コード例 #1
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* initialize last seen camera */
  g_accu_vx = Vec3fa(0.0f);
  g_accu_vy = Vec3fa(0.0f);
  g_accu_vz = Vec3fa(0.0f);
  g_accu_p  = Vec3fa(0.0f);

  /* initialize hair colors */
  hair_K  = Vec3fa(0.8f,0.57f,0.32f);
  hair_dK = Vec3fa(0.1f,0.12f,0.08f);
  hair_Kr = 0.2f*hair_K;    //!< reflectivity of hair
  hair_Kt = 0.8f*hair_K;    //!< transparency of hair

  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(rtcDeviceGetError(g_device));

  /* set error handler */
  rtcDeviceSetErrorFunction(g_device,error_handler);

  /* set start render mode */
  renderPixel = renderPixelStandard;
  key_pressed_handler = device_key_pressed_default;
}
コード例 #2
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(rtcDeviceGetError(g_device));

  /* set error handler */
  rtcDeviceSetErrorFunction(g_device,error_handler);

  /* create scene */
  g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC,RTC_INTERSECT1 | RTC_INTERPOLATE);

  /* add ground plane */
  addGroundPlane(g_scene);

  /* add curve */
  addCurve(g_scene,Vec3fa(0.0f,0.0f,0.0f));

  /* commit changes to scene */
  rtcCommit (g_scene);

  /* set start render mode */
  renderTile = renderTileStandard;
  key_pressed_handler = device_key_pressed_default;
}
コード例 #3
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(nullptr,rtcDeviceGetError(g_device));

  /* set error handler */
  rtcDeviceSetErrorFunction2(g_device,error_handler,nullptr);

  /* create scene */
  RTCAlgorithmFlags aflags;
  if (g_mode == MODE_NORMAL) aflags = RTC_INTERSECT1;
  else                       aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM;
  g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC | RTC_SCENE_HIGH_QUALITY,aflags);

  /* add cube */
  addCube(g_scene,Vec3fa(0.0f,0.0f,0.0f),Vec3fa(10.0f,1.0f,1.0f),45.0f);
  //addSubdivCube(g_scene);

  /* add ground plane */
  addGroundPlane(g_scene);

  /* commit changes to scene */
  rtcCommit (g_scene);

  /* set start render mode */
  if (g_mode == MODE_NORMAL) renderTile = renderTileStandard;
  else                       renderTile = renderTileStandardStream;
  key_pressed_handler = device_key_pressed_default;
}
コード例 #4
0
 /* called by the C++ code for initialization */
 extern "C" void device_init (char* cfg)
 {
   /* create new Embree device */
   g_device = rtcNewDevice(cfg);
   error_handler(rtcDeviceGetError(g_device));
   
   /* set error handler */
   rtcDeviceSetErrorFunction(g_device,error_handler);
   
   /* set start render mode */
   renderTile = renderTileStandard;
   
   /* create random bounding boxes */
   const size_t N = 2300000;
   isa::PrimInfo pinfo(empty);
   avector<PrimRef> prims; 
   for (size_t i=0; i<N; i++) {
     const float x = float(drand48());
     const float y = float(drand48());
     const float z = float(drand48());
     const Vec3fa p = 1000.0f*Vec3fa(x,y,z);
     const BBox3fa b = BBox3fa(p,p+Vec3fa(1.0f));
     pinfo.add(b);
     const PrimRef prim = PrimRef(b,i);
     prims.push_back(prim);
   }
   
   build_sah(prims,pinfo);
   build_morton(prims,pinfo);
 }
コード例 #5
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(rtcDeviceGetError(g_device));

  /* configure the size of the software cache used for subdivision geometry */
  rtcDeviceSetParameter1i(g_device,RTC_SOFTWARE_CACHE_SIZE,100*1024*1024);

  /* set error handler */
  rtcDeviceSetErrorFunction(g_device,error_handler);

  /* create scene */
  g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_DYNAMIC | RTC_SCENE_ROBUST,RTC_INTERSECT1 | RTC_INTERPOLATE);

  /* add ground plane */
  addGroundPlane(g_scene);

  /* add cube */
  addCube(g_scene);

  /* commit changes to scene */
  rtcCommit (g_scene);

  /* set start render mode */
  renderPixel = renderPixelStandard;
  key_pressed_handler = device_key_pressed_default;
}
コード例 #6
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(rtcDeviceGetError(g_device));

  /* set error handler */
  rtcDeviceSetErrorFunction(g_device,error_handler);

  RTCAlgorithmFlags aflags;
  if (g_mode == MODE_NORMAL) aflags = RTC_INTERSECT1;
  else                       aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM;

  /* create scene */
  g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_DYNAMIC,aflags);

  /* create scene with 4 triangulated spheres */
  g_scene1 = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC,aflags);
  createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,+1),0.5);
  createTriangulatedSphere(g_scene1,Vec3fa(+1, 0, 0),0.5);
  createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,-1),0.5);
  createTriangulatedSphere(g_scene1,Vec3fa(-1, 0, 0),0.5);
  rtcCommit (g_scene1);

  /* instantiate geometry */
  g_instance0 = rtcNewInstance(g_scene,g_scene1);
  g_instance1 = rtcNewInstance(g_scene,g_scene1);
  g_instance2 = rtcNewInstance(g_scene,g_scene1);
  g_instance3 = rtcNewInstance(g_scene,g_scene1);
  createGroundPlane(g_scene);

  /* set all colors */
  colors[0][0] = Vec3fa(0.25,0,0);
  colors[0][1] = Vec3fa(0.50,0,0);
  colors[0][2] = Vec3fa(0.75,0,0);
  colors[0][3] = Vec3fa(1.00,0,0);

  colors[1][0] = Vec3fa(0,0.25,0);
  colors[1][1] = Vec3fa(0,0.50,0);
  colors[1][2] = Vec3fa(0,0.75,0);
  colors[1][3] = Vec3fa(0,1.00,0);

  colors[2][0] = Vec3fa(0,0,0.25);
  colors[2][1] = Vec3fa(0,0,0.50);
  colors[2][2] = Vec3fa(0,0,0.75);
  colors[2][3] = Vec3fa(0,0,1.00);

  colors[3][0] = Vec3fa(0.25,0.25,0);
  colors[3][1] = Vec3fa(0.50,0.50,0);
  colors[3][2] = Vec3fa(0.75,0.75,0);
  colors[3][3] = Vec3fa(1.00,1.00,0);

  /* set start render mode */
  if (g_mode == MODE_NORMAL) renderTile = renderTileStandard;
  else                       renderTile = renderTileStandardStream;
  key_pressed_handler = device_key_pressed_default;
}
コード例 #7
0
ファイル: viewer_device.cpp プロジェクト: karimnaaji/aobaker
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(nullptr,rtcDeviceGetError(g_device));

  /* set error handler */
  rtcDeviceSetErrorFunction2(g_device,error_handler,nullptr);

  /* set start render mode */
  renderTile = renderTileStandard;
  key_pressed_handler = device_key_pressed_handler;
  old_p = Vec3fa(1E10);
}
コード例 #8
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
  /* create new Embree device */
  g_device = rtcNewDevice(cfg);
  error_handler(rtcDeviceGetError(g_device));

  /* set error handler */
  rtcDeviceSetErrorFunction(g_device,error_handler);

  /* create scene */
  g_scene = convertScene(g_ispc_scene);
  rtcCommit (g_scene);

  /* set render tile function to use */
  renderTile = renderTileStandard;
  key_pressed_handler = device_key_pressed_default;
}
コード例 #9
0
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
    /* create new Embree device */
    g_device = rtcNewDevice(cfg);
    error_handler(rtcDeviceGetError(g_device));

    /* set error handler */
    rtcDeviceSetErrorFunction(g_device,error_handler);

    /* create scene */
    g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_STATIC,RTC_INTERSECT1);

    /* instantiate geometry */
    createGroundPlane(g_scene);
    for (size_t i=0; i<numSpheres; i++) {
        float a = 2.0*float(pi)*(float)i/(float)numSpheres;
        createLazyObject(g_scene,i,10.0f*Vec3fa(cosf(a),0,sinf(a)),1);
    }
    rtcCommit (g_scene);

    /* set start render mode */
    renderPixel = renderPixelStandard;
    key_pressed_handler = device_key_pressed_default;
}
コード例 #10
0
ファイル: rtcore_ispc.cpp プロジェクト: Dade916/embree
 extern "C" RTCError ispcDeviceGetError(RTCDevice device) {
   return rtcDeviceGetError(device);
 }