コード例 #1
0
ファイル: rut-prop-inspector.c プロジェクト: cee1/rig
static RutObject *
create_widget_for_property (RutContext *context,
                            RutProperty *prop,
                            RutProperty **control_prop,
                            const char **label_text)
{
  const RutPropertySpec *spec = prop->spec;
  const char *name;
  RutText *label;

  *label_text = NULL;

  if (spec->nick)
    name = spec->nick;
  else
    name = spec->name;

  switch ((RutPropertyType) spec->type)
    {
    case RUT_PROPERTY_TYPE_BOOLEAN:
      {
        char *unselected_icon = rut_find_data_file ("toggle-unselected.png");
        char *selected_icon = rut_find_data_file ("toggle-selected.png");
        RutToggle *toggle = rut_toggle_new_with_icons (context,
                                                       unselected_icon,
                                                       selected_icon,
                                                       name);

        *control_prop = rut_introspectable_lookup_property (toggle, "state");
        return toggle;
      }

    case RUT_PROPERTY_TYPE_VEC3:
      {
        RutVec3Slider *slider = rut_vec3_slider_new (context);
        float min = -G_MAXFLOAT, max = G_MAXFLOAT;

        if ((spec->flags & RUT_PROPERTY_FLAG_VALIDATE))
          {
            const RutPropertyValidationVec3 *validation =
              &spec->validation.vec3_range;

            min = validation->min;
            max = validation->max;
          }

        rut_vec3_slider_set_min_value (slider, min);
        rut_vec3_slider_set_max_value (slider, max);

        rut_vec3_slider_set_decimal_places (slider, 2);

        *control_prop = rut_introspectable_lookup_property (slider, "value");

        return slider;
      }

    case RUT_PROPERTY_TYPE_QUATERNION:
      {
        RutRotationInspector *inspector = rut_rotation_inspector_new (context);

        *control_prop = rut_introspectable_lookup_property (inspector, "value");

        return inspector;
      }

    case RUT_PROPERTY_TYPE_DOUBLE:
    case RUT_PROPERTY_TYPE_FLOAT:
    case RUT_PROPERTY_TYPE_INTEGER:
      {
        RutNumberSlider *slider = rut_number_slider_new (context);
        float min = -G_MAXFLOAT, max = G_MAXFLOAT;
        char *label = g_strconcat (name, ": ", NULL);

        rut_number_slider_set_markup_label (slider, label);
        g_free (label);

        if (spec->type == RUT_PROPERTY_TYPE_INTEGER)
          {
            rut_number_slider_set_decimal_places (slider, 0);
            rut_number_slider_set_step (slider, 1.0);

            if ((spec->flags & RUT_PROPERTY_FLAG_VALIDATE))
              {
                const RutPropertyValidationInteger *validation =
                  &spec->validation.int_range;

                min = validation->min;
                max = validation->max;
              }
          }
        else
          {
            rut_number_slider_set_decimal_places (slider, 2);
            rut_number_slider_set_step (slider, 0.1);

            if ((spec->flags & RUT_PROPERTY_FLAG_VALIDATE))
              {
                const RutPropertyValidationFloat *validation =
                  &spec->validation.float_range;

                min = validation->min;
                max = validation->max;
              }
          }

        rut_number_slider_set_min_value (slider, min);
        rut_number_slider_set_max_value (slider, max);

        *control_prop = rut_introspectable_lookup_property (slider, "value");

        return slider;
      }

    case RUT_PROPERTY_TYPE_ENUM:
      /* If the enum isn't validated then we can't get the value
       * names so we can't make a useful control */
      if ((spec->flags & RUT_PROPERTY_FLAG_VALIDATE))
        {
          RutDropDown *drop = rut_drop_down_new (context);
          int n_values, i;
          const RutUIEnum *ui_enum = spec->validation.ui_enum;
          RutDropDownValue *values;

          for (n_values = 0; ui_enum->values[n_values].nick; n_values++);

          values = g_alloca (sizeof (RutDropDownValue) * n_values);

          for (i = 0; i < n_values; i++)
            {
              values[i].name = (ui_enum->values[i].blurb ?
                                ui_enum->values[i].blurb :
                                ui_enum->values[i].nick);
              values[i].value = ui_enum->values[i].value;
            }

          rut_drop_down_set_values_array (drop, values, n_values);

          *control_prop = rut_introspectable_lookup_property (drop, "value");
          *label_text = name;

          return drop;
        }
      break;

    case RUT_PROPERTY_TYPE_TEXT:
      {
        RutEntry *entry = rut_entry_new (context);
        RutText *text = rut_entry_get_text (entry);

        rut_text_set_single_line_mode (text, TRUE);
        *control_prop = rut_introspectable_lookup_property (text, "text");
        *label_text = name;

        return entry;
      }
      break;

    case RUT_PROPERTY_TYPE_COLOR:
      {
        RutColorButton *button = rut_color_button_new (context);

        *control_prop = rut_introspectable_lookup_property (button, "color");
        *label_text = name;

        return button;
      }
      break;

    case RUT_PROPERTY_TYPE_ASSET:
      {
        RutAssetInspector *asset_inspector =
          rut_asset_inspector_new (context, spec->validation.asset.type);

        *control_prop = rut_introspectable_lookup_property (asset_inspector, "asset");
        *label_text = name;

        return asset_inspector;
      }
      break;

    default:
      break;
    }

  label = rut_text_new (context);

  rut_text_set_text (label, name);

  *control_prop = NULL;

  return label;
}
コード例 #2
0
ファイル: rut-asset.c プロジェクト: sanyaade-mobiledev/rig
static RutAsset *
rut_asset_new_full (RutContext *ctx,
                    const char *path,
                    RutAssetType type)
{
  RutAsset *asset = g_slice_new0 (RutAsset);
  const char *real_path;
  char *full_path;

#ifndef __ANDROID__
  if (type == RUT_ASSET_TYPE_BUILTIN)
    {
      full_path = rut_find_data_file (path);
      if (full_path == NULL)
        full_path = g_strdup (path);
    }
  else
    full_path = g_build_filename (ctx->assets_location, path, NULL);
  real_path = full_path;
#else
  real_path = path;
#endif

  asset->ref_count = 1;

  asset->ctx = ctx;

  asset->type = type;

  switch (type)
    {
    case RUT_ASSET_TYPE_BUILTIN:
    case RUT_ASSET_TYPE_TEXTURE:
    case RUT_ASSET_TYPE_NORMAL_MAP:
    case RUT_ASSET_TYPE_ALPHA_MASK:
      {
        CoglError *error = NULL;

        asset->texture = rut_load_texture (ctx, real_path, &error);

        if (!asset->texture)
          {
            g_slice_free (RutAsset, asset);
            g_warning ("Failed to load asset texture: %s", error->message);
            cogl_error_free (error);
            asset = NULL;
            goto DONE;
          }

        break;
      }
    case RUT_ASSET_TYPE_PLY_MODEL:
      {
        RutPLYAttributeStatus padding_status[G_N_ELEMENTS (ply_attributes)];
        GError *error = NULL;

        asset->mesh = rut_mesh_new_from_ply (ctx,
                                             real_path,
                                             ply_attributes,
                                             G_N_ELEMENTS (ply_attributes),
                                             padding_status,
                                             &error);
        if (!asset->mesh)
          {
            g_slice_free (RutAsset, asset);
            g_warning ("could not load model %s: %s", path, error->message);
            g_error_free (error);
            asset = NULL;
            goto DONE;
          }

        break;
      }
    }
  asset->path = g_strdup (path);

  rut_object_init (&asset->_parent, &rut_asset_type);

  //rut_simple_introspectable_init (asset);

DONE:

#ifndef __ANDROID__
  g_free (full_path);
#endif

  return asset;
}