コード例 #1
0
ファイル: ship.c プロジェクト: benlemasurier/asteroids
void
ship_hyperspace(SHIP *ship)
{
  if(ship->hyper_debounce)
    return;

  ship->hyper_debounce = true;
  ship->velocity->x = 0.0;
  ship->velocity->y = 0.0;
  ship->position->x = rand_f(0, SCREEN_W);
  ship->position->y = rand_f(0, SCREEN_H);
}
コード例 #2
0
ファイル: asteroids.c プロジェクト: benlemasurier/asteroids
static void
explode_asteroid(ASTEROID *asteroid)
{
  LEVEL *level = asteroids.level;

  level->asteroids = list_remove(level->asteroids, asteroid);

  /* if we're 'splitting' the asteroid, attempt to offset the new
   * asteroids from the path of seqential missiles */
  if(asteroid->size > ASTEROID_SMALL) {
    ASTEROID *tmp = asteroid_create(asteroid->size - 1);
    tmp->position->x = asteroid->position->x + rand_f(-6, 6);
    tmp->position->y = asteroid->position->y + rand_f(-6, 6);
    level->asteroids = list_append(level->asteroids, tmp);

    tmp = asteroid_create(asteroid->size - 1);
    tmp->position->x = asteroid->position->x + rand_f(-6, 6);;
    tmp->position->y = asteroid->position->y + rand_f(-6, 6);;
    level->asteroids = list_append(level->asteroids, tmp);
  }

  asteroid_free(asteroid);
}
コード例 #3
0
ファイル: simbridge.c プロジェクト: nagytech/cosc330-a2
// Random direction
direction_t rand_d() {
  return rand_f() <= LEFTPERCENTAGE ? LEFT : RIGHT;
}
コード例 #4
0
int
main(int, char**)
{
    srand(time(0));

    ON_3dPoint center(0.0, 0.0, 0.0);
    double radius = 10.0;
    ON_Sphere sphere(center, radius);
    ON_Brep *brep = ON_BrepSphere(sphere);

    ON_3dPoint p1(0.0, 0.0, 0.0);
    ON_3dPoint p2(0.0, 0.0, radius);

    // Point-point intersection
    bu_log("*** Point-point intersection ***\n");
    test_ppi(p1, p1);
    test_ppi(p1, p2);

    // Point-curve intersection
    bu_log("*** Point-curve intersection ***\n");
    // brep->m_C3[0] is an arc curve that starts from (0, 0, -R)
    // to (0, 0, R) through (R, 0, 0) which forms a semicircle.
    ON_Curve *curve = brep->m_C3[0];

    ON_3dPoint mid = curve->PointAt(curve->Domain().Mid());
    bu_log("debug: %f %f %f\n", mid[0], mid[1], mid[2]);

    bu_log("** Part 1 **\n");
    test_pci(p1, *curve);
    test_pci(p2, *curve);

    // Now we use some randomized points (should intersect)
    bu_log("** Part 2 **\n");
    for (int i = 0; i < 10; i++) {
	double x = rand_f(0.0, radius);
	double y = 0.0;
	double z = sqrt(radius*radius-x*x);
	if (rand() % 2) z = -z; // sometimes we have it negative
	ON_3dPoint test_pt(x, y, z);
	test_pci(test_pt, *curve);
    }

    // More randomize points (maybe no intersection)
    bu_log("** Part 3 **\n");
    for (int i = 0; i < 10; i++) {
	// We use test points randomly distributed inside a cube
	// from (-R, -R, -R) to (R, R, R)
	double x = rand_f(-radius, radius);
	double y = rand_f(-radius, radius);
	double z = rand_f(-radius, radius);
	ON_3dPoint test_pt(x, y, z);
	test_pci(test_pt, *curve);
    }

    // Point-surface intersection
    bu_log("*** Point-surface intersection ***\n");
    bu_log("** Part 1 **\n");
    ON_Surface *surf = brep->m_S[0];
    test_psi(p1, *surf);
    test_psi(p2, *surf);

    // Now we use some randomized points (should intersect)
    bu_log("** Part 2 **\n");
    for (int i = 0; i < 10; i++) {
	double x = rand_f(-radius, radius);
	double y_range = sqrt(radius*radius-x*x);
	double y = rand_f(-y_range, y_range);
	double z = sqrt(y_range*y_range-y*y);
	if (rand() % 2) z = -z; // sometimes we have it negative
	ON_3dPoint test_pt(x, y, z);
	test_psi(test_pt, *surf);
    }

    // More randomize points (maybe no intersection)
    bu_log("** Part 3 **\n");
    for (int i = 0; i < 10; i++) {
	// We use test points randomly distributed inside a cube
	// from (-R, -R, -R) to (R, R, R)
	double x = rand_f(-radius, radius);
	double y = rand_f(-radius, radius);
	double z = rand_f(-radius, radius);
	ON_3dPoint test_pt(x, y, z);
	test_psi(test_pt, *surf);
    }

    delete brep;
    bu_log("All finished.\n");
    return 0;
}
コード例 #5
0
ファイル: simbridge.c プロジェクト: nagytech/cosc330-a2
// Random class of vehicle
class_t rand_c() {
  return rand_f() <= TRUCKPERCENTAGE ? TRUCK : CAR;
}