static void r300_setup_miptree(struct r300_screen *screen, struct r300_texture_desc *desc, boolean align_for_cbzb) { struct pipe_resource *base = &desc->b.b; unsigned stride, size, layer_size, nblocksy, i; boolean rv350_mode = screen->caps.family >= CHIP_FAMILY_R350; boolean aligned_for_cbzb; desc->size_in_bytes = 0; SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Making miptree for texture, format %s\n", util_format_short_name(base->format)); for (i = 0; i <= base->last_level; i++) { /* Let's see if this miplevel can be macrotiled. */ desc->macrotile[i] = (desc->macrotile[0] == R300_BUFFER_TILED && r300_texture_macro_switch(desc, i, rv350_mode, DIM_WIDTH) && r300_texture_macro_switch(desc, i, rv350_mode, DIM_HEIGHT)) ? R300_BUFFER_TILED : R300_BUFFER_LINEAR; stride = r300_texture_get_stride(screen, desc, i); /* Compute the number of blocks in Y, see if the CBZB clear can be * used on the texture. */ aligned_for_cbzb = FALSE; if (align_for_cbzb && desc->cbzb_allowed[i]) nblocksy = r300_texture_get_nblocksy(desc, i, &aligned_for_cbzb); else nblocksy = r300_texture_get_nblocksy(desc, i, NULL); layer_size = stride * nblocksy; if (base->nr_samples) { layer_size *= base->nr_samples; } if (base->target == PIPE_TEXTURE_CUBE) size = layer_size * 6; else size = layer_size * u_minify(base->depth0, i); desc->offset_in_bytes[i] = desc->size_in_bytes; desc->size_in_bytes = desc->offset_in_bytes[i] + size; desc->layer_size_in_bytes[i] = layer_size; desc->stride_in_bytes[i] = stride; desc->stride_in_pixels[i] = stride_to_width(desc->b.b.format, stride); desc->cbzb_allowed[i] = desc->cbzb_allowed[i] && aligned_for_cbzb; SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Texture miptree: Level %d " "(%dx%dx%d px, pitch %d bytes) %d bytes total, macrotiled %s\n", i, u_minify(base->width0, i), u_minify(base->height0, i), u_minify(base->depth0, i), stride, desc->size_in_bytes, desc->macrotile[i] ? "TRUE" : "FALSE"); } }
static void r300_setup_miptree(struct r300_screen* screen, struct r300_texture* tex) { struct pipe_texture* base = &tex->tex; unsigned stride, size, layer_size, nblocksy, i; boolean rv350_mode = screen->caps->family >= CHIP_FAMILY_RV350; SCREEN_DBG(screen, DBG_TEX, "r300: Making miptree for texture, format %s\n", util_format_name(base->format)); for (i = 0; i <= base->last_level; i++) { /* Let's see if this miplevel can be macrotiled. */ tex->mip_macrotile[i] = (tex->macrotile == R300_BUFFER_TILED && r300_texture_macro_switch(tex, i, rv350_mode)) ? R300_BUFFER_TILED : R300_BUFFER_LINEAR; stride = r300_texture_get_stride(screen, tex, i); nblocksy = r300_texture_get_nblocksy(tex, i); layer_size = stride * nblocksy; if (base->target == PIPE_TEXTURE_CUBE) size = layer_size * 6; else size = layer_size * u_minify(base->depth0, i); tex->offset[i] = tex->size; tex->size = tex->offset[i] + size; tex->layer_size[i] = layer_size; tex->pitch[i] = stride / util_format_get_blocksize(base->format); SCREEN_DBG(screen, DBG_TEX, "r300: Texture miptree: Level %d " "(%dx%dx%d px, pitch %d bytes) %d bytes total, macrotiled %s\n", i, u_minify(base->width0, i), u_minify(base->height0, i), u_minify(base->depth0, i), stride, tex->size, tex->mip_macrotile[i] ? "TRUE" : "FALSE"); } }