コード例 #1
0
ファイル: r600_blit.c プロジェクト: iquiw/xsrc
/* Helper for decompressing a portion of a color or depth resource before
 * blitting if any decompression is needed.
 * The driver doesn't decompress resources automatically while u_blitter is
 * rendering. */
static bool r600_decompress_subresource(struct pipe_context *ctx,
					struct pipe_resource *tex,
					unsigned level,
					unsigned first_layer, unsigned last_layer)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct r600_texture *rtex = (struct r600_texture*)tex;

	if (rtex->is_depth && !rtex->is_flushing_texture) {
		if (rctx->b.chip_class >= EVERGREEN ||
		    r600_can_read_depth(rtex)) {
			r600_blit_decompress_depth_in_place(rctx, rtex,
						   level, level,
						   first_layer, last_layer);
		} else {
			if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
				return false; /* error */

			r600_blit_decompress_depth(ctx, rtex, NULL,
						   level, level,
						   first_layer, last_layer,
						   0, u_max_sample(tex));
		}
	} else if (rtex->cmask.size) {
		r600_blit_decompress_color(ctx, rtex, level, level,
					   first_layer, last_layer);
	}
	return true;
}
コード例 #2
0
ファイル: r600_blit.c プロジェクト: iquiw/xsrc
void r600_decompress_depth_textures(struct r600_context *rctx,
			       struct r600_samplerview_state *textures)
{
	unsigned i;
	unsigned depth_texture_mask = textures->compressed_depthtex_mask;

	while (depth_texture_mask) {
		struct pipe_sampler_view *view;
		struct r600_texture *tex;

		i = u_bit_scan(&depth_texture_mask);

		view = &textures->views[i]->base;
		assert(view);

		tex = (struct r600_texture *)view->texture;
		assert(tex->is_depth && !tex->is_flushing_texture);

		if (rctx->b.chip_class >= EVERGREEN ||
		    r600_can_read_depth(tex)) {
			r600_blit_decompress_depth_in_place(rctx, tex,
						   view->u.tex.first_level, view->u.tex.last_level,
						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
		} else {
			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
						   view->u.tex.first_level, view->u.tex.last_level,
						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
						   0, u_max_sample(&tex->resource.b.b));
		}
	}
}
コード例 #3
0
ファイル: r600_blit.c プロジェクト: Kalamatee/mesa
/* Helper for decompressing a portion of a color or depth resource before
 * blitting if any decompression is needed.
 * The driver doesn't decompress resources automatically while u_blitter is
 * rendering. */
static bool r600_decompress_subresource(struct pipe_context *ctx,
                                        struct pipe_resource *tex,
                                        unsigned level,
                                        unsigned first_layer, unsigned last_layer)
{
    struct r600_context *rctx = (struct r600_context *)ctx;
    struct r600_texture *rtex = (struct r600_texture*)tex;

    if (rtex->db_compatible) {
        if (r600_can_sample_zs(rtex, false)) {
            r600_blit_decompress_depth_in_place(rctx, rtex, false,
                                                level, level,
                                                first_layer, last_layer);
            if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
                r600_blit_decompress_depth_in_place(rctx, rtex, true,
                                                    level, level,
                                                    first_layer, last_layer);
            }
        } else {
            if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
                return false; /* error */

            r600_blit_decompress_depth(ctx, rtex, NULL,
                                       level, level,
                                       first_layer, last_layer,
                                       0, u_max_sample(tex));
        }
    } else if (rtex->cmask.size) {
        r600_blit_decompress_color(ctx, rtex, level, level,
                                   first_layer, last_layer);
    }
    return true;
}
コード例 #4
0
ファイル: r600_blit.c プロジェクト: Kalamatee/mesa
void r600_decompress_depth_textures(struct r600_context *rctx,
                                    struct r600_samplerview_state *textures)
{
    unsigned i;
    unsigned depth_texture_mask = textures->compressed_depthtex_mask;

    while (depth_texture_mask) {
        struct pipe_sampler_view *view;
        struct r600_pipe_sampler_view *rview;
        struct r600_texture *tex;

        i = u_bit_scan(&depth_texture_mask);

        view = &textures->views[i]->base;
        assert(view);
        rview = (struct r600_pipe_sampler_view*)view;

        tex = (struct r600_texture *)view->texture;
        assert(tex->db_compatible);

        if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
            r600_blit_decompress_depth_in_place(rctx, tex,
                                                rview->is_stencil_sampler,
                                                view->u.tex.first_level, view->u.tex.last_level,
                                                0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
        } else {
            r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
                                       view->u.tex.first_level, view->u.tex.last_level,
                                       0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
                                       0, u_max_sample(&tex->resource.b.b));
        }
    }
}
コード例 #5
0
ファイル: r600_blit.c プロジェクト: josephharding/gluttest
static void r600_copy_first_sample(struct pipe_context *ctx,
				   const struct pipe_resolve_info *info)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
	struct pipe_surface *dst_view, dst_templ;
	struct pipe_sampler_view src_templ, *src_view;
	struct pipe_box box;

	if (rsrc->is_depth && !rsrc->is_flushing_texture) {
		if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
			return; /* error */

		/* Decompress the first sample only. */
		r600_blit_decompress_depth(ctx,	rsrc, NULL,
					   0, 0,
					   info->src.layer, info->src.layer,
					   0, 0);
	}
	if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
		r600_blit_decompress_color(ctx, rsrc,
					   0, 0,
					   info->src.layer, info->src.layer);
	}

	/* this is correct for upside-down blits too */
	u_box_2d(info->src.x0,
		 info->src.y0,
		 info->src.x1 - info->src.x0,
		 info->src.y1 - info->src.y0, &box);

	/* Initialize the surface. */
	util_blitter_default_dst_texture(&dst_templ, info->dst.res,
					 info->dst.level, info->dst.layer, &box);
	dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);

	/* Initialize the sampler view. */
	util_blitter_default_src_texture(&src_templ, info->src.res, 0);
	src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);

	/* Copy the first sample into dst. */
	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
	util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
				       info->dst.y0, src_view, 0, &box,
				       info->src.res->width0, info->src.res->height0,
				       info->mask);
	r600_blitter_end(ctx);

	pipe_surface_reference(&dst_view, NULL);
	pipe_sampler_view_reference(&src_view, NULL);
}
コード例 #6
0
ファイル: r600_blit.c プロジェクト: josephharding/gluttest
static void r600_resource_copy_region(struct pipe_context *ctx,
				      struct pipe_resource *dst,
				      unsigned dst_level,
				      unsigned dstx, unsigned dsty, unsigned dstz,
				      struct pipe_resource *src,
				      unsigned src_level,
				      const struct pipe_box *src_box)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct r600_texture *rsrc = (struct r600_texture*)src;
	struct texture_orig_info orig_info[2];
	struct pipe_box sbox;
	const struct pipe_box *psbox = src_box;
	boolean restore_orig[2];
	unsigned last_sample, i;

	memset(orig_info, 0, sizeof(orig_info));

	/* Handle buffers first. */
	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
		r600_copy_buffer(ctx, dst, dstx, src, src_box);
		return;
	}

	assert(u_max_sample(dst) == u_max_sample(src));
	last_sample = u_max_sample(dst);

	/* This must be done before entering u_blitter to avoid recursion. */
	if (rsrc->is_depth && !rsrc->is_flushing_texture) {
		if (!r600_init_flushed_depth_texture(ctx, src, NULL))
			return; /* error */

		r600_blit_decompress_depth(ctx, rsrc, NULL,
					   src_level, src_level,
					   src_box->z, src_box->z + src_box->depth - 1,
					   0, u_max_sample(src));
	}
	if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
		r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
					   src_box->z, src_box->z + src_box->depth - 1);
	}

	restore_orig[0] = restore_orig[1] = FALSE;

	if (util_format_is_compressed(src->format) &&
	    util_format_is_compressed(dst->format)) {
		r600_compressed_to_blittable(src, src_level, &orig_info[0]);
		restore_orig[0] = TRUE;
		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
		sbox.z = src_box->z;
		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
		sbox.depth = src_box->depth;
		psbox = &sbox;

		r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
		restore_orig[1] = TRUE;
		/* translate the dst box as well */
		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
						   PIPE_MASK_RGBAZS)) {
		if (util_format_is_subsampled_2x1_32bpp(src->format) &&
		    util_format_is_subsampled_2x1_32bpp(dst->format)) {
			r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
			r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);

			sbox = *src_box;
			sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
			sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
			psbox = &sbox;

			dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
		} else {
			unsigned blocksize = util_format_get_blocksize(src->format);

			switch (blocksize) {
			case 1:
				r600_change_format(src, src_level, &orig_info[0],
						   PIPE_FORMAT_R8_UNORM);
				r600_change_format(dst, dst_level, &orig_info[1],
						   PIPE_FORMAT_R8_UNORM);
				break;
			case 4:
				r600_change_format(src, src_level, &orig_info[0],
						   PIPE_FORMAT_R8G8B8A8_UNORM);
				r600_change_format(dst, dst_level, &orig_info[1],
						   PIPE_FORMAT_R8G8B8A8_UNORM);
				break;
			default:
				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
					util_format_short_name(src->format), blocksize);
				assert(0);
			}
		}
		restore_orig[0] = TRUE;
		restore_orig[1] = TRUE;
	}

	/* XXX Properly implement multisample textures on Cayman. In the meantime,
	 * copy only the first sample (which is the only one that doesn't return garbage). */
	if (rctx->chip_class == CAYMAN) {
		r600_blitter_begin(ctx, R600_COPY_TEXTURE);
		util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
					  src, src_level, 0, psbox);
		r600_blitter_end(ctx);
	} else {
		for (i = 0; i <= last_sample; i++) {
			r600_blitter_begin(ctx, R600_COPY_TEXTURE);
			util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
						  src, src_level, i, psbox);
			r600_blitter_end(ctx);
		}
	}

	if (restore_orig[0])
		r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);

	if (restore_orig[1])
		r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}