/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* initialize last seen camera */ g_accu_vx = Vec3fa(0.0f); g_accu_vy = Vec3fa(0.0f); g_accu_vz = Vec3fa(0.0f); g_accu_p = Vec3fa(0.0f); /* initialize hair colors */ hair_K = Vec3fa(0.8f,0.57f,0.32f); hair_dK = Vec3fa(0.1f,0.12f,0.08f); hair_Kr = 0.2f*hair_K; //!< reflectivity of hair hair_Kt = 0.8f*hair_K; //!< transparency of hair /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* set start render mode */ renderPixel = renderPixelStandard; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC,RTC_INTERSECT1 | RTC_INTERPOLATE); /* add ground plane */ addGroundPlane(g_scene); /* add curve */ addCurve(g_scene,Vec3fa(0.0f,0.0f,0.0f)); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ renderTile = renderTileStandard; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(nullptr,rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction2(g_device,error_handler,nullptr); /* create scene */ RTCAlgorithmFlags aflags; if (g_mode == MODE_NORMAL) aflags = RTC_INTERSECT1; else aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM; g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC | RTC_SCENE_HIGH_QUALITY,aflags); /* add cube */ addCube(g_scene,Vec3fa(0.0f,0.0f,0.0f),Vec3fa(10.0f,1.0f,1.0f),45.0f); //addSubdivCube(g_scene); /* add ground plane */ addGroundPlane(g_scene); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ if (g_mode == MODE_NORMAL) renderTile = renderTileStandard; else renderTile = renderTileStandardStream; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* set start render mode */ renderTile = renderTileStandard; /* create random bounding boxes */ const size_t N = 2300000; isa::PrimInfo pinfo(empty); avector<PrimRef> prims; for (size_t i=0; i<N; i++) { const float x = float(drand48()); const float y = float(drand48()); const float z = float(drand48()); const Vec3fa p = 1000.0f*Vec3fa(x,y,z); const BBox3fa b = BBox3fa(p,p+Vec3fa(1.0f)); pinfo.add(b); const PrimRef prim = PrimRef(b,i); prims.push_back(prim); } build_sah(prims,pinfo); build_morton(prims,pinfo); }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* configure the size of the software cache used for subdivision geometry */ rtcDeviceSetParameter1i(g_device,RTC_SOFTWARE_CACHE_SIZE,100*1024*1024); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_DYNAMIC | RTC_SCENE_ROBUST,RTC_INTERSECT1 | RTC_INTERPOLATE); /* add ground plane */ addGroundPlane(g_scene); /* add cube */ addCube(g_scene); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ renderPixel = renderPixelStandard; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); RTCAlgorithmFlags aflags; if (g_mode == MODE_NORMAL) aflags = RTC_INTERSECT1; else aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM; /* create scene */ g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_DYNAMIC,aflags); /* create scene with 4 triangulated spheres */ g_scene1 = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC,aflags); createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,+1),0.5); createTriangulatedSphere(g_scene1,Vec3fa(+1, 0, 0),0.5); createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,-1),0.5); createTriangulatedSphere(g_scene1,Vec3fa(-1, 0, 0),0.5); rtcCommit (g_scene1); /* instantiate geometry */ g_instance0 = rtcNewInstance(g_scene,g_scene1); g_instance1 = rtcNewInstance(g_scene,g_scene1); g_instance2 = rtcNewInstance(g_scene,g_scene1); g_instance3 = rtcNewInstance(g_scene,g_scene1); createGroundPlane(g_scene); /* set all colors */ colors[0][0] = Vec3fa(0.25,0,0); colors[0][1] = Vec3fa(0.50,0,0); colors[0][2] = Vec3fa(0.75,0,0); colors[0][3] = Vec3fa(1.00,0,0); colors[1][0] = Vec3fa(0,0.25,0); colors[1][1] = Vec3fa(0,0.50,0); colors[1][2] = Vec3fa(0,0.75,0); colors[1][3] = Vec3fa(0,1.00,0); colors[2][0] = Vec3fa(0,0,0.25); colors[2][1] = Vec3fa(0,0,0.50); colors[2][2] = Vec3fa(0,0,0.75); colors[2][3] = Vec3fa(0,0,1.00); colors[3][0] = Vec3fa(0.25,0.25,0); colors[3][1] = Vec3fa(0.50,0.50,0); colors[3][2] = Vec3fa(0.75,0.75,0); colors[3][3] = Vec3fa(1.00,1.00,0); /* set start render mode */ if (g_mode == MODE_NORMAL) renderTile = renderTileStandard; else renderTile = renderTileStandardStream; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(nullptr,rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction2(g_device,error_handler,nullptr); /* set start render mode */ renderTile = renderTileStandard; key_pressed_handler = device_key_pressed_handler; old_p = Vec3fa(1E10); }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = convertScene(g_ispc_scene); rtcCommit (g_scene); /* set render tile function to use */ renderTile = renderTileStandard; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_STATIC,RTC_INTERSECT1); /* instantiate geometry */ createGroundPlane(g_scene); for (size_t i=0; i<numSpheres; i++) { float a = 2.0*float(pi)*(float)i/(float)numSpheres; createLazyObject(g_scene,i,10.0f*Vec3fa(cosf(a),0,sinf(a)),1); } rtcCommit (g_scene); /* set start render mode */ renderPixel = renderPixelStandard; key_pressed_handler = device_key_pressed_default; }
extern "C" RTCError ispcDeviceGetError(RTCDevice device) { return rtcDeviceGetError(device); }