//Define como será o fim do jogo void Board::fimJogo() { vetorSnakeX.clear(); vetorSnakeY.clear(); saveSocore = score; run = false; qDebug() << "saveSocore:" << saveSocore; if(score == gameOver){ //Você ganhou emit salvaScore(); QSound killSound("Media/tada.wav"); killSound.play(); vencedor = true; tempo.stop(); this->update(); }else if(vida == 2){ //Fim de Jogo QSound killSound("Media/tada.wav"); killSound.play(); tempo.stop(); ctrlFim = true; end = 'f'; vida++; emit barra_Vida(); this->update(); }else{ QSound killSound("Media/Windows Critical Stop.wav"); killSound.play(); vida ++; emit barra_Vida(); tempo.stop(); start(); } }
Window::Window(QWidget *parent) { chek = false; quadro = new Board(0); if(quadro == NULL){ qDebug() << "quadro Falhou!"; chek = true; }else{ qDebug() << "quadro Sucesso!"; } layout = new QGridLayout; if(layout == NULL){ qDebug() << "layout Falhou!"; chek = true; }else{ qDebug() << "layout Sucesso!"; } file = new QFile(); if(file == NULL){ qDebug() << "file Falhou!"; chek = true; }else{ qDebug() << "file Sucesso!"; } lcdLevel = new QLCDNumber(); if(lcdLevel == NULL){ qDebug() << "lcdLevel Falhou!"; chek = true; }else{ qDebug() << "lcdLevel Sucesso!"; } lcdScore = new QLCDNumber(); if(lcdScore == NULL){ qDebug() << "lcdScore Falhou!"; chek = true; }else{ qDebug() << "lcdScore Sucesso!"; } labelLevel = new QLabel("Level:",this); if(labelLevel == NULL){ qDebug() << "labelLevel Falhou!"; chek = true; }else{ qDebug() << "labelLevel Sucesso!"; } labelScore = new QLabel("Score:",this); if(labelScore == NULL){ qDebug() << "labelScore Falhou!"; chek = true; }else{ qDebug() << "labelScore Sucesso!"; } labelLife = new QLabel("Vida:",this); if(labelLife == NULL){ qDebug() << "labelLife Falhou!"; chek = true; }else{ qDebug() << "labelLife Sucesso!"; } botaoStart = new QPushButton("Start"); if(botaoStart == NULL){ qDebug() << "botaoStart Falhou!"; chek = true; }else{ qDebug() << "botaoStart Sucesso!"; } botaoPause = new QPushButton("Pause"); if(botaoPause == NULL){ qDebug() << "botaoPause Falhou!"; chek = true; }else{ qDebug() << "botaoPause Sucesso!"; } botaoReset = new QPushButton("Reset"); if(botaoReset == NULL){ qDebug() << "botaoReset Falhou!"; chek = true; }else{ qDebug() << "botaoReset Sucesso!"; } menuBar = new QMenuBar; if(menuBar == NULL){ qDebug() << "menuBar Falhou!"; chek = true; }else{ qDebug() << "menuBar Sucesso!"; } fileMenu = new QMenu(tr("&File"), this); if(fileMenu == NULL){ qDebug() << "fileMenu Falhou!"; chek = true; }else{ qDebug() << "fileMenu Sucesso!"; } barraProgresso = new QProgressBar(); if(barraProgresso == NULL){ qDebug() << "barraProgresso Falhou!"; chek = true; }else{ qDebug() << "barraProgresso Sucesso!"; } barraVida = new QProgressBar(); if(barraVida == NULL){ qDebug() << "barraVida Falhou!"; chek = true; }else{ qDebug() << "barraVida Sucesso!"; } tempo = new QTimer(this); if(tempo == NULL){ qDebug() << "tempo Falhou!"; chek = true; }else{ qDebug() << "tempo Sucesso!"; } contadorBarra = 1; baseScore =5; tamInicioBarra = 0; tamFimBarra = baseScore; barraVida->setMaximum(3); contadorVida = 0; aboutAct = new QAction(tr("&About"), this); if(aboutAct == NULL){ qDebug() << "aboutAct Falhou!"; chek = true; }else{ qDebug() << "aboutAct Sucesso!"; } aboutAct->setStatusTip(tr("Show the application's About box")); connect(aboutAct, SIGNAL(triggered()), this, SLOT(about())); connect(botaoStart, SIGNAL(clicked()), quadro, SLOT(inicio())); connect(botaoPause, SIGNAL(clicked()), quadro, SLOT(pausa())); connect(botaoReset, SIGNAL(clicked()), quadro, SLOT(reset())); connect(quadro, SIGNAL(nivelDificuldade(int)), lcdLevel, SLOT(display(int))); connect(quadro, SIGNAL(pontosGanho(int)), lcdScore, SLOT(display(int))); connect(quadro, SIGNAL(barra_Progresso()), this, SLOT(barraDeProgresso())); connect(quadro, SIGNAL(barra_Vida()), this, SLOT(barraDeVida())); connect(quadro, SIGNAL(sinalReset()), this, SLOT(resetJogo())); connect(quadro, SIGNAL(salvaScore()), this, SLOT(save())); this->resize(304,400); this->setMaximumSize(304,400); quadro->setMinimumSize(104,200); quadro->setMaximumSize(304,400); createMenu(); layout->addWidget(menuBar); layout->addWidget(quadro,3,0,10,3); layout->addWidget(labelLevel, 3, 4); layout->addWidget(lcdLevel,4,4); layout->addWidget(labelScore, 5,4); layout->addWidget(lcdScore,6,4); layout->addWidget(botaoStart,7,4); layout->addWidget(botaoPause,8,4); layout->addWidget(botaoReset,9,4); layout->addWidget(barraProgresso); layout->addWidget(labelLife); layout->addWidget(barraVida); this->setLayout(layout); this->show(); if(chek == true) { falhaCritica(); } }