/* Creates shader: * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x * end */ static struct fd3_shader_stateobj * create_solid_fp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */ instr = ir3_instr_create(ir, 1, 0); /* mov/cov instructions have no opc */ instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; instr->repeat = 3; instr->cat1.src_type = TYPE_F16; instr->cat1.dst_type = TYPE_F16; ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */ ir3_reg_create(instr, regid(0,0), IR3_REG_HALF | /* (r)hc0.x */ IR3_REG_CONST | IR3_REG_R); /* end */ instr = ir3_instr_create(ir, 0, OPC_END); so = create_internal_shader(pctx, SHADER_FRAGMENT, ir); if (!so) return NULL; so->color_regid = regid(0,0); so->half_precision = true; so->inputs_count = 0; so->total_in = 0; return so; }
/* Creates shader: * (sy)(ss)end */ static struct fd3_shader_stateobj * create_solid_vp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)end */ instr = ir3_instr_create(ir, 0, OPC_END); instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; so = create_internal_shader(pctx, SHADER_VERTEX, ir); if (!so) return NULL; so->pos_regid = regid(0,0); so->psize_regid = regid(63,0); so->inputs_count = 1; so->inputs[0].regid = regid(0,0); so->inputs[0].compmask = 0xf; so->total_in = 4; so->outputs_count = 0; fixup_vp_regfootprint(so); return so; }
/* for vertex shader, the inputs are loaded into registers before the shader * is executed, so max_regs from the shader instructions might not properly * reflect the # of registers actually used, especially in case passthrough * varyings. * * Likewise, for fragment shader, we can have some regs which are passed * input values but never touched by the resulting shader (ie. as result * of dead code elimination or simply because we don't know how to turn * the reg off. */ static void fixup_regfootprint(struct ir3_shader_variant *v, uint32_t gpu_id) { unsigned i; for (i = 0; i < v->inputs_count; i++) { /* skip frag inputs fetch via bary.f since their reg's are * not written by gpu before shader starts (and in fact the * regid's might not even be valid) */ if (v->inputs[i].bary) continue; /* ignore high regs that are global to all threads in a warp * (they exist by default) (a5xx+) */ if (v->inputs[i].regid >= regid(48,0)) continue; if (v->inputs[i].compmask) { unsigned n = util_last_bit(v->inputs[i].compmask) - 1; int32_t regid = v->inputs[i].regid + n; if (v->inputs[i].half) { if (gpu_id < 500) { v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2); } else { v->info.max_reg = MAX2(v->info.max_reg, regid >> 3); } } else {
static uint32_t find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic) { int j; for (j = 0; j < so->outputs_count; j++) if (so->outputs[j].semantic == semantic) return so->outputs[j].regid; return regid(63, 0); }
Region makeregion() { Region reg; if( (reg = XCreateRegion()) == (Region) NULL) delete("XCreateRegion() returned NULL."); else regid(0, (union regtypes *)®, REG_REGION); return(reg); }
/* Creates shader: * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x * (rpt5)nop * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x * end */ static struct fd3_shader_stateobj * create_blit_fp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */ instr = ir3_instr_create(ir, 2, OPC_BARY_F); instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; instr->repeat = 1; ir3_reg_create(instr, regid(0,2), IR3_REG_EI); /* (ei)r0.z */ ir3_reg_create(instr, 0, IR3_REG_R | /* (r)0 */ IR3_REG_IMMED)->iim_val = 0; ir3_reg_create(instr, regid(0,0), 0); /* r0.x */ /* (rpt5)nop */ instr = ir3_instr_create(ir, 0, OPC_NOP); instr->repeat = 5; /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */ instr = ir3_instr_create(ir, 5, OPC_SAM); instr->cat5.samp = 0; instr->cat5.tex = 0; instr->cat5.type = TYPE_F32; ir3_reg_create(instr, regid(0,0), /* (xyzw)r0.x */ 0)->wrmask = 0xf; ir3_reg_create(instr, regid(0,2), 0); /* r0.z */ /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */ instr = ir3_instr_create(ir, 1, 0); /* mov/cov instructions have no opc */ instr->flags = IR3_INSTR_SY; instr->repeat = 3; instr->cat1.src_type = TYPE_F32; instr->cat1.dst_type = TYPE_F16; ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */ ir3_reg_create(instr, regid(0,0), IR3_REG_R); /* (r)r0.x */ /* end */ instr = ir3_instr_create(ir, 0, OPC_END); so = create_internal_shader(pctx, SHADER_FRAGMENT, ir); if (!so) return NULL; so->color_regid = regid(0,0); so->half_precision = true; so->inputs_count = 1; so->inputs[0].inloc = 8; so->inputs[0].compmask = 0x3; so->total_in = 2; so->samplers_count = 1; so->vpsrepl[0] = 0x99999999; so->vpsrepl[1] = 0x99999999; so->vpsrepl[2] = 0x99999999; so->vpsrepl[3] = 0x99999999; return so; }
void fd3_program_emit(struct fd_ringbuffer *ring, struct fd_program_stateobj *prog) { struct fd3_shader_stateobj *vp = prog->vp; struct fd3_shader_stateobj *fp = prog->fp; struct ir3_shader_info *vsi = &vp->info; struct ir3_shader_info *fsi = &fp->info; int i; /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE); OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); OUT_RING(ring, 0x00000000); /* HLSQ_CONTROL_3_REG */ OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen)); OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) | A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | // XXX "resolve" (?) bit set on gmem->mem pass.. // COND(!uniforms, A3XX_SP_SP_CTRL_REG_RESOLVE) | // XXX sometimes 0, sometimes 1: A3XX_SP_SP_CTRL_REG_LOMODE(1)); /* emit unknown sequence of perfcounter disables that the blob * emits as part of the program state.. */ for (i = 0; i < 6; i++) { OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* SP_PERFCOUNTER4_SELECT */ OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER4_SELECT, 1); OUT_RING(ring, 0x00000000); /* SP_PERFCOUNTER4_SELECT */ } OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) | A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen)); OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0))); OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(vp->pos_regid) | A3XX_SP_VS_PARAM_REG_PSIZEREGID(vp->psize_regid) | A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(vp->outputs_count)); assert(vp->outputs_count >= fp->inputs_count); for (i = 0; i < fp->inputs_count; ) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1); reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[i].regid); reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask); i++; reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[i].regid); reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask); i++; OUT_RING(ring, reg); } for (i = 0; i < fp->inputs_count; ) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc); OUT_RING(ring, reg); } #if 0 /* for some reason, when I write SP_{VS,FS}_OBJ_START_REG I get: [ 666.663665] kgsl kgsl-3d0: |a3xx_err_callback| RBBM | AHB bus error | READ | addr=201 | ports=1:3 [ 666.664001] kgsl kgsl-3d0: |a3xx_err_callback| ringbuffer AHB error interrupt [ 670.680909] kgsl kgsl-3d0: |adreno_idle| spun too long waiting for RB to idle [ 670.681062] kgsl kgsl-3d0: |kgsl-3d0| Dump Started [ 670.681123] kgsl kgsl-3d0: POWER: FLAGS = 00000007 | ACTIVE POWERLEVEL = 00000001 [ 670.681214] kgsl kgsl-3d0: POWER: INTERVAL TIMEOUT = 0000000A [ 670.681367] kgsl kgsl-3d0: GRP_CLK = 325000000 [ 670.681489] kgsl kgsl-3d0: BUS CLK = 0 */ OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); OUT_RELOC(ring, vp->bo, 0, 0); /* SP_VS_OBJ_START_REG */ #endif OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) | A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen)); OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) | A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); #if 0 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(128 - fp->instrlen)); OUT_RELOC(ring, fp->bo, 0, 0); /* SP_FS_OBJ_START_REG */ #endif OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2); OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */ OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */ OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, 0x00000000); /* SP_FS_OUTPUT_REG */ OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(fp->color_regid) | COND(fp->half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION)); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) | A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1)); OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) | A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in)); OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4); OUT_RING(ring, fp->vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */ OUT_RING(ring, fp->vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */ OUT_RING(ring, fp->vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */ OUT_RING(ring, fp->vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */ OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4); OUT_RING(ring, fp->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */ OUT_RING(ring, fp->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */ OUT_RING(ring, fp->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */ OUT_RING(ring, fp->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */ OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1); OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) | A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252)); emit_shader(ring, vp); OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ emit_shader(ring, fp); OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2); OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp->total_in) | A3XX_VFD_CONTROL_0_PACKETSIZE(2) | A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp->inputs_count) | A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp->inputs_count)); OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) | A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0))); }
void fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd5_emit *emit) { struct stage s[MAX_STAGES]; uint32_t pos_regid, psize_regid, color_regid[8]; uint32_t face_regid, coord_regid, zwcoord_regid; uint32_t vcoord_regid, vertex_regid, instance_regid; enum a3xx_threadsize fssz; uint8_t psize_loc = ~0; int i, j; setup_stages(emit, s); fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS; pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS); psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ); vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE); instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID); if (s[FS].v->color0_mrt) { color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR); } else { color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0); color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1); color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2); color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3); color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4); color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5); color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6); color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7); } /* TODO get these dynamically: */ face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0); coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0); zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0); vcoord_regid = (s[FS].v->total_in > 0) ? s[FS].v->pos_regid : regid(63,0); /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5); OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) | A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) | COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) | A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) | COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) | A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) | COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) | A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) | COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) | A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) | COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED)); OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5); OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) | COND(s[VS].v && s[VS].v->has_ssbo, A5XX_HLSQ_VS_CNTL_SSBO_ENABLE)); OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) | COND(s[FS].v && s[FS].v->has_ssbo, A5XX_HLSQ_FS_CNTL_SSBO_ENABLE)); OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) | COND(s[HS].v && s[HS].v->has_ssbo, A5XX_HLSQ_HS_CNTL_SSBO_ENABLE)); OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) | COND(s[DS].v && s[DS].v->has_ssbo, A5XX_HLSQ_DS_CNTL_SSBO_ENABLE)); OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) | COND(s[GS].v && s[GS].v->has_ssbo, A5XX_HLSQ_GS_CNTL_SSBO_ENABLE)); OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5); OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) | A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) | COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) | A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) | COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) | A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) | COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) | A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) | COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED)); OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) | A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) | COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED)); OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2); OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */ OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */ OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2); OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */ OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */ OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2); OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */ OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */ OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2); OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */ OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */ OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2); OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */ OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2); OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */ OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */ OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1); OUT_RING(ring, A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | 0x6 | /* XXX seems to be always set? */ A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow.. COND(s[VS].v->has_samp, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE)); struct ir3_shader_linkage l = {0}; ir3_link_shaders(&l, s[VS].v, s[FS].v); if ((s[VS].v->shader->stream_output.num_outputs > 0) && !emit->key.binning_pass) link_stream_out(&l, s[VS].v); BITSET_DECLARE(varbs, 128) = {0}; uint32_t *varmask = (uint32_t *)varbs; for (i = 0; i < l.cnt; i++) for (j = 0; j < util_last_bit(l.var[i].compmask); j++) BITSET_SET(varbs, l.var[i].loc + j); OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4); OUT_RING(ring, ~varmask[0]); /* VPC_VAR[0].DISABLE */ OUT_RING(ring, ~varmask[1]); /* VPC_VAR[1].DISABLE */ OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */ OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */ /* a5xx appends pos/psize to end of the linkage map: */ if (pos_regid != regid(63,0)) ir3_link_add(&l, pos_regid, 0xf, l.max_loc); if (psize_regid != regid(63,0)) { psize_loc = l.max_loc; ir3_link_add(&l, psize_regid, 0x1, l.max_loc); } if ((s[VS].v->shader->stream_output.num_outputs > 0) && !emit->key.binning_pass) { emit_stream_out(ring, s[VS].v, &l); OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1); OUT_RING(ring, 0x00000000); } else { OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1); OUT_RING(ring, A5XX_VPC_SO_OVERRIDE_SO_DISABLE); } for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) { uint32_t reg = 0; OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1); reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid); reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask); j++; reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid); reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask); j++; OUT_RING(ring, reg); } for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) { uint32_t reg = 0; OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1); reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc); reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc); reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc); reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc); OUT_RING(ring, reg); } OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2); OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */ if (s[VS].instrlen) fd5_emit_shader(ring, s[VS].v); // TODO depending on other bits in this reg (if any) set somewhere else? OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1); OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE)); OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1); OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt)); OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1); OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) | COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) | COND(s[FS].v->frag_coord, A5XX_VPC_CNTL_0_VARYING) | 0x10000); // XXX fd5_context(ctx)->max_loc = l.max_loc; if (emit->key.binning_pass) { OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2); OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */ OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */ } else { OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2); OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */ } OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5); OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) | A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) | 0x00000880); /* XXX HLSQ_CONTROL_0 */ OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63)); OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) | 0xfcfcfc00); /* XXX */ OUT_RING(ring, A5XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) | 0xfcfcfc00); /* XXX */ OUT_RING(ring, A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) | A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) | 0x0000fcfc); /* XXX */ OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1); OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) | COND(s[FS].v->frag_coord, A5XX_SP_FS_CTRL_REG0_VARYING) | 0x40006 | /* XXX set pretty much everywhere */ A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow.. COND(s[FS].v->has_samp, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1); OUT_RING(ring, 0x020fffff); /* XXX */ OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1); OUT_RING(ring, 0x0000ffff); /* XXX */ OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1); OUT_RING(ring, 0x00000010); /* XXX */ OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1); OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_GRAS_CNTL_VARYING) | COND(s[FS].v->frag_coord, A5XX_GRAS_CNTL_XCOORD | A5XX_GRAS_CNTL_YCOORD | A5XX_GRAS_CNTL_ZCOORD | A5XX_GRAS_CNTL_WCOORD | A5XX_GRAS_CNTL_UNK3) | COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_UNK3)); OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2); OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_RB_RENDER_CONTROL0_VARYING) | COND(s[FS].v->frag_coord, A5XX_RB_RENDER_CONTROL0_XCOORD | A5XX_RB_RENDER_CONTROL0_YCOORD | A5XX_RB_RENDER_CONTROL0_ZCOORD | A5XX_RB_RENDER_CONTROL0_WCOORD | A5XX_RB_RENDER_CONTROL0_UNK3) | COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_UNK3)); OUT_RING(ring, COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS)); OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8); for (i = 0; i < 8; i++) { OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) | COND(emit->key.half_precision, A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION)); } OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1); OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) | A5XX_VPC_PACK_PSIZELOC(psize_loc)); if (!emit->key.binning_pass) { uint32_t vinterp[8], vpsrepl[8]; memset(vinterp, 0, sizeof(vinterp)); memset(vpsrepl, 0, sizeof(vpsrepl)); /* looks like we need to do int varyings in the frag * shader on a5xx (no flatshad reg? or a420.0 bug?): * * (sy)(ss)nop * (sy)ldlv.u32 r0.x,l[r0.x], 1 * ldlv.u32 r0.y,l[r0.x+1], 1 * (ss)bary.f (ei)r63.x, 0, r0.x * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x * (rpt5)nop * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 * * Possibly on later a5xx variants we'll be able to use * something like the code below instead of workaround * in the shader: */ /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */ for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) { /* NOTE: varyings are packed, so if compmask is 0xb * then first, third, and fourth component occupy * three consecutive varying slots: */ unsigned compmask = s[FS].v->inputs[j].compmask; uint32_t inloc = s[FS].v->inputs[j].inloc; if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) || (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; for (i = 0; i < 4; i++) { if (compmask & (1 << i)) { vinterp[loc / 16] |= 1 << ((loc % 16) * 2); //flatshade[loc / 32] |= 1 << (loc % 32); loc++; } } } gl_varying_slot slot = s[FS].v->inputs[j].slot; /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ if (slot >= VARYING_SLOT_VAR0) { unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); /* Replace the .xy coordinates with S/T from the point sprite. Set * interpolation bits for .zw such that they become .01 */ if (emit->sprite_coord_enable & texmask) { /* mask is two 2-bit fields, where: * '01' -> S * '10' -> T * '11' -> 1 - T (flip mode) */ unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; uint32_t loc = inloc; if (compmask & 0x1) { vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x2) { vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); loc++; }
void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit) { int32_t i, j, last = -1; uint32_t total_in = 0; const struct fd_vertex_state *vtx = emit->vtx; struct ir3_shader_variant *vp = fd4_emit_get_vp(emit); unsigned vertex_regid = regid(63, 0), instance_regid = regid(63, 0); for (i = 0; i < vp->inputs_count; i++) { uint8_t semantic = sem2name(vp->inputs[i].semantic); if (semantic == TGSI_SEMANTIC_VERTEXID_NOBASE) vertex_regid = vp->inputs[i].regid; else if (semantic == TGSI_SEMANTIC_INSTANCEID) instance_regid = vp->inputs[i].regid; else if ((i < vtx->vtx->num_elements) && vp->inputs[i].compmask) last = i; } /* hw doesn't like to be configured for zero vbo's, it seems: */ if ((vtx->vtx->num_elements == 0) && (vertex_regid == regid(63, 0)) && (instance_regid == regid(63, 0))) return; for (i = 0, j = 0; i <= last; i++) { assert(sem2name(vp->inputs[i].semantic) == 0); if (vp->inputs[i].compmask) { struct pipe_vertex_element *elem = &vtx->vtx->pipe[i]; const struct pipe_vertex_buffer *vb = &vtx->vertexbuf.vb[elem->vertex_buffer_index]; struct fd_resource *rsc = fd_resource(vb->buffer); enum pipe_format pfmt = elem->src_format; enum a4xx_vtx_fmt fmt = fd4_pipe2vtx(pfmt); bool switchnext = (i != last) || (vertex_regid != regid(63, 0)) || (instance_regid != regid(63, 0)); bool isint = util_format_is_pure_integer(pfmt); uint32_t fs = util_format_get_blocksize(pfmt); uint32_t off = vb->buffer_offset + elem->src_offset; uint32_t size = fd_bo_size(rsc->bo) - off; debug_assert(fmt != ~0); OUT_PKT0(ring, REG_A4XX_VFD_FETCH(j), 4); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) | A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) | COND(elem->instance_divisor, A4XX_VFD_FETCH_INSTR_0_INSTANCED) | COND(switchnext, A4XX_VFD_FETCH_INSTR_0_SWITCHNEXT)); OUT_RELOC(ring, rsc->bo, off, 0, 0); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_2_SIZE(size)); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_3_STEPRATE(MAX2(1, elem->instance_divisor))); OUT_PKT0(ring, REG_A4XX_VFD_DECODE_INSTR(j), 1); OUT_RING(ring, A4XX_VFD_DECODE_INSTR_CONSTFILL | A4XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) | A4XX_VFD_DECODE_INSTR_FORMAT(fmt) | A4XX_VFD_DECODE_INSTR_SWAP(fd4_pipe2swap(pfmt)) | A4XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) | A4XX_VFD_DECODE_INSTR_SHIFTCNT(fs) | A4XX_VFD_DECODE_INSTR_LASTCOMPVALID | COND(isint, A4XX_VFD_DECODE_INSTR_INT) | COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT)); total_in += vp->inputs[i].ncomp; j++; } } OUT_PKT0(ring, REG_A4XX_VFD_CONTROL_0, 5); OUT_RING(ring, A4XX_VFD_CONTROL_0_TOTALATTRTOVS(total_in) | 0xa0000 | /* XXX */ A4XX_VFD_CONTROL_0_STRMDECINSTRCNT(j) | A4XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(j)); OUT_RING(ring, A4XX_VFD_CONTROL_1_MAXSTORAGE(129) | // XXX A4XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) | A4XX_VFD_CONTROL_1_REGID4INST(instance_regid)); OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_2 */ OUT_RING(ring, A4XX_VFD_CONTROL_3_REGID_VTXCNT(regid(63, 0))); OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_4 */ /* cache invalidate, otherwise vertex fetch could see * stale vbo contents: */ OUT_PKT0(ring, REG_A4XX_UCHE_INVALIDATE0, 2); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000012); }
/** * Find instruction src's which are mov's that can be collapsed, replacing * the mov dst with the mov src */ static void instr_cp(struct ir3_cp_ctx *ctx, struct ir3_instruction *instr) { struct ir3_register *reg; if (instr->regs_count == 0) return; if (ir3_instr_check_mark(instr)) return; /* walk down the graph from each src: */ foreach_src_n(reg, n, instr) { struct ir3_instruction *src = ssa(reg); if (!src) continue; instr_cp(ctx, src); /* TODO non-indirect access we could figure out which register * we actually want and allow cp.. */ if (reg->flags & IR3_REG_ARRAY) continue; reg_cp(ctx, instr, reg, n); } if (instr->regs[0]->flags & IR3_REG_ARRAY) { struct ir3_instruction *src = ssa(instr->regs[0]); if (src) instr_cp(ctx, src); } if (instr->address) { instr_cp(ctx, instr->address); ir3_instr_set_address(instr, eliminate_output_mov(instr->address)); } /* we can end up with extra cmps.s from frontend, which uses a * * cmps.s p0.x, cond, 0 * * as a way to mov into the predicate register. But frequently 'cond' * is itself a cmps.s/cmps.f/cmps.u. So detect this special case and * just re-write the instruction writing predicate register to get rid * of the double cmps. */ if ((instr->opc == OPC_CMPS_S) && (instr->regs[0]->num == regid(REG_P0, 0)) && ssa(instr->regs[1]) && (instr->regs[2]->flags & IR3_REG_IMMED) && (instr->regs[2]->iim_val == 0)) { struct ir3_instruction *cond = ssa(instr->regs[1]); switch (cond->opc) { case OPC_CMPS_S: case OPC_CMPS_F: case OPC_CMPS_U: instr->opc = cond->opc; instr->flags = cond->flags; instr->cat2 = cond->cat2; instr->address = cond->address; instr->regs[1] = cond->regs[1]; instr->regs[2] = cond->regs[2]; break; default: break; } } }
void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_draw_info *info) { debug_assert(v->type == MESA_SHADER_VERTEX); emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX); /* emit driver params every time: */ /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */ if (info) { const struct ir3_const_state *const_state = &v->shader->const_state; uint32_t offset = const_state->offsets.driver_param; if (v->constlen > offset) { uint32_t vertex_params[IR3_DP_VS_COUNT] = { [IR3_DP_VTXID_BASE] = info->index_size ? info->index_bias : info->start, [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v), }; /* if no user-clip-planes, we don't need to emit the * entire thing: */ uint32_t vertex_params_size = 4; if (v->key.ucp_enables) { struct pipe_clip_state *ucp = &ctx->ucp; unsigned pos = IR3_DP_UCP0_X; for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) { for (unsigned j = 0; j < 4; j++) { vertex_params[pos] = fui(ucp->ucp[i][j]); pos++; } } vertex_params_size = ARRAY_SIZE(vertex_params); } ring_wfi(ctx->batch, ring); bool needs_vtxid_base = ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0); /* for indirect draw, we need to copy VTXID_BASE from * indirect-draw parameters buffer.. which is annoying * and means we can't easily emit these consts in cmd * stream so need to copy them to bo. */ if (info->indirect && needs_vtxid_base) { struct pipe_draw_indirect_info *indirect = info->indirect; struct pipe_resource *vertex_params_rsc = pipe_buffer_create(&ctx->screen->base, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM, vertex_params_size * 4); unsigned src_off = info->indirect->offset;; void *ptr; ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo); memcpy(ptr, vertex_params, vertex_params_size * 4); if (info->index_size) { /* indexed draw, index_bias is 4th field: */ src_off += 3 * 4; } else { /* non-indexed draw, start is 3rd field: */ src_off += 2 * 4; } /* copy index_bias or start from draw params: */ ctx->mem_to_mem(ring, vertex_params_rsc, 0, indirect->buffer, src_off, 1); ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0, vertex_params_size, NULL, vertex_params_rsc); pipe_resource_reference(&vertex_params_rsc, NULL); } else { ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0, vertex_params_size, vertex_params, NULL); } /* if needed, emit stream-out buffer addresses: */ if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) { emit_tfbos(ctx, v, ring); } } }
void fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, int nr, struct pipe_surface **bufs) { const struct ir3_shader_variant *vp, *fp; const struct ir3_info *vsi, *fsi; enum a3xx_instrbuffermode fpbuffer, vpbuffer; uint32_t fpbuffersz, vpbuffersz, fsoff; uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0}; int constmode; int i, j, k; debug_assert(nr <= ARRAY_SIZE(color_regid)); vp = fd3_emit_get_vp(emit); fp = fd3_emit_get_fp(emit); vsi = &vp->info; fsi = &fp->info; fpbuffer = BUFFER; vpbuffer = BUFFER; fpbuffersz = fp->instrlen; vpbuffersz = vp->instrlen; /* * Decide whether to use BUFFER or CACHE mode for VS and FS. It * appears like 256 is the hard limit, but when the combined size * exceeds 128 then blob will try to keep FS in BUFFER mode and * switch to CACHE for VS until VS is too large. The blob seems * to switch FS out of BUFFER mode at slightly under 128. But * a bit fuzzy on the decision tree, so use slightly conservative * limits. * * TODO check if these thresholds for BUFFER vs CACHE mode are the * same for all a3xx or whether we need to consider the gpuid */ if ((fpbuffersz + vpbuffersz) > 128) { if (fpbuffersz < 112) { /* FP:BUFFER VP:CACHE */ vpbuffer = CACHE; vpbuffersz = 256 - fpbuffersz; } else if (vpbuffersz < 112) { /* FP:CACHE VP:BUFFER */ fpbuffer = CACHE; fpbuffersz = 256 - vpbuffersz; } else { /* FP:CACHE VP:CACHE */ vpbuffer = fpbuffer = CACHE; vpbuffersz = fpbuffersz = 192; } } if (fpbuffer == BUFFER) { fsoff = 128 - fpbuffersz; } else { fsoff = 256 - fpbuffersz; } /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */ constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0; pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS); posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH); psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ); if (fp->color0_mrt) { color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_COLOR); } else { color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0); color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1); color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2); color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3); } /* adjust regids for alpha output formats. there is no alpha render * format, so it's just treated like red */ for (i = 0; i < nr; i++) if (util_format_is_alpha(pipe_surface_format(bufs[i]))) color_regid[i] += 3; /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) | A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2)))); OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid)); OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz)); OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz)); OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) | COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) | A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | A3XX_SP_SP_CTRL_REG_L0MODE(0)); OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) | COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) | A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz)); OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0))); OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in)); for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) { k = ir3_find_output(vp, fp->inputs[j].slot); reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid); reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask); } j = ir3_next_varying(fp, j); if (j < fp->inputs_count) { k = ir3_find_output(vp, fp->inputs[j].slot); reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid); reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER)); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); } else { OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) | COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) | A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP | A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz)); OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) | A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET( MAX2(128, vp->constlen)) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff)); OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ } OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) | A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) | A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1)); OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); for (i = 0; i < 4; i++) { uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) | COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION); if (i < nr) { enum pipe_format fmt = pipe_surface_format(bufs[i]); mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) | COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT); } OUT_RING(ring, mrt_reg); } if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) | COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[4], flatshade[2], vpsrepl[4]; memset(vinterp, 0, sizeof(vinterp)); memset(flatshade, 0, sizeof(flatshade)); memset(vpsrepl, 0, sizeof(vpsrepl)); /* figure out VARYING_INTERP / FLAT_SHAD register values: */ for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) { /* NOTE: varyings are packed, so if compmask is 0xb * then first, third, and fourth component occupy * three consecutive varying slots: */ unsigned compmask = fp->inputs[j].compmask; /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t inloc = fp->inputs[j].inloc - 8; if ((fp->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) || (fp->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; for (i = 0; i < 4; i++) { if (compmask & (1 << i)) { vinterp[loc / 16] |= FLAT << ((loc % 16) * 2); flatshade[loc / 32] |= 1 << (loc % 32); loc++; } } } gl_varying_slot slot = fp->inputs[j].slot; /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ if (slot >= VARYING_SLOT_VAR0) { unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); /* Replace the .xy coordinates with S/T from the point sprite. Set * interpolation bits for .zw such that they become .01 */ if (emit->sprite_coord_enable & texmask) { /* mask is two 2-bit fields, where: * '01' -> S * '10' -> T * '11' -> 1 - T (flip mode) */ unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; uint32_t loc = inloc; if (compmask & 0x1) { vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x2) { vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x4) { /* .z <- 0.0f */ vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); loc++; } if (compmask & 0x8) { /* .w <- 1.0f */ vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); loc++; } }
void fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit) { struct stage s[MAX_STAGES]; uint32_t pos_regid, posz_regid, psize_regid, color_regid; uint32_t face_regid, coord_regid, zwcoord_regid; int constmode; int i, j, k; setup_stages(emit, s); /* blob seems to always use constmode currently: */ constmode = 1; pos_regid = ir3_find_output_regid(s[VS].v, ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0)); posz_regid = ir3_find_output_regid(s[FS].v, ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0)); psize_regid = ir3_find_output_regid(s[VS].v, ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0)); color_regid = ir3_find_output_regid(s[FS].v, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0)); if (util_format_is_alpha(emit->pformat)) color_regid += 3; /* TODO get these dynamically: */ face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0); coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0); zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0); /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1); OUT_RING(ring, 0x00000003); OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5); OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) | A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) | 0x3f3f000 | /* XXX */ A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid) | 0xfcfcfc00); OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */ OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5); OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) | A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) | A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) | A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) | A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) | A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) | A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) | A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) | A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) | A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) | A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, 0x140010 | /* XXX */ COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS)); OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1); OUT_RING(ring, 0x7f | /* XXX */ COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) | COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) | COND(s[VS].instrlen && s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER)); OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) | A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in)); OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(s[FS].v->total_in, 4) / 4)); for (i = 0, j = -1; (i < 16) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic); reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask); } j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic); reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 8) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s[FS].v->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) | A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000 | /* XXX */ COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) | COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD)); OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff)); if (emit->key.binning_pass) OUT_RING(ring, 0x00000000); else OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1); OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) | COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) | COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) | COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD | A4XX_RB_RENDER_CONTROL2_YCOORD | // TODO enabling gl_FragCoord.z is causing lockups on 0ad (but seems // to work everywhere else). // A4XX_RB_RENDER_CONTROL2_ZCOORD | A4XX_RB_RENDER_CONTROL2_WCOORD)); OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1); OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(1) | COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z)); OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1); if (s[FS].v->writes_pos) { OUT_RING(ring, 0x00000001 | A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE | A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid)); } else { OUT_RING(ring, 0x00000001); } OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid) | A4XX_SP_FS_MRT_REG_MRTFORMAT(emit->format) | COND(emit->key.half_precision, A4XX_SP_FS_MRT_REG_HALF_PRECISION)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2); OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) | 0x40000000 | /* XXX */ COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[8], flatshade[2]; memset(vinterp, 0, sizeof(vinterp)); memset(flatshade, 0, sizeof(flatshade)); /* looks like we need to do int varyings in the frag * shader on a4xx (no flatshad reg? or a420.0 bug?): * * (sy)(ss)nop * (sy)ldlv.u32 r0.x,l[r0.x], 1 * ldlv.u32 r0.y,l[r0.x+1], 1 * (ss)bary.f (ei)r63.x, 0, r0.x * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x * (rpt5)nop * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 * * Possibly on later a4xx variants we'll be able to use * something like the code below instead of workaround * in the shader: */ #if 0 /* figure out VARYING_INTERP / FLAT_SHAD register values: */ for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) { uint32_t interp = s[FS].v->inputs[j].interpolate; if ((interp == TGSI_INTERPOLATE_CONSTANT) || ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) { /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t loc = s[FS].v->inputs[j].inloc - 8; /* currently assuming varyings aligned to 4 (not * packed): */ debug_assert((loc % 4) == 0); for (i = 0; i < 4; i++, loc++) { vinterp[loc / 16] |= 1 << ((loc % 16) * 2); flatshade[loc / 32] |= 1 << (loc % 32); } } } #endif OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2); OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) | A4XX_VPC_ATTR_THRDASSIGN(1) | COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) | 0x40000000 | /* XXX */ COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE)); OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) | A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in)); OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8); for (i = 0; i < 8; i++) OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */ OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8); for (i = 0; i < 8; i++) OUT_RING(ring, s[FS].v->shader->vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */ } if (s[VS].instrlen) emit_shader(ring, s[VS].v); if (!emit->key.binning_pass) if (s[FS].instrlen) emit_shader(ring, s[FS].v); }
/** * Find instruction src's which are mov's that can be collapsed, replacing * the mov dst with the mov src */ static void instr_cp(struct ir3_cp_ctx *ctx, struct ir3_instruction *instr) { struct ir3_register *reg; if (instr->regs_count == 0) return; if (ir3_instr_check_mark(instr)) return; /* walk down the graph from each src: */ foreach_src_n(reg, n, instr) { struct ir3_instruction *src = ssa(reg); if (!src) continue; instr_cp(ctx, src); /* TODO non-indirect access we could figure out which register * we actually want and allow cp.. */ if (reg->flags & IR3_REG_ARRAY) continue; /* Don't CP absneg into meta instructions, that won't end well: */ if (is_meta(instr) && (src->opc != OPC_MOV)) continue; reg_cp(ctx, instr, reg, n); } if (instr->regs[0]->flags & IR3_REG_ARRAY) { struct ir3_instruction *src = ssa(instr->regs[0]); if (src) instr_cp(ctx, src); } if (instr->address) { instr_cp(ctx, instr->address); ir3_instr_set_address(instr, eliminate_output_mov(instr->address)); } /* we can end up with extra cmps.s from frontend, which uses a * * cmps.s p0.x, cond, 0 * * as a way to mov into the predicate register. But frequently 'cond' * is itself a cmps.s/cmps.f/cmps.u. So detect this special case and * just re-write the instruction writing predicate register to get rid * of the double cmps. */ if ((instr->opc == OPC_CMPS_S) && (instr->regs[0]->num == regid(REG_P0, 0)) && ssa(instr->regs[1]) && (instr->regs[2]->flags & IR3_REG_IMMED) && (instr->regs[2]->iim_val == 0)) { struct ir3_instruction *cond = ssa(instr->regs[1]); switch (cond->opc) { case OPC_CMPS_S: case OPC_CMPS_F: case OPC_CMPS_U: instr->opc = cond->opc; instr->flags = cond->flags; instr->cat2 = cond->cat2; instr->address = cond->address; instr->regs[1] = cond->regs[1]; instr->regs[2] = cond->regs[2]; instr->barrier_class |= cond->barrier_class; instr->barrier_conflict |= cond->barrier_conflict; unuse(cond); break; default: break; } } /* Handle converting a sam.s2en (taking samp/tex idx params via * register) into a normal sam (encoding immediate samp/tex idx) * if they are immediate. This saves some instructions and regs * in the common case where we know samp/tex at compile time: */ if (is_tex(instr) && (instr->flags & IR3_INSTR_S2EN) && !(ir3_shader_debug & IR3_DBG_FORCES2EN)) { /* The first src will be a fan-in (collect), if both of it's * two sources are mov from imm, then we can */ struct ir3_instruction *samp_tex = ssa(instr->regs[1]); debug_assert(samp_tex->opc == OPC_META_FI); struct ir3_instruction *samp = ssa(samp_tex->regs[1]); struct ir3_instruction *tex = ssa(samp_tex->regs[2]); if ((samp->opc == OPC_MOV) && (samp->regs[1]->flags & IR3_REG_IMMED) && (tex->opc == OPC_MOV) && (tex->regs[1]->flags & IR3_REG_IMMED)) { instr->flags &= ~IR3_INSTR_S2EN; instr->cat5.samp = samp->regs[1]->iim_val; instr->cat5.tex = tex->regs[1]->iim_val; instr->regs[1]->instr = NULL; } } }
void fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, int nr, struct pipe_surface **bufs) { struct stage s[MAX_STAGES]; uint32_t pos_regid, posz_regid, psize_regid, color_regid[8]; uint32_t face_regid, coord_regid, zwcoord_regid; enum a3xx_threadsize fssz; int constmode; int i, j, k; debug_assert(nr <= ARRAY_SIZE(color_regid)); if (emit->key.binning_pass) nr = 0; setup_stages(emit, s); fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS; /* blob seems to always use constmode currently: */ constmode = 1; pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS); if (pos_regid == regid(63, 0)) { /* hw dislikes when there is no position output, which can * happen for transform-feedback vertex shaders. Just tell * the hw to use r0.x, with whatever random value is there: */ pos_regid = regid(0, 0); } posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH); psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ); if (s[FS].v->color0_mrt) { color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR); } else { color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0); color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1); color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2); color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3); color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4); color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5); color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6); color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7); } /* TODO get these dynamically: */ face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0); coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0); zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0); /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1); OUT_RING(ring, 0x00000003); OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5); OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) | A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) | A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) | 0x3f3f000 | /* XXX */ A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid) | 0xfcfcfc00); OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */ OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5); OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) | A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) | A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) | A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) | A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) | A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) | A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) | A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) | A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) | A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) | A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, 0x140010 | /* XXX */ COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS)); OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1); OUT_RING(ring, 0x7f | /* XXX */ COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) | COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) | COND(s[VS].instrlen && s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER)); OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) | A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in)); OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in)); for (i = 0, j = -1; (i < 16) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].slot); reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask); } j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].slot); reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 8) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s[FS].v->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) | A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) | A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) | A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000); OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RING(ring, 0x00000000); } else { OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) | A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000 | /* XXX */ COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) | COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD)); OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ } OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1); OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) | COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) | COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) | COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD | A4XX_RB_RENDER_CONTROL2_YCOORD | A4XX_RB_RENDER_CONTROL2_ZCOORD | A4XX_RB_RENDER_CONTROL2_WCOORD)); OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1); OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) | COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z)); OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, A4XX_SP_FS_OUTPUT_REG_MRT(nr) | COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) | A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid)); OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8); for (i = 0; i < 8; i++) { enum a4xx_color_fmt format = 0; bool srgb = false; if (i < nr) { format = fd4_emit_format(bufs[i]); if (bufs[i] && !emit->no_decode_srgb) srgb = util_format_is_srgb(bufs[i]->format); } OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) | A4XX_SP_FS_MRT_REG_MRTFORMAT(format) | COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) | COND(emit->key.half_precision, A4XX_SP_FS_MRT_REG_HALF_PRECISION)); } if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2); OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) | 0x40000000 | /* XXX */ COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[8], vpsrepl[8]; memset(vinterp, 0, sizeof(vinterp)); memset(vpsrepl, 0, sizeof(vpsrepl)); /* looks like we need to do int varyings in the frag * shader on a4xx (no flatshad reg? or a420.0 bug?): * * (sy)(ss)nop * (sy)ldlv.u32 r0.x,l[r0.x], 1 * ldlv.u32 r0.y,l[r0.x+1], 1 * (ss)bary.f (ei)r63.x, 0, r0.x * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x * (rpt5)nop * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 * * Possibly on later a4xx variants we'll be able to use * something like the code below instead of workaround * in the shader: */ /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */ for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) { /* NOTE: varyings are packed, so if compmask is 0xb * then first, third, and fourth component occupy * three consecutive varying slots: */ unsigned compmask = s[FS].v->inputs[j].compmask; /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t inloc = s[FS].v->inputs[j].inloc - 8; if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) || (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; for (i = 0; i < 4; i++) { if (compmask & (1 << i)) { vinterp[loc / 16] |= 1 << ((loc % 16) * 2); //flatshade[loc / 32] |= 1 << (loc % 32); loc++; } } } gl_varying_slot slot = s[FS].v->inputs[j].slot; /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ if (slot >= VARYING_SLOT_VAR0) { unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); /* Replace the .xy coordinates with S/T from the point sprite. Set * interpolation bits for .zw such that they become .01 */ if (emit->sprite_coord_enable & texmask) { /* mask is two 2-bit fields, where: * '01' -> S * '10' -> T * '11' -> 1 - T (flip mode) */ unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; uint32_t loc = inloc; if (compmask & 0x1) { vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x2) { vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x4) { /* .z <- 0.0f */ vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); loc++; } if (compmask & 0x8) { /* .w <- 1.0f */ vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); loc++; } }