コード例 #1
0
static errcode GetLight(parsehandle * ph, SceneHandle scene) {
  char tmp[255];
  apiflt rad, Kc, Kl, Kq;
  apivector ctr;
  apitexture tex;
  float r, g, b, a;
  errcode rc;
  void * li;

  memset(&tex, 0, sizeof(apitexture)); 

  rc = GetString(ph, "CENTER"); 
  rc |= GetVector(ph, &ctr); 
  rc |= GetString(ph, "RAD");
  fscanf(ph->ifp, "%f", &a);  /* read in radius */ 
  rad=a;

  fscanf(ph->ifp, "%s", tmp);
  if (!stringcmp(tmp, "COLOR")) {
    fscanf(ph->ifp, "%f %f %f", &r, &g, &b);
    tex.col.r=r;
    tex.col.g=g;
    tex.col.b=b;

    li = rt_light(scene, rt_texture(scene, &tex), ctr, rad);
  }
  else { 
    if (stringcmp(tmp, "ATTENUATION"))
      return -1;

    rc |= GetString(ph, "CONSTANT");
    fscanf(ph->ifp, "%f", &a); 
    Kc=a;
    rc |= GetString(ph, "LINEAR");
    fscanf(ph->ifp, "%f", &a); 
    Kl=a;
    rc |= GetString(ph, "QUADRATIC");
    fscanf(ph->ifp, "%f", &a); 
    Kq=a;
    rc |= GetColor(ph, &tex.col);

    li = rt_light(scene, rt_texture(scene, &tex), ctr, rad);

    rt_light_attenuation(li, Kc, Kl, Kq);
  } 

  return rc;
}
コード例 #2
0
static errcode GetScenedefs(FILE * dfile, SceneHandle scene) {
  apivector Ccenter, Cview, Cup;
  apiflt zoom, aspectratio;
  int raydepth, antialiasing;

  rt_outputfile(scene, "outfile.tga");
  rt_resolution(scene, 512, 512);
  rt_verbose(scene, 0);

  zoom=1.0;
  aspectratio=1.0;
  antialiasing=0;
  raydepth=6;

  Ccenter.x = 0.0;
  Ccenter.y = 0.0;
  Ccenter.z = -5.0;

  Cview.x = 0.0;
  Cview.y = 0.0;
  Cview.z = 1.0;

  Cup.x = 0.0;
  Cup.y = 1.0;
  Cup.z = 0.0;

  rt_camera_setup(scene, zoom, aspectratio, antialiasing, raydepth,
              Ccenter, Cview, Cup);

  { /* lighting hack */
    apivector ctr;
    apitexture tex;

    memset(&tex, 0, sizeof(apitexture));

    tex.col.r = 1.0;
    tex.col.g = 1.0;
    tex.col.b = 1.0;
    ctr.x = 0.0;
    ctr.y = 0.0;
    ctr.z = -100.0;
 
    rt_light(scene, rt_texture(scene, &tex), ctr, 1.0);
  }

  return PARSENOERR;
}
コード例 #3
0
int NFFGetLight(FILE *dfile, SceneHandle scene) {
  apiflt rad;
  apivector ctr;
  apitexture tex;
  float r, g, b;

  NFFGetVector(dfile, &ctr);
  rad = 1.0; /* XXX hack for now */

  r = g = b = 1.0; 

  fscanf(dfile, "%f %f %f", &r, &g, &b);
  tex.col.r = r;
  tex.col.g = g;
  tex.col.b = b;
 
  rt_light(scene, rt_texture(scene, &tex), ctr, rad);

  return NFFNOERR;
}
コード例 #4
0
static errcode GetLight(FILE * dfile) {
  apiflt rad;
  vector ctr;
  apitexture tex;
  float a; 
  errcode rc;

  memset(&tex, 0, sizeof(apitexture)); 

  rc = GetString(dfile,"CENTER"); 
  rc |= GetVector(dfile, &ctr); 
  rc |= GetString(dfile,"RAD");
  fscanf(dfile,"%f",&a);  /* read in radius */ 
  rad=a;

  rc |= GetColor(dfile, &tex.col);
  
  rt_light(rt_texture(&tex), ctr, rad);

  return rc;
}
コード例 #5
0
ファイル: api.c プロジェクト: taohonker/Ovito
void * rt_light3fv(SceneHandle voidscene, void * tex,
                   const float *ctr, float rad) {
  vector vctr;
  vctr.x = ctr[0]; vctr.y = ctr[1]; vctr.z = ctr[2];
  return rt_light(voidscene, tex, vctr, rad);
}
コード例 #6
0
int main(int argc, char **argv) {
  SceneHandle scene;
  int i, j;
  apivector Ccenter, Cview, Cup;
  apivector ctr1, ctr2;
  apitexture tex1, tex2;
  void * vtx1, * vtx2;
  char fname[100];

  rt_initialize(&argc, &argv); 

  Ccenter.x=0.0; Ccenter.y=0.0; Ccenter.z=-3.0;
  Cview.x=0.0;   Cview.y=0.0;   Cview.z=1.0;
  Cup.x=0.0;     Cup.y=1.0;     Cup.z=0.0;

  ctr1.x=20.0;  ctr1.y=20.0; ctr1.z=-40.0;
  ctr2.x=-20.0; ctr2.y=20.0; ctr2.z=-40.0;
  
  tex1.col.r=1.0;
  tex1.col.g=0.5;
  tex1.col.b=0.0;
  tex1.ambient=1.0;
  tex1.opacity=1.0;
  tex2=tex1;
  tex2.col.r=0.0;
  tex2.col.b=1.0;

  initspheres();
  
 
  for (i=0; i<MAXFRAMES; i++) {  
    scene = rt_newscene();
    vtx1=rt_texture(scene, &tex1);
    vtx2=rt_texture(scene, &tex2);

    sprintf(fname,"outfile.%4.4d.tga",i);

    if (rt_mynode()==0) printf("Rendering: %s\n", fname);

    rt_outputfile(scene, fname);
    rt_resolution(scene, XRES, YRES);
    rt_verbose(scene, 0);

    rt_camera_setup(scene, 1.0, 1.0, 0, 5, Ccenter, Cview, Cup);

    movesp(); 
    drawsp(scene);

    rt_light(scene, vtx1, ctr1, 1.0);
    rt_light(scene, vtx2, ctr2, 1.0);

    rt_renderscene(scene);

    rt_deletescene(scene);

    for (j=0; j<NUMSP; j++)
      free(sp[i].voidtex);  
  }

  rt_finalize();

  return 0;
}