void MainBottomWidget::initConnect() { connect(m_examineAnimation, SIGNAL(finished()), this, SLOT(goExamineFinished()));//动画结束后执行.. connect(m_returnAnimation, SIGNAL(finished()), this, SLOT(goMainFinished()));//返回主界面 connect(m_firstWidget, SIGNAL(safeClicked()), this, SIGNAL(safeClicked())); connect(m_firstWidget, SIGNAL(KBMClicked()), this, SIGNAL(KBMClicked())); connect(m_firstWidget, SIGNAL(TIONClicked()), this, SIGNAL(TIONClicked())); connect(m_firstWidget, SIGNAL(doClicked(int)), this, SIGNAL(doClick(int))); }
void MainBottomWidget::initConnect() { connect(m_examineAnimation, SIGNAL(finished()), this, SLOT(goExamineFinished())); connect(m_returnAnimation, SIGNAL(finished()), this, SLOT(goMainFinished())); connect(m_firstWidget, SIGNAL(safeClicked()), this, SIGNAL(safeClicked())); connect(m_firstWidget, SIGNAL(cleanClicked()), this, SIGNAL(cleanClicked())); connect(m_firstWidget, SIGNAL(youhuaClicked()), this, SIGNAL(youhuaClicked())); connect(m_firstWidget, SIGNAL(advtoolMoreClicked()), this, SIGNAL(advtoolMoreClicked())); }
void MainBottomFirstWidget::initConnect() { connect(m_safeButton, SIGNAL(buttonClicked()), this, SIGNAL(safeClicked())); connect(m_cleanButton, SIGNAL(buttonClicked()), this, SIGNAL(cleanClicked())); connect(m_youhuaButton, SIGNAL(buttonClicked()), this, SIGNAL(youhuaClicked())); connect(m_advtoolMore, SIGNAL(buttonClicked()), this, SIGNAL(advtoolMoreClicked())); }
void MainWindow::initConnect() { connect(m_topWidget, SIGNAL(goExamine()), m_bottomWidget, SLOT(goExamine()));//绑定top一键测评信号 connect(m_topWidget, SIGNAL(goExamine()), this, SLOT(goSetinformation())); connect(m_topWidget, SIGNAL(reexamine()), m_bottomWidget, SLOT(clearInfo())); connect(m_topWidget, SIGNAL(reexamine()), this, SLOT(goSetinformation())); connect(m_topWidget, SIGNAL(goView()), m_bottomWidget, SLOT(goToview())); connect(m_topWidget, SIGNAL(goMain()), m_bottomWidget, SLOT(goMain()));//绑定top第二界面返回信号 connect(m_topWidget, SIGNAL(closeWidget()), this, SLOT(closeWidget())); connect(m_topWidget, SIGNAL(showSkin()), this, SLOT(showSkin())); connect(m_safeWidget, SIGNAL(goToMain()), this, SLOT(goToMain())); connect(m_thionetWidget, SIGNAL(goToMain()), this, SLOT(goToMain())); connect(m_kbmWidget, SIGNAL(goToMain()), this, SLOT(goToMain())); connect(m_bottomWidget, SIGNAL(safeClicked()), this, SLOT(goToSafe())); connect(m_bottomWidget, SIGNAL(KBMClicked()), this, SLOT(goToKBM())); connect(m_bottomWidget, SIGNAL(TIONClicked()), this, SLOT(goToTion())); connect(m_upGroup, SIGNAL(finished()), this, SLOT(upAnimFinished())); connect(m_bottomWidget, SIGNAL(doClick(int)), this , SLOT(goToinfo(int))); }