lua_State *LUA_init() { lua_State *L=lua_open(); if (L) { register_funcs(L); openlibs(L); luaopen_bit(L); } return L; }
LuaBinder::LuaBinder() { lua_state = luaL_newstate(); luaL_openlibs(lua_state); register_funcs(lua_state); }
lua_State *LUA_init() { lua_State *L=lua_open(); if (L) { register_funcs(L); openlibs(L); luaopen_bit(L); } return L; }
LuaBinder::LuaBinder() { lua_state = luaL_newstate(); luaL_openlibs(lua_state); register_funcs(lua_state); }