コード例 #1
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
bool nn_fuzzy_set::normal_set() {
	reset_position();
	while (!end_of_set()) {
		if(get_membership() == 1)
			return true;
		next_member();
	}
	return false;
}
コード例 #2
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
nn_fuzzy_set nn_fuzzy_set::strong_alpha_cut(double alpha) {
	nn_fuzzy_set result;
	reset_position();
	while (!end_of_set()) {
		if(get_membership() > alpha)
			result.add_new(get_member(),get_membership());
		next_member();
	}
	return result;
}
コード例 #3
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
nn_fuzzy_set nn_fuzzy_set::crossover() {
	nn_fuzzy_set result;
	reset_position();
	while (!end_of_set()) {
		if(get_membership() == 0.5)
			result.add_new(get_member(),get_membership());
		next_member();
	}
	return result;
}
コード例 #4
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
nn_fuzzy_set nn_fuzzy_set::support() {
	nn_fuzzy_set result;
	reset_position();
	while (!end_of_set()) {
		if(get_membership() > 0)
			result.add_new(get_member(),get_membership());
		next_member();
	}
	return result;
}
コード例 #5
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
bool nn_fuzzy_set::complement(int type = NN_COMPLEMENT_NORMAL, int parameter = 1) {
	switch (type)
	{
		case NN_COMPLEMENT_NORMAL:					// perform complement by the normal complement method like in crisp sets
			reset_position();
			while(!end_of_set()) {
				set_membership(1 - get_membership());
				next_member();
			}
			return true;
		case NN_COMPLEMENT_SUGENOCLASS:			// perform complement by the sugeno class of operators
			reset_position();
			while(!end_of_set()) {
				set_membership((1 - get_membership()) / (1 + (parameter * get_membership())));
				next_member();
			}
			return true;
		default:
			return NULL;
	}
}
コード例 #6
0
/**
* @brief 初期化
* @param wheelRadius 車輪の直径
* @param wheels_distance 車輪間の距離
* @param px 初期位置X
* @param py 初期位置Y
* @param a 初期姿勢
* @return true
*/
bool controlEV3::init(float wheelRadius, float wheelDistance, float px, float py, float a)
{
	set_param(wheelRadius, wheelDistance);
	reset_position(px, py, a);
	if(right_touch_sensor)delete right_touch_sensor;
	if(left_touch_sensor)delete left_touch_sensor;
	if(color_sensor)delete color_sensor;
	if(ultrasonic_sensor)delete ultrasonic_sensor;
	if(gyro_sensor)delete gyro_sensor;
	if(left_large_motor)delete left_large_motor;
	if(right_large_motor)delete right_large_motor;
	if(medium_motor)delete medium_motor;

	right_touch_sensor = new ev3dev::touch_sensor(RIGHT_TOUCH_SENSOR_ADDRESS);
	if(!right_touch_sensor->connected())
	{
		delete right_touch_sensor;
		right_touch_sensor = new ev3dev::touch_sensor();
		
	}

	left_touch_sensor = new ev3dev::touch_sensor(LEFT_TOUCH_SENSOR_ADDRESS);


	color_sensor = new ev3dev::color_sensor();


	ultrasonic_sensor = new ev3dev::ultrasonic_sensor();


	gyro_sensor = new ev3dev::gyro_sensor();


	left_large_motor = new ev3dev::large_motor(LEFT_LARGE_MOTOR_ADDRESS);
	if(left_large_motor->connected())
	{
		left_large_motor->set_stop_command(ev3dev::motor::stop_command_hold);
	}
	right_large_motor = new ev3dev::large_motor(RIGHT_LARGE_MOTOR_ADDRESS);
	if(right_large_motor->connected())
	{
		right_large_motor->set_stop_command(ev3dev::motor::stop_command_hold);
	}
	medium_motor = new ev3dev::medium_motor();
	if(medium_motor->connected())
	{
		medium_motor->set_stop_command(ev3dev::motor::stop_command_hold);
	}
	return true;
}
コード例 #7
0
ファイル: input.c プロジェクト: jmikkola/GameEngine
/*
 * Reads keyboard input and updates scene variables.
 * 'w' moves forward, 's' moves back
 * 'a' strafes left, 'd' strafes right
 * 'r' resets the view
 * 'f' Sets movement to free, 'p' sets movement to person
 */
void input_update () {
	float distance = 60.0f * getTimeStep();
	static float walkTheta = 0;
	vect3_t old_position, boundingBox = {1,1,1};
	VectorCopy(camera.position, old_position);
	// walk motion
	if (keys_down[SDLK_w] || keys_down[SDLK_s]) {
		walkTheta -= getTimeStep();
		walkHeight = WALK_POSITION_SCALE*sin(walkTheta * WALK_TIME_SCALE);
	}
	// WASD movement
	if(keys_down[SDLK_w]) {
		camera_translateForward(-1 * distance);
	}
	if(keys_down[SDLK_s]) {
		camera_translateForward(distance);
	}
	if(keys_down[SDLK_a])
		camera_translateStrafe(-1 * distance);
	if(keys_down[SDLK_d])
		camera_translateStrafe(distance);

	if (world_testCollision(boundingBox))
		VectorCopy(old_position, camera.position);

	if(keys_down[SDLK_z])
		camera.position[_X] += 1;
	if(keys_down[SDLK_x])
		camera.position[_X] -= 1;
	if(keys_down[SDLK_c])
		camera.position[_Y] += 1;
	if(keys_down[SDLK_v])
		camera.position[_Y] -= 1;
	if(keys_down[SDLK_b])
		camera.position[_Z] += 1;
	if(keys_down[SDLK_n])
		camera.position[_Z] -= 1;


	// r for reset
	if(keys_down[SDLK_r]){
		reset_position();
	}

	// Set movement to free or person
	if (keys_down[SDLK_f])
		free_move = 1;
	else if (keys_down[SDLK_p])
		free_move = 0;
}
コード例 #8
0
/*
 * Load data points and labels that are in different files
 */
void DataSet::load(const string& x_filename, const string& y_filename,
        bool add_points) {
    x_filename_ = x_filename;
    y_filename_ = y_filename;
    add_points_ = add_points;
    reset_position();
    if (load_iterative_) {
        if (add_points) {
            cout << "[ERROR] - DataSet.load: option 'add' and 'load_iterative' is not possible" << endl;
            exit(EXIT_FAILURE);
        }
        x_file_.close();
        y_file_.close();
        load_dataset_iteratively(x_filename, y_filename);
        open_position_file(x_filename); 
    } else {
        if (add_points)
            sample_pos_ = 0;
        load_complete_dataset(x_filename, y_filename);
    }
}
コード例 #9
0
ファイル: dt_config.cpp プロジェクト: hiroMTB/dt_
void dt_config::setup(){
	width = 250;
	height = 20;
	int color = 110;
	
	{
		status.setDefaultWidth(width);
		status.setDefaultHeight(height);
		status.setDefaultTextColor(color);
		status.setup();
		status.setName("status");

		status.add(fps.setup("fps", ""));
		status.add(sleep_microsec.setup("/sleep_microsec", ""));
		status.add(master_clock_out_resolution.setup("/master_clock_out_resolution", ""));
		status.add(circle_num.setup("all circle num", ""));
		status.add(noteOn_num.setup("noteOn circle num", ""));
		status.add(param_num.setup("param circle num", ""));
		status.add(output_num.setup("output circle num", ""));
		
	}

	{
		osc.setDefaultWidth(width);
		osc.setDefaultHeight(height);
		osc.setDefaultTextColor(color);
		osc.setup();
		osc.setName("osc");
		
		osc.add(osc_out_ch_max.setup("/osc_out_ch_max", ofToString(DT_OSC_OUT_CH_MAX)));
		osc.add(osc_out_ch_min.setup("/osc_out_ch_min", ofToString(DT_OSC_OUT_CH_MIN)));
		
		osc.add(osc_out_address.setup("/osc_out_address", ofToString(DT_OSC_OUT_ADDRESS)));
		osc.add(osc_out_port.setup("/osc_out_port", ofToString(DT_OSC_OUT_PORT)));

		osc.add(osc_in_port.setup("/osc_in_port", ofToString(DT_OSC_IN_PORT)));
	}
	
	{
		generative_rhythm.setDefaultWidth(width);
		generative_rhythm.setDefaultHeight(height);
		generative_rhythm.setDefaultTextColor(color);
		generative_rhythm.setup();
		generative_rhythm.setName("generative_rhythm");
		
		generative_rhythm.add(play_gen_rhythm.setup("/play_gen_rhythm", toOnOff(DT_PLAY_GEN_RHYTHM)));
		generative_rhythm.add(gen_rhythm_rate.setup("/gen_rhythm_rate", ofToString(DT_GEN_RHYTHM_RATE)+"%"));
		generative_rhythm.add(rhythm_shape_slot_min.setup("/rhythm_shape_slot_min", ofToString(DT_RHYTHM_SHAPE_SLOT_MIN)));
		generative_rhythm.add(rhythm_shape_slot_max.setup("/rhythm_shape_slot_max", ofToString(DT_RHYTHM_SHAPE_SLOT_MAX)));
		generative_rhythm.add(beat_resolution.setup("/beat_resolution", ofToString(DT_BEAT_RESOLUTION)));
		generative_rhythm.add(beat_speed_max.setup("/beat_speed_max", ofToString(DT_BEAT_SPEED_MAX)));
		generative_rhythm.add(connection_num_input_max.setup("/connection_num_input_max", ofToString(DT_CONNECTION_NUM_INPUT_MAX)));
		generative_rhythm.add(connection_num_output_max.setup("/connection_num_output_max", ofToString(DT_CONNECTION_NUM_OUTPUT_MAX)));
	}
	
	{
		buffered_rhythm.setDefaultWidth(width);
		buffered_rhythm.setDefaultHeight(height);
		buffered_rhythm.setDefaultTextColor(color);
		buffered_rhythm.setup();
		buffered_rhythm.setName("buffered_rhythm");
		
		buffered_rhythm.add(play_buffered_rhythm.setup("/play_buffered_rhythm", toOnOff(DT_PLAY_BUFFERED_RHYTHM)));
		buffered_rhythm.add(buffered_rhythm_rate.setup("/buffered_rhythm_rate", ofToString(DT_BUFFERED_RHYTHM_RATE)+"%"));
		buffered_rhythm.add(buffered_rhythm_indicator.setup("/buffered_rhythm_indicator", ofToString(DT_BUFFERED_RHYTHM_INDICATOR)));
		buffered_rhythm.add(buffered_rhythm_loop_start.setup("/buffered_rhythm_loop_start", ofToString(DT_BUFFERED_RHYTHM_LOOP_START)));
		buffered_rhythm.add(buffered_rhythm_loop_end.setup("/buffered_rhythm_loop_end", ofToString(DT_BUFFERED_RHYTHM_LOOP_END)));

		buffered_rhythm.add(show_buffered_rhythm.setup("/show_buffered_rhythm", toOnOff(DT_SHOW_BUFFERED_RHYTHM)));

	}
	
	reset_position();
}
コード例 #10
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
nn_fuzzy_set nn_fuzzy_set::t_norm(nn_fuzzy_set op2,int type = NN_TNORM_MINIMUM) {
	nn_fuzzy_set result;
	reset_position();
	op2.reset_position();
	if (nn_size() != op2.nn_size()) {
		nn_incompatibleFuzzySetsException ex;
		throw ex;
	}
	switch (type) {
		case NN_TNORM_MINIMUM:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				if (get_membership() > op2.get_membership()) {
					result.add_new(get_member(), op2.get_membership());
				}
				else {
					result.add_new(get_member(), get_membership());
				}
				next_member();
				op2.next_member();
			}
			break;
		case NN_TNORM_PRODUCT:
				while (!end_of_set()) {
					if (get_member() != op2.get_member()) {
						nn_incompatibleFuzzySetsException ex;
						throw ex;
					}
					result.add_new(get_member(), get_membership() * op2.get_membership());
					next_member();
					op2.next_member();
				}
				break;
		case NN_TNORM_EINSTEIN_PRODUCT:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				result.add_new(get_member(), (get_membership() * op2.get_membership()) / (2 - ((get_membership() + op2.get_membership()) - get_membership() * op2.get_membership())));
				next_member();
				op2.next_member();
			}
			break;
		case NN_TNORM_DRASTIC_PRODUCT:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				if (op2.get_membership() == 1) {
					result.add_new(get_member(), get_membership());
				}
				else if (get_membership() == 1) {
					result.add_new(get_member(), op2.get_membership());
				}
				else {
					result.add_new(get_member(), 0.0);
				}
				next_member();
				op2.next_member();
			}
			break;

		default:
			break;
	}
	return result;
}
コード例 #11
0
ファイル: nn_fuzzy_set.cpp プロジェクト: wlan0/FuzzE
nn_fuzzy_set nn_fuzzy_set::s_norm(nn_fuzzy_set op2,int type = NN_SNORM_MAXIMUM) {
	nn_fuzzy_set result;
	reset_position();
	op2.reset_position();
	if (nn_size() != op2.nn_size()) {
		nn_incompatibleFuzzySetsException ex;
		throw ex;
	}
	switch (type) {
		case NN_SNORM_MAXIMUM:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				if (get_membership() < op2.get_membership()) {
					result.add_new(get_member(), op2.get_membership());
				}
				else {
					result.add_new(get_member(), get_membership());
				}
				next_member();
				op2.next_member();
			}
			break;
		case NN_SNORM_SUM:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				result.add_new(get_member(), get_membership() + op2.get_membership() - (get_membership() * op2.get_membership()));
				next_member();
				op2.next_member();
			}
			break;
		case NN_SNORM_EINSTEIN_SUM:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				result.add_new(get_member(), get_membership() + op2.get_membership() / (1 + (get_membership() * op2.get_membership())));
				next_member();
				op2.next_member();
			}
			break;		
		case NN_SNORM_DRASTIC_SUM:
			while (!end_of_set()) {
				if (get_member() != op2.get_member()) {
					nn_incompatibleFuzzySetsException ex;
					throw ex;
				}
				if (op2.get_membership() == 0) {
					result.add_new(get_member(), get_membership());
				}
				else if (get_membership() == 0) {
					result.add_new(get_member(), op2.get_membership());
				}
				else {
					result.add_new(get_member(), 1.0);
				}
				next_member();
				op2.next_member();
			}
			break;
		default:
			break;
	}
	return result;
}
コード例 #12
0
ファイル: item_lists.cpp プロジェクト: bsmr-c-cpp/other-life
	// Draw the item list window
	//
	int List_Window::draw(window_info *win)
	{
		Vars::lists()->check_and_timed_save(false);

		// if resizing wait until we stop
		if (win->resized)
			resizing = true;
		// once we stop, snap the window size to fix nicely
		else if (resizing)
		{
			calc_num_show_names(win->len_y);
			resizing = false;
			resize_window (win->window_id, get_size_x(), get_size_y());
		}

		// check if we need to change the number of grid rows shown
		int new_num_grid_rows = min_grid_rows();
		if (Vars::lists()->valid_active_list())
			new_num_grid_rows = std::max(static_cast<size_t>(new_num_grid_rows), (Vars::lists()->get_list().get_num_items() +5) / 6);
		if (num_grid_rows != new_num_grid_rows)
		{
			num_grid_rows = new_num_grid_rows;
			resized_name_panel(win);
		}

		// if the left/right position flag has changed, restore the window to its default location
		if (last_items_list_on_left != items_list_on_left)
		{
			if (last_items_list_on_left != -1)
				reset_position();
			last_items_list_on_left = items_list_on_left;
		}

		glEnable(GL_TEXTURE_2D);

		// draw the images
		if (Vars::lists()->valid_active_list())
		{
			glColor3f(1.0f,1.0f,1.0f);
			for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(6*num_grid_rows); i++)
			{
				int x_start, y_start;
				x_start = get_grid_size() * (i%6) + 1;
				y_start = get_grid_size() * (i/6);
				draw_item(Vars::lists()->get_list().get_image_id(i), x_start, y_start, get_grid_size());
			}
		}

		size_t help_lines_shown = 0;

		if (desc_str)
		{
			show_help(desc_str, 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++));
			desc_str = 0;
		}

		// Display any name search text
		if (strlen(filter))
		{
			if (SDL_GetTicks() > (last_key_time+5000))
			{
				filter[0] = '\0';
				last_key_time = 0;
			}
			else
			{
				std::string tmp = std::string(item_list_find_str) + std::string("[") + std::string(filter) + std::string("]");
				show_help(tmp.c_str(), 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++));
			}
		}

		// draw mouse over window help text
		if (show_help_text)
		{
			if (!resizing)
				for (size_t i=0; i<help_str.size(); ++i)
					show_help(help_str[i], 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++));
			help_str.clear();
		}

		glDisable(GL_TEXTURE_2D);

		// draw the item grid
		glColor3f(newcol_r, newcol_g, newcol_b);
		rendergrid(6, num_grid_rows, 0, 0, get_grid_size(), get_grid_size());

		// if an object is selected, draw a green grid around it
		if (Vars::lists()->valid_active_list() && (quantities.selected == ITEM_EDIT_QUANT) && (selected_item_number < Vars::lists()->get_list().get_num_items()))
		{
			int x_start = selected_item_number%6 * get_grid_size();
			int y_start = static_cast<int>(selected_item_number/6) * get_grid_size();
			if ((SDL_GetTicks() - pickup_fail_time) < 250)
				glColor3f(0.8f,0.2f,0.2f);
			else
				glColor3f(0.0f, 1.0f, 0.3f);
			rendergrid(1, 1, x_start, y_start, get_grid_size(), get_grid_size());
			rendergrid(1, 1, x_start-1, y_start-1, get_grid_size()+2, get_grid_size()+2);
		}

		glEnable(GL_TEXTURE_2D);

		// draw the quantities over everything else so they always show
		if (Vars::lists()->valid_active_list())
		{
			glColor3f(1.0f,1.0f,1.0f);
			char str[80];
			for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(6*num_grid_rows); i++)
			{
				int x_start, y_start, y_end;
				x_start = get_grid_size() * (i%6) + 1;
				y_start = get_grid_size() * (i/6);
				y_end = y_start + get_grid_size() - 1;
				safe_snprintf(str, sizeof(str), "%i", Vars::lists()->get_list().get_quantity(i));
				draw_string_small_shadowed(x_start, (i&1)?(y_end-15):(y_end-27), (unsigned char*)str, 1,1.0f,1.0f,1.0f, 0.0f, 0.0f, 0.0f);
			}
		}

		// Drawn the new list button (+) with highlight when mouse over
		if (mouse_over_add_button)
			glColor3f(0.99f,0.77f,0.55f);
		else
			glColor3f(newcol_r, newcol_g, newcol_b);
		draw_string_zoomed(add_button_x, add_button_y, (unsigned const char*)"+", 1, 2.0);

		// draw the item list names
		glColor3f(1.0f,1.0f,1.0f);
		int pos_y = get_grid_size()*num_grid_rows + get_list_gap();
		int num_shown = 0;
		const int top_entry = vscrollbar_get_pos (win_id, names_scroll_id);
		const std::vector<List> lists = Vars::lists()->get_lists();
		const int hl_width = static_cast<int>(win->len_x-ELW_BOX_SIZE-3);
		const int hl_height = static_cast<int>(names_list_height + get_list_gap());
		const size_t disp_chars = static_cast<size_t>((win->len_x-ELW_BOX_SIZE-2*get_list_gap()) / SMALL_FONT_X_LEN);
		for (size_t i = top_entry; i<lists.size() && num_shown<num_show_names_list; ++i)
		{
			if (i==Vars::lists()->get_active())
				draw_highlight(1, static_cast<int>(pos_y-get_list_gap()/2), hl_width, hl_height, 1);
			else if (i==name_under_mouse)
				draw_highlight(1, static_cast<int>(pos_y-get_list_gap()/2), hl_width, hl_height, 0);
			glColor3f(1.0f,1.0f,1.0f);
			if (lists[i].get_name().size() > disp_chars)
			{
				std::string todisp = lists[i].get_name().substr(0,disp_chars);
				draw_string_small(get_list_gap(), pos_y, reinterpret_cast<const unsigned char*>(todisp.c_str()), 1);
				if (i==name_under_mouse)
					show_help(lists[i].get_name().c_str(), 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown));
			}
			else
				draw_string_small(get_list_gap(), pos_y, reinterpret_cast<const unsigned char*>(lists[i].get_name().c_str()), 1);
			pos_y += static_cast<int>(names_list_height + get_list_gap());
			num_shown++;
		}

		if (clicked && (name_under_mouse < lists.size()))
		{
			do_click_sound();
			Vars::lists()->set_active(name_under_mouse);
		}

		if (clicked && mouse_over_add_button)
		{
			do_click_sound();
			new_or_rename_list(true);
		}
		name_under_mouse = static_cast<size_t>(-1);
		mouse_over_add_button = clicked = false;

#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
		return 1;
	}