コード例 #1
0
ファイル: AVDemuxThread.cpp プロジェクト: 151706061/QtAV
void AVDemuxThread::frameDeliveredNextFrame()
{
    AVThread *thread = video_thread ? video_thread : audio_thread;
    Q_ASSERT(thread);
    if (nb_next_frame.deref()) {
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0) || QT_VERSION >= QT_VERSION_CHECK(5, 3, 0)
        Q_ASSERT_X((int)nb_next_frame > 0, "frameDeliveredNextFrame", "internal error. frameDeliveredNextFrame must be > 0");
#else
        Q_ASSERT_X((int)nb_next_frame.load() > 0, "frameDeliveredNextFrame", "internal error. frameDeliveredNextFrame must be > 0");
#endif
        return;
    }
    QMutexLocker locker(&next_frame_mutex);
    Q_UNUSED(locker);
    disconnect(thread, SIGNAL(frameDelivered()), this, SLOT(frameDeliveredNextFrame()));
    if (user_paused) {
        pause(true); // restore pause state
        emit requestClockPause(true); // need direct connection
    // pause both video and audio thread
        if (video_thread)
            video_thread->pause(true);
        if (audio_thread)
            audio_thread->pause(true);
    }
    if (clock_type >= 0) {
        thread->clock()->setClockAuto(clock_type & 1);
        thread->clock()->setClockType(AVClock::ClockType(clock_type/2));
        clock_type = -1;
    }
}
コード例 #2
0
ファイル: AVDemuxThread.cpp プロジェクト: 151706061/QtAV
void AVDemuxThread::nextFrame()
{
    // clock type will be wrong if no lock because slot frameDeliveredNextFrame() is in video thread
    QMutexLocker locker(&next_frame_mutex);
    Q_UNUSED(locker);
    pause(true); // must pause AVDemuxThread (set user_paused true)
    AVThread* av[] = {video_thread, audio_thread};
    bool connected = false;
    for (size_t i = 0; i < sizeof(av)/sizeof(av[0]); ++i) {
        AVThread *t = av[i];
        if (!t)
            continue;
        // set clock first
        if (clock_type < 0)
            clock_type = (int)t->clock()->isClockAuto() + 2*(int)t->clock()->clockType();
        t->clock()->setClockType(AVClock::VideoClock);
        t->scheduleFrameDrop(false);
        t->pause(false);
        t->packetQueue()->blockFull(false);
        if (!connected) {
            connect(t, SIGNAL(frameDelivered()), this, SLOT(frameDeliveredNextFrame()), Qt::DirectConnection);
            connected = true;
        }
    }
    emit requestClockPause(false);
    nb_next_frame.ref();
    pauseInternal(false);
}
コード例 #3
0
ファイル: AVDemuxThread.cpp プロジェクト: fmoyaarnao/QtAV
void AVDemuxThread::frameDeliveredOnStepForward()
{
    AVThread *thread = video_thread ? video_thread : audio_thread;
    Q_ASSERT(thread);
    QMutexLocker locker(&next_frame_mutex);
    Q_UNUSED(locker);
    disconnect(thread, SIGNAL(frameDelivered()), this, SLOT(frameDeliveredOnStepForward()));
    disconnect(thread, SIGNAL(eofDecoded()), this, SLOT(eofDecodedOnStepForward()));
    if (user_paused) {
        pause(true); // restore pause state
        Q_EMIT requestClockPause(true); // need direct connection
    // pause both video and audio thread
        if (video_thread)
            video_thread->pause(true);
        if (audio_thread)
            audio_thread->pause(true);
    }
    if (clock_type >= 0) {
        thread->clock()->setClockAuto(clock_type & 1);
        thread->clock()->setClockType(AVClock::ClockType(clock_type/2));
        clock_type = -1;
        thread->clock()->updateExternalClock((thread->previousHistoryPts() - thread->clock()->initialValue())*1000.0);
    }
    Q_EMIT stepFinished();
}
コード例 #4
0
ファイル: AVDemuxThread.cpp プロジェクト: 151706061/QtAV
void AVDemuxThread::seekOnPauseFinished()
{
    AVThread *thread = video_thread ? video_thread : audio_thread;
    Q_ASSERT(thread);
    disconnect(thread, SIGNAL(seekFinished(qint64)), this, SLOT(seekOnPauseFinished()));
    if (user_paused) {
        pause(true); // restore pause state
        emit requestClockPause(true); // need direct connection
    // pause video/audio thread
        if (video_thread)
            video_thread->pause(true);
        if (audio_thread)
            audio_thread->pause(true);
    }
}
コード例 #5
0
ファイル: AVDemuxThread.cpp プロジェクト: ZM-Team/QtAV
void AVDemuxThread::seekInternal(qint64 pos, SeekType type)
{
    AVThread* av[] = { audio_thread, video_thread};
    qDebug("seek to %s %lld ms (%f%%)", QTime(0, 0, 0).addMSecs(pos).toString().toUtf8().constData(), pos, double(pos - demuxer->startTime())/double(demuxer->duration())*100.0);
    demuxer->setSeekType(type);
    demuxer->seek(pos);
    if (ademuxer) {
        ademuxer->setSeekType(type);
        ademuxer->seek(pos);
    }

    AVThread *watch_thread = 0;
    // TODO: why queue may not empty?
    int sync_id = 0;
    for (size_t i = 0; i < sizeof(av)/sizeof(av[0]); ++i) {
        AVThread *t = av[i];
        if (!t)
            continue;
        if (!sync_id)
            sync_id = t->clock()->syncStart(!!audio_thread + !!video_thread);
        Q_ASSERT(sync_id != 0);
        qDebug("demuxer sync id: %d/%d", sync_id, t->clock()->syncId());
        t->packetQueue()->clear();
        t->requestSeek();
        // TODO: the first frame (key frame) will not be decoded correctly if flush() is called.
        //PacketBuffer *pb = t->packetQueue();
        //qDebug("%s put seek packet. %d/%d-%.3f, progress: %.3f", t->metaObject()->className(), pb->buffered(), pb->bufferValue(), pb->bufferMax(), pb->bufferProgress());
        t->packetQueue()->setBlocking(false); // aqueue bufferValue can be small (1), we can not put and take
        Packet pkt;
        pkt.pts = qreal(pos)/1000.0;
        pkt.position = sync_id;
        t->packetQueue()->put(pkt);
        t->packetQueue()->setBlocking(true); // blockEmpty was false when eof is read.
        if (isPaused()) { //TODO: deal with pause in AVThread?
            t->pause(false);
            watch_thread = t;
        }
    }
    if (watch_thread) {
        pauseInternal(false);
        Q_EMIT requestClockPause(false); // need direct connection
        // direct connection is fine here
        connect(watch_thread, SIGNAL(seekFinished(qint64)), this, SLOT(seekOnPauseFinished()), Qt::DirectConnection);
    }
}
コード例 #6
0
ファイル: AVDemuxThread.cpp プロジェクト: ntibor22/QtAV
void AVDemuxThread::seekOnPauseFinished()
{
    AVThread *thread = video_thread ? video_thread : audio_thread;
    Q_ASSERT(thread);
    disconnect(thread, SIGNAL(seekFinished(qint64)), this, SLOT(seekOnPauseFinished()));
    if (user_paused) {
        pause(true); // restore pause state
        emit requestClockPause(true); // need direct connection
    // pause video/audio thread
        if (video_thread)
            video_thread->pause(true);
        if (audio_thread)
            audio_thread->pause(true);
    }
    if (clock_type >= 0) {
        thread->clock()->setClockAuto(clock_type & 1);
        thread->clock()->setClockType(AVClock::ClockType(clock_type/2));
        clock_type = -1;
    }
}
コード例 #7
0
ファイル: AVDemuxThread.cpp プロジェクト: ntibor22/QtAV
void AVDemuxThread::frameDeliveredNextFrame()
{
    AVThread *thread = video_thread ? video_thread : audio_thread;
    Q_ASSERT(thread);
    QMutexLocker locker(&next_frame_mutex);
    Q_UNUSED(locker);
    disconnect(thread, SIGNAL(frameDelivered()), this, SLOT(frameDeliveredNextFrame()));
    if (user_paused) {
        pause(true); // restore pause state
        emit requestClockPause(true); // need direct connection
    // pause both video and audio thread
        if (video_thread)
            video_thread->pause(true);
        if (audio_thread)
            audio_thread->pause(true);
    }
    if (clock_type >= 0) {
        thread->clock()->setClockAuto(clock_type & 1);
        thread->clock()->setClockType(AVClock::ClockType(clock_type/2));
        clock_type = -1;
    }
}
コード例 #8
0
ファイル: AVDemuxThread.cpp プロジェクト: ZM-Team/QtAV
void AVDemuxThread::run()
{
    m_buffering = false;
    end = false;
    if (audio_thread && !audio_thread->isRunning())
        audio_thread->start(QThread::HighPriority);
    if (video_thread && !video_thread->isRunning())
        video_thread->start();

    int stream = 0;
    Packet pkt;
    pause(false);
    qDebug("get av queue a/v thread = %p %p", audio_thread, video_thread);
    PacketBuffer *aqueue = audio_thread ? audio_thread->packetQueue() : 0;
    PacketBuffer *vqueue = video_thread ? video_thread->packetQueue() : 0;
    // aqueue as a primary buffer: music with/without cover
    AVThread* thread = !video_thread || (audio_thread && demuxer->hasAttacedPicture()) ? audio_thread : video_thread;
    m_buffer = thread->packetQueue();
    const qint64 buf2 = aqueue ? aqueue->bufferValue() : 1; // TODO: may be changed by user. Deal with audio track change
    if (aqueue) {
        aqueue->clear();
        aqueue->setBlocking(true);
    }
    if (vqueue) {
        vqueue->clear();
        vqueue->setBlocking(true);
    }
    connect(thread, SIGNAL(seekFinished(qint64)), this, SIGNAL(seekFinished(qint64)), Qt::DirectConnection);
    seek_tasks.clear();
    int was_end = 0;
    if (ademuxer) {
        ademuxer->seek(0LL);
    }
    qreal last_apts = 0;
    qreal last_vpts = 0;
    while (!end) {
        processNextSeekTask();
        //vthread maybe changed by AVPlayer.setPriority() from no dec case
        vqueue = video_thread ? video_thread->packetQueue() : 0;
        if (demuxer->atEnd()) {
            // if avthread may skip 1st eof packet because of a/v sync
            const int kMaxEof = 1;//if buffer packet, we can use qMax(aqueue->bufferValue(), vqueue->bufferValue()) and not call blockEmpty(false);
            if (aqueue && (!was_end || aqueue->isEmpty())) {
                if (was_end < kMaxEof)
                    aqueue->put(Packet::createEOF());
                const qreal dpts = last_vpts - last_apts;
                if (dpts > 0.1) {
                    Packet fake_apkt;
                    fake_apkt.duration = last_vpts - qMin(thread->clock()->videoTime(), thread->clock()->value()); // FIXME: when clock value < 0?
                    qDebug("audio is too short than video: %.3f, fake_apkt.duration: %.3f", dpts, fake_apkt.duration);
                    last_apts = last_vpts = 0; // if not reset to 0, for example real eof pts, then no fake apkt after seek because dpts < 0
                    aqueue->put(fake_apkt);
                }
                aqueue->blockEmpty(was_end >= kMaxEof); // do not block if buffer is not enough. block again on seek
            }
            if (vqueue && (!was_end || vqueue->isEmpty())) {
                if (was_end < kMaxEof)
                    vqueue->put(Packet::createEOF());
                vqueue->blockEmpty(was_end >= kMaxEof);
            }
            if (m_buffering) {
                m_buffering = false;
                Q_EMIT mediaStatusChanged(QtAV::BufferedMedia);
            }
            was_end = qMin(was_end + 1, kMaxEof);
            bool exit_thread = !user_paused;
            if (aqueue)
                exit_thread &= aqueue->isEmpty();
            if (vqueue)
                exit_thread &= vqueue->isEmpty();
            if (exit_thread) {
                if (!(mediaEndAction() & MediaEndAction_Pause))
                    break;
                pause(true);
                Q_EMIT requestClockPause(true);
                if (aqueue)
                    aqueue->blockEmpty(true);
                if (vqueue)
                    vqueue->blockEmpty(true);
            }
            // wait for a/v thread finished
            msleep(100);
            continue;
        }
        was_end = 0;
        if (tryPause()) {
            continue; //the queue is empty and will block
        }
        updateBufferState();
        if (!demuxer->readFrame()) {
            continue;
        }
        stream = demuxer->stream();
        pkt = demuxer->packet();
        Packet apkt;
        bool audio_has_pic = demuxer->hasAttacedPicture();
        int a_ext = 0;
        if (ademuxer) {
            QMutexLocker locker(&buffer_mutex);
            Q_UNUSED(locker);
            if (ademuxer) {
                a_ext = -1;
                audio_has_pic = ademuxer->hasAttacedPicture();
                // FIXME: buffer full but buffering!!!
                // avoid read external track everytime. aqueue may not block full
                // vqueue will not block if aqueue is not enough
                if (!aqueue->isFull() || aqueue->isBuffering()) {
                    if (ademuxer->readFrame()) {
                        if (ademuxer->stream() == ademuxer->audioStream()) {
                            a_ext = 1;
                            apkt = ademuxer->packet();
                        }
                    }
                    // no continue otherwise. ademuxer finished earlier than demuxer
                }
            }
        }
        //qDebug("vqueue: %d, aqueue: %d/isbuffering %d isfull: %d, buffer: %d/%d", vqueue->size(), aqueue->size(), aqueue->isBuffering(), aqueue->isFull(), aqueue->buffered(), aqueue->bufferValue());

        //QMutexLocker locker(&buffer_mutex); //TODO: seems we do not need to lock
        //Q_UNUSED(locker);
        /*1 is empty but another is enough, then do not block to
          ensure the empty one can put packets immediatly.
          But usually it will not happen, why?
        */
        /* demux thread will be blocked only when 1 queue is full and still put
         * if vqueue is full and aqueue becomes empty, then demux thread
         * will be blocked. so we should wake up another queue when empty(or threshold?).
         * TODO: the video stream and audio stream may be group by group. provide it
         * stream data: aaaaaaavvvvvvvaaaaaaaavvvvvvvvvaaaaaa, it happens
         * stream data: aavavvavvavavavavavavavavvvaavavavava, it's ok
         */
        //TODO: use cache queue, take from cache queue if not empty?
        const bool a_internal = stream == demuxer->audioStream();
        if (a_internal || a_ext > 0) {//apkt.isValid()) {
            if (a_internal && !a_ext) // internal is always read even if external audio used
                apkt = demuxer->packet();
            last_apts = apkt.pts;
            /* if vqueue if not blocked and full, and aqueue is empty, then put to
             * vqueue will block demuex thread
             */
            if (aqueue) {
                if (!audio_thread || !audio_thread->isRunning()) {
                    aqueue->clear();
                    continue;
                }
                // must ensure bufferValue set correctly before continue
                if (m_buffer != aqueue)
                    aqueue->setBufferValue(m_buffer->isBuffering() ? std::numeric_limits<qint64>::max() : buf2);
                // always block full if no vqueue because empty callback may set false
                // attached picture is cover for song, 1 frame
                aqueue->blockFull(!video_thread || !video_thread->isRunning() || !vqueue || audio_has_pic);
                // external audio: a_ext < 0, stream = audio_idx=>put invalid packet
                if (a_ext >= 0)
                    aqueue->put(apkt); //affect video_thread
            }
        }
        // always check video stream if use external audio
        if (stream == demuxer->videoStream()) {
            if (vqueue) {
                if (!video_thread || !video_thread->isRunning()) {
                    vqueue->clear();
                    continue;
                }
                vqueue->blockFull(!audio_thread || !audio_thread->isRunning() || !aqueue || aqueue->isEnough());
                vqueue->put(pkt); //affect audio_thread
                last_vpts = pkt.pts;
            }
        } else if (demuxer->subtitleStreams().contains(stream)) { //subtitle
            Q_EMIT internalSubtitlePacketRead(demuxer->subtitleStreams().indexOf(stream), pkt);
        } else {
            continue;
        }
    }
    m_buffering = false;
    m_buffer = 0;
    while (audio_thread && audio_thread->isRunning()) {
        qDebug("waiting audio thread.......");
        Packet quit_pkt(Packet::createEOF());
        quit_pkt.position = 0;
        aqueue->put(quit_pkt);
        aqueue->blockEmpty(false); //FIXME: why need this
        audio_thread->pause(false);
        audio_thread->wait(500);
    }
    while (video_thread && video_thread->isRunning()) {
        qDebug("waiting video thread.......");
        Packet quit_pkt(Packet::createEOF());
        quit_pkt.position = 0;
        vqueue->put(quit_pkt);
        vqueue->blockEmpty(false);
        video_thread->pause(false);
        video_thread->wait(500);
    }
    thread->disconnect(this, SIGNAL(seekFinished(qint64)));
    qDebug("Demux thread stops running....");
    Q_EMIT mediaStatusChanged(QtAV::EndOfMedia);
}