static void tick_rocks(Window win, int d) { rockstruct *rp = &rocks[screen]; int i; if (rp->move_p) { rp->dep_x = compute_move(0); rp->dep_y = compute_move(1); } for (i = 0; i < rp->nrocks; i++) rock_tick(win, &rp->arocks[i], d); }
static void tick_rocks (struct state *st, int d) { int i; if (st->move_p) { st->dep_x = compute_move(st, 0); st->dep_y = compute_move(st, 1); } for (i = 0; i < st->nrocks; i++) rock_tick (st, &st->rocks [i], d); }