コード例 #1
0
ファイル: savage3d.c プロジェクト: kizukukoto/WDN900_GPL
DFBResult
savage3d_init_device( CoreGraphicsDevice *device,
                      GraphicsDeviceInfo *device_info,
                      void               *driver_data,
                      void               *device_data )
{
     SavageDriverData *sdrv = (SavageDriverData*) driver_data;
     volatile u8      *mmio = sdrv->mmio_base;

     unsigned long	cobIndex;	/* size index */
     unsigned long	cobSize;	/* size in bytes */
     unsigned long	cobOffset;	/* offset in frame buffer */
     
     /* fill device info */
     snprintf( device_info->name,
               DFB_GRAPHICS_DEVICE_INFO_NAME_LENGTH, "Savage3D Series" );

     snprintf( device_info->vendor,
               DFB_GRAPHICS_DEVICE_INFO_VENDOR_LENGTH, "S3" );


     device_info->caps.flags    = CCF_CLIPPING;
     device_info->caps.accel    = SAVAGE3D_DRAWING_FUNCTIONS |
                                  SAVAGE3D_BLITTING_FUNCTIONS;
     device_info->caps.drawing  = SAVAGE3D_DRAWING_FLAGS;
     device_info->caps.blitting = SAVAGE3D_BLITTING_FLAGS;

     device_info->limits.surface_byteoffset_alignment = 2048;
     device_info->limits.surface_pixelpitch_alignment = 32;

     
  	 cobIndex = 7;
	 cobSize = 0x400 << cobIndex;
	 cobOffset = dfb_gfxcard_reserve_memory( device, cobSize );
     
     
         /*  savage_out32( 0x8504, 0x00008000 );  */
     
     /* Disable BCI */
	 savage_out32( mmio, 0x48C18,
                   savage_in32( mmio, 0x48C18 ) & 0x3FF0);

	 /* Setup BCI command overflow buffer */
	 savage_out32( mmio, 0x48C14, (cobOffset >> 11) | (cobIndex << 29));

	 /* Program shadow status update. */
	 savage_out32( mmio, 0x48C10, 0x78207220);
	 savage_out32( mmio, 0x48C0C, 0);
	    
     /* Enable BCI and command overflow buffer */
	 savage_out32( mmio, 0x48C18, savage_in32( mmio, 0x48C18 ) | 0x0C);
     
     return DFB_OK;
}
コード例 #2
0
ファイル: savage4.c プロジェクト: Distrotech/DirectFB
DFBResult
savage4_init_device( CoreGraphicsDevice *device,
                     GraphicsDeviceInfo *device_info,
                     void               *driver_data,
                     void               *device_data )
{
     SavageDriverData *sdrv = (SavageDriverData*) driver_data;
     volatile u8      *mmio = sdrv->mmio_base;

     SVGDBG("savage4initdevice\n");

     /* fill device info */
     snprintf( device_info->name,
               DFB_GRAPHICS_DEVICE_INFO_NAME_LENGTH, "Savage4 Series" );

     snprintf( device_info->vendor,
               DFB_GRAPHICS_DEVICE_INFO_VENDOR_LENGTH, "S3" );


     device_info->caps.flags    = CCF_CLIPPING;
     device_info->caps.accel    = SAVAGE4_DRAWING_FUNCTIONS |
                                  SAVAGE4_BLITTING_FUNCTIONS;
     device_info->caps.drawing  = SAVAGE4_DRAWING_FLAGS;
     device_info->caps.blitting = SAVAGE4_BLITTING_FLAGS;

     device_info->limits.surface_byteoffset_alignment = 2048;
     device_info->limits.surface_pixelpitch_alignment = 32;

     
     vga_out8( mmio, 0x3d4, CR_SYSCONF );
     vga_out8( mmio, 0x3d5, CR_SYSCONF_ENABLE_2D_ENGINE_IO_ACCESS );

     vga_out8( mmio, 0x3d4, CR_MEMCONF );
     vga_out8( mmio, 0x3d5, CR_MEMCONF_ENABLE_VGA_16BIT_IO_ACCESS |
                            CR_MEMCONF_ENHANCED_MODE_MEMORY_MAPPING );


     /* Setup plane masks */
     savage_out32( mmio, SAVAGE_2D_WRITE_MASK, ~0 );
     savage_out32( mmio, SAVAGE_2D_READ_MASK, ~0 );
     savage_out16( mmio, SAVAGE_2D_BACKGROUND_MIX, 0x03 );
     savage_out16( mmio, SAVAGE_2D_FOREGROUND_MIX, 0x27 );

     /* Disable BCI */
     savage_out32( mmio, SAVAGE_COMMAND_OVERFLOW_BUFFER_POINTERS,
                              (savage_in32( mmio, 0x48C18)) & 0x3FF0);

     /* Program shadow status update */
     savage_out32( mmio, 0x48C10, 0x00700040);

     savage_out32( mmio, 0x48C0C, 0);

     /* Enable BCI without the COB */
     savage_out32( mmio, SAVAGE_COMMAND_OVERFLOW_BUFFER_POINTERS,
                              (savage_in32( mmio, 0x48C18)) | 0x08);
     
     return DFB_OK;
}