コード例 #1
0
ファイル: menu.cpp プロジェクト: magicseb/RetroArch
HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
   char path[MAX_PATH_LENGTH];

   if(hObjPressed == m_romlist)
   {
      int index = m_romlist.GetCurSel();
      if(browser.cur[index].d_type != FILE_ATTRIBUTE_DIRECTORY)
      {
         struct retro_system_info info;
	 retro_get_system_info(&info);
	 bool block_zip_extract  = info.block_extract;
         memset(strbuffer, 0, sizeof(strbuffer));
	 wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
	 if((strstr(strbuffer, ".zip") || strstr(strbuffer, ".ZIP")) && !block_zip_extract)
	 {
            char path_tmp[1024];
	    sprintf(path_tmp, "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
	    rarch_extract_zipfile(path_tmp);
	 }
	 else
	 {
            memset(g_console.rom_path, 0, sizeof(g_console.rom_path));
	    sprintf(g_console.rom_path, "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
	    return_to_game();
	    g_console.initialize_rarch_enable = 1;
	 }
      }
      else if(browser.cur[index].d_type == FILE_ATTRIBUTE_DIRECTORY)
      {
         memset(strbuffer, 0, sizeof(strbuffer));
	 wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
	 snprintf(path, sizeof(path), "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
	 filebrowser_fetch_directory_entries(path, &browser, &m_romlist, &m_rompathtitle);
      }
   }
   else if (hObjPressed == m_dir_game)
   {
      filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries(g_console.default_rom_startup_dir, &browser, &m_romlist, &m_rompathtitle);
   }
   else if (hObjPressed == m_dir_cache)
   {
      filebrowser_new(&browser, "cache:", rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries("cache:", &browser, &m_romlist, &m_rompathtitle);
   }
   else if(hObjPressed == m_back)
      NavigateBack(app.hMainScene);

   bHandled = TRUE;

   return S_OK;
}
コード例 #2
0
ファイル: menu.cpp プロジェクト: damariei/RetroArch-Rpi
HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
   char path[PATH_MAX];

   if(hObjPressed == m_romlist)
   {
      int index = m_romlist.GetCurSel();
      if(path_file_exists(browser.current_dir.list->elems[index].data))
      {
         struct retro_system_info info;
         retro_get_system_info(&info);
         bool block_zip_extract  = info.block_extract;
		 const char * strbuffer = rarch_convert_wchar_to_const_char((const wchar_t*)m_romlist.GetText(index));

         if((strstr(strbuffer, ".zip") || strstr(strbuffer, ".ZIP")) && !block_zip_extract)
         {
            char path_tmp[1024];
            snprintf(path_tmp, sizeof(path_tmp), "%s\\%s", filebrowser_get_current_dir(&browser), strbuffer);
            rarch_extract_zipfile(path_tmp);
         }
         else
         {
            memset(g_console.rom_path, 0, sizeof(g_console.rom_path));
            snprintf(g_console.rom_path, sizeof(g_console.rom_path), "%s\\%s", filebrowser_get_current_dir(&browser), strbuffer);
            rarch_settings_change(S_START_RARCH);
         }
      }
      else if(browser.current_dir.list->elems[index].attr.b)
      {

         const char * strbuffer = rarch_convert_wchar_to_const_char((const wchar_t *)m_romlist.GetText(index));
         snprintf(path, sizeof(path), "%s\\%s", filebrowser_get_current_dir(&browser), strbuffer);
         filebrowser_fetch_directory_entries(path, &browser, &m_romlist, &m_rompathtitle);
      }
   }
   else if (hObjPressed == m_dir_game)
   {
      filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries(g_console.default_rom_startup_dir, &browser, &m_romlist, &m_rompathtitle);
   }
   else if (hObjPressed == m_dir_cache)
   {
      filebrowser_new(&browser, "cache:", rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries("cache:", &browser, &m_romlist, &m_rompathtitle);
      if (g_console.info_msg_enable)
         rarch_settings_msg(S_MSG_CACHE_PARTITION, S_DELAY_180);
   }

   bHandled = TRUE;

   return 0;
}
コード例 #3
0
void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay)
{
   const char *game_to_load;
   char first_file_inzip[PATH_MAX];
   char rom_path_temp[PATH_MAX];
   char dir_path_temp[PATH_MAX];
   struct retro_system_info info;
   bool block_zip_extract = false;
   bool extract_zip_cond = false;
   bool extract_zip_and_load_game_cond = false;
   bool load_game = !extract_zip_cond;

   retro_get_system_info(&info);
   block_zip_extract = info.block_extract;

   snprintf(rom_path_temp, sizeof(rom_path_temp), path);

#ifdef HAVE_ZLIB
   extract_zip_cond = (strstr(rom_path_temp, ".zip") || strstr(rom_path_temp, ".ZIP"))
   && !block_zip_extract;

   if(extract_zip_cond)
   {
      fill_pathname_basedir(dir_path_temp, rom_path_temp, sizeof(dir_path_temp));
      rarch_extract_zipfile(rom_path_temp, dir_path_temp, first_file_inzip, sizeof(first_file_inzip), extract_zip_mode);

      if(g_extern.console.rmenu.state.msg_info.enable)
         rarch_settings_msg(S_MSG_EXTRACTED_ZIPFILE, S_DELAY_180);
   }

   extract_zip_and_load_game_cond = (extract_zip_cond && 
   g_extern.file_state.zip_extract_mode == ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE);
   load_game = (extract_zip_and_load_game_cond) || (!extract_zip_cond);

   if(extract_zip_and_load_game_cond)
      game_to_load = first_file_inzip;
   else
#endif
      game_to_load = path;

   if(load_game)
   {
      rarch_console_load_game(game_to_load);

      if(g_extern.console.rmenu.state.msg_info.enable)
         rarch_settings_msg(S_MSG_LOADING_ROM, delay);
   }
}