コード例 #1
0
ファイル: gui.cpp プロジェクト: PaulStoffregen/MotionCal
void MyCanvas::OnSize(wxSizeEvent& event)
{
	//printf("OnSize\n");
	if (!IsShownOnScreen()) return;
	SetCurrent(*m_glRC);
	resize_callback(event.GetSize().x, event.GetSize().y);
}
コード例 #2
0
ファイル: Win32Window.cpp プロジェクト: Aymore2/Sparky
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
	{
		LRESULT result = NULL;
		Window* window = Window::GetWindowClass(hWnd);
		if (window == nullptr)
			return DefWindowProc(hWnd, message, wParam, lParam);

		switch (message)
		{
		case WM_ACTIVATE:
		{
			if (!HIWORD(wParam)) // Is minimized
			{
				// active
			}
			else
			{
				// inactive
			}

			return 0;
		}
		case WM_SYSCOMMAND:
		{
			switch (wParam)
			{
			case SC_SCREENSAVE:
			case SC_MONITORPOWER:
				return 0;
			}
			result = DefWindowProc(hWnd, message, wParam, lParam);
		} break;
		case WM_CLOSE:
		case WM_DESTROY:
			PostQuitMessage(0);
			break;
		case WM_KEYDOWN:
		case WM_KEYUP:
		case WM_SYSKEYDOWN:
		case WM_SYSKEYUP:
			key_callback(window, wParam, message);
			break;
		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
		case WM_RBUTTONDOWN:
		case WM_RBUTTONUP:
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP:
			mouse_button_callback(window, message, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
			break;
		case WM_SIZE:
			resize_callback(window, LOWORD(lParam), HIWORD(lParam));
			break;
		default:
			result = DefWindowProc(hWnd, message, wParam, lParam);
		}
		return result;
	}
コード例 #3
0
ファイル: viewer.cpp プロジェクト: 462cmu/asst3_pathtracer
void Viewer::init() {

  // initialize glfw
  glfwSetErrorCallback( err_callback );
  if( !glfwInit() ) {
    out_err("Error: could not initialize GLFW!");
    exit( 1 );
  }

  // create window
  string title = renderer ? "CMU462: " + renderer->name() : "CMU462";
  window = glfwCreateWindow( DEFAULT_W, DEFAULT_H, title.c_str(), NULL, NULL );
  if (!window) {
    out_err("Error: could not create window!");
    glfwTerminate();
    exit( 1 );
  }

  // set context
  glfwMakeContextCurrent( window );
  glfwSwapInterval(1);

  // framebuffer event callbacks
  glfwSetFramebufferSizeCallback( window, resize_callback );
  
  // key event callbacks
  glfwSetKeyCallback( window, key_callback );
  
  // cursor event callbacks
  glfwSetCursorPosCallback( window, cursor_callback );

  // wheel event callbacks
  glfwSetScrollCallback(window, scroll_callback);  
  
  // mouse button callbacks
  glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
  glfwSetMouseButtonCallback(window, mouse_button_callback);

  // initialize glew
  if (glewInit() != GLEW_OK) {
    out_err("Error: could not initialize GLEW!");
    glfwTerminate();
    exit( 1 );
  }

  // enable alpha blending
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  // resize components to current window size, get DPI
  glfwGetFramebufferSize(window, (int*) &buffer_w, (int*) &buffer_h );
  if( buffer_w > DEFAULT_W ) HDPI = true;

  // initialize renderer if already set
  if (renderer){
    if (HDPI) renderer->use_hdpi_reneder_target();
    renderer->init();
  } 

  // initialize status OSD
  osd_text = new OSDText();
  if (osd_text->init(HDPI) < 0) {
    out_err("Error: could not initialize on-screen display!");
    exit( 1 );
  }
  
  // add lines for renderer and fps
  line_id_renderer  = osd_text->add_line(-0.95,  0.90, "Renderer", 
                                          18, Color(0.15, 0.5, 0.15));
  line_id_framerate = osd_text->add_line(-0.98, -0.96, "Framerate", 
                                          14, Color(0.15, 0.5, 0.15));

  // resize elements to current size
  resize_callback(window, buffer_w, buffer_h);

}
コード例 #4
0
ファイル: particles.c プロジェクト: Kkari/University-Projects
int main(int argc, char** argv)
{
    int ch, width, height;
    thrd_t physics_thread = 0;
    GLFWwindow* window;
    GLFWmonitor* monitor = NULL;

    if (!glfwInit())
    {
        fprintf(stderr, "Failed to initialize GLFW\n");
        exit(EXIT_FAILURE);
    }

    while ((ch = getopt(argc, argv, "fh")) != -1)
    {
        switch (ch)
        {
            case 'f':
                monitor = glfwGetPrimaryMonitor();
                break;
            case 'h':
                usage();
                exit(EXIT_SUCCESS);
        }
    }

    if (monitor)
    {
        const GLFWvidmode* mode = glfwGetVideoMode(monitor);

        glfwWindowHint(GLFW_RED_BITS, mode->redBits);
        glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
        glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
        glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);

        width  = mode->width;
        height = mode->height;
    }
    else
    {
        width  = 640;
        height = 480;
    }

    window = glfwCreateWindow(width, height, "Particle Engine", monitor, NULL);
    if (!window)
    {
        fprintf(stderr, "Failed to create GLFW window\n");
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    if (monitor)
        glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);

    glfwMakeContextCurrent(window);
    glfwSwapInterval(1);

    glfwSetWindowSizeCallback(window, resize_callback);
    glfwSetKeyCallback(window, key_callback);

    // Set initial aspect ratio
    glfwGetWindowSize(window, &width, &height);
    resize_callback(window, width, height);

    // Upload particle texture
    glGenTextures(1, &particle_tex_id);
    glBindTexture(GL_TEXTURE_2D, particle_tex_id);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT,
                 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, particle_texture);

    // Upload floor texture
    glGenTextures(1, &floor_tex_id);
    glBindTexture(GL_TEXTURE_2D, floor_tex_id);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT,
                 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, floor_texture);

    if (glfwExtensionSupported("GL_EXT_separate_specular_color"))
    {
        glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,
                      GL_SEPARATE_SPECULAR_COLOR_EXT);
    }

    // Set filled polygon mode as default (not wireframe)
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    wireframe = 0;

    // Set initial times
    thread_sync.t  = 0.0;
    thread_sync.dt = 0.001f;
    thread_sync.p_frame = 0;
    thread_sync.d_frame = 0;

    mtx_init(&thread_sync.particles_lock, mtx_timed);
    cnd_init(&thread_sync.p_done);
    cnd_init(&thread_sync.d_done);

    if (thrd_create(&physics_thread, physics_thread_main, window) != thrd_success)
    {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    glfwSetTime(0.0);

    while (!glfwWindowShouldClose(window))
    {
        draw_scene(window, glfwGetTime());

        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    thrd_join(physics_thread, NULL);

    glfwDestroyWindow(window);
    glfwTerminate();

    exit(EXIT_SUCCESS);
}