/* **************************************************** IWineD3DVolumeTexture IWineD3DResource parts follow **************************************************** */ static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); }
static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID riid, const void *data, DWORD data_size, DWORD flags) { return resource_set_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, riid, data, data_size, flags); }