コード例 #1
0
ファイル: SoundManager.cpp プロジェクト: katoun/kg_engine
void SoundManager::removeSound(Sound* sound)
{
	if (sound == nullptr)
		return;

	removeSound(sound->getID());
}
コード例 #2
0
        void EnterEvadeMode()
        {
            Reset();
            removeSound();

            me->GetMotionMaster()->MoveTargetedHome();

            if (instance)
            {
                instance->SetBossState(DATA_ATRAMEDES, FAIL);
                instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove
            }

            _EnterEvadeMode();
        }
コード例 #3
0
        void JustDied(Unit* /*killer*/)
        {
            Talk(SAY_DEATH);
            removeSound();

            if (instance)
            {
                instance->SetBossState(DATA_ATRAMEDES, DONE);
                instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove
            }

            if (Creature* nefarianHelperheroic = me->FindNearestCreature(NPC_NEFARIAN_HELPER_HEROIC, 150.0f, true))
            {
                nefarianHelperheroic->RemoveAllAuras();
                nefarianHelperheroic->AI()->Talk(25);
                nefarianHelperheroic->DespawnOrUnsummon(9000);
            }

            _JustDied();
        }
コード例 #4
0
ファイル: audio.c プロジェクト: rsingla92/Donkey-Kong
static void playMusicISR (void* context, alt_u32 id)
#endif
{
	/* Interrupt for writing*/
	unsigned int space = alt_up_audio_write_fifo_space(audio, ALT_UP_AUDIO_RIGHT);
	unsigned int* sample;
	int i;

	if (space > interruptBufSize - interruptSample)
	{
		// Don't need to fully fill the rest of the buffer.
		space = interruptBufSize - interruptSample;
	}

	if (space > 0)
	{
		if (addSound)
		{
			/* Add a sound in-- must add word by word. */
			for (i = 0; i < space; i++)
			{
				int currentWord = interruptMusicBuffer[interruptSample++];
				if (soundBufferSample < soundBufSize)
				{
					currentWord += soundBuffer[soundBufferSample++];
				}
				else
				{
					removeSound();
				}

				alt_up_audio_write_fifo(audio, &currentWord, 1, ALT_UP_AUDIO_LEFT);
				alt_up_audio_write_fifo(audio, &currentWord, 1, ALT_UP_AUDIO_RIGHT);
			}
		}
		else
		{
			sample = &(interruptMusicBuffer[interruptSample]);

			alt_up_audio_write_fifo(audio, sample, space, ALT_UP_AUDIO_LEFT);
			alt_up_audio_write_fifo(audio, sample, space, ALT_UP_AUDIO_RIGHT);
			interruptSample += space;
		}
	}

	if (interruptSample >= interruptBufSize)
	{
		if (musicLoop)
		{
			interruptSample = 0;
		}
		else
		{
			musicDone = 1;
			alt_up_audio_disable_write_interrupt(audio);

			if (bufSizeSwap != 0)
			{
				swapOutSound();
			}
		}
	}
}