void GLQuadRenderer::render2DAtlasRot(const Particle& particle) const { rotateAndScaleQuadVectors(particle,scaleX,scaleY); GLCallColorAndVertex(particle); GLCallTexture2DAtlas(particle); }
void IRRQuadRenderer::renderAtlasRot(const Particle& particle) const { rotateAndScaleQuadVectors(particle,scaleX,scaleY); FillBufferColorAndVertex(particle); FillBufferTextureAtlas(particle); }
void GLQuadRenderer::render3DRot(const Particle& particle,GLBuffer& renderBuffer) const { rotateAndScaleQuadVectors(particle,scaleX,scaleY); GLCallColorAndVertex(particle,renderBuffer); GLCallTexture3D(particle,renderBuffer); }
void SPK_PLQuadRenderer::Render2DAtlasRot(const SPK::Particle &cParticle) { rotateAndScaleQuadVectors(cParticle, scaleX, scaleY); CallColorAndVertex(cParticle); CallTexture2DAtlas(cParticle); }