コード例 #1
0
ファイル: gamewidget.cpp プロジェクト: TryUseGit/C-code
gamewidget::gamewidget(QWidget *parent) :
    QDialog(parent)
{
    //background
    this->setAutoFillBackground(true);
    this->resize(391,220);
    this->setWindowTitle("snack");
    QPalette  palette;
    palette.setBrush(QPalette::Background,QBrush(QPixmap(":/new/prefix1/img/green.jpg")));
    this->setPalette(palette);
    //button
    left_button = new QPushButton("Left",this);
    left_button->setGeometry(QRect(260,70,40,30));
    right_button = new QPushButton("Right",this);
    right_button->setGeometry(QRect(340,70,40,30));
    up_button = new QPushButton("Up",this);
    up_button->setGeometry(QRect(300,40,40,30));
    down_button = new QPushButton("Down",this);
    down_button->setGeometry(QRect(300,70,40,30));
    start_button = new QPushButton("Start",this);
    start_button->setGeometry(270,120,50,30);
    return_button = new QPushButton("Return",this);
    return_button->setGeometry(330,120,50,30);
    //signal and slot
    connect(left_button,SIGNAL(clicked()),this,SLOT(left_click()));
    connect(right_button,SIGNAL(clicked()),this,SLOT(right_click()));
    connect(up_button,SIGNAL(clicked()),this,SLOT(up_click()));
    connect(down_button,SIGNAL(clicked()),this,SLOT(down_click()));
    connect(start_button,SIGNAL(clicked()),this,SLOT(start_click()));
    connect(return_button,SIGNAL(clicked()),this,SLOT(return_click()));
    //key singnal
    connect(this,SIGNAL(UpSignal()),this,SLOT(up_click()));
    connect(this,SIGNAL(DownSignal()),this,SLOT(down_click()));
    connect(this,SIGNAL(LeftSignal()),left_button,SLOT(click()));
    connect(this,SIGNAL(RightSignal()),right_button,SLOT(click()));
    //auto update
    timer = new QTimer(this);
    connect(timer,SIGNAL(timeout()),this,SLOT(timeoutslot()));
    //rand seed
    QTime t;
    t= QTime::currentTime();
    qsrand(t.msec()+t.second()*1000);
    //head
    snake[0][0] = qrand()%ROW;
    snake[0][1] = qrand()%COL;
    //data init
    foodcount = 0;
    suicide = false;
    thesame = false;
    speed = 300;
    sound_eat = new QSound(":/sounds/eating.wav",this);
    sound_die = new QSound(":/sounds/gameover.wav",this);
    foodx = qrand()%ROW;
    foody = qrand()%COL;
    while (foodx==snake[0][0]&&foody==snake[0][1]) {
        foodx = qrand()%ROW;
        foody = qrand()%COL;
    }
    directioin = qrand()%4;
}
コード例 #2
0
 TaskResult MouseDown(const PosInfo& info) override{
   assert(m_textObject != nullptr);
   if (right_click(info) || outside(m_textObject, info)){
     return Commit(info.layerType);
   }
   m_newTask.Set(select_text_task(m_textObject, m_newTextObject, info.pos));
   return TaskResult::PUSH;
 }
コード例 #3
0
ファイル: serv_pdi.c プロジェクト: Sun42/Zappy
static void	del_client(t_on_screen *screen,
			   t_cli *save_cli,
			   t_cli *list_cli)
{
  if (screen->info_bag->heros != NULL)
    if (list_cli == screen->info_bag->heros)
      {
	screen->info_bag->heros = NULL;
	right_click(screen);
      }
  if (screen->info_bag->heros != NULL)
    if (list_cli == screen->info_bag->heros)
      {
	screen->info_bag->heros = NULL;
	right_click(screen);
      }
  if (save_cli == NULL)
    screen->world->client = list_cli->next;
  else
    save_cli->next = list_cli->next;
  free(list_cli->team);
  free(list_cli);
}
コード例 #4
0
ファイル: dlgutils.c プロジェクト: HelioGuilherme66/gretl
static gboolean 
edit_dialog_popup_handler (GtkWidget *w, GdkEventButton *event, 
			   dialog_t *d)
{
    if (right_click(event)) {
	if (d->popup != NULL) {
	    gtk_widget_destroy(d->popup);
	    d->popup = NULL;
	}

	d->popup = build_edit_popup(d);

	if (d->popup != NULL) {
	    gtk_menu_popup(GTK_MENU(d->popup), NULL, NULL, NULL, NULL,
			   event->button, event->time);
	    g_signal_connect(G_OBJECT(d->popup), "destroy",
			     G_CALLBACK(gtk_widget_destroyed), 
			     &d->popup);
	}
	return TRUE;
    }

    return FALSE;
}
コード例 #5
0
void mouse_handler_base::mouse_press(const SDL_MouseButtonEvent& event, const bool browse)
{
	if(is_middle_click(event) && !preferences::middle_click_scrolls()) {
		simple_warp_ = true;
	}
	show_menu_ = false;
	map_location loc = gui().hex_clicked_on(event.x,event.y);
	mouse_update(browse, loc);
#if !SDL_VERSION_ATLEAST(2,0,0)
	int scrollx = 0;
	int scrolly = 0;
#endif

	if (is_left_click(event)) {
		if (event.state == SDL_PRESSED) {
			cancel_dragging();
			init_dragging(dragging_left_);
			left_click(event.x, event.y, browse);
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			clear_dragging(event, browse);
			left_mouse_up(event.x, event.y, browse);
		}
	} else if (is_right_click(event)) {
		if (event.state == SDL_PRESSED) {
			cancel_dragging();
			init_dragging(dragging_right_);
			right_click(event.x, event.y, browse);
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			clear_dragging(event, browse);
			right_mouse_up(event.x, event.y, browse);
		}
	} else if (is_middle_click(event)) {
		if (event.state == SDL_PRESSED) {
			set_scroll_start(event.x, event.y);
			scroll_started_ = true;

			map_location loc = gui().minimap_location_on(event.x,event.y);
			minimap_scrolling_ = false;
			if(loc.valid()) {
				simple_warp_ = false;
				minimap_scrolling_ = true;
				last_hex_ = loc;
				gui().scroll_to_tile(loc,display::WARP,false);
			} else if(simple_warp_) {
				// middle click not on minimap, check gamemap instead
				loc = gui().hex_clicked_on(event.x,event.y);
				if(loc.valid()) {
					last_hex_ = loc;
					gui().scroll_to_tile(loc,display::WARP,false);
				}
			}
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			simple_warp_ = false;
			scroll_started_ = false;
		}
	}
#if !SDL_VERSION_ATLEAST(2,0,0)
	else if (allow_mouse_wheel_scroll(event.x, event.y)) {
		if (event.button == SDL_BUTTON_WHEELUP) {
			scrolly = - preferences::scroll_speed();
			mouse_wheel_up(event.x, event.y, browse);
		} else if (event.button == SDL_BUTTON_WHEELDOWN) {
			scrolly = preferences::scroll_speed();
			mouse_wheel_down(event.x, event.y, browse);
		} else if (event.button == SDL_BUTTON_WHEELLEFT) {
			scrollx = - preferences::scroll_speed();
			mouse_wheel_left(event.x, event.y, browse);
		} else if (event.button == SDL_BUTTON_WHEELRIGHT) {
			scrollx = preferences::scroll_speed();
			mouse_wheel_right(event.x, event.y, browse);
		}

		// Don't scroll map and map zoom slider at same time
		gui::slider* s = gui().find_slider("map-zoom-slider");
		if (s && sdl::point_in_rect(event.x, event.y, s->location())) {
			scrollx = 0; scrolly = 0;
		}
	}

	if (scrollx != 0 || scrolly != 0) {
		CKey pressed;
		// Alt + mousewheel do an 90° rotation on the scroll direction
		if (pressed[SDLK_LALT] || pressed[SDLK_RALT])
			gui().scroll(scrolly,scrollx);
		else
			gui().scroll(scrollx,scrolly);
	}
#endif
	if (!dragging_left_ && !dragging_right_ && dragging_started_) {
		dragging_started_ = false;
		cursor::set_dragging(false);
	}
	mouse_update(browse, loc);
}
コード例 #6
0
void mouse_handler_base::mouse_press(const SDL_MouseButtonEvent& event, const bool browse)
{
	x_ = event.x;
	y_ = event.y;

	if(is_middle_click(event) && !preferences::middle_click_scrolls()) {
		simple_warp_ = true;
	}
	show_menu_ = false;
	mouse_update(browse);
	int scrollx = 0;
	int scrolly = 0;

	if (is_left_click(event)) {
		if (event.state == SDL_PRESSED) {
			cancel_dragging();
			init_dragging(dragging_left_);
			left_click(event.x, event.y, browse);
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			clear_dragging(event, browse);
			left_mouse_up(event.x, event.y, browse);
		}
	} else if (is_right_click(event)) {
		if (event.state == SDL_PRESSED) {
			cancel_dragging();
			init_dragging(dragging_right_);
			right_click(event.x, event.y, browse);
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			clear_dragging(event, browse);
			right_mouse_up(event.x, event.y, browse);
		}
	} else if (is_middle_click(event)) {
		if (event.state == SDL_PRESSED) {
			map_location loc = gui().minimap_location_on(event.x,event.y);
			minimap_scrolling_ = false;
			if(loc.valid()) {
				simple_warp_ = false;
				minimap_scrolling_ = true;
				last_hex_ = loc;
				gui().scroll_to_tile(loc,display::WARP,false);
			} else if(simple_warp_) {
				// middle click not on minimap, check gamemap instead
				loc = gui().hex_clicked_on(event.x,event.y);
				if(loc.valid()) {
					last_hex_ = loc;
					gui().scroll_to_tile(loc,display::WARP,false);
				}
			}
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			simple_warp_ = false;
		}
	} else if (allow_mouse_wheel_scroll(event.x, event.y)) {
		if (event.button == SDL_BUTTON_WHEELUP) {
			scrolly = - preferences::scroll_speed();
		} else if (event.button == SDL_BUTTON_WHEELDOWN) {
			scrolly = preferences::scroll_speed();
		} else if (event.button == SDL_BUTTON_WHEELLEFT) {
			scrollx = - preferences::scroll_speed();
		} else if (event.button == SDL_BUTTON_WHEELRIGHT) {
			scrollx = preferences::scroll_speed();
		}
	}

	if (scrollx != 0 || scrolly != 0) {
		CKey pressed;
		// Alt + mousewheel do an 90° rotation on the scroll direction
		if (pressed[SDLK_LALT] || pressed[SDLK_RALT])
			gui().scroll(scrolly,scrollx);
		else
			gui().scroll(scrollx,scrolly);
	}
	if (!dragging_left_ && !dragging_right_ && dragging_started_) {
		dragging_started_ = false;
		cursor::set_dragging(false);
	}
	mouse_update(browse);
}
コード例 #7
0
void mouse_handler_base::mouse_press(const SDL_MouseButtonEvent& event, const bool browse)
{
	if(is_middle_click(event) && !preferences::middle_click_scrolls()) {
		simple_warp_ = true;
	}
	show_menu_ = false;
	map_location loc = gui().hex_clicked_on(event.x,event.y);
	mouse_update(browse, loc);

	if (is_left_click(event)) {
		if (event.state == SDL_PRESSED) {
			cancel_dragging();
			init_dragging(dragging_left_);
			left_click(event.x, event.y, browse);
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			clear_dragging(event, browse);
			left_mouse_up(event.x, event.y, browse);
		}
	} else if (is_right_click(event)) {
		if (event.state == SDL_PRESSED) {
			cancel_dragging();
			init_dragging(dragging_right_);
			right_click(event.x, event.y, browse);
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			clear_dragging(event, browse);
			right_mouse_up(event.x, event.y, browse);
		}
	} else if (is_middle_click(event)) {
		if (event.state == SDL_PRESSED) {
			set_scroll_start(event.x, event.y);
			scroll_started_ = true;

			map_location loc = gui().minimap_location_on(event.x,event.y);
			minimap_scrolling_ = false;
			if(loc.valid()) {
				simple_warp_ = false;
				minimap_scrolling_ = true;
				last_hex_ = loc;
				gui().scroll_to_tile(loc,display::WARP,false);
			} else if(simple_warp_) {
				// middle click not on minimap, check gamemap instead
				loc = gui().hex_clicked_on(event.x,event.y);
				if(loc.valid()) {
					last_hex_ = loc;
					gui().scroll_to_tile(loc,display::WARP,false);
				}
			}
		} else if (event.state == SDL_RELEASED) {
			minimap_scrolling_ = false;
			simple_warp_ = false;
			scroll_started_ = false;
		}
	}
	if (!dragging_left_ && !dragging_right_ && dragging_started_) {
		dragging_started_ = false;
		cursor::set_dragging(false);
	}
	mouse_update(browse, loc);
}