コード例 #1
0
ファイル: 1talkdlg.cpp プロジェクト: Manhelp/ChatOnline
void CTalkDlg::initAction()
{
    connect(ui->pb_close, SIGNAL(clicked()), this, SLOT(close()));
    connect(m_link, SIGNAL(connectedsuccessful()), this, SLOT(connected2server()));
    connect(m_link, SIGNAL(connectionFailedSignal()),this, SLOT(connect2serverFaild()));
    connect(m_link, SIGNAL(dataIsReady(string)), this, SLOT(readBack(string)));
}
コード例 #2
0
ファイル: BufferInterface.cpp プロジェクト: lubosz/Flewnit
//same comment as for  copyFromHostToGPU(bool enforceBlockOrUnblock) apply ;(
void BufferInterface::readBack(bool enforceBlockOrUnblock)throw(BufferException)
{
	cl_bool blockGlobalTmp = PARA_COMP_MANAGER->getBlockAfterEnqueue();
	//override global state;
	PARA_COMP_MANAGER->setBlockAfterEnqueue(enforceBlockOrUnblock ? CL_TRUE : CL_FALSE );
	//standard readback function;
	readBack();
	//restore global blocking stuff
	PARA_COMP_MANAGER->setBlockAfterEnqueue(blockGlobalTmp);
}
コード例 #3
0
ファイル: image.cpp プロジェクト: LCClyde/WorkingTitle
TEST(Image, RoundTrip)
{
    nyra::Image originalImage(
            nyra::Constants::APP_PATH + "../data/unittests/lena.png");
    const std::string writePathname(
            nyra::Constants::APP_PATH + "../data/unittests/image_test.png");
    originalImage.write(writePathname);
    nyra::Image readBack(writePathname);
    EXPECT_EQ(originalImage, readBack);
}
コード例 #4
0
void main(int argc, char ** argv)
{
	int argc_ = 1;
	char *argv_[1] = {(char *)"something"};
	glutInit(&argc_, argv_);          // initialize the toolkit
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); // set the display mode
	glutInitWindowSize(screenWidth, screenWidth); // set the window size
	glutInitWindowPosition(0, 0); // set the window position on screen
	glutCreateWindow("opengl fbo example"); // open the screen window
	//if(!glfwInit()) {
	//	printf("glfwinit fail");
	//	return ;
	//}
	
#ifndef FBO
	glutDisplayFunc(renderFBO);     // register the redraw function
#endif
	GLenum err = glewInit();
	if(GLEW_OK != err) {
		printf("glewInit Error: %s\n", glewGetErrorString(err));
		getchar();
		return ;
	}
	myInit(); 
	glslProcess();
#ifdef FBO
	for(int i=1;i<3;++i) {
		char filename[30];
		sprintf(filename, "%d.png", i+1);
		img = cv::imread(filename);
		if(img.empty())
			return ;
		//cv::cvtColor(img, img, CV_BGR2RGB);
		renderFBO();
		readBack();
		//cv::cvtColor(img1, img1, CV_BGR2RGB);
		printf("output img, width is %d, height is %d, %d\n", img1.cols, img1.rows, img1.channels());
		
		sprintf(filename, "D:\\%d.bmp", 20+i);
		cv::imwrite(filename, img1);
	}
	//getchar();
#else
	glutMainLoop(); 		     // go into a perpetual loop
#endif
}
コード例 #5
0
TEST( VectorReference, OperatorValueType )
{
    bolt::BCKND::device_vector< int > dV( 5 );

    dV[ 0 ] = 1;
    dV[ 1 ] = 2;
    dV[ 2 ] = 3;
    dV[ 3 ] = 4;
    dV[ 4 ] = 5;

    std::vector< int > readBack( 5 );
    readBack[ 0 ] = dV[ 0 ];
    readBack[ 1 ] = dV[ 1 ];
    readBack[ 2 ] = dV[ 2 ];
    readBack[ 3 ] = dV[ 3 ];
    readBack[ 4 ] = dV[ 4 ];

    EXPECT_EQ( readBack[ 0 ], dV[ 0 ] );
    EXPECT_EQ( readBack[ 1 ], dV[ 1 ] );
    EXPECT_EQ( readBack[ 2 ], dV[ 2 ] );
    EXPECT_EQ( readBack[ 3 ], dV[ 3 ] );
    EXPECT_EQ( readBack[ 4 ], dV[ 4 ] );
}
コード例 #6
0
ファイル: main.c プロジェクト: chetmancini/World-s-End
void init(void) { 
	int i;
	for(i=0;i<numSpheres;i++){
		spheres[i][0] = (rand()%600)-300;//XPOS
		spheres[i][1] = (rand()%600)-300;//YPOS
		spheres[i][2] = rand()%400;//ZPOS
		spheres[i][3] = rand()%20;//SIZE
		spheres[i][4] = (rand()%20);//SPEED
	}
   
	MAXROT = 1.0/6.0*PI;
	glClearColor (0.0, 0.0, 0.0, 0.0);
	glEnable(GL_DEPTH_TEST);
	glShadeModel(GL_SMOOTH);
	pmodel = glmReadOBJ("city.obj");
	if (!pmodel) fprintf(stderr,"Cannot parse vase.obj");
	//glmUnitize(pmodel); // make model to fit in a unit cube
	glmFacetNormals(pmodel); // generate normals - is this needed?
	glmVertexNormals(pmodel, 90.0); // average joining normals - allow for hard edges.
	tmodel = glmReadOBJ("tower.obj");
	glmFacetNormals(tmodel); // generate normals - is this needed?
	glmVertexNormals(tmodel, 90.0); // average joining normals - allow for hard edges.
	readTop();
	readFront();
	readBack();
	readRight();
	readLeft();
	readFire();
	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
	glGenTextures(1, &front);
	glGenTextures(1, &top);
	glGenTextures(1, &left);
	glGenTextures(1, &right);
	glGenTextures(1, &back);
	glGenTextures(1, &fire);
	qsphere = gluNewQuadric();
}
コード例 #7
0
ファイル: Serialize.cpp プロジェクト: ezhangle/HavokDemos
void Serialize::runHk() {
	setGeometry();
	writeXMLtagfile();
	readBack();
}
コード例 #8
0
ファイル: test2.C プロジェクト: jlsalmon/roottest
void test2() 
{
 
   readBack(); 

}
コード例 #9
0
ファイル: ringbuffer.hpp プロジェクト: dansgithubuser/dlal
		const T& max(unsigned w) const {
			T m=readBack(0); unsigned mi=0;
			for(unsigned i=1; i<w; ++i) if(readBack(i)>m){ m=readBack(i); mi=i; }
			return readBack(mi);
		}
コード例 #10
0
ファイル: test1.C プロジェクト: asmagina1995/roottest
void test1() 
{
 
   readBack(); 

}
コード例 #11
0
void main(int argc, char ** argv)
{
	int argc_ = 1;
	char *argv_[1] = {(char *)"something"};
	//glutInit(&argc_, argv_);          // initialize the toolkit
	//GLuint glutwindow = glutCreateWindow("something"); // open the screen window
	if(!glfwInit()) {
		printf("glfwinit fail");
		return ;
	}
	CheckGlErrors("glfwInit");
	GLFWwindow *glfwwindow = glfwCreateWindow(screenWidth, screenHeight, "example", NULL, NULL);
	CheckGlErrors("glfwCreateWindow");
	if(glfwwindow == NULL) {
		printf("glfwCreateWindow fail");
		glfwTerminate();
		return ;
	}
	glfwHideWindow(glfwwindow);
	CheckGlErrors("glfwHideWindow");
	glfwMakeContextCurrent(glfwwindow);
	CheckGlErrors("glfwMakeContextCurrent");
	
#ifndef FBO
	glutDisplayFunc(renderFBO);     // register the redraw function
#endif
	GLenum err = glewInit();
	if(GLEW_OK != err) {
		printf("glewInit Error: %s\n", glewGetErrorString(err));
		getchar();
		return ;
	}
	myInit(); 
	glslProcess();
#ifdef FBO
	for(int i=1;i<3;++i) {
		char filename[30];
		sprintf(filename, "%d.png", i+1);
		img = cv::imread(filename);
		if(img.empty())
			return ;
		//cv::cvtColor(img, img, CV_BGR2RGB);
		renderFBO();
		readBack();
		//cv::cvtColor(img1, img1, CV_BGR2RGB);
		printf("output img, width is %d, height is %d, %d\n", img1.cols, img1.rows, img1.channels());
		
		sprintf(filename, "D:\\%d.bmp", 20+i);
		cv::imwrite(filename, img1);
	}
	//getchar();
#else
	glutMainLoop(); 		     // go into a perpetual loop
#endif
	glDeleteFramebuffers(1, &fb);
	glDeleteTextures(2, texId);
	//glutDestroyWindow(glutwindow);
	glfwTerminate();

	getchar();
}