struct pipe_resource * rbug_resource_create(struct rbug_screen *rb_screen, struct pipe_resource *resource) { struct rbug_resource *rb_resource; if(!resource) goto error; assert(resource->screen == rb_screen->screen); rb_resource = CALLOC_STRUCT(rbug_resource); if(!rb_resource) goto error; memcpy(&rb_resource->base, resource, sizeof(struct pipe_resource)); pipe_reference_init(&rb_resource->base.reference, 1); rb_resource->base.screen = &rb_screen->base; rb_resource->resource = resource; rbug_screen_add_to_list(rb_screen, resources, rb_resource); return &rb_resource->base; error: pipe_resource_reference(&resource, NULL); return NULL; }
void * rbug_shader_create(struct rbug_context *rb_context, const struct pipe_shader_state *state, void *result, enum rbug_shader_type type) { struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader); rb_shader->type = type; rb_shader->shader = result; rb_shader->tokens = tgsi_dup_tokens(state->tokens); /* works on context as well since its just a macro */ rbug_screen_add_to_list(rb_context, shaders, rb_shader); return rb_shader; }
struct pipe_context * rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe) { struct rbug_context *rb_pipe; struct rbug_screen *rb_screen = rbug_screen(_screen); if (!rb_screen) return NULL; rb_pipe = CALLOC_STRUCT(rbug_context); if (!rb_pipe) return NULL; pipe_mutex_init(rb_pipe->draw_mutex); pipe_condvar_init(rb_pipe->draw_cond); pipe_mutex_init(rb_pipe->call_mutex); pipe_mutex_init(rb_pipe->list_mutex); make_empty_list(&rb_pipe->shaders); rb_pipe->base.screen = _screen; rb_pipe->base.priv = pipe->priv; /* expose wrapped data */ rb_pipe->base.draw = NULL; rb_pipe->base.destroy = rbug_destroy; rb_pipe->base.draw_vbo = rbug_draw_vbo; rb_pipe->base.create_query = rbug_create_query; rb_pipe->base.destroy_query = rbug_destroy_query; rb_pipe->base.begin_query = rbug_begin_query; rb_pipe->base.end_query = rbug_end_query; rb_pipe->base.get_query_result = rbug_get_query_result; rb_pipe->base.create_blend_state = rbug_create_blend_state; rb_pipe->base.bind_blend_state = rbug_bind_blend_state; rb_pipe->base.delete_blend_state = rbug_delete_blend_state; rb_pipe->base.create_sampler_state = rbug_create_sampler_state; rb_pipe->base.bind_fragment_sampler_states = rbug_bind_fragment_sampler_states; rb_pipe->base.bind_vertex_sampler_states = rbug_bind_vertex_sampler_states; rb_pipe->base.delete_sampler_state = rbug_delete_sampler_state; rb_pipe->base.create_rasterizer_state = rbug_create_rasterizer_state; rb_pipe->base.bind_rasterizer_state = rbug_bind_rasterizer_state; rb_pipe->base.delete_rasterizer_state = rbug_delete_rasterizer_state; rb_pipe->base.create_depth_stencil_alpha_state = rbug_create_depth_stencil_alpha_state; rb_pipe->base.bind_depth_stencil_alpha_state = rbug_bind_depth_stencil_alpha_state; rb_pipe->base.delete_depth_stencil_alpha_state = rbug_delete_depth_stencil_alpha_state; rb_pipe->base.create_fs_state = rbug_create_fs_state; rb_pipe->base.bind_fs_state = rbug_bind_fs_state; rb_pipe->base.delete_fs_state = rbug_delete_fs_state; rb_pipe->base.create_vs_state = rbug_create_vs_state; rb_pipe->base.bind_vs_state = rbug_bind_vs_state; rb_pipe->base.delete_vs_state = rbug_delete_vs_state; rb_pipe->base.create_gs_state = rbug_create_gs_state; rb_pipe->base.bind_gs_state = rbug_bind_gs_state; rb_pipe->base.delete_gs_state = rbug_delete_gs_state; rb_pipe->base.create_vertex_elements_state = rbug_create_vertex_elements_state; rb_pipe->base.bind_vertex_elements_state = rbug_bind_vertex_elements_state; rb_pipe->base.delete_vertex_elements_state = rbug_delete_vertex_elements_state; rb_pipe->base.set_blend_color = rbug_set_blend_color; rb_pipe->base.set_stencil_ref = rbug_set_stencil_ref; rb_pipe->base.set_clip_state = rbug_set_clip_state; rb_pipe->base.set_constant_buffer = rbug_set_constant_buffer; rb_pipe->base.set_framebuffer_state = rbug_set_framebuffer_state; rb_pipe->base.set_polygon_stipple = rbug_set_polygon_stipple; rb_pipe->base.set_scissor_states = rbug_set_scissor_states; rb_pipe->base.set_viewport_states = rbug_set_viewport_states; rb_pipe->base.set_fragment_sampler_views = rbug_set_fragment_sampler_views; rb_pipe->base.set_vertex_sampler_views = rbug_set_vertex_sampler_views; rb_pipe->base.set_vertex_buffers = rbug_set_vertex_buffers; rb_pipe->base.set_index_buffer = rbug_set_index_buffer; rb_pipe->base.set_sample_mask = rbug_set_sample_mask; rb_pipe->base.resource_copy_region = rbug_resource_copy_region; rb_pipe->base.flush_resource = rbug_flush_resource; rb_pipe->base.clear = rbug_clear; rb_pipe->base.clear_render_target = rbug_clear_render_target; rb_pipe->base.clear_depth_stencil = rbug_clear_depth_stencil; rb_pipe->base.flush = rbug_flush; rb_pipe->base.create_sampler_view = rbug_context_create_sampler_view; rb_pipe->base.sampler_view_destroy = rbug_context_sampler_view_destroy; rb_pipe->base.create_surface = rbug_context_create_surface; rb_pipe->base.surface_destroy = rbug_context_surface_destroy; rb_pipe->base.transfer_map = rbug_context_transfer_map; rb_pipe->base.transfer_unmap = rbug_context_transfer_unmap; rb_pipe->base.transfer_flush_region = rbug_context_transfer_flush_region; rb_pipe->base.transfer_inline_write = rbug_context_transfer_inline_write; rb_pipe->pipe = pipe; rbug_screen_add_to_list(rb_screen, contexts, rb_pipe); if (debug_get_bool_option("GALLIUM_RBUG_START_BLOCKED", FALSE)) { rb_pipe->draw_blocked = RBUG_BLOCK_BEFORE; } return &rb_pipe->base; }