BeingId NpcHandler::getNpc(Net::MessageIn &msg) { if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE || msg.getId() == SMSG_NPC_CHANGETITLE) { msg.readInt16("len"); } const BeingId npcId = msg.readBeingId("npc id"); const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId); mDialog = nullptr; if (diag == NpcDialog::mNpcDialogs.end()) { // Empty dialogs don't help if (msg.getId() == SMSG_NPC_CLOSE) { closeDialog(npcId); return npcId; } else if (msg.getId() == SMSG_NPC_NEXT) { nextDialog(npcId); return npcId; } else { mDialog = new NpcDialog(npcId); mDialog->postInit(); mDialog->saveCamera(); if (localPlayer) localPlayer->stopWalking(false); NpcDialog::mNpcDialogs[npcId] = mDialog; } } else { NpcDialog *const dialog = diag->second; if (mDialog && mDialog != dialog) mDialog->restoreCamera(); mDialog = dialog; if (mDialog) mDialog->saveCamera(); } return npcId; }
//compute the camera path using the camera keyframes void computeCubicSplineCameraPath() { //Build the cubic splines CubicSpline splineEyePosition; CubicSpline splineLookAt; vector<int> keyIdFrame; //Add points CubicSpline for (unsigned int fc = 0; fc <= LarmorPhysx::ConfigManager::total_anim_steps; ++fc) { Camera cam = loadCamera(fc); if(cam.keyframe) { cout << "Add point to camera path: frame: " << fc << endl; splineEyePosition.addPoint(cam.eyePosition); splineLookAt.addPoint(cam.lookAt); keyIdFrame.push_back(fc); } } //compute paths splineEyePosition.compute(); splineLookAt.compute(); //draw camera path getting the points from the spline objects for(int kf = 0; kf < keyIdFrame.size()-1; kf++) { int fc0 = keyIdFrame.at(kf); int fc1 = keyIdFrame.at(kf+1); int framesInterval = fc1 - fc0; double frameStep = 1.0L / framesInterval; double cubicPos = 0.0; cout << "interpolation from keyframe: " << fc0 << endl; for(int pf = fc0+1; pf < fc1; pf++) { cout << "interpolation frame: " << pf << endl; cubicPos += frameStep; LVector3 eyePosition = splineEyePosition.getPoint(kf, cubicPos); LVector3 lookAt = splineLookAt.getPoint(kf, cubicPos); //Create the Camera object and save Camera camera; camera.idFrame = pf; camera.eyePosition = eyePosition; camera.lookAt = lookAt; camera.keyframe = false; //Save camera saveCamera(camera); } cout << "interpolation to keyframe: " << fc1 << endl; } }
void LVRMainWindow::connectSignalsAndSlots() { QObject::connect(m_actionOpen, SIGNAL(activated()), this, SLOT(loadModel())); QObject::connect(m_actionExport, SIGNAL(activated()), this, SLOT(exportSelectedModel())); QObject::connect(treeWidget, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(showTreeContextMenu(const QPoint&))); QObject::connect(treeWidget, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(restoreSliders(QTreeWidgetItem*, int))); QObject::connect(treeWidget, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(setModelVisibility(QTreeWidgetItem*, int))); QObject::connect(m_actionQuit, SIGNAL(activated()), qApp, SLOT(quit())); QObject::connect(m_actionShowColorDialog, SIGNAL(activated()), this, SLOT(showColorDialog())); QObject::connect(m_actionRenameModelItem, SIGNAL(activated()), this, SLOT(renameModelItem())); QObject::connect(m_actionDeleteModelItem, SIGNAL(activated()), this, SLOT(deleteModelItem())); QObject::connect(m_actionExportModelTransformed, SIGNAL(activated()), this, SLOT(exportSelectedModel())); QObject::connect(m_actionReset_Camera, SIGNAL(activated()), this, SLOT(updateView())); QObject::connect(m_actionStore_Current_View, SIGNAL(activated()), this, SLOT(saveCamera())); QObject::connect(m_actionRecall_Stored_View, SIGNAL(activated()), this, SLOT(loadCamera())); QObject::connect(m_actionCameraPathTool, SIGNAL(activated()), this, SLOT(openCameraPathTool())); QObject::connect(m_actionEstimate_Normals, SIGNAL(activated()), this, SLOT(estimateNormals())); QObject::connect(m_actionMarching_Cubes, SIGNAL(activated()), this, SLOT(reconstructUsingMarchingCubes())); QObject::connect(m_actionPlanar_Marching_Cubes, SIGNAL(activated()), this, SLOT(reconstructUsingPlanarMarchingCubes())); QObject::connect(m_actionExtended_Marching_Cubes, SIGNAL(activated()), this, SLOT(reconstructUsingExtendedMarchingCubes())); QObject::connect(m_actionPlanar_Optimization, SIGNAL(activated()), this, SLOT(optimizePlanes())); QObject::connect(m_actionRemove_Artifacts, SIGNAL(activated()), this, SLOT(removeArtifacts())); QObject::connect(m_actionRemove_Outliers, SIGNAL(activated()), this, SLOT(removeOutliers())); QObject::connect(m_actionMLS_Projection, SIGNAL(activated()), this, SLOT(applyMLSProjection())); QObject::connect(m_actionICP_Using_Manual_Correspondance, SIGNAL(activated()), this, SLOT(manualICP())); QObject::connect(m_menuAbout, SIGNAL(triggered(QAction*)), this, SLOT(showAboutDialog(QAction*))); QObject::connect(m_correspondanceDialog->m_dialog, SIGNAL(accepted()), m_pickingInteractor, SLOT(correspondenceSearchOff())); QObject::connect(m_correspondanceDialog->m_dialog, SIGNAL(accepted()), this, SLOT(alignPointClouds())); QObject::connect(m_correspondanceDialog->m_dialog, SIGNAL(rejected()), m_pickingInteractor, SLOT(correspondenceSearchOff())); QObject::connect(m_correspondanceDialog, SIGNAL(addArrow(LVRVtkArrow*)), this, SLOT(addArrow(LVRVtkArrow*))); QObject::connect(m_correspondanceDialog, SIGNAL(removeArrow(LVRVtkArrow*)), this, SLOT(removeArrow(LVRVtkArrow*))); QObject::connect(m_correspondanceDialog, SIGNAL(disableCorrespondenceSearch()), m_pickingInteractor, SLOT(correspondenceSearchOff())); QObject::connect(m_correspondanceDialog, SIGNAL(enableCorrespondenceSearch()), m_pickingInteractor, SLOT(correspondenceSearchOn())); QObject::connect(m_actionShow_Points, SIGNAL(toggled(bool)), this, SLOT(togglePoints(bool))); QObject::connect(m_actionShow_Normals, SIGNAL(toggled(bool)), this, SLOT(toggleNormals(bool))); QObject::connect(m_actionShow_Mesh, SIGNAL(toggled(bool)), this, SLOT(toggleMeshes(bool))); QObject::connect(m_actionShow_Wireframe, SIGNAL(toggled(bool)), this, SLOT(toggleWireframe(bool))); QObject::connect(m_actionShowBackgroundSettings, SIGNAL(activated()), this, SLOT(showBackgroundDialog())); QObject::connect(m_horizontalSliderPointSize, SIGNAL(valueChanged(int)), this, SLOT(changePointSize(int))); QObject::connect(m_horizontalSliderTransparency, SIGNAL(valueChanged(int)), this, SLOT(changeTransparency(int))); QObject::connect(m_comboBoxShading, SIGNAL(currentIndexChanged(int)), this, SLOT(changeShading(int))); QObject::connect(m_buttonCameraPathTool, SIGNAL(pressed()), this, SLOT(openCameraPathTool())); QObject::connect(m_buttonCreateMesh, SIGNAL(pressed()), this, SLOT(reconstructUsingMarchingCubes())); QObject::connect(m_buttonExportData, SIGNAL(pressed()), this, SLOT(exportSelectedModel())); QObject::connect(m_buttonTransformModel, SIGNAL(pressed()), this, SLOT(showTransformationDialog())); QObject::connect(m_pickingInteractor, SIGNAL(firstPointPicked(double*)),m_correspondanceDialog, SLOT(firstPointPicked(double*))); QObject::connect(m_pickingInteractor, SIGNAL(secondPointPicked(double*)),m_correspondanceDialog, SLOT(secondPointPicked(double*))); QObject::connect(this, SIGNAL(correspondenceDialogOpened()), m_pickingInteractor, SLOT(correspondenceSearchOn())); }
tracking_window::tracking_window(QWidget *parent,ODFModel* new_handle,bool handle_release_) : QMainWindow(parent),handle(new_handle),handle_release(handle_release_), ui(new Ui::tracking_window),scene(*this,new_handle),slice(new_handle) { ODFModel* odf_model = (ODFModel*)handle; FibData& fib_data = odf_model->fib_data; odf_size = fib_data.fib.odf_table.size(); odf_face_size = fib_data.fib.odf_faces.size(); has_odfs = fib_data.fib.has_odfs() ? 1:0; // check whether first index is "fa0" is_dti = (fib_data.view_item[0].name[0] == 'f'); ui->setupUi(this); { setGeometry(10,10,800,600); ui->regionDockWidget->setMinimumWidth(0); ui->dockWidget->setMinimumWidth(0); ui->dockWidget_3->setMinimumWidth(0); ui->renderingLayout->addWidget(renderWidget = new RenderingTableWidget(*this,ui->renderingWidgetHolder,has_odfs)); ui->centralLayout->insertWidget(1,glWidget = new GLWidget(renderWidget->getData("anti_aliasing").toInt(), *this,renderWidget,ui->centralwidget)); ui->verticalLayout_3->addWidget(regionWidget = new RegionTableWidget(*this,ui->regionDockWidget)); ui->tractverticalLayout->addWidget(tractWidget = new TractTableWidget(*this,ui->TractWidgetHolder)); ui->graphicsView->setScene(&scene); ui->graphicsView->setCursor(Qt::CrossCursor); scene.statusbar = ui->statusbar; color_bar.reset(new color_bar_dialog(this)); } // setup fa threshold { for(int index = 0;index < fib_data.fib.index_name.size();++index) ui->tracking_index->addItem((fib_data.fib.index_name[index]+" threshold").c_str()); ui->tracking_index->setCurrentIndex(0); ui->step_size->setValue(fib_data.vs[0]/2.0); } // setup sliders { slice_no_update = true; ui->SagSlider->setRange(0,slice.geometry[0]-1); ui->CorSlider->setRange(0,slice.geometry[1]-1); ui->AxiSlider->setRange(0,slice.geometry[2]-1); ui->SagSlider->setValue(slice.slice_pos[0]); ui->CorSlider->setValue(slice.slice_pos[1]); ui->AxiSlider->setValue(slice.slice_pos[2]); ui->glSagBox->setRange(0,slice.geometry[0]-1); ui->glCorBox->setRange(0,slice.geometry[1]-1); ui->glAxiBox->setRange(0,slice.geometry[2]-1); ui->glSagBox->setValue(slice.slice_pos[0]); ui->glCorBox->setValue(slice.slice_pos[1]); ui->glAxiBox->setValue(slice.slice_pos[2]); slice_no_update = false; on_SliceModality_currentIndexChanged(0); for (unsigned int index = 0;index < fib_data.view_item.size(); ++index) { ui->sliceViewBox->addItem(fib_data.view_item[index].name.c_str()); if(fib_data.view_item[index].is_overlay) ui->overlay->addItem(fib_data.view_item[index].name.c_str()); } ui->sliceViewBox->setCurrentIndex(0); ui->overlay->setCurrentIndex(0); if(ui->overlay->count() == 1) ui->overlay->hide(); } is_qsdr = !handle->fib_data.trans_to_mni.empty(); // setup atlas if(!fa_template_imp.I.empty() && fib_data.vs[0] > 0.5 && !is_qsdr) { mi3_arg.scaling[0] = slice.voxel_size[0] / std::fabs(fa_template_imp.tran[0]); mi3_arg.scaling[1] = slice.voxel_size[1] / std::fabs(fa_template_imp.tran[5]); mi3_arg.scaling[2] = slice.voxel_size[2] / std::fabs(fa_template_imp.tran[10]); image::reg::align_center(slice.source_images,fa_template_imp.I,mi3_arg); mi3.reset(new manual_alignment(this,slice.source_images,fa_template_imp.I,mi3_arg)); is_qsdr = false; } else ui->actionManual_Registration->setEnabled(false); ui->actionConnectometry->setEnabled(handle->fib_data.fib.has_odfs() && is_qsdr); for(int index = 0;index < atlas_list.size();++index) ui->atlasListBox->addItem(atlas_list[index].name.c_str()); { if(is_dti) ui->actionQuantitative_anisotropy_QA->setText("Save FA..."); for (int index = fib_data.other_mapping_index; index < fib_data.view_item.size(); ++index) { std::string& name = fib_data.view_item[index].name; QAction* Item = new QAction(this); Item->setText(QString("Save %1...").arg(name.c_str())); Item->setData(QString(name.c_str())); Item->setVisible(true); connect(Item, SIGNAL(triggered()),tractWidget, SLOT(save_tracts_data_as())); ui->menuSave->addAction(Item); } } // opengl { connect(renderWidget->treemodel,SIGNAL(dataChanged(QModelIndex,QModelIndex)), glWidget,SLOT(updateGL())); connect(ui->tbDefaultParam,SIGNAL(clicked()),renderWidget,SLOT(setDefault())); connect(ui->tbDefaultParam,SIGNAL(clicked()),glWidget,SLOT(updateGL())); connect(ui->glSagSlider,SIGNAL(valueChanged(int)),this,SLOT(glSliderValueChanged())); connect(ui->glCorSlider,SIGNAL(valueChanged(int)),this,SLOT(glSliderValueChanged())); connect(ui->glAxiSlider,SIGNAL(valueChanged(int)),this,SLOT(glSliderValueChanged())); connect(ui->glSagCheck,SIGNAL(stateChanged(int)),glWidget,SLOT(updateGL())); connect(ui->glCorCheck,SIGNAL(stateChanged(int)),glWidget,SLOT(updateGL())); connect(ui->glAxiCheck,SIGNAL(stateChanged(int)),glWidget,SLOT(updateGL())); connect(ui->glSagView,SIGNAL(clicked()),this,SLOT(on_SagView_clicked())); connect(ui->glCorView,SIGNAL(clicked()),this,SLOT(on_CorView_clicked())); connect(ui->glAxiView,SIGNAL(clicked()),this,SLOT(on_AxiView_clicked())); connect(ui->addSlices,SIGNAL(clicked()),this,SLOT(on_actionInsert_T1_T2_triggered())); connect(ui->actionAdd_surface,SIGNAL(triggered()),glWidget,SLOT(addSurface())); connect(ui->SliceModality,SIGNAL(currentIndexChanged(int)),glWidget,SLOT(updateGL())); connect(ui->actionSave_Screen,SIGNAL(triggered()),glWidget,SLOT(catchScreen())); connect(ui->actionSave_3D_screen_in_high_resolution,SIGNAL(triggered()),glWidget,SLOT(catchScreen2())); connect(ui->actionLoad_Camera,SIGNAL(triggered()),glWidget,SLOT(loadCamera())); connect(ui->actionSave_Camera,SIGNAL(triggered()),glWidget,SLOT(saveCamera())); connect(ui->actionLoad_mapping,SIGNAL(triggered()),glWidget,SLOT(loadMapping())); connect(ui->actionSave_mapping,SIGNAL(triggered()),glWidget,SLOT(saveMapping())); connect(ui->actionSave_Rotation_Images,SIGNAL(triggered()),glWidget,SLOT(saveRotationSeries())); connect(ui->actionSave_Left_Right_3D_Image,SIGNAL(triggered()),glWidget,SLOT(saveLeftRight3DImage())); } // scene view { connect(ui->SagSlider,SIGNAL(valueChanged(int)),this,SLOT(SliderValueChanged())); connect(ui->CorSlider,SIGNAL(valueChanged(int)),this,SLOT(SliderValueChanged())); connect(ui->AxiSlider,SIGNAL(valueChanged(int)),this,SLOT(SliderValueChanged())); connect(&scene,SIGNAL(need_update()),&scene,SLOT(show_slice())); connect(&scene,SIGNAL(need_update()),glWidget,SLOT(updateGL())); connect(ui->fa_threshold,SIGNAL(valueChanged(double)),&scene,SLOT(show_slice())); connect(ui->contrast,SIGNAL(valueChanged(int)),&scene,SLOT(show_slice())); connect(ui->offset,SIGNAL(valueChanged(int)),&scene,SLOT(show_slice())); connect(ui->show_fiber,SIGNAL(clicked()),&scene,SLOT(show_slice())); connect(ui->show_pos,SIGNAL(clicked()),&scene,SLOT(show_slice())); connect(ui->show_lr,SIGNAL(clicked()),&scene,SLOT(show_slice())); connect(ui->zoom,SIGNAL(valueChanged(double)),&scene,SLOT(show_slice())); connect(ui->zoom,SIGNAL(valueChanged(double)),&scene,SLOT(center())); connect(ui->actionAxial_View,SIGNAL(triggered()),this,SLOT(on_AxiView_clicked())); connect(ui->actionCoronal_View,SIGNAL(triggered()),this,SLOT(on_CorView_clicked())); connect(ui->actionSagittal_view,SIGNAL(triggered()),this,SLOT(on_SagView_clicked())); connect(ui->actionSave_ROI_Screen,SIGNAL(triggered()),&scene,SLOT(catch_screen())); connect(ui->actionSave_Anisotrpy_Map_as,SIGNAL(triggered()),&scene,SLOT(save_slice_as())); connect(ui->overlay,SIGNAL(currentIndexChanged(int)),this,SLOT(on_sliceViewBox_currentIndexChanged(int))); } // regions { connect(regionWidget,SIGNAL(need_update()),&scene,SLOT(show_slice())); connect(regionWidget,SIGNAL(need_update()),glWidget,SLOT(updateGL())); connect(ui->whole_brain,SIGNAL(clicked()),regionWidget,SLOT(whole_brain())); connect(ui->view_style,SIGNAL(currentIndexChanged(int)),&scene,SLOT(show_slice())); //atlas connect(ui->addRegionFromAtlas,SIGNAL(clicked()),regionWidget,SLOT(add_atlas())); connect(ui->actionNewRegion,SIGNAL(triggered()),regionWidget,SLOT(new_region())); connect(ui->actionOpenRegion,SIGNAL(triggered()),regionWidget,SLOT(load_region())); connect(ui->actionSaveRegionAs,SIGNAL(triggered()),regionWidget,SLOT(save_region())); connect(ui->actionSave_Voxel_Data_As,SIGNAL(triggered()),regionWidget,SLOT(save_region_info())); connect(ui->actionDeleteRegion,SIGNAL(triggered()),regionWidget,SLOT(delete_region())); connect(ui->actionDeleteRegionAll,SIGNAL(triggered()),regionWidget,SLOT(delete_all_region())); // actions connect(ui->actionShift_X,SIGNAL(triggered()),regionWidget,SLOT(action_shiftx())); connect(ui->actionShift_X_2,SIGNAL(triggered()),regionWidget,SLOT(action_shiftnx())); connect(ui->actionShift_Y,SIGNAL(triggered()),regionWidget,SLOT(action_shifty())); connect(ui->actionShift_Y_2,SIGNAL(triggered()),regionWidget,SLOT(action_shiftny())); connect(ui->actionShift_Z,SIGNAL(triggered()),regionWidget,SLOT(action_shiftz())); connect(ui->actionShift_Z_2,SIGNAL(triggered()),regionWidget,SLOT(action_shiftnz())); connect(ui->actionFlip_X,SIGNAL(triggered()),regionWidget,SLOT(action_flipx())); connect(ui->actionFlip_Y,SIGNAL(triggered()),regionWidget,SLOT(action_flipy())); connect(ui->actionFlip_Z,SIGNAL(triggered()),regionWidget,SLOT(action_flipz())); connect(ui->actionThreshold,SIGNAL(triggered()),regionWidget,SLOT(action_threshold())); connect(ui->actionSmoothing,SIGNAL(triggered()),regionWidget,SLOT(action_smoothing())); connect(ui->actionErosion,SIGNAL(triggered()),regionWidget,SLOT(action_erosion())); connect(ui->actionDilation,SIGNAL(triggered()),regionWidget,SLOT(action_dilation())); connect(ui->actionNegate,SIGNAL(triggered()),regionWidget,SLOT(action_negate())); connect(ui->actionDefragment,SIGNAL(triggered()),regionWidget,SLOT(action_defragment())); connect(ui->actionCheck_all_regions,SIGNAL(triggered()),regionWidget,SLOT(check_all())); connect(ui->actionUnckech_all_regions,SIGNAL(triggered()),regionWidget,SLOT(uncheck_all())); connect(ui->actionWhole_brain_seeding,SIGNAL(triggered()),regionWidget,SLOT(whole_brain())); connect(ui->actionRegion_statistics,SIGNAL(triggered()),regionWidget,SLOT(show_statistics())); } // tracts { connect(ui->perform_tracking,SIGNAL(clicked()),tractWidget,SLOT(start_tracking())); connect(ui->stopTracking,SIGNAL(clicked()),tractWidget,SLOT(stop_tracking())); connect(tractWidget,SIGNAL(need_update()),glWidget,SLOT(makeTracts())); connect(tractWidget,SIGNAL(need_update()),glWidget,SLOT(updateGL())); connect(glWidget,SIGNAL(edited()),tractWidget,SLOT(edit_tracts())); connect(glWidget,SIGNAL(region_edited()),glWidget,SLOT(updateGL())); connect(glWidget,SIGNAL(region_edited()),&scene,SLOT(show_slice())); connect(ui->actionOpenTract,SIGNAL(triggered()),tractWidget,SLOT(load_tracts())); connect(ui->actionMerge_All,SIGNAL(triggered()),tractWidget,SLOT(merge_all())); connect(ui->actionCopyTrack,SIGNAL(triggered()),tractWidget,SLOT(copy_track())); connect(ui->actionDeleteTract,SIGNAL(triggered()),tractWidget,SLOT(delete_tract())); connect(ui->actionDeleteTractAll,SIGNAL(triggered()),tractWidget,SLOT(delete_all_tract())); connect(ui->actionOpen_Colors,SIGNAL(triggered()),tractWidget,SLOT(load_tracts_color())); connect(ui->actionSave_Tracts_Colors_As,SIGNAL(triggered()),tractWidget,SLOT(save_tracts_color_as())); connect(ui->actionUndo,SIGNAL(triggered()),tractWidget,SLOT(undo_tracts())); connect(ui->actionRedo,SIGNAL(triggered()),tractWidget,SLOT(redo_tracts())); connect(ui->actionTrim,SIGNAL(triggered()),tractWidget,SLOT(trim_tracts())); connect(ui->actionSet_Color,SIGNAL(triggered()),tractWidget,SLOT(set_color())); connect(ui->actionK_means,SIGNAL(triggered()),tractWidget,SLOT(clustering_kmeans())); connect(ui->actionEM,SIGNAL(triggered()),tractWidget,SLOT(clustering_EM())); connect(ui->actionHierarchical,SIGNAL(triggered()),tractWidget,SLOT(clustering_hie())); connect(ui->actionOpen_Cluster_Labels,SIGNAL(triggered()),tractWidget,SLOT(open_cluster_label())); //setup menu connect(ui->actionSaveTractAs,SIGNAL(triggered()),tractWidget,SLOT(save_tracts_as())); connect(ui->actionSave_All_Tracts_As,SIGNAL(triggered()),tractWidget,SLOT(save_all_tracts_as())); connect(ui->actionQuantitative_anisotropy_QA,SIGNAL(triggered()),tractWidget,SLOT(save_fa_as())); connect(ui->actionSave_End_Points_As,SIGNAL(triggered()),tractWidget,SLOT(save_end_point_as())); connect(ui->actionStatistics,SIGNAL(triggered()),tractWidget,SLOT(show_tracts_statistics())); connect(ui->track_up,SIGNAL(clicked()),tractWidget,SLOT(move_up())); connect(ui->track_down,SIGNAL(clicked()),tractWidget,SLOT(move_down())); } // recall the setting { QSettings settings; if(!default_geo.size()) default_geo = saveGeometry(); if(!default_state.size()) default_state = saveState(); restoreGeometry(settings.value("geometry").toByteArray()); restoreState(settings.value("state").toByteArray()); ui->turning_angle->setValue(settings.value("turning_angle",60).toDouble()); ui->smoothing->setValue(settings.value("smoothing",0.0).toDouble()); ui->min_length->setValue(settings.value("min_length",0.0).toDouble()); ui->max_length->setValue(settings.value("max_length",500).toDouble()); ui->tracking_method->setCurrentIndex(settings.value("tracking_method",0).toInt()); ui->seed_plan->setCurrentIndex(settings.value("seed_plan",0).toInt()); ui->initial_direction->setCurrentIndex(settings.value("initial_direction",0).toInt()); ui->interpolation->setCurrentIndex(settings.value("interpolation",0).toInt()); ui->tracking_plan->setCurrentIndex(settings.value("tracking_plan",0).toInt()); ui->track_count->setValue(settings.value("track_count",2000).toInt()); ui->thread_count->setCurrentIndex(settings.value("thread_count",0).toInt()); ui->glSagCheck->setChecked(settings.value("SagSlice",1).toBool()); ui->glCorCheck->setChecked(settings.value("CorSlice",1).toBool()); ui->glAxiCheck->setChecked(settings.value("AxiSlice",1).toBool()); ui->RenderingQualityBox->setCurrentIndex(settings.value("RenderingQuality",1).toInt()); ui->view_style->setCurrentIndex((settings.value("view_style",0).toInt())); ui->RAS->setChecked(settings.value("RAS",0).toBool()); } { scene.center(); slice_no_update = false; copy_target = 0; } on_glAxiView_clicked(); if(scene.neurology_convention) on_glAxiView_clicked(); qApp->installEventFilter(this); }
void saveCamera(Camera &camera) { std::stringstream fileName; fileName << ConfigManager::scene_output_directory << FILE_SEPARATOR_CHAR << CAMERA_FILE_NAME << camera.idFrame << SERIAL_EXTENSION_FILENAME; saveCamera(camera, fileName.str().c_str()); }
//Create a CGLWin widget CGLWin::CGLWin(void): QMainWindow( 0, "View3D", WDestructiveClose), m_pListViews(NULL) { int i; // Data members; CGLDrawParms tDraw; _drawParms = tDraw; m_nTimeDelay = 0; for (i=0; i<VIEW3D_MAX_OBJ_COUNT; i++) _pCia3dObjs[i] = NULL; // setup printer m_pPrinter = new QPrinter; // GUI members, create a toolbar; m_pToolBar = _createToolBar(); // populate a menu with all actions m_pMenuBar = menuBar(); assert(m_pMenuBar!=NULL); //====================File options ========================== { QPopupMenu * file = new QPopupMenu( this ); menuBar()->insertItem( "&File ", file ); _fileNewAction->addTo( file ); _fileOpenAction->addTo( file ); _fileSaveAction->addTo( file ); file->insertSeparator(); file->insertItem( "Open Background", this, SLOT(openBackgroundImage()), NULL); file->insertItem( "Load Camera", this, SLOT(loadCamera()), NULL); file->insertItem( "Save Camera", this, SLOT(saveCamera()), NULL); file->insertSeparator(); //=========================== file->insertItem( "Export Povray", this, SLOT(exportPovray()), NULL); file->insertItem( "Export STL", this, SLOT(saveSTLFile()), NULL); file->insertItem( "Export TXT", this, SLOT(saveTXTFile()), NULL); file->insertItem( "Export EPS", this, SLOT(exportEps()), NULL); file->insertSeparator(); //=========================== _filePrintAction->addTo( file ); file->insertSeparator(); //=========================== file->insertItem( "E&xit", qApp, SLOT(closeAllWindows()), NULL); } //================ Tools Options ================================ { QPopupMenu * pMenuTools = new QPopupMenu( this ); menuBar()->insertItem( "&Tools", pMenuTools ); pMenuTools->insertItem( "Show Entire Scene", this, SLOT(show_entirescene())); pMenuTools->insertItem( "Dupe Current Object", this, SLOT(dupe_currentobj())); pMenuTools->insertItem( "Dupe Current Object N", this, SLOT(dupe_currentobjN())); {// Animation options pMenuTools->insertSeparator(); //======================= QPopupMenu * pAnimOption = new QPopupMenu( this ); pMenuTools->insertItem( "&Prepare Animation", pAnimOption); pAnimOption->insertItem( "Setup", this, SLOT(create_animation())); QAction* startAction = new QAction(QPixmap(play_xpm), "&Start Animation", Qt::Key_F10, this); connect(startAction, SIGNAL(activated()), this, SLOT(startAnimation())); startAction->addTo( pAnimOption ); pAnimOption->insertItem( "Stop Animation", this, SLOT(stopAnimation()), Qt::Key_F11); pAnimOption->insertItem( "Change Delay Time", this, SLOT(editDelayTime())); {//toggle fast draw mode m_pActRepeatPlay = new QAction("Repeat", CTRL+Key_T, this); connect(m_pActRepeatPlay, SIGNAL(activated()), this, SLOT(toggleRepeatPlay())); m_pActRepeatPlay->setToggleAction(true); m_pActRepeatPlay->setOn(false); m_pActRepeatPlay->addTo( pAnimOption ); } } pMenuTools->insertSeparator(); //======================= {// Stereo options QPopupMenu * pStereoOption = new QPopupMenu( this ); pMenuTools->insertItem( "&Stereo", pStereoOption); QAction* m_pActToggleStereo = new QAction("Stereo Mode", Qt::Key_F12, this); connect(m_pActToggleStereo, SIGNAL(activated()), this, SLOT(toggleStereo())); m_pActToggleStereo->setToggleAction(true); m_pActToggleStereo->setOn(false); m_pActToggleStereo->addTo( pStereoOption ); pStereoOption->insertItem( "Increase Eye Distance", this, SLOT(incEyeDistance()), Qt::Key_Plus); pStereoOption->insertItem( "Decrease Eye Distance", this, SLOT(decEyeDistance()), Qt::Key_Minus); } //pMenuTools->insertItem( "Rotation Axis", this, SLOT(InputRotationAxis()), NULL); //pMenuTools->insertItem( "Mirror Plane", this, SLOT(InputMirrorPlane()), NULL); //pMenuTools->insertSeparator(); //pMenuTools->insertItem( "Vector Hidden Line Removal", this, SLOT(hidden_line()), CTRL+Key_H); //pMenuTools->insertSeparator(); //======================= pMenuTools->insertSeparator(); //======================= pMenuTools->insertItem( "Set Mirror Plane", this, SLOT(InputMirrorPlane())); pMenuTools->insertItem( "Set Rotation Axis", this, SLOT(InputRotationAxis())); } //================ Rendering options ================================ { QPopupMenu * pMenuOption = new QPopupMenu( this ); menuBar()->insertItem( "&Options", pMenuOption ); pMenuOption->insertItem( "Global Setting", this, SLOT(OptionGlobalSetting())); pMenuOption->insertItem( "Surface Rendering", this, SLOT(OptionRendering())); pMenuOption->insertItem( "Volume Rendering", this, SLOT(OptionVolumeRendering())); pMenuOption->insertSeparator(); //======================= { QPopupMenu * pPickOption = new QPopupMenu( this ); pMenuOption->insertItem( "&Picking Types", pPickOption); pPickOption->insertItem( "Pick an Object", this, SLOT(set_obj_picking())); pPickOption->insertItem( "Pick a Polygon", this, SLOT(set_face_picking())); pPickOption->insertItem( "Pick a Line", this, SLOT(set_line_picking())); } QAction* act_mirroring = new QAction("Mirroring", 0, this); connect( act_mirroring, SIGNAL(activated()), this, SLOT(OptionMirroring())); act_mirroring->setToggleAction(true); act_mirroring->setOn(false); act_mirroring->addTo( pMenuOption ); m_pMirroringAction = act_mirroring; QPopupMenu * pRotOption = new QPopupMenu( this ); pMenuOption->insertItem( "&Rotation Types", pRotOption); QAction* act_rot0obj = new QAction("Rotate 90 Degree", 0, this); connect( act_rot0obj, SIGNAL(activated()), this, SLOT(OptionRotate90())); act_rot0obj->addTo( pRotOption ); QAction* act_rot1obj = new QAction("Rotate 180 Degree", 0, this); connect( act_rot1obj, SIGNAL(activated()), this, SLOT(OptionRotate180())); act_rot1obj->addTo( pRotOption ); QAction* act_rot2obj = new QAction("Rotate 270 Degree", 0, this); connect( act_rot2obj, SIGNAL(activated()), this, SLOT(OptionRotate270())); act_rot2obj->addTo( pRotOption ); m_pRot90Action = act_rot0obj; m_pRot180Action = act_rot1obj; m_pRot270Action = act_rot2obj; m_pRot90Action->setToggleAction(true); m_pRot90Action->setOn(false); m_pRot180Action->setToggleAction(true); m_pRot180Action->setOn(false); m_pRot270Action->setToggleAction(true); m_pRot270Action->setOn(false); //show background image buttion QAction* act_showbgimg = new QAction("Background Image", 0, this); connect( act_showbgimg, SIGNAL(activated()), this, SLOT(ShowBackgroundImage())); act_showbgimg->setToggleAction(true); act_showbgimg->setOn(false); act_showbgimg->addTo( pMenuOption ); m_pBGImageAction = act_showbgimg; //show floor plane buttion QAction* act_showfloor = new QAction(QString::fromLocal8Bit("Floor Plane"), 0, this); connect( act_showfloor, SIGNAL(activated()), this, SLOT(ShowFloor())); act_showfloor->setToggleAction(true); act_showfloor->setOn(false); act_showfloor->addTo( pMenuOption ); m_pFloorAction = act_showfloor; {//Toggle fast draw mode m_pActFastDraw = new QAction("Fast Drawing", 0, this); connect(m_pActFastDraw, SIGNAL(activated()), this, SLOT(toggleFastDraw())); m_pActFastDraw->setToggleAction(true); m_pActFastDraw->setOn(false); m_pActFastDraw->addTo( pMenuOption ); } } //========change opengl window size ========================== { QPopupMenu * pMenuGLWinsize = new QPopupMenu( this ); menuBar()->insertItem( "&Window", pMenuGLWinsize ); pMenuGLWinsize->insertItem( "320x200", this, SLOT(setGLWinSize320x200()), CTRL+Qt::Key_3); pMenuGLWinsize->insertItem( "400x400", this, SLOT(setGLWinSize400x400()), CTRL+Qt::Key_4); pMenuGLWinsize->insertItem( "500x400", this, SLOT(setGLWinSize500x400()), CTRL+Qt::Key_5); pMenuGLWinsize->insertItem( "500x500", this, SLOT(setGLWinSize500x500()), CTRL+Qt::Key_2 ); pMenuGLWinsize->insertItem( "640x480", this, SLOT(setGLWinSize640x480()), CTRL+Qt::Key_6); pMenuGLWinsize->insertItem( "800x600", this, SLOT(setGLWinSize800x600()), CTRL+Qt::Key_8); pMenuGLWinsize->insertItem( "1024x768", this, SLOT(setGLWinSize1024x768()), CTRL+Qt::Key_1); pMenuGLWinsize->insertSeparator(); pMenuGLWinsize->insertItem( "Swap Width/Height", this, SLOT(swapWidthHeight()), CTRL+Key_W); pMenuGLWinsize->insertItem( "Input Width/Height", this, SLOT(inputWidthHeight()), CTRL+Key_I); } /* { QPopupMenu * pPopMenu = new QPopupMenu( this ); menuBar()->insertItem( "&My Research", pPopMenu ); pPopMenu->insertItem( "Bar Recons", this, SLOT(detail_recon_bar())); pPopMenu->insertItem( "Vase Recons", this, SLOT(detail_recon_vase())); pPopMenu->insertSeparator(); pPopMenu->insertItem( "Letter Size Plate", this, SLOT(detail_recon_a4plate())); pPopMenu->insertSeparator(); pPopMenu->insertItem( "Detail Recon Dialog", this, SLOT(detail_recon_anyobj())); } */ //================ end Rendering options ================================ QGLFormat format; format.setStereo( true ); m_pGLUIWin = new Viewer(format, this, "Viewer3D"); assert(m_pGLUIWin!=NULL); statusBar()->setFixedHeight( fontMetrics().height() + 6 ); statusBar()->message( "Viewer ready", 3000 ); setCentralWidget(m_pGLUIWin); m_pGLUIWin->setDrawingData(&_drawParms); m_pGLUIWin->m_SceneGraph.hookObject(m_pGLUIWin); m_pGLUIWin->m_SceneGraph.hookGLWindow(m_pGLUIWin); //================ dock window================== QString appDir; m_pFemBar=_createDockWidgetBar(this, appDir); }