コード例 #1
0
ファイル: hires4.cpp プロジェクト: OmerMor/scummvm
void HiRes4Engine_Atari::init() {
	_graphics = new Graphics_v2(*_display);

	_boot = new DiskImage();
	if (!_boot->open(atariDisks[0]))
		error("Failed to open disk image '%s'", atariDisks[0]);

	insertDisk(1);
	loadCommonData();

	StreamPtr stream(createReadStream(_boot, 0x06, 0x2));
	_strings.verbError = readStringAt(*stream, 0x4f);
	_strings.nounError = readStringAt(*stream, 0x83);
	_strings.enterCommand = readStringAt(*stream, 0xa6);

	stream.reset(createReadStream(_boot, 0x05, 0xb, 0xd7));
	_strings_v2.time = readString(*stream, 0xff);

	stream.reset(createReadStream(_boot, 0x06, 0x7, 0x00, 2));
	_strings_v2.saveInsert = readStringAt(*stream, 0x62);
	_strings_v2.saveReplace = readStringAt(*stream, 0xdd);
	_strings_v2.restoreInsert = readStringAt(*stream, 0x12a);
	_strings_v2.restoreReplace = readStringAt(*stream, 0x1b8);
	_strings.playAgain = readStringAt(*stream, 0x21b);
	// TODO: restart sequence has "insert side a/b" strings

	_messageIds.cantGoThere = IDI_HR4_MSG_CANT_GO_THERE;
	_messageIds.dontUnderstand = IDI_HR4_MSG_DONT_UNDERSTAND;
	_messageIds.itemDoesntMove = IDI_HR4_MSG_ITEM_DOESNT_MOVE;
	_messageIds.itemNotHere = IDI_HR4_MSG_ITEM_NOT_HERE;
	_messageIds.thanksForPlaying = IDI_HR4_MSG_THANKS_FOR_PLAYING;

	stream.reset(createReadStream(_boot, 0x06, 0xd, 0x12, 2));
	loadItemDescriptions(*stream, IDI_HR4_NUM_ITEM_DESCS);

	stream.reset(createReadStream(_boot, 0x07, 0x1, 0xf4));
	loadDroppedItemOffsets(*stream, IDI_HR4_NUM_ITEM_OFFSETS);

	stream.reset(createReadStream(_boot, 0x08, 0xe, 0xa5, 5));
	readCommands(*stream, _roomCommands);

	stream.reset(createReadStream(_boot, 0x0a, 0x9, 0x00, 3));
	readCommands(*stream, _globalCommands);

	stream.reset(createReadStream(_boot, 0x05, 0x4, 0x00, 3));
	loadWords(*stream, _verbs, _priVerbs);

	stream.reset(createReadStream(_boot, 0x03, 0xb, 0x00, 6));
	loadWords(*stream, _nouns, _priNouns);
}
コード例 #2
0
ファイル: adl_v2.cpp プロジェクト: WinterGrascph/scummvm
void AdlEngine_v2::loadRoom(byte roomNr) {
	Room &room = getRoom(roomNr);
	StreamPtr stream(room.data->createReadStream());

	uint16 descOffset = stream->readUint16LE();
	uint16 commandOffset = stream->readUint16LE();

	_roomData.pictures.clear();
	// There's no picture count. The original engine always checks at most
	// five pictures. We use the description offset to bound our search.
	uint16 picCount = (descOffset - 4) / 5;

	for (uint i = 0; i < picCount; ++i) {
		byte nr = stream->readByte();
		_roomData.pictures[nr] = readDataBlockPtr(*stream);
	}

	_roomData.description = readStringAt(*stream, descOffset, 0xff);

	_roomData.commands.clear();
	if (commandOffset != 0) {
		stream->seek(commandOffset);
		readCommands(*stream, _roomData.commands);
	}
}
コード例 #3
0
void NetworkRemoteBehavior::pollCommands() {
    try {
        while (polling) {
            vector<string> more = readCommands(socket);
            lock.acquire();
            commands.push_back(more);
            // lock.signal();
            lock.release();
        }
    } catch (const Network::NetworkException & fail) {
    }
}
コード例 #4
0
void HiRes1Engine::init() {
	if (Common::File::exists("MYSTHOUS.DSK")) {
		_files = new Files_DOS33();
		if (!static_cast<Files_DOS33 *>(_files)->open("MYSTHOUS.DSK"))
			error("Failed to open MYSTHOUS.DSK");
	} else
		_files = new Files_Plain();

	_graphics = new Graphics_v1(*_display);

	StreamPtr stream(_files->createReadStream(IDS_HR1_EXE_1));

	// Some messages have overrides inside the executable
	_gameStrings.cantGoThere = readStringAt(*stream, IDI_HR1_OFS_STR_CANT_GO_THERE);
	_gameStrings.dontHaveIt = readStringAt(*stream, IDI_HR1_OFS_STR_DONT_HAVE_IT);
	_gameStrings.dontUnderstand = readStringAt(*stream, IDI_HR1_OFS_STR_DONT_UNDERSTAND);
	_gameStrings.gettingDark = readStringAt(*stream, IDI_HR1_OFS_STR_GETTING_DARK);

	// Load other strings from executable
	_strings.enterCommand = readStringAt(*stream, IDI_HR1_OFS_STR_ENTER_COMMAND);
	_strings.verbError = readStringAt(*stream, IDI_HR1_OFS_STR_VERB_ERROR);
	_strings.nounError = readStringAt(*stream, IDI_HR1_OFS_STR_NOUN_ERROR);
	_strings.playAgain = readStringAt(*stream, IDI_HR1_OFS_STR_PLAY_AGAIN);
	_strings.pressReturn = readStringAt(*stream, IDI_HR1_OFS_STR_PRESS_RETURN);
	_strings.lineFeeds = readStringAt(*stream, IDI_HR1_OFS_STR_LINE_FEEDS);

	// Set message IDs
	_messageIds.cantGoThere = IDI_HR1_MSG_CANT_GO_THERE;
	_messageIds.dontUnderstand = IDI_HR1_MSG_DONT_UNDERSTAND;
	_messageIds.itemDoesntMove = IDI_HR1_MSG_ITEM_DOESNT_MOVE;
	_messageIds.itemNotHere = IDI_HR1_MSG_ITEM_NOT_HERE;
	_messageIds.thanksForPlaying = IDI_HR1_MSG_THANKS_FOR_PLAYING;

	// Load message offsets
	stream->seek(IDI_HR1_OFS_MSGS);
	for (uint i = 0; i < IDI_HR1_NUM_MESSAGES; ++i)
		_messages.push_back(_files->getDataBlock(IDS_HR1_MESSAGES, stream->readUint16LE()));

	// Load picture data from executable
	stream->seek(IDI_HR1_OFS_PICS);
	for (uint i = 1; i <= IDI_HR1_NUM_PICS; ++i) {
		byte block = stream->readByte();
		Common::String name = Common::String::format("BLOCK%i", block);
		uint16 offset = stream->readUint16LE();
		_pictures[i] = _files->getDataBlock(name, offset);
	}

	// Load commands from executable
	stream->seek(IDI_HR1_OFS_CMDS_1);
	readCommands(*stream, _roomCommands);

	stream->seek(IDI_HR1_OFS_CMDS_0);
	readCommands(*stream, _globalCommands);

	// Load dropped item offsets
	stream->seek(IDI_HR1_OFS_ITEM_OFFSETS);
	loadDroppedItemOffsets(*stream, IDI_HR1_NUM_ITEM_OFFSETS);

	// Load right-angle line art
	stream->seek(IDI_HR1_OFS_CORNERS);
	uint16 cornersCount = stream->readUint16LE();
	for (uint i = 0; i < cornersCount; ++i)
		_corners.push_back(_files->getDataBlock(IDS_HR1_EXE_1, IDI_HR1_OFS_CORNERS + stream->readUint16LE()));

	if (stream->eos() || stream->err())
		error("Failed to read game data from '" IDS_HR1_EXE_1 "'");

	stream->seek(IDI_HR1_OFS_VERBS);
	loadWords(*stream, _verbs, _priVerbs);

	stream->seek(IDI_HR1_OFS_NOUNS);
	loadWords(*stream, _nouns, _priNouns);
}
コード例 #5
0
ファイル: connector.cpp プロジェクト: bmdelaune/452-p3
void Connector::acceptConnection() {
    serverSock = server.nextPendingConnection();
    status->setText("NETWORK STATUS: Connected as server.");
    connected = true;
    connect(serverSock, SIGNAL(readyRead()), this, SLOT(readCommands()));
}