, the following conditions require disabled ZTOP:
     * 5) Depth writes in fragment shader
     * 6) Outstanding occlusion queries
     *
     * This register causes stalls all the way from SC to CB when changed,
     * but it is buffered on-chip so it does not hurt to write it if it has
     * not changed.
     *
     * ~C.
     */

    /* ZS writes */
    if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
           (r300_dsa_alpha_test_enabled(r300->dsa_state.state) ||  /* (1) */
            r300_fs(r300)->shader->info.uses_kill)) {              /* (2) */
        ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
    } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
        ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
    } else if (r300->query_current) {                              /* (6) */
        ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
    } else {
        ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
    }
    if (ztop_state->z_buffer_top != old_ztop)
        r300_mark_atom_dirty(r300, &r300->ztop_state);
}
コード例 #6
0
ファイル: r300_emit.c プロジェクト: ashmew2/kolibriosSVN
void r300_emit_zmask_clear(struct r300_context *r300, unsigned size, void *state)
{
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;
    struct r300_resource *tex;
    CS_LOCALS(r300);

    tex = r300_resource(fb->zsbuf->texture);

    BEGIN_CS(size);
    OUT_CS_PKT3(R300_PACKET3_3D_CLEAR_ZMASK, 2);
    OUT_CS(0);
    OUT_CS(tex->tex.zmask_dwords[fb->zsbuf->u.tex.level]);
    OUT_CS(0);
    END_CS;

    /* Mark the current zbuffer's zmask as in use. */
    r300->zmask_in_use = TRUE;
    r300_mark_atom_dirty(r300, &r300->hyperz_state);
}
コード例 #7
0
ファイル: r300_flush.c プロジェクト: Distrotech/Mesa
static void r300_flush_and_cleanup(struct r300_context *r300, unsigned flags,
                                   struct pipe_fence_handle **fence)
{
    struct r300_atom *atom;

    r300_emit_hyperz_end(r300);
    r300_emit_query_end(r300);
    if (r300->screen->caps.is_r500)
        r500_emit_index_bias(r300, 0);

    /* The DDX doesn't set these regs. */
    if (r300->screen->info.drm_minor >= 6) {
        CS_LOCALS(r300);
        OUT_CS_REG_SEQ(R300_GB_MSPOS0, 2);
        OUT_CS(0x66666666);
        OUT_CS(0x6666666);
    }

    r300->flush_counter++;
    r300->rws->cs_flush(r300->cs, flags, fence, 0);
    r300->dirty_hw = 0;

    /* New kitchen sink, baby. */
    foreach_atom(r300, atom) {
        if (atom->state || atom->allow_null_state) {
            r300_mark_atom_dirty(r300, atom);
        }
    }
    r300->vertex_arrays_dirty = TRUE;

    /* Unmark HWTCL state for SWTCL. */
    if (!r300->screen->caps.has_tcl) {
        r300->vs_state.dirty = FALSE;
        r300->vs_constants.dirty = FALSE;
        r300->clip_state.dirty = FALSE;
    }
}
コード例 #8
0
ファイル: r300_emit.c プロジェクト: VadimGirlin/mesa
void r300_emit_hiz_clear(struct r300_context *r300, unsigned size, void *state)
{
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;
    struct r300_resource* tex;
    CS_LOCALS(r300);

    tex = r300_resource(fb->zsbuf->texture);

    BEGIN_CS(size);
    OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
        R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
        R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
    OUT_CS_PKT3(R300_PACKET3_3D_CLEAR_HIZ, 2);
    OUT_CS(0);
    OUT_CS(tex->tex.hiz_dwords[fb->zsbuf->u.tex.level]);
    OUT_CS(r300->hiz_clear_value);
    END_CS;

    /* Mark the current zbuffer's hiz ram as in use. */
    r300->hiz_in_use = TRUE;
    r300->hiz_func = HIZ_FUNC_NONE;
    r300_mark_atom_dirty(r300, &r300->hyperz_state);
}
コード例 #9
0
ファイル: r300_blit.c プロジェクト: mlankhorst/Mesa-3D
/* Clear currently bound buffers. */
static void r300_clear(struct pipe_context* pipe,
                       unsigned buffers,
                       const union pipe_color_union *color,
                       double depth,
                       unsigned stencil)
{
    /* My notes about Zbuffer compression:
     *
     * 1) The zbuffer must be micro-tiled and whole microtiles must be
     *    written if compression is enabled. If microtiling is disabled,
     *    it locks up.
     *
     * 2) There is ZMASK RAM which contains a compressed zbuffer.
     *    Each dword of the Z Mask contains compression information
     *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
     *    On chips with 2 Z pipes, every other dword maps to a different
     *    pipe. On newer chipsets, there is a new compression mode
     *    with 8x8 pixel tiles per 2 bits.
     *
     * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
     *    it should look in the ZMASK RAM first before fetching from a real
     *    zbuffer.
     *
     * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
     *    during zbuffer reads instead of the value that is actually stored
     *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
     *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
     *    leave the zbuffer memory uninitialized, but then you must enable
     *    compression, so that the ZMASK RAM is actually used.
     *
     * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
     *    during zbuffer updates. A special decompressing operation should be
     *    used to fully decompress a zbuffer, which basically just stores all
     *    compressed tiles in ZMASK to the zbuffer memory.
     *
     * 6) For a 16-bit zbuffer, compression causes a hung with one or
     *    two samples and should not be used.
     *
     * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
     *    to avoid needless decompression.
     *
     * 8) Fastfill must not be used if reading of compressed Z data is disabled
     *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
     *    i.e. it cannot be used to compress the zbuffer.
     *
     * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
     *
     * - Marek
     */

    struct r300_context* r300 = r300_context(pipe);
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;
    struct r300_hyperz_state *hyperz =
        (struct r300_hyperz_state*)r300->hyperz_state.state;
    uint32_t width = fb->width;
    uint32_t height = fb->height;
    uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;

    /* Enable fast Z clear.
     * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
        boolean zmask_clear, hiz_clear;

        zmask_clear = r300_fast_zclear_allowed(r300);
        hiz_clear = r300_hiz_clear_allowed(r300);

        /* If we need Hyper-Z. */
        if (zmask_clear || hiz_clear) {
            r300->num_z_clears++;

            /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
            if (!r300->hyperz_enabled) {
                r300->hyperz_enabled =
                    r300->rws->cs_request_feature(r300->cs,
                                                RADEON_FID_R300_HYPERZ_ACCESS,
                                                TRUE);
                if (r300->hyperz_enabled) {
                   /* Need to emit HyperZ buffer regs for the first time. */
                   r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
                }
            }

            /* Setup Hyper-Z clears. */
            if (r300->hyperz_enabled) {
                DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
                    zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");

                if (zmask_clear) {
                    hyperz_dcv = hyperz->zb_depthclearvalue =
                        r300_depth_clear_value(fb->zsbuf->format, depth, stencil);

                    r300_mark_atom_dirty(r300, &r300->zmask_clear);
                    buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
                }

                if (hiz_clear) {
                    r300->hiz_clear_value = r300_hiz_clear_value(depth);
                    r300_mark_atom_dirty(r300, &r300->hiz_clear);
                }
            }
        }
    }

    /* Enable CBZB clear. */
    if (r300_cbzb_clear_allowed(r300, buffers)) {
        struct r300_surface *surf = r300_surface(fb->cbufs[0]);

        hyperz->zb_depthclearvalue =
                r300_depth_clear_cb_value(surf->base.format, color->f);

        width = surf->cbzb_width;
        height = surf->cbzb_height;

        r300->cbzb_clear = TRUE;
        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
    }

    /* Clear. */
    if (buffers) {
        enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
        /* Clear using the blitter. */
        r300_blitter_begin(r300, R300_CLEAR);
        util_blitter_clear(r300->blitter,
                           width,
                           height,
                           fb->nr_cbufs,
                           buffers, cformat, color, depth, stencil);
        r300_blitter_end(r300);
    } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
        /* Just clear zmask and hiz now, this does not use the standard draw
         * procedure. */
        /* Calculate zmask_clear and hiz_clear atom sizes. */
        unsigned dwords =
            (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
            (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
            r300_get_num_cs_end_dwords(r300);

        /* Reserve CS space. */
        if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
            r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
        }

        /* Emit clear packets. */
        if (r300->zmask_clear.dirty) {
            r300_emit_zmask_clear(r300, r300->zmask_clear.size,
                                  r300->zmask_clear.state);
            r300->zmask_clear.dirty = FALSE;
        }
        if (r300->hiz_clear.dirty) {
            r300_emit_hiz_clear(r300, r300->hiz_clear.size,
                                r300->hiz_clear.state);
            r300->hiz_clear.dirty = FALSE;
        }
    } else {
        assert(0);
    }

    /* Disable CBZB clear. */
    if (r300->cbzb_clear) {
        r300->cbzb_clear = FALSE;
        hyperz->zb_depthclearvalue = hyperz_dcv;
        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
    }

    /* Enable fastfill and/or hiz.
     *
     * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
     * looks if zmask/hiz is in use and programs hardware accordingly. */
    if (r300->zmask_in_use || r300->hiz_in_use) {
        r300_mark_atom_dirty(r300, &r300->hyperz_state);
    }
}
コード例 #10
0
ファイル: r300_context.c プロジェクト: TechnoMancer/mesa
static boolean r300_setup_atoms(struct r300_context* r300)
{
    boolean is_rv350 = r300->screen->caps.is_rv350;
    boolean is_r500 = r300->screen->caps.is_r500;
    boolean has_tcl = r300->screen->caps.has_tcl;
    boolean drm_2_6_0 = r300->screen->info.drm_minor >= 6;

    /* Create the actual atom list.
     *
     * Some atoms never change size, others change every emit - those have
     * the size of 0 here.
     *
     * NOTE: The framebuffer state is split into these atoms:
     * - gpu_flush          (unpipelined regs)
     * - aa_state           (unpipelined regs)
     * - fb_state           (unpipelined regs)
     * - hyperz_state       (unpipelined regs followed by pipelined ones)
     * - fb_state_pipelined (pipelined regs)
     * The motivation behind this is to be able to emit a strict
     * subset of the regs, and to have reasonable register ordering. */
    /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
    R300_INIT_ATOM(gpu_flush, 9);
    R300_INIT_ATOM(aa_state, 4);
    R300_INIT_ATOM(fb_state, 0);
    R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
    /* ZB (unpipelined), SC. */
    R300_INIT_ATOM(ztop_state, 2);
    /* ZB, FG. */
    R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6);
    /* RB3D. */
    R300_INIT_ATOM(blend_state, 8);
    R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
    /* SC. */
    R300_INIT_ATOM(sample_mask, 2);
    R300_INIT_ATOM(scissor_state, 3);
    /* GB, FG, GA, SU, SC, RB3D. */
    R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
    /* VAP. */
    R300_INIT_ATOM(viewport_state, 9);
    R300_INIT_ATOM(pvs_flush, 2);
    R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9);
    R300_INIT_ATOM(vertex_stream_state, 0);
    R300_INIT_ATOM(vs_state, 0);
    R300_INIT_ATOM(vs_constants, 0);
    R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
    /* VAP, RS, GA, GB, SU, SC. */
    R300_INIT_ATOM(rs_block_state, 0);
    R300_INIT_ATOM(rs_state, 0);
    /* SC, US. */
    R300_INIT_ATOM(fb_state_pipelined, 8);
    /* US. */
    R300_INIT_ATOM(fs, 0);
    R300_INIT_ATOM(fs_rc_constant_state, 0);
    R300_INIT_ATOM(fs_constants, 0);
    /* TX. */
    R300_INIT_ATOM(texture_cache_inval, 2);
    R300_INIT_ATOM(textures_state, 0);
    /* Clear commands */
    R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
    R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
    R300_INIT_ATOM(cmask_clear, 4);
    /* ZB (unpipelined), SU. */
    R300_INIT_ATOM(query_start, 4);

    /* Replace emission functions for r500. */
    if (is_r500) {
        r300->fs.emit = r500_emit_fs;
        r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
        r300->fs_constants.emit = r500_emit_fs_constants;
    }

    /* Some non-CSO atoms need explicit space to store the state locally. */
    R300_ALLOC_ATOM(aa_state, r300_aa_state);
    R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
    R300_ALLOC_ATOM(clip_state, r300_clip_state);
    R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
    R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
    R300_ALLOC_ATOM(textures_state, r300_textures_state);
    R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
    R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
    R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
    R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
    R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
    r300->sample_mask.state = malloc(4);
    R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
    R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
    R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
    R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
    if (!r300->screen->caps.has_tcl) {
        R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
    }

    /* Some non-CSO atoms don't use the state pointer. */
    r300->fb_state_pipelined.allow_null_state = TRUE;
    r300->fs_rc_constant_state.allow_null_state = TRUE;
    r300->pvs_flush.allow_null_state = TRUE;
    r300->query_start.allow_null_state = TRUE;
    r300->texture_cache_inval.allow_null_state = TRUE;

    /* Some states must be marked as dirty here to properly set up
     * hardware in the first command stream. */
    r300_mark_atom_dirty(r300, &r300->invariant_state);
    r300_mark_atom_dirty(r300, &r300->pvs_flush);
    r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
    r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
    r300_mark_atom_dirty(r300, &r300->textures_state);

    return TRUE;
}
コード例 #11
0
ファイル: r300_render.c プロジェクト: Thermionix/Mesa-3D
/* This functions is used to draw a rectangle for the blitter module.
 *
 * If we rendered a quad, the pixels on the main diagonal
 * would be computed and stored twice, which makes the clear/copy codepaths
 * somewhat inefficient. Instead we use a rectangular point sprite. */
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
                                 int x1, int y1, int x2, int y2,
                                 float depth,
                                 enum blitter_attrib_type type,
                                 const union pipe_color_union *attrib)
{
    struct r300_context *r300 = r300_context(util_blitter_get_pipe(blitter));
    unsigned last_sprite_coord_enable = r300->sprite_coord_enable;
    unsigned width = x2 - x1;
    unsigned height = y2 - y1;
    unsigned vertex_size =
            type == UTIL_BLITTER_ATTRIB_COLOR || !r300->draw ? 8 : 4;
    unsigned dwords = 13 + vertex_size +
                      (type == UTIL_BLITTER_ATTRIB_TEXCOORD ? 7 : 0);
    static const union pipe_color_union zeros;
    CS_LOCALS(r300);

    /* XXX workaround for a lockup in MSAA resolve on SWTCL chipsets, this
     * function most probably doesn't handle type=NONE correctly */
    if (!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) {
        util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth, type, attrib);
        return;
    }

    if (r300->skip_rendering)
        return;

    if (type == UTIL_BLITTER_ATTRIB_TEXCOORD)
        r300->sprite_coord_enable = 1;

    r300_update_derived_state(r300);

    /* Mark some states we don't care about as non-dirty. */
    r300->viewport_state.dirty = FALSE;

    if (!r300_prepare_for_rendering(r300, PREP_EMIT_STATES, NULL, dwords, 0, 0, -1))
        goto done;

    DBG(r300, DBG_DRAW, "r300: draw_rectangle\n");

    BEGIN_CS(dwords);
    /* Set up GA. */
    OUT_CS_REG(R300_GA_POINT_SIZE, (height * 6) | ((width * 6) << 16));

    if (type == UTIL_BLITTER_ATTRIB_TEXCOORD) {
        /* Set up the GA to generate texcoords. */
        OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
                   (R300_GB_TEX_STR << R300_GB_TEX0_SOURCE_SHIFT));
        OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4);
        OUT_CS_32F(attrib->f[0]);
        OUT_CS_32F(attrib->f[3]);
        OUT_CS_32F(attrib->f[2]);
        OUT_CS_32F(attrib->f[1]);
    }

    /* Set up VAP controls. */
    OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
    OUT_CS_REG(R300_VAP_VTE_CNTL, R300_VTX_XY_FMT | R300_VTX_Z_FMT);
    OUT_CS_REG(R300_VAP_VTX_SIZE, vertex_size);
    OUT_CS_REG_SEQ(R300_VAP_VF_MAX_VTX_INDX, 2);
    OUT_CS(1);
    OUT_CS(0);

    /* Draw. */
    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_IMMD_2, vertex_size);
    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED | (1 << 16) |
           R300_VAP_VF_CNTL__PRIM_POINTS);

    OUT_CS_32F(x1 + width * 0.5f);
    OUT_CS_32F(y1 + height * 0.5f);
    OUT_CS_32F(depth);
    OUT_CS_32F(1);

    if (vertex_size == 8) {
        if (!attrib)
            attrib = &zeros;
        OUT_CS_TABLE(attrib->f, 4);
    }
    END_CS;

done:
    /* Restore the state. */
    r300_mark_atom_dirty(r300, &r300->rs_state);
    r300_mark_atom_dirty(r300, &r300->viewport_state);

    r300->sprite_coord_enable = last_sprite_coord_enable;
}
コード例 #12
0
/* Clear currently bound buffers. */
static void r300_clear(struct pipe_context* pipe,
                       unsigned buffers,
                       const float* rgba,
                       double depth,
                       unsigned stencil)
{
    /* My notes about fastfill:
     *
     * 1) Only the zbuffer is cleared.
     *
     * 2) The zbuffer must be micro-tiled and whole microtiles must be
     *    written. If microtiling is disabled, it locks up.
     *
     * 3) There is Z Mask RAM which contains a compressed zbuffer and
     *    it interacts with fastfill. We should figure out how to use it
     *    to get more performance.
     *    This is what we know about the Z Mask:
     *
     *       Each dword of the Z Mask contains compression information
     *       for 16 4x4 pixel blocks, that is 2 bits for each block.
     *       On chips with 2 Z pipes, every other dword maps to a different
     *       pipe.
     *
     * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
     *    be equal to 0. (clear the Z Mask RAM with zeros)
     *
     * 5) For 16-bit zbuffer, compression causes a hung with one or
     *    two samples and should not be used.
     *
     * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
     *    to avoid needless decompression.
     *
     * 7) Fastfill must not be used if reading of compressed Z data is disabled
     *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
     *    i.e. it cannot be used to compress the zbuffer.
     *
     * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
     *
     * - Marek
     */

    struct r300_context* r300 = r300_context(pipe);
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;
    struct r300_hyperz_state *hyperz =
        (struct r300_hyperz_state*)r300->hyperz_state.state;
    struct r300_texture *zstex =
            fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL;
    uint32_t width = fb->width;
    uint32_t height = fb->height;
    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
    uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;

    /* Enable fast Z clear.
     * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
    if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && can_hyperz) {
        hyperz_dcv = hyperz->zb_depthclearvalue =
            r300_depth_clear_value(fb->zsbuf->format, depth, stencil);

        r300_mark_fb_state_dirty(r300, R300_CHANGED_ZCLEAR_FLAG);
        if (zstex->zmask_mem[fb->zsbuf->u.tex.level]) {
            r300_mark_atom_dirty(r300, &r300->zmask_clear);
            buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
        }
        if (zstex->hiz_mem[fb->zsbuf->u.tex.level])
            r300_mark_atom_dirty(r300, &r300->hiz_clear);
    }

    /* Enable CBZB clear. */
    if (r300_cbzb_clear_allowed(r300, buffers)) {
        struct r300_surface *surf = r300_surface(fb->cbufs[0]);

        hyperz->zb_depthclearvalue =
                r300_depth_clear_cb_value(surf->base.format, rgba);

        width = surf->cbzb_width;
        height = surf->cbzb_height;

        r300->cbzb_clear = TRUE;
        r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
    }

    /* Clear. */
    if (buffers) {
        /* Clear using the blitter. */
        r300_blitter_begin(r300, R300_CLEAR);
        util_blitter_clear(r300->blitter,
                           width,
                           height,
                           fb->nr_cbufs,
                           buffers, rgba, depth, stencil);
        r300_blitter_end(r300);
    } else if (r300->zmask_clear.dirty) {
        /* Just clear zmask and hiz now, this does not use a standard draw
         * procedure. */
        unsigned dwords;

        /* Calculate zmask_clear and hiz_clear atom sizes. */
        r300_update_hyperz_state(r300);
        dwords = r300->zmask_clear.size +
                 (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
                 r300_get_num_cs_end_dwords(r300);

        /* Reserve CS space. */
        if (dwords > (R300_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
            r300->context.flush(&r300->context, 0, NULL);
        }

        /* Emit clear packets. */
        r300_emit_zmask_clear(r300, r300->zmask_clear.size,
                              r300->zmask_clear.state);
        r300->zmask_clear.dirty = FALSE;
        if (r300->hiz_clear.dirty) {
            r300_emit_hiz_clear(r300, r300->hiz_clear.size,
                                r300->hiz_clear.state);
            r300->hiz_clear.dirty = FALSE;
        }
    } else {
        assert(0);
    }

    /* Disable CBZB clear. */
    if (r300->cbzb_clear) {
        r300->cbzb_clear = FALSE;
        hyperz->zb_depthclearvalue = hyperz_dcv;
        r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
    }

    /* Enable fastfill and/or hiz.
     *
     * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
     * looks if zmask/hiz is in use and enables fastfill accordingly. */
    if (zstex &&
        (zstex->zmask_in_use[fb->zsbuf->u.tex.level] ||
         zstex->hiz_in_use[fb->zsbuf->u.tex.level])) {
        r300_mark_atom_dirty(r300, &r300->hyperz_state);
    }
}
コード例 #13
0
ファイル: r300_query.c プロジェクト: alesegdia/mesa
void r300_resume_query(struct r300_context *r300,
                       struct r300_query *query)
{
    r300->query_current = query;
    r300_mark_atom_dirty(r300, &r300->query_start);
}