bool restore_objects() { if ( retry_count ) { if ( --retry_count ) return false; release_objects(); if ( lpdev->Reset( &dpp ) != D3D_OK ) return false; } retry_count = 0; LPDIRECT3DSURFACE9 lpbb; HRESULT hr; if( SUCCEEDED( hr = lpdev->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, & lpbb ) ) ) { lpbb->GetDesc( & d3dsd ); lpbb->Release(); } lpdev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); lpdev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); lpdev->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); lpdev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); lpdev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); lpdev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); lpdev->SetRenderState(D3DRS_LIGHTING, false); lpdev->SetRenderState(D3DRS_ZENABLE, false); lpdev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); lpdev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); lpdev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); lpdev->SetRenderState(D3DRS_ALPHABLENDENABLE, false); lpdev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); if ( lpdev->CreateVertexBuffer( sizeof(d3dvertex) * 4, flags.v_usage, D3DFVF_XYZRHW | D3DFVF_TEX1, (D3DPOOL)flags.v_pool, &lpvbuf, NULL ) != D3D_OK ) return false; update_filtering( 1 ); lpdev->SetRenderState( D3DRS_DITHERENABLE, TRUE ); if ( lpdev->CreateTexture( surface_width, surface_height, 1, flags.t_usage, D3DFMT_X8R8G8B8, (D3DPOOL)flags.t_pool, &lptex, NULL ) != D3D_OK ) return false; return true; }
virtual ~display_i_d3d9() { release_objects(); if ( lpdev ) { lpdev->Release(); lpdev = 0; } if ( lpd3d ) { lpd3d->Release(); lpd3d = 0; } }
~MIMESuffixMap() { release_objects(); }
~MIMEMap() { release_objects(); }
~MIMESubMap() { release_objects(); }
RewriteSubstFormat::~RewriteSubstFormat() { release_objects(); }
void DeniedDir::clear() { release_objects(); }
HttpListenerList::~HttpListenerList() { release_objects(); }
void HttpListenerList::clear() { release_objects(); }
SubstFormat::~SubstFormat() { release_objects(); }
void StringList::clear() { release_objects(); }
StringList::~StringList() { release_objects(); }
void HttpRangeList::clear() { release_objects(); }
~CustomFormat() { release_objects(); }