コード例 #1
0
/** Transfer pennies to an object's owner.
 * \param who recipient.
 * \param pennies amount of pennies to give.
 */
void
giveto(dbref who, int pennies)
{
  if (NoPay(who))
    return;                     /* Giving to a NoPay object or owner */
  who = Owner(who);
  if ((Pennies(who) + pennies) > Max_Pennies(who))
    s_Pennies(who, Max_Pennies(who));
  else
    s_Pennies(who, Pennies(who) + pennies);
}
コード例 #2
0
/** Debit a player's pennies, if they can afford it.
 * \param who player to debit.
 * \param cost number of pennies to debit.
 * \retval 1 player successfully debited.
 * \retval 0 player can't afford the cost.
 */
int
payfor(dbref who, int cost)
{
  /* subtract cost from who's pennies */
  int tmp;
  dbref owner;
  if ((cost == 0) || NoPay(who))
    return 1;
  owner = Owner(who);
  if ((tmp = Pennies(owner)) >= cost) {
    if (Track_Money(owner)) {
      notify_format(owner, T("GAME: %s(%s) spent %d %s."),
                    AName(who, AN_SYS, NULL), unparse_dbref(who), cost,
                    (cost == 1) ? MONEY : MONIES);
    }
    s_Pennies(owner, tmp - cost);
    return 1;
  } else {
    if (Track_Money(owner)) {
      notify_format(owner, T("GAME: %s(%s) tried to spend %d %s."),
                    AName(who, AN_SYS, NULL), unparse_dbref(who), cost,
                    (cost == 1) ? MONEY : MONIES);
    }
    return 0;
  }
}
コード例 #3
0
ファイル: create.c プロジェクト: FranticFanatic/pennmush
/* Clone an object. The new object is owned by the cloning player */
static dbref
clone_object(dbref player, dbref thing, const char *newname, int preserve)
{
  dbref clone;

  clone = new_object();

  Owner(clone) = Owner(player);
  Name(clone) = NULL;
  if (newname && *newname)
    set_name(clone, newname);
  else
    set_name(clone, Name(thing));
  s_Pennies(clone, Pennies(thing));
  AttrCount(clone) = 0;
  List(clone) = NULL;
  Locks(clone) = NULL;
  clone_locks(player, thing, clone);
  Zone(clone) = Zone(thing);
  Parent(clone) = Parent(thing);
  Flags(clone) = clone_flag_bitmask("FLAG", Flags(thing));
  if (!preserve) {
    clear_flag_internal(clone, "WIZARD");
    clear_flag_internal(clone, "ROYALTY");
    Warnings(clone) = 0;        /* zap warnings */
    Powers(clone) = new_flag_bitmask("POWER");  /* zap powers */
  } else {
    Powers(clone) = clone_flag_bitmask("POWER", Powers(thing));
    Warnings(clone) = Warnings(thing);
    if (Wizard(clone) || Royalty(clone) || Warnings(clone) ||
        !null_flagmask("POWER", Powers(clone)))
      notify(player,
             T
             ("Warning: @CLONE/PRESERVE on an object with WIZ, ROY, @powers, or @warnings."));
  }
  /* We give the clone the same modification time that its
   * other clone has, but update the creation time */
  ModTime(clone) = ModTime(thing);
  CreTime(clone) = mudtime;
  Type(clone) = Type(thing);

  Contents(clone) = Location(clone) = Next(clone) = NOTHING;
  if (IsRoom(thing))
    Exits(clone) = NOTHING;
  else
    Home(clone) = Home(thing);
  atr_cpy(clone, thing);

  queue_event(player, "OBJECT`CREATE", "%s,%s",
              unparse_objid(clone), unparse_objid(thing));
  return clone;

}
コード例 #4
0
/** Debit a player's pennies, if they can afford it.
 * \param who player to debit.
 * \param cost number of pennies to debit.
 * \retval 1 player successfully debited.
 * \retval 0 player can't afford the cost.
 */
int
quiet_payfor(dbref who, int cost)
{
  /* subtract cost from who's pennies */
  int tmp;
  if (NoPay(who))
    return 1;
  who = Owner(who);
  if ((tmp = Pennies(who)) >= cost) {
    s_Pennies(who, tmp - cost);
    return 1;
  } else
    return 0;
}
コード例 #5
0
ファイル: mguests.c プロジェクト: chazu/btmux
dbref create_guest(char *name, char *password)
{
	dbref player;
	char *buff;

	if(!Wizard(mudconf.guest_nuker) || !Good_obj(mudconf.guest_nuker))
		mudconf.guest_nuker = 1;

	buff = alloc_lbuf("create_guest");

	/*
	 * Make the player. 
	 */

	player = create_player(name, password, mudconf.guest_nuker, 0, 1);

	if(player == NOTHING) {
		log_text("GUEST: failed in create_player\n");
		return NOTHING;
	}
	/*
	 * Turn the player into a guest. 
	 */

	s_Guest(player);
	move_object(player, mudconf.start_room);
	s_Flags(player, Flags(player) & ~WIZARD);
	s_Pennies(player, Pennies(mudconf.guest_char));
	s_Zone(player, Zone(mudconf.guest_char));
	s_Parent(player, Parent(mudconf.guest_char));

	/*
	 * Make sure the guest is locked. 
	 */
	do_lock(player, player, A_LOCK, tprintf("#%d", player), "me");
	do_lock(player, player, A_LENTER, tprintf("#%d", player), "me");

	/*
	 * Copy all attributes. 
	 */
	atr_cpy(GOD, player, mudconf.guest_char);
	free_lbuf(buff);
	return player;
}
コード例 #6
0
ファイル: hsinterface.cpp プロジェクト: jrsteensen/hspace-old
// Clones an object and returns the HS_DBREF of the new clone.
HS_DBREF CHSInterface::CloneThing(HS_DBREF model)
{
    HS_DBREF clone;

#ifdef PENNMUSH                 // No change in code between versions
    clone = new_object();

    // Copy the basic information from the model to the clone.
    memcpy(REFDB(clone), REFDB(model), sizeof(struct object));
    Owner(clone) = Owner(model);
    Name(clone) = NULL;

    // NULL-out some memory pointers we didn't really want copied.
    db[clone].list = NULL;

    // Now copy the pointer information.
    atr_cpy(clone, model);
    Locks(clone) = NULL;
    clone_locks(model, model, clone);
    Zone(clone) = Zone(model);
    Parent(clone) = Parent(model);
    Flags(clone) = clone_flag_bitmask("FLAG", Flags(model));
    set_name(clone, Name(model));
    s_Pennies(clone, Pennies(model));

#ifdef CREATION_TIMES
    /*
     * We give the clone the same modification time that its
     * other clone has, but update the creation time
     */
    db[clone].creation_time = time((time_t *) 0);
#endif

    db[clone].contents = db[clone].location = db[clone].next = NOTHING;
#endif

#if defined(TM3) || defined(MUX)
    clone = create_obj(Owner(model), Typeof(model),
                       Name(model), Pennies(model));

    //atr_free(clone);
    s_Name(clone, Name(model));
    s_Pennies(clone, Pennies(model));
    s_Parent(clone, Parent(model));
#ifdef TM3
    atr_cpy(Owner(clone), clone, model);
    s_Flags(clone, Flags(model));
    s_Flags2(clone, Flags2(model));
    s_Flags3(clone, Flags3(model));
#endif

#ifdef MUX
    atr_cpy(clone, model);
    s_Flags(clone, FLAG_WORD1, Flags(model));
    s_Flags(clone, FLAG_WORD2, Flags2(model));
    s_Flags(clone, FLAG_WORD3, Flags3(model));
    s_Home(clone, Home(model));
#endif
#endif

    return clone;
}
コード例 #7
0
ファイル: db_rw.c プロジェクト: chazu/btmux
dbref db_read(FILE * f, int *db_format, int *db_version, int *db_flags)
{
	dbref i, anum;
	char ch;
	const char *tstr;
	int header_gotten, size_gotten, nextattr_gotten;
	int read_attribs, read_name, read_zone, read_link, read_key, read_parent;
	int read_extflags, read_3flags, read_money, read_timestamps,
		read_new_strings;
	int read_powers, read_powers_player, read_powers_any;
	int deduce_version, deduce_name, deduce_zone, deduce_timestamps;
	int aflags, f1, f2, f3;
	BOOLEXP *tempbool;

	header_gotten = 0;
	size_gotten = 0;
	nextattr_gotten = 0;
	g_format = F_UNKNOWN;
	g_version = 0;
	g_flags = 0;
	read_attribs = 1;
	read_name = 1;
	read_zone = 0;
	read_link = 0;
	read_key = 1;
	read_parent = 0;
	read_money = 1;
	read_extflags = 0;
	read_3flags = 0;
	read_timestamps = 0;
	read_new_strings = 0;
	read_powers = 0;
	read_powers_player = 0;
	read_powers_any = 0;
	deduce_version = 1;
	deduce_zone = 1;
	deduce_name = 1;
	deduce_timestamps = 1;
	db_free();
	for(i = 0;; i++) {

		switch (ch = getc(f)) {
		case '-':				/* Misc tag */
			switch (ch = getc(f)) {
			case 'R':			/* Record number of players */
				mudstate.record_players = getref(f);
				break;
			default:
				(void) getstring_noalloc(f, 0);
			}
			break;
		case '+':				/*
								 * MUX and MUSH header 
								 */
			switch (ch = getc(f)) {	/*
									 * 2nd char selects 
									 * type 
									 */
			case 'X':			/*
								 * MUX VERSION 
								 */
				if(header_gotten) {
					fprintf(stderr,
							"\nDuplicate MUX version header entry at object %d, ignored.\n",
							i);
					tstr = getstring_noalloc(f, 0);
					break;
				}
				header_gotten = 1;
				deduce_version = 0;
				g_format = F_MUX;
				g_version = getref(f);

				/*
				 * Otherwise extract feature flags 
				 */

				if(g_version & V_GDBM) {
					read_attribs = 0;
					read_name = !(g_version & V_ATRNAME);
				}
				read_zone = (g_version & V_ZONE);
				read_link = (g_version & V_LINK);
				read_key = !(g_version & V_ATRKEY);
				read_parent = (g_version & V_PARENT);
				read_money = !(g_version & V_ATRMONEY);
				read_extflags = (g_version & V_XFLAGS);
				read_3flags = (g_version & V_3FLAGS);
				read_powers = (g_version & V_POWERS);
				read_new_strings = (g_version & V_QUOTED);
				g_flags = g_version & ~V_MASK;

				g_version &= V_MASK;
				deduce_name = 0;
				deduce_version = 0;
				deduce_zone = 0;
				break;
			case 'S':			/*
								 * SIZE 
								 */
				if(size_gotten) {
					fprintf(stderr,
							"\nDuplicate size entry at object %d, ignored.\n",
							i);
					tstr = getstring_noalloc(f, 0);
				} else {
					mudstate.min_size = getref(f);
				}
				size_gotten = 1;
				break;
			case 'A':			/*
								 * USER-NAMED ATTRIBUTE 
								 */
				anum = getref(f);
				tstr = getstring_noalloc(f, read_new_strings);
				if(isdigit(*tstr)) {
					aflags = 0;
					while (isdigit(*tstr))
						aflags = (aflags * 10) + (*tstr++ - '0');
					tstr++;		/*
								 * skip ':' 
								 */
				} else {
					aflags = mudconf.vattr_flags;
				}
				vattr_define((char *) tstr, anum, aflags);
				break;
			case 'F':			/*
								 * OPEN USER ATTRIBUTE SLOT 
								 */
				anum = getref(f);
				break;
			case 'N':			/*
								 * NEXT ATTR TO ALLOC WHEN NO
								 * FREELIST 
								 */
				if(nextattr_gotten) {
					fprintf(stderr,
							"\nDuplicate next free vattr entry at object %d, ignored.\n",
							i);
					tstr = getstring_noalloc(f, 0);
				} else {
					mudstate.attr_next = getref(f);
					nextattr_gotten = 1;
				}
				break;
			default:
				fprintf(stderr,
						"\nUnexpected character '%c' in MUX header near object #%d, ignored.\n",
						ch, i);
				tstr = getstring_noalloc(f, 0);
			}
			break;
		case '!':				/*
								 * MUX entry/MUSH entry/MUSE non-zoned entry 
								 */
			if(deduce_version) {
				g_format = F_MUX;
				g_version = 1;
				deduce_name = 0;
				deduce_zone = 0;
				deduce_version = 0;
			} else if(deduce_zone) {
				deduce_zone = 0;
				read_zone = 0;
			}
			i = getref(f);
			db_grow(i + 1);

			if(read_name) {
				tstr = getstring_noalloc(f, read_new_strings);
				if(deduce_name) {
					if(isdigit(*tstr)) {
						read_name = 0;
						s_Location(i, atoi(tstr));
					} else {
						s_Name(i, (char *) tstr);
						s_Location(i, getref(f));
					}
					deduce_name = 0;
				} else {
					s_Name(i, (char *) tstr);
					s_Location(i, getref(f));
				}
			} else {
				s_Location(i, getref(f));
			}

			/*
			 * ZONE on MUSE databases and some others 
			 */

			if(read_zone)
				s_Zone(i, getref(f));

			/*
			 * else
			 * * s_Zone(i, NOTHING); 
			 */

			/*
			 * CONTENTS and EXITS 
			 */

			s_Contents(i, getref(f));
			s_Exits(i, getref(f));

			/*
			 * LINK 
			 */

			if(read_link)
				s_Link(i, getref(f));
			else
				s_Link(i, NOTHING);

			/*
			 * NEXT 
			 */

			s_Next(i, getref(f));

			/*
			 * LOCK
			 */

			if(read_key) {
				tempbool = getboolexp(f);
				atr_add_raw(i, A_LOCK, unparse_boolexp_quiet(1, tempbool));
				free_boolexp(tempbool);
			}
			/*
			 * OWNER 
			 */

			s_Owner(i, getref(f));

			/*
			 * PARENT: PennMUSH uses this field for ZONE
			 * (which we  use as PARENT if we
			 * didn't already read in a  
			 * non-NOTHING parent. 
			 */

			if(read_parent) {
				s_Parent(i, getref(f));
			} else {
				s_Parent(i, NOTHING);
			}

			/*
			 * PENNIES 
			 */

			if(read_money)		/*
								 *  if not fix in
								 * unscraw_foreign  
								 */
				s_Pennies(i, getref(f));

			/*
			 * FLAGS 
			 */

			f1 = getref(f);
			if(read_extflags)
				f2 = getref(f);
			else
				f2 = 0;

			if(read_3flags)
				f3 = getref(f);
			else
				f3 = 0;

			s_Flags(i, f1);
			s_Flags2(i, f2);
			s_Flags3(i, f3);

			if(read_powers) {
				f1 = getref(f);
				f2 = getref(f);
				s_Powers(i, f1);
				s_Powers2(i, f2);
			}

			/*
			 * ATTRIBUTES 
			 */

			if(read_attribs) {
				if(!get_list(f, i, read_new_strings)) {
					fprintf(stderr,
							"\nError reading attrs for object #%d\n", i);
					return -1;
				}
			}
			/*
			 * check to see if it's a player 
			 */

			if(Typeof(i) == TYPE_PLAYER) {
				c_Connected(i);
			}
			break;
		case '*':				/*
								 * EOF marker 
								 */
			tstr = getstring_noalloc(f, 0);
			if(strcmp(tstr, "**END OF DUMP***")) {
				fprintf(stderr, "\nBad EOF marker at object #%d\n", i);
				return -1;
			} else {
				/*
				 * Fix up bizarro foreign DBs 
				 */

				*db_version = g_version;
				*db_format = g_format;
				*db_flags = g_flags;
				load_player_names();
				return mudstate.db_top;
			}
		default:
			fprintf(stderr, "\nIllegal character '%c' near object #%d\n",
					ch, i);
			return -1;
		}

	}

}
コード例 #8
0
ファイル: create.c プロジェクト: tkrajcar/pypenn
/** Create a thing.
 * \verbatim
 * This is the top-level function for @create.
 * \endverbatim
 * \param player the enactor.
 * \param name name of thing to create.
 * \param cost pennies spent in creation.
 * \paran newdbref the (unparsed) dbref to give the object, or NULL to use the next free
 * \return dbref of new thing, or NOTHING.
 */
dbref
do_create(dbref player, char *name, int cost, char *newdbref)
{
  dbref loc;
  dbref thing;
  char *flaglist, *flagname;
  char flagbuff[BUFFER_LEN];

  if (*name == '\0') {
    notify(player, T("Create what?"));
    return NOTHING;
  } else if (!ok_name(name, 0)) {
    notify(player, T("That's a silly name for a thing!"));
    return NOTHING;
  } else if (cost < OBJECT_COST) {
    cost = OBJECT_COST;
  }

  if (!make_first_free_wrapper(player, newdbref)) {
    return NOTHING;
  }

  if (can_pay_fees(player, cost)) {
    /* create the object */
    thing = new_object();

    /* initialize everything */
    set_name(thing, name);
    if (!IsExit(player))        /* Exits shouldn't have contents! */
      Location(thing) = player;
    else
      Location(thing) = Source(player);
    Owner(thing) = Owner(player);
    Zone(thing) = Zone(player);
    s_Pennies(thing, cost);
    Type(thing) = TYPE_THING;
    Flags(thing) = new_flag_bitmask("FLAG");
    strcpy(flagbuff, options.thing_flags);
    flaglist = trim_space_sep(flagbuff, ' ');
    if (*flaglist != '\0') {
      while (flaglist) {
        flagname = split_token(&flaglist, ' ');
        twiddle_flag_internal("FLAG", thing, flagname, 0);
      }
    }


    /* home is here (if we can link to it) or player's home */
    if ((loc = Location(player)) != NOTHING &&
        (controls(player, loc) || Abode(loc))) {
      Home(thing) = loc;        /* home */
    } else {
      Home(thing) = Home(player);       /* home */
    }

    /* link it in */
    if (!IsExit(player))
      PUSH(thing, Contents(player));
    else
      PUSH(thing, Contents(Source(player)));

    /* and we're done */
    notify_format(player, T("Created: Object %s."), unparse_dbref(thing));
    current_state.things++;
    local_data_create(thing);

    queue_event(player, "OBJECT`CREATE", "%s", unparse_objid(thing));

    return thing;
  }
  return NOTHING;
}