コード例 #1
0
ファイル: setup.c プロジェクト: tux4kids/tuxmath
/* then read in global config file                                 */
void initialize_options(void)
{
    /* Initialize MathCards backend for math questions: */
    local_game = (MC_MathGame*) malloc(sizeof(MC_MathGame));
    if (local_game == NULL)
    {
        fprintf(stderr, "\nUnable to allocate MC_MathGame\n");
        exit(1);
    }
    local_game->math_opts = NULL;
    if (!MC_Initialize(local_game))
    {
        fprintf(stderr, "\nUnable to initialize MathCards\n");
        exit(1);
    }


    lan_game_settings = (MC_MathGame*) malloc(sizeof(MC_MathGame));
    if (lan_game_settings == NULL)
    {
        fprintf(stderr, "\nUnable to allocate MC_MathGame\n");
        exit(1);
    }
    lan_game_settings->math_opts = NULL;
    if (!MC_Initialize(lan_game_settings))
    {
        fprintf(stderr, "\nUnable to initialize MathCards\n");
        exit(1);
    }


    /* initialize game_options struct with defaults DSB */
    if (!Opts_Initialize())
    {
        fprintf(stderr, "\nUnable to initialize game_options\n");
        cleanup_on_error();
        exit(1);
    }

    /* Now that MathCards and game_options initialized using  */
    /* hard-coded defaults, read options from disk and mofify */
    /* as needed. First read in installation-wide settings:   */
    if (!read_global_config_file(local_game))
    {
        fprintf(stderr, "\nCould not find global config file.\n");
        /* can still proceed using hard-coded defaults.         */
    }
}
コード例 #2
0
ファイル: multiplayer.c プロジェクト: sajankedia/tuxmath
int initMP()
{
    int i;
    int success = 1;
    char nrstr[HIGH_SCORE_NAME_LENGTH * 3];
    int nplayers = params[PLAYERS];

    const char* config_files[5] = {
	"multiplay/space_cadet",
	"multiplay/scout",
	"multiplay/ranger",
	"multiplay/ace",
	"multiplay/commando"
    };

    DEBUGMSG(debug_multiplayer, "Reading in difficulty settings...\n");

    success *= read_global_config_file(local_game);

    success *= read_named_config_file(local_game, "multiplay/mpoptions");

    success *= read_named_config_file(local_game, config_files[params[DIFFICULTY]]);

    if (!success)
    {
	fprintf(stderr, "Couldn't read in settings for %s\n",
		config_files[params[DIFFICULTY]] );
	return 1;
    }

    pscores[0] = pscores[1] = pscores[2] = pscores[3] = 0;
    pnames[0] = pnames[1] = pnames[2] = pnames[3] = NULL;

    //allocate and enter player names
    for (i = 0; i < nplayers; ++i)
	pnames[i] = malloc((1 + 3 * HIGH_SCORE_NAME_LENGTH) * sizeof(char) );
    for (i = 0; i < nplayers; ++i)
    {
	if (pnames[i])
	{
	    if (i == 0) //First player
		NameEntry(pnames[i], N_("Who is playing first?"), N_("Enter your name:"), NULL);
	    else //subsequent players
		NameEntry(pnames[i], N_("Who is playing next?"), N_("Enter your name:"), NULL);
	}
	else
	{
	    fprintf(stderr, "Can't allocate name %d!\n", i);
	    return 1;
	}
    }

    //enter how many rounds
    if (params[MODE] == SCORE_SWEEP)
    {
	while (params[ROUNDS] <= 0)
	{
	    NameEntry(nrstr, N_("How many rounds will you play?"), N_("Enter a number"), NULL);
	    params[ROUNDS] = atoi(nrstr);
	}
    }
    inprogress = 1; //now we can start the game
    return 0;
}