void OSLWav::load(char* filename) { strcpy(this->filename, filename); // LOGD("filename = %s",this->filename); // if set Player Buffer, than load audio data to PCM buffer if(playerType == BUFFER){ buf = readWAVFull(mgr, &header); this->LogHeaders(); dataSize = header.dataSize; } }
void OSLSound::load(char* filename) { strcpy(this->filename, filename); buf = readWAVFull(mgr, &header); dataSize = header.dataSize; }