static void reset_silent_img() { if (!base_image || !silent_img.data) return; memcpy((void*)silent_img.data, base_image, base_image_size); strncpy(rendermessage, lastheader, 512); render_objs((u8*)silent_img.data, NULL, 's', FB_SPLASH_IO_ORIG_USER, 0); rendermessage[0] = '\0'; }
void render_display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0,0.0,-WORLD_SIZE*0.95); #if 0 gluLookAt( 0.0, 0.0, -WORLD_SIZE*.95, /* Eye */ 0.0, 0.0, 0.0, /* Horizon */ 0.0, 1.0, 0.0); /* Up */ #endif glRotated(tilt,0.0, 0.1, 0.0); glRotated(yaw,0.0, 0.0, 1.0); glRotated(pitch,1.0, 0.0, 0.0); /* Render world */ render_world(); /* Draw samples here */ render_objs(); glutSwapBuffers(); }