// This function is going to use uIP's protosockets to handle the connection. // This means it must return int, because of the way the protosockets work. // In a nutshell, when a PSOCK_* macro needs to wait for something, it will // return from handle_connection so that other work can take place. When the // event is triggered, uip_callback() will call this function again and the // switch() statement (see below) will take care of resuming execution where // it left off. It *looks* like this function runs from start to finish, but // that's just an illusion to make it easier to code :-) int UIPClient::handle_connection(uip_tcp_appstate_t *s) { // All protosockets must start with this macro. Its internal implementation // is that of a switch() statement, so all code between PSOCK_BEGIN and // PSOCK_END is actually inside a switch block. (This means for example, // that you can't declare variables in the middle of it!) struct psock *p = &s->p; uip_userdata_t *u = (uip_userdata_t *) s->user; PSOCK_BEGIN(p); if (uip_newdata() && readyToReceive(s)) { PSOCK_READBUF_LEN(p, 0); //TODO check what happens when there's more new data incoming than space left in UIPClients buffer (most likely this is just discarded, isn't it?) dataReceived(s); } if (readyToSend(s)) { PSOCK_SEND(p, u->out_buffer, u->out_len); dataSent(s); } if (isClosed(s)) { // Disconnect. PSOCK_CLOSE(p); } // All protosockets must end with this macro. It closes the switch(). PSOCK_END(p); }
bool SpiPollingReader::read(uint8_t& byte) { while(!readyToReceive()) if(_peripheral.hasError()) return false; byte=SPI_I2S_ReceiveData(_peripheral); return true; }
/*! This should be called whenever readyToReceive() might have become non-zero. It is merely calls QAsyncIO::ready() if readyToReceive() is non-zero. */ void QDataSink::maybeReady() { if (readyToReceive()) ready(); }