コード例 #1
0
ファイル: window_builder.cpp プロジェクト: dodikk/iWesnoth
tbuilder_menubar::tbuilder_menubar(const config& cfg) :
	tbuilder_control(cfg),
	must_have_one_item_selected_(utils::string_bool(cfg["must_have_one_item_selected"])),
	direction_(read_direction(cfg["direction"])),
	selected_item_(lexical_cast_default<int>(
		cfg["selected_item"], must_have_one_item_selected_ ? 0 : -1)),
	cells_()
{
/*WIKI
 * @page = GUIWidgetInstanceWML
 * @order = 2_menubar
 *
 * == Menubar ==
 *
 * A menu bar used for menus and tab controls.
 *
 * List with the listbox specific variables:
 * @start_table = config
 *     must_have_one_item_selected (bool = false)
 *                                     Does the menu always have one item
 *                                     selected. This makes sense for tabsheets
 *                                     but not for menus.
 *     direction (direction = "")      The direction of the menubar.
 *     selected_item(int = -1)         The item to select upon creation, when
 *                                     'must_have_one_item_selected' is true the
 *                                     default value is 0 instead of -1. -1
 *                                     means no item selected.
 * @end_table
 */
	const config* data = cfg.child("data");

	if(data) {
		foreach(const config* cell, data->get_children("cell")) {
			cells_.push_back(tbuilder_gridcell(*cell));
		}
	}
}
コード例 #2
0
ファイル: snake.cpp プロジェクト: Mara2020/Snake
int main() {
  // SETUP
  init();
  Serial.begin(9600);
  tft.initR(INITR_BLACKTAB);  // initialize screen
  
  // Setting the joystick button and LEDs
  pinMode(JOYSTICK_BUTTON, INPUT);
  digitalWrite(JOYSTICK_BUTTON, HIGH);
  
  // Initialize the SD card
  Serial.print("Initializing SD card...");
  if (!SD.begin(SD_CS)) {
    Serial.println("failed!");
    while(true) {} // something is wrong
  } 
  else {Serial.println("OK!");}
  
  // More initialization
  Serial.print("Initializing Raw SD card...");
  if (!card.init(SPI_HALF_SPEED, SD_CS)) {
    Serial.println("failed!");
    while(true) {} // something is wrong
  } 
  else {Serial.println("OK!");}
  
  // Create states for different modes
  // C1 for Mode 1 - MENU screen
  // C2 for Mode 2 - Snake Game
  // C3 for Mode 3 - GAME OVER screen
  // C4 for Mode 4 - Choose level
  // C5 for Mode 5 - PAUSE screen
  typedef enum {C1 = 1, C2, C3, C4, C5, ERR} State;
  State state = C1;
  int select, snakelength;
  
  while (state!=ERR) {
    if  (state == C1) {
      /// ====== MODE 1 - MENU ====== ///
      Serial.println("Currently in Mode 1");
      snakelength = 1;
      init_vert = analogRead(JOYSTICK_VERT); 
      init_horiz = analogRead(JOYSTICK_HORIZ);
      
      // preparations for the game - to not overlap with the pause menu
      q = q_create(720);
      i = 64; // x component
      j = 80; // y component
      q_add(q,i,j); // load into the queue
      random_x = food_x(); // load x coordinate of food piece
      random_y = food_y(); // load y coordinate of food piece
      pausedirection = 0; // set paused direction to 0
      // reset grid to 0
      for (int a = 0; a < 24; a++) {
        for (int b = 0; b < 30; b++) {
        grid[a][b] = 0;
        }
      }
      
      // display main menu
      snake();
      tft.setTextSize(2);
      
      while(true) {
        // alternate highlighting of START
        unsigned long time = millis()%1000;
        int a = time%1000;
        if ((a<17)) {
        tft.setCursor(34, 83);
        tft.fillRoundRect(30,80,65,20,5,WHITE);
        tft.setTextColor(RED);
        tft.print("START");
        }
        else if ((a>500) && (a<520)) {
        tft.setCursor(34, 83);
        tft.fillRoundRect(30,80,65,20,5,RED);
        tft.setTextColor(WHITE);
        tft.print("START");
        }
        // Read the Joystick - HIGH if not pressed, LOW otherwise
        select = digitalRead(JOYSTICK_BUTTON);     
        if (select == LOW) {
          break;
        }
      }
      state = C4; 
    }
    
    else if (state == C2) {
      /// ====== MODE 2 - SNAKE GAME ====== ///
      Serial.println("Currently in Mode 2");
      delay(50);
      soundsetup(); //setting up sound pin
      // print the background
      tft.fillScreen(DARKRED);
      tft.fillRect(4,5,120,150,DARKGRN);
      
      // print the snake
      int x,y;
      x = q_frontx(q);
      y = q_fronty(q);
      tft.fillRect(x,y,5,5, WHITE);
      
      //Bringing the food in, outside while loop first.
      tft.fillRect(random_x, random_y, 5, 5, YELLOW);
      
      // do auto calibration
      int px, py;
      int lastmove;
      
      // read beginning direction chosen by user
      if (pausedirection == 0) {
        direction = read_direction();
      }
      else {
        direction = pausedirection;
      }
      lastmove = direction;
      
      while (true) {
        
        // to direct movement 
        // (without going in reverse direction of previous movement)
        
        // up
        if (direction == 1) {
          if (lastmove == 2) {
            direction = 2;
            j = j-5;
          }
          else {
            j = j+5;
        }
        q_add(q,i,j);
        }
        // down
        else if (direction == 2) {
          if (lastmove == 1) {
            direction = 1;
            j = j+5;
          }
          else {
            j = j-5;
          }
        q_add(q,i,j);
        }
        // right
        else if (direction == 3) {
          if (lastmove == 4) {
            direction = 4;
            i = i-5;
          }
          else {
            i = i+5;
          }
        q_add(q,i,j);
        }
        // left
        else if (direction == 4) {
          if (lastmove == 3) {
            direction = 3;
            i = i+5;
          }
          else {
            i = i-5;
          }
        q_add(q,i,j);
        }
        
        // if the direction is changed, store the new direction & last move
        int new_direc = read_direction();
        if ((new_direc != direction) && (new_direc != 0)) {
          lastmove = direction;
          direction = new_direc;
        }
        
        // if the snake hits a piece of food, the food vanishes and gets replaced 
        if ((i == random_x) && (j == random_y)) {
          // snake grows by 4 squares, except for the first time
          // this allows for it to end up as a max of 720 in the queue
          if (snakelength == 1) {
            q_add(q,i,j);
            q_add(q,i,j);
            q_add(q,i,j);
            snakelength += 3;
          }
          else {
            q_add(q,i,j);
            q_add(q,i,j);
            q_add(q,i,j);
            q_add(q,i,j);
            snakelength += 4;
          }
      if (snakelength < 720) {
        random_x = food_x();
        random_y = food_y();
      
        // if the snake is already there, find a new spot for the food
        while (grid[random_x/5][random_y/5-1] == 1) {
          random_x = food_x();
          random_y = food_y();
        }
        // print the new food
        tft.fillRect(random_x, random_y, 5, 5, YELLOW);
          }
        }
        
        // if the snake runs over itself
        if ((snakelength > 1) && (grid[i/5][j/5-1] == 1)) {
          delay(450); // pause when snake runs into itself
          int m = 0;
          soundLoop();
          while(m < 6000) {
            int rand_x = dissolve_x();
            int rand_y = dissolve_y();
            tft.fillRect(rand_x, rand_y, 5, 5, BLACK);
            m++;
          }
          state = C3;
          break;
        }
        
        px = q_frontx(q);
        py = q_fronty(q);
        // reprint the snake if there is movement
        if ((i != px) || (j != py)) {
          tft.fillRect(i,j,5,5, WHITE);
          grid[i/5][j/5-1] = 1;          // snake body is in grid
          tft.fillRect(px,py,5,5,DARKGRN);
          grid[px/5][py/5-1] = 0;        // snake body is no longer in grid
          q_remove(q);                   // take away from the queue
          delay(speed);                  // controls the speed of the snake
        }
       
        // if any of the borders are hit
        if ((i < 4)||(j < 5)||(i > 119)||(j > 150)) {
          delay(450); // pause when border is hit
          // dissolve the screen
          int m = 0;
          soundLoop();
          while(m < 6000) {
            int rand_x = dissolve_x();
            int rand_y = dissolve_y();
            tft.fillRect(rand_x, rand_y, 5, 5, BLACK);
            m++;
          }
          //~ delay(250);
          state = C3; 
          break;
        }
        
        // Read the Joystick - HIGH if not pressed, LOW otherwise
        select = digitalRead(JOYSTICK_BUTTON);     
        if (select == LOW) {
          state = C5;
          break;
        }
      }
    }
    
    else if (state == C3) {
      /// ====== MODE 3 - GAME OVER ====== ///
      Serial.println("Currently in Mode 3");
      q_destroy(q); // clear the queue
      tft.fillScreen(BLACK);
      tft.fillRoundRect(5,20,118,25,5,RED);
      tft.setCursor(10, 25); 
      tft.setTextColor(BLACK);
      tft.setTextSize(2);
      tft.setTextWrap(true);
      tft.print("GAME OVER");
      tft.print("\n"); 
      
      tft.setCursor(10, 55);
      tft.setTextColor(RED);
      tft.setTextSize(1.5);
      if (snakelength >= 720) {
        snakelength = 720;
        tft.print("YOU WON! CONGRATZ");
      }
      else {
        tft.print("      Oh no!         You hit something!");
      }
      
      tft.setCursor(10, 80);
      tft.setTextColor(WHITE);
      tft.setTextSize(1);
      tft.print("Length of Snake:");
      tft.print(snakelength);
      tft.setCursor(10, 100);
      tft.print("Press the joystick   to return to main    menu");
      
      // Read the Joystick - HIGH if not pressed, LOW otherwise
      while (true) {
        select = digitalRead(JOYSTICK_BUTTON);     
        if (select == LOW) {
          break;
        }
      }
      state = C1;
    }
    
    else if (state == C4) {
      /// ====== MODE 4 - CHOOSE LEVEL ====== ///
      Serial.println("Currently in Mode 4");
      // printing
      // snake display
      snake();
      // difficulty levels
      tft.setTextSize(2);  
      tft.setTextColor(WHITE);
      easy(RED);
      tft.setTextColor(RED);
      medium(WHITE);
      hard(WHITE);
      
      int selection = 1;
      int oldselection;
      while(true) {
        // read direction from the user for updating selection
        oldselection = selection;
        vertical = analogRead(JOYSTICK_VERT);      // will be 0-1023
        delay(100);
        
        // scroll down
        if (vertical > init_vert + 200) {
        selection++;
          if (selection > 3) {
            selection = 0;
          }
        } 
        // scroll up
        else if (vertical < init_vert - 200) {
          selection--;
          if (selection < 0) {
            selection = 3;
          }
        }
        
        if (selection != oldselection) {
          update(selection);
        }
        
        // Read the Joystick - HIGH if not pressed, LOW otherwise
        select = digitalRead(JOYSTICK_BUTTON);     
        if (select == LOW) {
          Serial.print("made selection: ");
          Serial.println(selection);
          if (selection == 1) {speed = 225;}
          else if (selection == 2) {speed = 150;}
          else if (selection == 3) {speed = 75;}
          break;
        }
      }
      state = C2;
    }
    
    else if (state == C5) {
      /// ====== MODE 5 - PAUSE MENU ====== ///
      Serial.println("Currently in Mode 5");
      pausedirection = direction;
      
      // printing snake and pause
      snake();
      tft.setTextSize(2);
      tft.setCursor(34, 73); 
      tft.fillRoundRect(30,70,65,20,5,WHITE);
      tft.setTextColor(RED);
      tft.print("Pause");
      
      while(true) {
        // Read the Joystick - HIGH if not pressed, LOW otherwise
        select = digitalRead(JOYSTICK_BUTTON);     
        if (select == LOW) {
          break;
        }
      }
      // reset grid to 0
      for (int a = 0; a < 24; a++) {
        for (int b = 0; b < 30; b++) {
        grid[a][b] = 0;
        }
      }
      state = C2; 
    }
    //if not any of this:
    else { 
      Serial.println("There has been an error");
      state = ERR; 
    }
  }
    
  Serial.end();
  return 0;
}