コード例 #1
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_year(){
	cli();
	btn_drehenc_pushed = false;
	sei();
	while(!btn_drehenc_pushed){
		if(rotary != 0){
			year += rotary;
			cli();
			rotary = 0;
			sei();
			if (year < 0) {
				year = 9999;
			}
			if(year > 9999){
				year -= 10000;
			}
			for(int x = 0; x<128; x++){
				for(int y = 30; y<40; y++)
				reset_pixel(x,y);
			}
			for(int x = 0; x<90; x++){
				for(int y = YPOS_YEAR; y<YPOS_YEAR + 17; y++){
					reset_pixel(x,y);
				}
			}
			print_year();
			print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinOffenSymb, get_yearXPos() + get_yearWidth() / 2 - 4, YPOS_YEAR - 10);
			update_LCD();
		}
		goodNight();
		check_light();
	}
	goodNight();
	check_light();
}
コード例 #2
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void remove_menuSelection(int item, int numItems){
	if(item < numItems){
		for(int x = 0; x<19; x++){
			for(int y = 0; y<64; y++)
				reset_pixel(x,y);
		}
	} else {
		for(int x = 92; x<108; x++){
			for(int y = 48; y<64; y++)
				reset_pixel(x,y);
		}
	}
}
コード例 #3
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
	void print_date(int yPos) {
		for(int x = 0; x<128; x++) {
			for(int y=yPos; y<yPos+18; y++ ){
				reset_pixel(x,y);
			}
		}
		/*int dayWidth = get_dayWidth();
		int monthWidth = get_monthWidth();
		int dateWidth = dayWidth + monthWidth + 6; //6=Punkt + Leerzeichen
		int xPosDate = (127 - dateWidth) / 2 + 1;*/
		int xPosDate = get_dateXPos();
		
		if ((yPos == POS_DATE_STD) && (day==14) && (month==1)){
			uint8_t roseSymb[90];
			for(int i=0; i<90; i++){
				roseSymb[i] = pgm_read_byte(&rose[0][i]);
			}
			print_symbol(16, 45, roseSymb, (127 - ROSE_WIDTH) / 2 + 1, POS_DATE_STD);
		} else if ((yPos == POS_DATE_STD) && (day==4) && (month==7)) {
			int spruch [11];
			convertString("Alles Liebe", spruch);
			int xSpruch = (127 - get_stringWidth(spruch, 11)) / 2 + 1;
			print_ASCIIString(xSpruch, POS_DATE_STD, spruch, 11);
			uint8_t herzSymb[32];
			for(int i=0; i<32; i++){
				herzSymb[i] = pgm_read_byte(&herz[0][i]);
			}
			print_symbol(16, 16, herzSymb, xSpruch - 16 - 4, POS_DATE_STD);
			print_symbol(16, 16, herzSymb, xSpruch + get_stringWidth(spruch, 11) + 4, POS_DATE_STD);
		} else {
			print_day(xPosDate, yPos);	//Tag
			print_letter(alphaHeight, pgm_read_byte(&alphaWidth[54]), 54, xPosDate + get_dayWidth() + 1, yPos); //Punkt
			print_month(xPosDate + get_dayWidth() + 6, yPos); //Monat ..+6=Punkt+Leerzeichen
		}
	}
コード例 #4
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_timeParameter(int *timeParameter, int maxTime, bool timeType){ //timeParameter = {minute, hour, alarmMinute, alarmHour}
	while(!btn_drehenc_pushed) {
		if(rotary!=0) {
			cli();
			*timeParameter += rotary;
			rotary = 0;
			*timeParameter = *timeParameter % maxTime;
			if(*timeParameter<0){
				*timeParameter += maxTime;
			}
			seconds = 0;
			sei();
			for(int x = timeXPos; x < timeXPos + hourWidth + minuteWidth + 2*SPACE_TO_DOTS + TIMEDOT_WIDTH; x++){
				for(int y = 0; y < timeYPos + BIG_NUMBER_HEIGHT; y++)
					reset_pixel(x,y);
			}
			print_time(timeType);
			if(maxTime == 60)
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinOffenSymb,timeXPos+hourWidth + 2*SPACE_TO_DOTS + TIMEDOT_WIDTH + minuteWidth/2-4, 2);
			else
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinOffenSymb,timeXPos+hourWidth/2-4, 2);
			update_LCD();
		}
		goodNight();
		check_light();
	}
	cli();
	btn_drehenc_pushed = false;
	sei();
}
コード例 #5
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_month(){
	cli();
	btn_drehenc_pushed = false;
	sei();
	while(!btn_drehenc_pushed){
		if(rotary != 0){
			month += rotary;
			cli();
			rotary = 0;
			sei();
			month = month % 12;
			if (month < 0) {
				month += 12;
			}
			if(day > pgm_read_byte(&daysPerMonth[month])){
				day = pgm_read_byte(&daysPerMonth[month]);
			}
			for(int x = 0; x<128; x++){
				for(int y = 0; y<10; y++)
				reset_pixel(x,y);
			}
			
			print_date(POS_DATE_SET);
			print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinOffenSymb, get_dateXPos() + get_dayWidth() + get_monthWidth() / 2 - 4, POS_DATE_SET - 10);
			update_LCD();
		}
		goodNight();
		check_light();
	}
}
コード例 #6
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
	int print_timeDot(int xStart, int yStart) {
		for(int x=0; x<5; x++){
			for(int y=0; y<32; y++){
				if((pgm_read_byte(&timeDot[x*32/8+y/8])) & (1<<(y%8))){
					set_pixel(xStart+x,yStart+y);
					} else {
					reset_pixel(xStart+x,yStart+y);
				}
			}
		}
		return xStart + 5;
	}
コード例 #7
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void printSnoozetime(){
	int width = pgm_read_byte(&bigNumberWidth[snoozeDuration%10]);
	if(snoozeDuration>9){
		width += pgm_read_byte(&bigNumberWidth[snoozeDuration/10]);
	}
	for(int x = 0; x<128; x++){
		for(int y = timeYPos; y<timeYPos + BIG_NUMBER_HEIGHT; y++)
			reset_pixel(x,y);
	}
	
	if(snoozeDuration>9){
		print_bigNumber(64-width/2,timeYPos,snoozeDuration/10);
		print_bigNumber(64-width/2+pgm_read_byte(&bigNumberWidth[snoozeDuration/10])+2,timeYPos,snoozeDuration%10);
	}else{
		print_bigNumber(64-width/2,timeYPos,snoozeDuration);
	}
}
コード例 #8
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
	void update_time() {
		//update_timeXPos();//Alten Zeit löschen
		for(int x = timeXPos; x<128; x++) {
			for(int y = timeYPos; y<timeYPos+BIG_NUMBER_HEIGHT; y++) {
				reset_pixel(x,y);
			}
		}
		minute += timeUpdate;
		timeUpdate = 0;
		if(minute > 59) {
			minute = minute % 60;
			hour++;
		}
		if(hour > 23) {
			hour = 0;
			increment_date();
		}
		print_time(TIME_TYPE);
		update_LCD();
	}
コード例 #9
0
ファイル: main.c プロジェクト: Axenntio/KOS-TunnelGame
void main() {
	load_library("/lib/core");
	get_lcd_lock();
	get_keypad_lock();
	screen = screen_allocate();
	init();
	while(1){
		draw_sprite_xor(screen, 88, posY, player_height, &player_sprite);
		draw_rect_or(screen, 8, 96, 56, 0);
		
		if(!forTime){
			gen=get_random()%3;
			forTime=2+get_random()%3;
		}
		else{
			forTime--;
		}
		switch(gen){
			case 1:
				if(height>1) height--;
				break;
			case 2:
				if(height<56-space) height++;
					break;
			default:
				break;
		}

		//Right Shift
		for(i=0; i<768; i++) {
		    bit2 = screen[i] & 0x01;
		    screen[i] >>= 1;
		    screen[i] |= bit1 << 7;
		    bit1 = bit2;
		}

		for(i=0;i<56;i++){reset_pixel(screen, 0, i);}
		for(i=0;i<height;i++){set_pixel(screen, 0, i);}
		for(i=height+space;i<56;i++){set_pixel(screen, 0, i);}

		key = app_get_key(&_);
		if(key==KEY_UP) {posY--;}
		if(key==KEY_DOWN) {posY++;}
		draw_sprite_xor(screen, 88, posY, player_height, &player_sprite);
		draw_rect_and(screen, 7, 96, 57, 0);
		draw_string(screen, 1, 58, "Score:");
		draw_short(screen, 26, 58, score);
		draw_string(screen, 55, 58, "Best:");
		draw_short(screen, 76, 58, bestscore);
		screen_draw(screen);

		if(getPixel(screen, 95, posY) &&
			getPixel(screen, 95, posY+7) &&
			getPixel(screen, 92, posY+3) &&
			getPixel(screen, 92, posY+4)){
		}
		else{
			if(score>bestscore){
				bestscore=score;
			}
			init();
		}

		
		score++;
		if(score%1000==0 && space>12){
			space--;
		}
		if(score==60000){
			space=0;
		}
	}
}
コード例 #10
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
	void reset_snoozeLogo(){
		for(int x = 1; x<SNOOZE_WIDTH; x++){
			for(int y = 1; y<1+11; y++)
			reset_pixel(x,y);
		}
	}
コード例 #11
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
	void reset_alarmLogo() {
		for(int x = 1; x<10; x++){
			for(int y = 1; y<1+16; y++)
				reset_pixel(x,y);
		}
	}
コード例 #12
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_date(){
	clear_pixelMatrix();
	print_date(POS_DATE_SET);
	print_year();
	print_symbol(16,17, hakenSymb,108,46);
	print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, get_dateXPos() + get_dayWidth() / 2 - 4, POS_DATE_SET - 10);
	update_LCD();
	int old_selectedItem = 0;
	int item = 0;
	
	while (item != 3){
		cli();
		btn_drehenc_pushed = false;
		sei();
		while(!btn_drehenc_pushed){
			if(rotary != 0){
				item += rotary;
				cli();
				rotary = 0;
				sei();
				item = item % 4;
				if(item<0){
					item += 4;
				}
			
				switch (old_selectedItem){
					case 0: for(int x = 0; x<128; x++){
						for(int y = 0; y<10; y++)
						reset_pixel(x,y);
					} break;
					case 1: for(int x = 0; x<128; x++){
						for(int y = 0; y<10; y++)
						reset_pixel(x,y);
					}break;
					case 2: for(int x = 0; x<128; x++){
						for(int y = 30; y<40; y++)
						reset_pixel(x,y);
					}break;
					case 3: for(int x = 94; x<104; x++){
						for(int y = 2+3*15+5; y<2+3*15+5+8; y++)
						reset_pixel(x,y);
					}break;
				}
				switch (item) {
					case 0: print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, get_dateXPos() + get_dayWidth() / 2 - 4, POS_DATE_SET - 10); break; //-4 = halbe Länge Herz
					case 1: print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, get_dateXPos() + get_dayWidth() + get_monthWidth() / 2 - 4, POS_DATE_SET - 10); break;
					case 2: print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, get_yearXPos() + get_yearWidth() / 2 - 4, YPOS_YEAR - 10);break;
					case 3: print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, 94, 2+3*15+5);break;
				}
				old_selectedItem = item;
				update_LCD();
			}
			goodNight();
			check_light();
		}
		cli();
		btn_drehenc_pushed = false;
		sei();
		switch (item) {
			case 0: {
				print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinOffenSymb, get_dateXPos() + get_dayWidth() / 2 - 4, POS_DATE_SET - 10);
				update_LCD();
				set_day();
				print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, get_dateXPos() + get_dayWidth() / 2 - 4, POS_DATE_SET - 10);
				break;
			}
			case 1:{
				print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinOffenSymb, get_dateXPos() + get_dayWidth() + get_monthWidth() / 2 - 4, POS_DATE_SET - 10);
				update_LCD();
				set_month();
				print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb, get_dateXPos() + get_dayWidth() + get_monthWidth() / 2 - 4, POS_DATE_SET - 10);
				break;
			}
			case 2: {
				print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinOffenSymb,  get_yearXPos() + get_yearWidth() / 2 - 4, YPOS_YEAR - 10);
				update_LCD();
				set_year();
				print_symbol(8, HERZ_KLEIN_WIDTH, herzKleinSymb,  get_yearXPos() + get_yearWidth() / 2 - 4, YPOS_YEAR - 10);
				break;
			}
			default: break;
		}
		update_LCD();
	}
}
コード例 #13
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_time(bool timeType){
	int *hou = &hour;
	int *min = &minute;
	update_timeXPos(hour, minute);
	if (timeType == ALARM_TYPE){
		hou = &alarm_hour;
		min = &alarm_minute;
		update_timeXPos(alarm_hour, alarm_minute);
	}
	int item = 0;
	int old_selectedItem = 1;
	cli();
	btn_drehenc_pushed = false;
	sei();
	clear_pixelMatrix();
	print_time(timeType);
	
	print_symbol(16,17, hakenSymb,108,46);
	print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,timeXPos+get_timeWidth(alarm_hour)/2-4, 2);
	update_LCD();
	while(item != 2){
		while(!btn_drehenc_pushed){
			if(rotary != 0){
				item += rotary;
				cli();
				rotary = 0;
				sei();
				item = item % 3;
				if(item<0){
					item += 3;
				}
				
				switch (old_selectedItem){
					case 0: for(int x = 0; x<128; x++){
								for(int y = 2; y<10; y++)
									reset_pixel(x,y);
							} break;
					case 1: for(int x = 0; x<128; x++){
								for(int y = 2; y<10; y++)
								reset_pixel(x,y);
							}break;
					case 2: for(int x = 92; x<102; x++){
								for(int y = 2+3*15+5; y<2+3*15+8+5; y++)
									reset_pixel(x,y);
							}break;
				}
				switch (item) {
					case 0: print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,timeXPos+hourWidth/2-4, 2); break;
					case 1: print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,timeXPos+hourWidth+2*SPACE_TO_DOTS+ TIMEDOT_WIDTH + minuteWidth/2-4, 2); break;
					case 2: print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb, 92, 2+3*15+5);break;
				}
				old_selectedItem = item;
				update_LCD();
			}
			goodNight();
			check_light();
		}
		cli();
		btn_drehenc_pushed = false;
		sei();
		switch (item) {
			case 0: {
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinOffenSymb,timeXPos+hourWidth/2-4, 2); 
				update_LCD(); 
				set_timeParameter(hou, 24, timeType); 
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,timeXPos+hourWidth/2-4, 2);
				break;
			}
			
			case 1: {
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinOffenSymb,timeXPos+hourWidth+2*SPACE_TO_DOTS+ TIMEDOT_WIDTH + minuteWidth/2-4, 2); 
				update_LCD(); 
				set_timeParameter(min, 60, timeType); 
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,timeXPos+hourWidth+2*SPACE_TO_DOTS+ TIMEDOT_WIDTH + minuteWidth/2-4, 2);
				break;
			}
			case 2: {	seconds = 0;
						cli();
						TCNT2 = 0;
						timeAdvance = 0;
						timeUpdate = 0;
						sei();
						break;
			}
		}
		update_LCD();
	}
}
コード例 #14
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_audio(){
	btn_drehenc_pushed = false;
	int item = 0;
	clear_pixelMatrix();
	clear_LCD();
	print_symbol(16,17, hakenSymb,108,46);
	int warte_ASCII [strlen("Bitte warten")];
	convertString("Bitte warten", warte_ASCII);
	print_ASCIIString(20,16, warte_ASCII, sizeof(warte_ASCII)/sizeof(warte_ASCII[0]));
	update_LCD();
	mp3Player_onoff();//On
	play_pause();
	_delay_ms(1000);
	boot_amp();
	//Speaker-Symbol aus EEPROM holen
	uint8_t speakerSymb[SPEAKER_WIDTH];
	for(int i=0; i<SPEAKER_WIDTH; i++){
		speakerSymb[i] = pgm_read_byte(&speaker[0][i]);
	}
	clear_pixelMatrix();
	clear_LCD();
	print_symbol(16,17, hakenSymb,108,46);
	print_symbol(24,31,speakerSymb,(128-31)/2,(64-24)/2);
	rotary = 0;
	while(item!=1){
		while(!btn_drehenc_pushed){
			
			item+=rotary;
			item=item%2;
			if(item<0)
			item+=2;
			rotary = 0;
			if(item == 0){
				//ggf. offenes Herz entfernen
				for(int x = 64-HERZ_KLEIN_WIDTH/2; x<64-HERZ_KLEIN_WIDTH/2+2; x++){
					for(int y = 2; y<11; y++)		
						reset_pixel(x,y);
				}
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,64-4, 2);//kleines Herz über Speaker malen
				for(int x = 92; x<92+16; x++){//Großes Herz am Haken entfernen
					for(int y = 2+3*15; y<64; y++)
					reset_pixel(x,y);
				}
				} else {
				print_symbol(16,16, herzSymb, 92, 2+3*15);//Großes Herz am Haken malen
				for(int x = 64-8; x<64+8; x++){//kleines Herz über Speaker entfernen
					for(int y = 2; y<11; y++)
					reset_pixel(x,y);
				}
			}
			update_LCD();
			goodNight();
			check_light();
		}
		btn_drehenc_pushed = false;
		for(int x = 64-8; x<64+8; x++){
			for(int y = 2; y<11; y++)
			reset_pixel(x,y);
		}
		if(item==0){
			print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinOffenSymb,64-HERZ_KLEIN_WIDTH/2, 2);
			update_LCD();
			btn_drehenc_pushed = false;
			while(!btn_drehenc_pushed){
				goodNight();
				if(rotary>0){
					volume(UP);
					rotary = 0;
				} else {
					volume(DOWN);
					rotary = 0;
				}
				check_light();
			}
			btn_drehenc_pushed = false;
		}
	}
	clear_pixelMatrix();
	clear_LCD();
	print_ASCIIString(20,16, warte_ASCII, sizeof(warte_ASCII)/sizeof(warte_ASCII[0]));
	update_LCD();
	shutdown_amp();
	mp3Player_onoff();
}
コード例 #15
0
ファイル: EADOGL128.c プロジェクト: MalteBastelt/Wecker
void set_snoozeDuration(){
	btn_drehenc_pushed = false;
	int item = 0;
	clear_pixelMatrix();
	clear_LCD();
	print_symbol(16,17, hakenSymb,108,46);
	while(item!=1){
		int width = pgm_read_byte(&bigNumberWidth[snoozeDuration%10]);
		if(snoozeDuration>9){
			width += pgm_read_byte(&bigNumberWidth[snoozeDuration/10]);
		}
		printSnoozetime();
		while(!btn_drehenc_pushed){
			item+=rotary;
			item=item%2;
			if(item<0)
				item+=2;
			rotary = 0;
			if(item == 0){
				print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinSymb,64-4, 2); 
				for(int x = 92; x<92+16; x++){
					for(int y = 2+3*15; y<64; y++)
					reset_pixel(x,y);
				}
			} else {
				print_symbol(16,16, herzSymb, 92, 2+3*15);
				for(int x = 64-8; x<64+8; x++){
					for(int y = 2; y<11; y++)
					reset_pixel(x,y);
				}
			}
			update_LCD();
			goodNight();
			check_light();	
		}
		btn_drehenc_pushed = false;
		for(int x = 64-8; x<64+8; x++){
			for(int y = 2; y<11; y++)
			reset_pixel(x,y);
		}
		if(item==0){
			print_symbol(8,HERZ_KLEIN_WIDTH,herzKleinOffenSymb,64-HERZ_KLEIN_WIDTH/2, 2);
			update_LCD();
			while(!btn_drehenc_pushed){
				if(rotary!=0){
					for(int x = 64-width/2; x<64+width/2;x++){
						for(int y = timeYPos; y<timeYPos+BIG_NUMBER_HEIGHT; y++)
						reset_pixel(x,y);
					}
					snoozeDuration+=rotary;
					snoozeDuration=snoozeDuration%99;
					if(snoozeDuration<0)
					snoozeDuration+=99;
					rotary = 0;
				}
				printSnoozetime();
				update_LCD();
				goodNight();
				check_light();
			}
			btn_drehenc_pushed = false;
		}
	}
}