bool clipToRectangleList (const RectangleList& clipRegion) { currentState->clipToRectList (rectListToPathGeometry (clipRegion)); return ! isClipEmpty(); }
bool Direct2DLowLevelGraphicsContext::clipToRectangleList (const RectangleList& clipRegion) { renderingTarget->SetTransform (D2D1::IdentityMatrix()); currentState->clipToRectList (rectListToPathGeometry (clipRegion)); return ! isClipEmpty(); }