static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr) { World *wrld = (World *)ptr->data; if (wrld->use_nodes && wrld->nodetree == NULL) ED_node_shader_default(C, &wrld->id); rna_World_update(CTX_data_main(C), CTX_data_scene(C), ptr); }
static void rna_World_use_nodes_update(Main *bmain, Scene *scene, PointerRNA *ptr) { World *wrld = (World*)ptr->data; if (wrld->use_nodes && wrld->nodetree == NULL) ED_node_shader_default(scene, &wrld->id); rna_World_update(bmain, scene, ptr); }