status_t V4LCameraAdapter::recalculateFPS() { float currentFPS; mFrameCount++; if ( ( mFrameCount % FPS_PERIOD ) == 0 ) { nsecs_t now = systemTime(); nsecs_t diff = now - mLastFPSTime; currentFPS = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; mLastFPSTime = now; mLastFrameCount = mFrameCount; if ( 1 == mIter ) { mFPS = currentFPS; } else { //cumulative moving average mFPS = mLastFPS + (currentFPS - mLastFPS)/mIter; } mLastFPS = mFPS; mIter++; } return NO_ERROR; }
bool BufferProducerThread::threadLoop() { Mutex::Autolock autoLock(&mLock); status_t err = NO_ERROR; if (mSurface == NULL) { err = mCondition.waitRelative(mLock, s2ns(1)); // It's OK to time out here. if (err != NO_ERROR && err != TIMED_OUT) { ALOGE("error %d while wating for non-null surface to be set", err); return false; } return true; } sp<ANativeWindow> anw(mSurface); while (mBufferState == CAPTURING) { err = mCondition.waitRelative(mLock, s2ns(1)); if (err != NO_ERROR) { ALOGE("error %d while wating for buffer state to change.", err); return false; } } if (mBufferState == CAPTURED && anw != NULL) { err = anw->queueBuffer(anw.get(), mBuffer.get(), -1); if (err != NO_ERROR) { ALOGE("error %d while queueing buffer to surface", err); return false; } mBuffer.clear(); mBufferState = RELEASED; } if (mBuffer == NULL && !mShutdown && anw != NULL) { ANativeWindowBuffer_t* buffer = NULL; err = native_window_dequeue_buffer_and_wait(anw.get(), &buffer); if (err != NO_ERROR) { ALOGE("error %d while dequeueing buffer to surface", err); return false; } mBuffer = buffer; mBufferState = CAPTURING; mDevice->request_capture(mDevice, mDeviceId, mStream.stream_id, buffer->handle, ++mSeq); } return true; }
// --------------------------------------------------------------------------- static void showFPS(const char *tag) { static int mFrameCount = 0; static int mLastFrameCount = 0; static nsecs_t mLastFpsTime = 0; static float mFps = 0; mFrameCount++; if (!(mFrameCount & 0x1F)) { nsecs_t now = systemTime(); nsecs_t diff = now - mLastFpsTime; mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; mLastFpsTime = now; mLastFrameCount = mFrameCount; LOGD("[%s] %d Frames, %f FPS", tag, mFrameCount, mFps); } }
int BufferProducerThread::setSurfaceLocked(const sp<Surface>& surface) { if (surface == mSurface) { return NO_ERROR; } if (mBufferState == CAPTURING) { mDevice->cancel_capture(mDevice, mDeviceId, mStream.stream_id, mSeq); } while (mBufferState == CAPTURING) { status_t err = mCondition.waitRelative(mLock, s2ns(1)); if (err != NO_ERROR) { ALOGE("error %d while wating for buffer state to change.", err); break; } } mBuffer.clear(); mBufferState = RELEASED; mSurface = surface; mCondition.broadcast(); return NO_ERROR; }
status_t SharedBufferBase::waitForCondition(const ConditionBase& condition) { const SharedBufferStack& stack( *mSharedStack ); SharedClient& client( *mSharedClient ); const nsecs_t TIMEOUT = s2ns(1); const int identity = mIdentity; Mutex::Autolock _l(client.lock); while ((condition()==false) && (stack.identity == identity) && (stack.status == NO_ERROR)) { status_t err = client.cv.waitRelative(client.lock, TIMEOUT); // handle errors and timeouts if (CC_UNLIKELY(err != NO_ERROR)) { if (err == TIMED_OUT) { if (condition()) { LOGE("waitForCondition(%s) timed out (identity=%d), " "but condition is true! We recovered but it " "shouldn't happen." , condition.name(), stack.identity); break; } else { LOGW("waitForCondition(%s) timed out " "(identity=%d, status=%d). " "CPU may be pegged. trying again.", condition.name(), stack.identity, stack.status); } } else { LOGE("waitForCondition(%s) error (%s) ", condition.name(), strerror(-err)); return err; } } } return (stack.identity != mIdentity) ? status_t(BAD_INDEX) : stack.status; }
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, int32_t* outValue, nsecs_t* outWhen) { *outDeviceId = 0; *outType = 0; *outScancode = 0; *outKeycode = 0; *outFlags = 0; *outValue = 0; *outWhen = 0; status_t err; fd_set readfds; int maxFd = -1; int cc; int i; int res; int pollres; struct input_event iev; // Note that we only allow one caller to getEvent(), so don't need // to do locking here... only when adding/removing devices. if (!mOpened) { mError = openPlatformInput() ? NO_ERROR : UNKNOWN_ERROR; mOpened = true; } while(1) { #ifdef HAVE_TSLIB //Checks if we have to send any more events read by input-raw plugin. if(!samp.total_events) { #endif // First, report any devices that had last been added/removed. if (mClosingDevices != NULL) { device_t* device = mClosingDevices; LOGV("Reporting device closed: id=0x%x, name=%s\n", device->id, device->path.string()); mClosingDevices = device->next; *outDeviceId = device->id; if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; *outType = DEVICE_REMOVED; delete device; return true; } if (mOpeningDevices != NULL) { device_t* device = mOpeningDevices; LOGV("Reporting device opened: id=0x%x, name=%s\n", device->id, device->path.string()); mOpeningDevices = device->next; *outDeviceId = device->id; if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; *outType = DEVICE_ADDED; return true; } release_wake_lock(WAKE_LOCK_ID); pollres = poll(mFDs, mFDCount, -1); acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); if (pollres <= 0) { if (errno != EINTR) { LOGW("select failed (errno=%d)\n", errno); usleep(100000); } continue; } //printf("poll %d, returned %d\n", mFDCount, pollres); // mFDs[0] is used for inotify, so process regular events starting at mFDs[1] for(i = 1; i < mFDCount; i++) { if(mFDs[i].revents) { LOGV("revents for %d = 0x%08x", i, mFDs[i].revents); if(mFDs[i].revents & POLLIN) { #ifdef HAVE_TSLIB LOGV("Inside EventHub.cpp with mFDs[i].fd=%d \n", mFDs[i].fd); if (mTS != NULL) { if (mFDs[i].fd != mTS->fd ) { LOGV("mFDs[%d].fd = %d and mTS->fd = %d", i, mFDs[i].fd, mTS->fd); #endif res = read(mFDs[i].fd, &iev, sizeof(iev)); #ifdef HAVE_TSLIB } else{ LOGV("mTS->fd = %d", mTS->fd); LOGV("tslib: calling ts_read from eventhub\n"); res = ts_read(mTS, &samp, 1); if (res < 0) { LOGE("[EventHub.cpp:: After Poll] Error in ts_read()\n"); } else { numOfEventsSent = 0; samp.tsIndex = i; break; } } } else { LOGE("ERROR in setup of mTS: mTS is NULL!\n"); } #endif if (res == sizeof(iev) #ifdef HAVE_TSLIB || ((iev.code == 0x1d || iev.code == 0x1e) && res >= 0) #endif ) { LOGV("%s got: t0=%d, t1=%d, type=%d, code=%d, v=%d", mDevices[i]->path.string(), (int) iev.time.tv_sec, (int) iev.time.tv_usec, iev.type, iev.code, iev.value); *outDeviceId = mDevices[i]->id; if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; *outType = iev.type; *outScancode = iev.code; if (iev.type == EV_KEY) { err = mDevices[i]->layoutMap->map(iev.code, outKeycode, outFlags); LOGV("iev.code=%d outKeycode=%d outFlags=0x%08x err=%d\n", iev.code, *outKeycode, *outFlags, err); if (err != 0) { *outKeycode = 0; *outFlags = 0; } } else { *outKeycode = iev.code; } *outValue = iev.value; *outWhen = s2ns(iev.time.tv_sec) + us2ns(iev.time.tv_usec); return true; } else { if (res<0) { LOGW("could not get event (errno=%d)", errno); } else { LOGE("could not get event (wrong size: %d)", res); } continue; } } } } // read_notify() will modify mFDs and mFDCount, so this must be done after // processing all other events. if(mFDs[0].revents & POLLIN) { read_notify(mFDs[0].fd); } #ifdef HAVE_TSLIB } if(samp.total_events) { *outDeviceId = mDevices[samp.tsIndex]->id; *outType = samp.ev[numOfEventsSent].type; *outScancode = samp.ev[numOfEventsSent].code; if (samp.ev[numOfEventsSent].type == EV_KEY) { err = mDevices[samp.tsIndex]->layoutMap->map(samp.ev[numOfEventsSent].code, outKeycode, outFlags); if (err != 0) { *outKeycode = 0; *outFlags = 0; } } else { *outKeycode = samp.ev[numOfEventsSent].code; } if(*outType == EV_ABS) { if(*outScancode == ABS_X) *outValue = samp.x; if(*outScancode == ABS_Y) *outValue = samp.y; if(*outScancode == ABS_PRESSURE) *outValue = samp.pressure; } else { *outValue = samp.ev[numOfEventsSent].value; *outWhen = s2ns(iev.time.tv_sec) + us2ns(iev.time.tv_usec); } if(++numOfEventsSent == samp.total_events) samp.total_events = 0; return true; } #endif } }
bool BootAnimation::movie() { ZipEntryRO desc = mZip->findEntryByName("desc.txt"); ALOGE_IF(!desc, "couldn't find desc.txt"); if (!desc) { return false; } FileMap* descMap = mZip->createEntryFileMap(desc); mZip->releaseEntry(desc); ALOGE_IF(!descMap, "descMap is null"); if (!descMap) { return false; } String8 desString((char const*)descMap->getDataPtr(), descMap->getDataLength()); descMap->release(); char const* s = desString.string(); Animation animation; // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); if (!endl) break; String8 line(s, endl - s); const char* l = line.string(); int fps, width, height, count, pause; char path[ANIM_ENTRY_NAME_MAX]; char pathType; if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { //LOGD("> w=%d, h=%d, fps=%d", width, height, fps); animation.width = width; animation.height = height; animation.fps = fps; } else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) { //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path); Animation::Part part; part.playUntilComplete = pathType == 'c'; part.count = count; part.pause = pause; part.path = path; animation.parts.add(part); } s = ++endl; } // read all the data structures const size_t pcount = animation.parts.size(); void *cookie = NULL; if (!mZip->startIteration(&cookie)) { return false; } ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = mZip->nextEntry(cookie)) != NULL) { const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { ALOGE("Error fetching entry file name"); continue; } const String8 entryName(name); const String8 path(entryName.getPathDir()); const String8 leaf(entryName.getPathLeaf()); if (leaf.size() > 0) { for (size_t j=0 ; j<pcount ; j++) { if (path == animation.parts[j].path) { int method; // supports only stored png files if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) { if (method == ZipFileRO::kCompressStored) { FileMap* map = mZip->createEntryFileMap(entry); if (map) { Animation::Frame frame; frame.name = leaf; frame.map = map; Animation::Part& part(animation.parts.editItemAt(j)); part.frames.add(frame); } } } } } } } mZip->endIteration(cookie); // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); const int xc = (mWidth - animation.width) / 2; const int yc = ((mHeight - animation.height) / 2); nsecs_t lastFrame = systemTime(); nsecs_t frameDuration = s2ns(1) / animation.fps; Region clearReg(Rect(mWidth, mHeight)); clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); for (size_t i=0 ; i<pcount ; i++) { const Animation::Part& part(animation.parts[i]); const size_t fcount = part.frames.size(); glBindTexture(GL_TEXTURE_2D, 0); for (int r=0 ; !part.count || r<part.count ; r++) { // Exit any non playuntil complete parts immediately if(exitPending() && !part.playUntilComplete) break; for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { const Animation::Frame& frame(part.frames[j]); nsecs_t lastFrame = systemTime(); if (r > 0) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } initTexture(frame); } if (!clearReg.isEmpty()) { Region::const_iterator head(clearReg.begin()); Region::const_iterator tail(clearReg.end()); glEnable(GL_SCISSOR_TEST); while (head != tail) { const Rect& r(*head++); glScissor(r.left, mHeight - r.bottom, r.width(), r.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } glDrawTexiOES(xc, yc, 0, animation.width, animation.height); eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); lastFrame = now; if (delay > 0) { struct timespec spec; spec.tv_sec = (now + delay) / 1000000000; spec.tv_nsec = (now + delay) % 1000000000; int err; do { err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); } while (err<0 && errno == EINTR); } checkExit(); } usleep(part.pause * ns2us(frameDuration)); // For infinite parts, we've now played them at least once, so perhaps exit if(exitPending() && !part.count) break; } // free the textures for this part if (part.count != 1) { for (size_t j=0 ; j<fcount ; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); } } } return false; }
void EvdevDevice::processInput(InputEvent& event, nsecs_t currentTime) { #if DEBUG_INPUT_EVENTS std::string log; log.append("---InputEvent for device %s---\n"); log.append(" when: %" PRId64 "\n"); log.append(" type: %d\n"); log.append(" code: %d\n"); log.append(" value: %d\n"); ALOGD(log.c_str(), mDeviceNode->getPath().c_str(), event.when, event.type, event.code, event.value); #endif if (event.type == EV_MSC) { if (event.code == MSC_ANDROID_TIME_SEC) { mOverrideSec = event.value; } else if (event.code == MSC_ANDROID_TIME_USEC) { mOverrideUsec = event.value; } return; } if (mOverrideSec || mOverrideUsec) { event.when = s2ns(mOverrideSec) + us2ns(mOverrideUsec); ALOGV("applied override time %d.%06d", mOverrideSec, mOverrideUsec); if (event.type == EV_SYN && event.code == SYN_REPORT) { mOverrideSec = 0; mOverrideUsec = 0; } } // Bug 7291243: Add a guard in case the kernel generates timestamps // that appear to be far into the future because they were generated // using the wrong clock source. // // This can happen because when the input device is initially opened // it has a default clock source of CLOCK_REALTIME. Any input events // enqueued right after the device is opened will have timestamps // generated using CLOCK_REALTIME. We later set the clock source // to CLOCK_MONOTONIC but it is already too late. // // Invalid input event timestamps can result in ANRs, crashes and // and other issues that are hard to track down. We must not let them // propagate through the system. // // Log a warning so that we notice the problem and recover gracefully. if (event.when >= currentTime + s2ns(10)) { // Double-check. Time may have moved on. auto time = systemTime(SYSTEM_TIME_MONOTONIC); if (event.when > time) { ALOGW("An input event from %s has a timestamp that appears to have " "been generated using the wrong clock source (expected " "CLOCK_MONOTONIC): event time %" PRId64 ", current time %" PRId64 ", call time %" PRId64 ". Using current time instead.", mDeviceNode->getPath().c_str(), event.when, time, currentTime); event.when = time; } else { ALOGV("Event time is ok but failed the fast path and required an extra " "call to systemTime: event time %" PRId64 ", current time %" PRId64 ", call time %" PRId64 ".", event.when, time, currentTime); } } for (size_t i = 0; i < mMappers.size(); ++i) { mMappers[i]->process(event); } }
bool BootAnimation::movie() { ZipFileRO& zip(mZip); size_t numEntries = zip.getNumEntries(); ZipEntryRO desc = zip.findEntryByName("desc.txt"); FileMap* descMap = zip.createEntryFileMap(desc); LOGE_IF(!descMap, "descMap is null"); if (!descMap) { return false; } String8 desString((char const*)descMap->getDataPtr(), descMap->getDataLength()); char const* s = desString.string(); Animation animation; // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); if (!endl) break; String8 line(s, endl - s); const char* l = line.string(); int fps, width, height, count, pause; char path[256]; if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { //LOGD("> w=%d, h=%d, fps=%d", fps, width, height); animation.width = width; animation.height = height; animation.fps = fps; } if (sscanf(l, "p %d %d %s", &count, &pause, path) == 3) { //LOGD("> count=%d, pause=%d, path=%s", count, pause, path); Animation::Part part; part.count = count; part.pause = pause; part.path = path; animation.parts.add(part); } s = ++endl; } // read all the data structures const size_t pcount = animation.parts.size(); for (size_t i=0 ; i<numEntries ; i++) { char name[256]; ZipEntryRO entry = zip.findEntryByIndex(i); if (zip.getEntryFileName(entry, name, 256) == 0) { const String8 entryName(name); const String8 path(entryName.getPathDir()); const String8 leaf(entryName.getPathLeaf()); if (leaf.size() > 0) { for (int j=0 ; j<pcount ; j++) { if (path == animation.parts[j].path) { int method; // supports only stored png files if (zip.getEntryInfo(entry, &method, 0, 0, 0, 0, 0)) { if (method == ZipFileRO::kCompressStored) { FileMap* map = zip.createEntryFileMap(entry); if (map) { Animation::Frame frame; frame.name = leaf; frame.map = map; Animation::Part& part(animation.parts.editItemAt(j)); part.frames.add(frame); } } } } } } } } // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); const int xc = (mWidth - animation.width) / 2; const int yc = ((mHeight - animation.height) / 2); nsecs_t lastFrame = systemTime(); nsecs_t frameDuration = s2ns(1) / animation.fps; Region clearReg(Rect(mWidth, mHeight)); clearReg.subtractSelf(Region(Rect(xc, yc, xc+animation.width, yc+animation.height))); for (int i=0 ; i<pcount && !exitPending() ; i++) { const Animation::Part& part(animation.parts[i]); const size_t fcount = part.frames.size(); glBindTexture(GL_TEXTURE_2D, 0); for (int r=0 ; !part.count || r<part.count ; r++) { for (int j=0 ; j<fcount && !exitPending(); j++) { const Animation::Frame& frame(part.frames[j]); if (r > 0) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } initTexture( frame.map->getDataPtr(), frame.map->getDataLength()); } if (!clearReg.isEmpty()) { Rect r; Region::iterator head(clearReg); glEnable(GL_SCISSOR_TEST); while (head.iterate(&r)) { glScissor(r.left, mHeight - r.bottom, r.width(), r.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } glDrawTexiOES(xc, yc, 0, animation.width, animation.height); eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); lastFrame = now; long wait = ns2us(frameDuration); if (wait > 0) usleep(wait); } usleep(part.pause * ns2us(frameDuration)); } // free the textures for this part if (part.count != 1) { for (int j=0 ; j<fcount ; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); } } } return false; }
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, int32_t* outValue, nsecs_t* outWhen) { *outDeviceId = 0; *outType = 0; *outScancode = 0; *outKeycode = 0; *outFlags = 0; *outValue = 0; *outWhen = 0; status_t err; fd_set readfds; int maxFd = -1; int cc; int i; int res; int pollres; struct input_event iev; // Note that we only allow one caller to getEvent(), so don't need // to do locking here... only when adding/removing devices. if (!mOpened) { mError = openPlatformInput() ? NO_ERROR : UNKNOWN_ERROR; mOpened = true; } while(1) { // First, report any devices that had last been added/removed. if (mClosingDevices != NULL) { device_t* device = mClosingDevices; LOGV("Reporting device closed: id=0x%x, name=%s\n", device->id, device->path.string()); mClosingDevices = device->next; *outDeviceId = device->id; if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; *outType = DEVICE_REMOVED; delete device; return true; } if (mOpeningDevices != NULL) { device_t* device = mOpeningDevices; LOGV("Reporting device opened: id=0x%x, name=%s\n", device->id, device->path.string()); mOpeningDevices = device->next; *outDeviceId = device->id; if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; *outType = DEVICE_ADDED; return true; } release_wake_lock(WAKE_LOCK_ID); pollres = poll(mFDs, mFDCount, -1); acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); if (pollres <= 0) { if (errno != EINTR) { LOGW("select failed (errno=%d)\n", errno); usleep(100000); } continue; } //printf("poll %d, returned %d\n", mFDCount, pollres); // mFDs[0] is used for inotify, so process regular events starting at mFDs[1] for(i = 1; i < mFDCount; i++) { if(mFDs[i].revents) { LOGV("revents for %d = 0x%08x", i, mFDs[i].revents); if(mFDs[i].revents & POLLIN) { res = read(mFDs[i].fd, &iev, sizeof(iev)); if (res == sizeof(iev)) { LOGV("%s got: t0=%d, t1=%d, type=%d, code=%d, v=%d", mDevices[i]->path.string(), (int) iev.time.tv_sec, (int) iev.time.tv_usec, iev.type, iev.code, iev.value); *outDeviceId = mDevices[i]->id; if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; *outType = iev.type; *outScancode = iev.code; if (iev.type == EV_KEY) { err = mDevices[i]->layoutMap->map(iev.code, outKeycode, outFlags); LOGV("iev.code=%d outKeycode=%d outFlags=0x%08x err=%d\n", iev.code, *outKeycode, *outFlags, err); if (err != 0) { *outKeycode = 0; *outFlags = 0; } } else { *outKeycode = iev.code; } *outValue = iev.value; *outWhen = s2ns(iev.time.tv_sec) + us2ns(iev.time.tv_usec); return true; } else { if (res<0) { LOGW("could not get event (errno=%d)", errno); } else { LOGE("could not get event (wrong size: %d)", res); } continue; } } } } // read_notify() will modify mFDs and mFDCount, so this must be done after // processing all other events. if(mFDs[0].revents & POLLIN) { read_notify(mFDs[0].fd); } } }
bool BootAnimation::movie() { char bootenabled[PROPERTY_VALUE_MAX]; char bootsound[PROPERTY_VALUE_MAX]; char bootvolume[PROPERTY_VALUE_MAX]; property_get("persist.sys.boot_enabled", bootenabled, "1"); property_get("persist.sys.boot_sound", bootsound, "1"); property_get("persist.sys.boot_volume", bootvolume, "0.2"); bool bootEnabled = atoi(bootenabled) != 0; bool enableSound = atoi(bootsound) != 0; float bootVolume = strtof(bootvolume, NULL); if(!bootEnabled) { return false; } if(enableSound){ sp<MediaPlayer> mediaplay = new MediaPlayer(); mediaplay->setDataSource ("/system/media/audio.mp3", NULL); mediaplay->setVolume (bootVolume, bootVolume); mediaplay->prepare(); mediaplay->start(); } ZipFileRO& zip(mZip); size_t numEntries = zip.getNumEntries(); ZipEntryRO desc = zip.findEntryByName("desc.txt"); FileMap* descMap = zip.createEntryFileMap(desc); ALOGE_IF(!descMap, "descMap is null"); if (!descMap) { return false; } String8 desString((char const*)descMap->getDataPtr(), descMap->getDataLength()); char const* s = desString.string(); Animation animation; float r = 0.0f; float g = 0.0f; float b = 0.0f; // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); if (!endl) break; String8 line(s, endl - s); const char* l = line.string(); int fps, width, height, count, pause, red, green, blue; char path[256]; char pathType; if (sscanf(l, "%d %d %d %d %d %d", &width, &height, &fps, &red, &green, &blue) == 6) { //ALOGD("> w=%d, h=%d, fps=%d, rgb=(%d, %d, %d)", width, height, fps, red, green, blue); animation.width = width; animation.height = height; animation.fps = fps; r = (float) red / 255.0f; g = (float) green / 255.0f; b = (float) blue / 255.0f; } else if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { //LOGD("> w=%d, h=%d, fps=%d", width, height, fps); animation.width = width; animation.height = height; animation.fps = fps; } else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) { //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path); Animation::Part part; part.playUntilComplete = pathType == 'c'; part.count = count; part.pause = pause; part.path = path; animation.parts.add(part); } s = ++endl; } // read all the data structures const size_t pcount = animation.parts.size(); for (size_t i=0 ; i<numEntries ; i++) { char name[256]; ZipEntryRO entry = zip.findEntryByIndex(i); if (zip.getEntryFileName(entry, name, 256) == 0) { const String8 entryName(name); const String8 path(entryName.getPathDir()); const String8 leaf(entryName.getPathLeaf()); if (leaf.size() > 0) { for (size_t j=0 ; j<pcount ; j++) { if (path == animation.parts[j].path) { int method; // supports only stored png files if (zip.getEntryInfo(entry, &method, 0, 0, 0, 0, 0)) { if (method == ZipFileRO::kCompressStored) { FileMap* map = zip.createEntryFileMap(entry); if (map) { Animation::Frame frame; frame.name = leaf; frame.map = map; Animation::Part& part(animation.parts.editItemAt(j)); part.frames.add(frame); } } } } } } } } #ifndef CONTINUOUS_SPLASH // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glClearColor(r,g,b,1); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); #endif glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); const int xc = (mWidth - animation.width) / 2; const int yc = ((mHeight - animation.height) / 2); nsecs_t lastFrame = systemTime(); nsecs_t frameDuration = s2ns(1) / animation.fps; Region clearReg(Rect(mWidth, mHeight)); clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); for (int i=0 ; i<pcount ; i++) { const Animation::Part& part(animation.parts[i]); const size_t fcount = part.frames.size(); // can be 1, 0, or not set #ifdef NO_TEXTURE_CACHE const int noTextureCache = NO_TEXTURE_CACHE; #else const int noTextureCache = ((animation.width * animation.height * fcount) > 48 * 1024 * 1024) ? 1 : 0; #endif glBindTexture(GL_TEXTURE_2D, 0); for (int r=0 ; !part.count || r<part.count ; r++) { // Exit any non playuntil complete parts immediately if(exitPending() && !part.playUntilComplete) break; for (int j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { const Animation::Frame& frame(part.frames[j]); nsecs_t lastFrame = systemTime(); if (r > 0 && !noTextureCache) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } initTexture( frame.map->getDataPtr(), frame.map->getDataLength()); } if (!clearReg.isEmpty()) { Region::const_iterator head(clearReg.begin()); Region::const_iterator tail(clearReg.end()); glEnable(GL_SCISSOR_TEST); while (head != tail) { const Rect& r(*head++); glScissor(r.left, mHeight - r.bottom, r.width(), r.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } glDrawTexiOES(xc, yc, 0, animation.width, animation.height); eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); lastFrame = now; if (delay > 0) { struct timespec spec; spec.tv_sec = (now + delay) / 1000000000; spec.tv_nsec = (now + delay) % 1000000000; int err; do { err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); } while (err<0 && errno == EINTR); } checkExit(); if (noTextureCache) glDeleteTextures(1, &frame.tid); } usleep(part.pause * ns2us(frameDuration)); // For infinite parts, we've now played them at least once, so perhaps exit if(exitPending() && !part.count) break; } // free the textures for this part if (part.count != 1 && !noTextureCache) { for (size_t j=0 ; j<fcount ; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); } } } return false; }