void RenderReplaced::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); setHeight(minimumReplacedHeight()); updateLogicalWidth(); updateLogicalHeight(); clearOverflow(); addVisualEffectOverflow(); updateLayerTransform(); invalidateBackgroundObscurationStatus(); repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderReplaced::layout() { ASSERT(needsLayout()); LayoutRectRecorder recorder(*this); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); setHeight(minimumReplacedHeight()); updateLogicalWidth(); updateLogicalHeight(); m_overflow.clear(); addVisualEffectOverflow(); updateLayerTransform(); invalidateBackgroundObscurationStatus(); repainter.repaintAfterLayout(); clearNeedsLayout(); }
void RenderPath::layout() { LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout()); SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node()); bool updateCachedBoundariesInParents = false; bool needsPathUpdate = m_needsPathUpdate; if (needsPathUpdate) { m_path = element->toPathData(); m_needsPathUpdate = false; updateCachedBoundariesInParents = true; } if (m_needsTransformUpdate) { m_localTransform = element->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } if (m_needsBoundariesUpdate) updateCachedBoundariesInParents = true; // Invalidate all resources of this client if our layout changed. if (m_everHadLayout && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(this); // At this point LayoutRepainter already grabbed the old bounds, // recalculate them now so repaintAfterLayout() uses the new bounds. if (needsPathUpdate || m_needsBoundariesUpdate) { updateCachedBoundaries(); m_needsBoundariesUpdate = false; } // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGModelObject::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderSVGImage::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); SVGImageElement* image = static_cast<SVGImageElement*>(node()); m_localTransform = image->animatedLocalTransform(); // minimum height setHeight(errorOccurred() ? intrinsicSize().height() : 0); calcWidth(); calcHeight(); m_localBounds = FloatRect(image->x().value(image), image->y().value(image), image->width().value(image), image->height().value(image)); repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderSVGText::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); // Best guess for a relative starting point SVGTextElement* text = static_cast<SVGTextElement*>(node()); int xOffset = (int)(text->x()->getFirst().value(text)); int yOffset = (int)(text->y()->getFirst().value(text)); setLocation(xOffset, yOffset); if (m_needsTransformUpdate) { m_localTransform = text->animatedLocalTransform(); m_needsTransformUpdate = false; } RenderBlock::layout(); repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderForeignObject::layout() { ASSERT(needsLayout()); // Arbitrary affine transforms are incompatible with LayoutState. view()->disableLayoutState(); // FIXME: using m_absoluteBounds breaks if containerForRepaint() is not the root LayoutRepainter repainter(*this, checkForRepaintDuringLayout(), &m_absoluteBounds); calculateLocalTransform(); RenderBlock::layout(); m_absoluteBounds = absoluteClippedOverflowRect(); repainter.repaintAfterLayout(); view()->enableLayoutState(); setNeedsLayout(false); }
void RenderSVGText::layout() { ASSERT(needsLayout()); // FIXME: This is a hack to avoid the RenderBlock::layout() partial repainting code which is not (yet) SVG aware setNeedsLayout(true); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); // Best guess for a relative starting point SVGTextElement* text = static_cast<SVGTextElement*>(node()); int xOffset = (int)(text->x()->getFirst().value(text)); int yOffset = (int)(text->y()->getFirst().value(text)); setLocation(xOffset, yOffset); m_localTransform = text->animatedLocalTransform(); RenderBlock::layout(); repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderSVGContainer::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); // RenderSVGRoot disables layoutState for the SVG rendering tree. ASSERT(!view()->layoutStateEnabled()); LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this) || selfWillPaint()); // Allow RenderSVGViewportContainer to update its viewport. calcViewport(); // Allow RenderSVGTransformableContainer to update its transform. bool updatedTransform = calculateLocalTransform(); // RenderSVGViewportContainer needs to set the 'layout size changed' flag. determineIfLayoutSizeChanged(); SVGRenderSupport::layoutChildren(this, selfNeedsLayout() || SVGRenderSupport::filtersForceContainerLayout(this)); // Invalidate all resources of this client if our layout changed. if (everHadLayout() && needsLayout()) SVGResourcesCache::clientLayoutChanged(this); // At this point LayoutRepainter already grabbed the old bounds, // recalculate them now so repaintAfterLayout() uses the new bounds. if (m_needsBoundariesUpdate || updatedTransform) { updateCachedBoundaries(); m_needsBoundariesUpdate = false; // If our bounds changed, notify the parents. RenderSVGModelObject::setNeedsBoundariesUpdate(); } repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderSVGRoot::layout() { ASSERT(needsLayout()); // Arbitrary affine transforms are incompatible with LayoutState. LayoutStateDisabler layoutStateDisabler(view()); bool needsLayout = selfNeedsLayout(); LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout); LayoutSize oldSize(width(), height()); computeLogicalWidth(); computeLogicalHeight(); calcViewport(); SVGSVGElement* svg = static_cast<SVGSVGElement*>(node()); m_isLayoutSizeChanged = svg->hasRelativeLengths() && oldSize != size(); if (view() && view()->frameView() && view()->frameView()->embeddedContentBox()) { if (!m_needsSizeNegotiationWithHostDocument) m_needsSizeNegotiationWithHostDocument = !m_everHadLayout || oldSize != size(); } else ASSERT(!m_needsSizeNegotiationWithHostDocument); SVGRenderSupport::layoutChildren(this, needsLayout); m_isLayoutSizeChanged = false; // At this point LayoutRepainter already grabbed the old bounds, // recalculate them now so repaintAfterLayout() uses the new bounds. if (m_needsBoundariesOrTransformUpdate) { updateCachedBoundaries(); m_needsBoundariesOrTransformUpdate = false; } repainter.repaintAfterLayout(); setNeedsLayout(false); }
void RenderSVGText::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this)); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { m_localTransform = textElement().animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } if (!everHadLayout()) { // When laying out initially, collect all layout attributes, build the character data map, // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree. ASSERT(m_layoutAttributes.isEmpty()); collectLayoutAttributes(this, m_layoutAttributes); updateFontInAllDescendants(this); m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); m_needsReordering = true; m_needsTextMetricsUpdate = false; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } else if (m_needsPositioningValuesUpdate) { // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually // update the on-screen font objects as well in all descendants. if (m_needsTextMetricsUpdate) { updateFontInAllDescendants(this); m_needsTextMetricsUpdate = false; } m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); m_needsReordering = true; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this).isLayoutSizeChanged()) { // If the root layout size changed (eg. window size changes) or the transform to the root // context has changed then recompute the on-screen font size. updateFontInAllDescendants(this, &m_layoutAttributesBuilder); ASSERT(!m_needsReordering); ASSERT(!m_needsPositioningValuesUpdate); m_needsTextMetricsUpdate = false; updateCachedBoundariesInParents = true; } checkLayoutAttributesConsistency(this, m_layoutAttributes); // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. ASSERT(!isInline()); ASSERT(!simplifiedLayout()); ASSERT(!scrollsOverflow()); ASSERT(!hasControlClip()); ASSERT(!multiColumnFlowThread()); ASSERT(!positionedObjects()); ASSERT(!m_overflow); ASSERT(!isAnonymousBlock()); if (!firstChild()) setChildrenInline(true); // FIXME: We need to find a way to only layout the child boxes, if needed. FloatRect oldBoundaries = objectBoundingBox(); ASSERT(childrenInline()); LayoutUnit repaintLogicalTop = 0; LayoutUnit repaintLogicalBottom = 0; rebuildFloatingObjectSetFromIntrudingFloats(); layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom); if (m_needsReordering) m_needsReordering = false; if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); // Invalidate all resources of this client if our layout changed. if (everHadLayout() && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(*this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); clearNeedsLayout(); }
void RenderSVGText::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { SVGTextElement* text = static_cast<SVGTextElement*>(node()); m_localTransform = text->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } // If the root layout size changed (eg. window size changes) or the positioning values change, recompute the on-screen font size. if (m_needsPositioningValuesUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) { recursiveUpdateScaledFont(this); m_needsPositioningValuesUpdate = true; updateCachedBoundariesInParents = true; } if (m_needsPositioningValuesUpdate) { // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details). SVGTextLayoutAttributesBuilder layoutAttributesBuilder; layoutAttributesBuilder.buildLayoutAttributesForTextSubtree(this); m_needsReordering = true; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. ASSERT(!isInline()); ASSERT(!simplifiedLayout()); ASSERT(!scrollsOverflow()); ASSERT(!hasControlClip()); ASSERT(!hasColumns()); ASSERT(!positionedObjects()); ASSERT(!m_overflow); ASSERT(!isAnonymousBlock()); if (!firstChild()) setChildrenInline(true); // FIXME: We need to find a way to only layout the child boxes, if needed. FloatRect oldBoundaries = objectBoundingBox(); ASSERT(childrenInline()); forceLayoutInlineChildren(); if (m_needsReordering) m_needsReordering = false; if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); // Invalidate all resources of this client if our layout changed. if (m_everHadLayout && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); setNeedsLayout(false); }