void MainWindow::createActions() { //////////////////////////////////////////////////////////////////////////// // akcje menu File newAction = new QAction(tr("&New *.turtle"), this); newAction->setIcon(QIcon(":/images/new.png")); newAction->setShortcut(QKeySequence::New); newAction->setStatusTip(tr("Create a new turtle file")); connect(newAction, SIGNAL(triggered()), this, SLOT(newFile())); openAction = new QAction(tr("&Open *.turtle"), this); openAction->setIcon(QIcon(":/images/open.png")); openAction->setShortcut(QKeySequence::Open); openAction->setStatusTip(tr("Open an existing turtle command file")); connect(openAction, SIGNAL(triggered()), this, SLOT(open())); saveCmdAction = new QAction(tr("&Save *.turtle"), this); saveCmdAction->setIcon(QIcon(":/images/save.png")); saveCmdAction->setShortcut(QKeySequence::Save); saveCmdAction->setStatusTip(tr("Save turtle commands to file")); connect(saveCmdAction, SIGNAL(triggered()), this, SLOT(saveCmd())); saveImgAction = new QAction(tr("Save *.jpg"), this); saveImgAction->setStatusTip(tr("Save board as JPG file")); connect(saveImgAction, SIGNAL(triggered()), this, SLOT(saveImg())); exitAction = new QAction(tr("E&xit"), this); exitAction->setShortcut(tr("Ctrl+Q")); exitAction->setStatusTip(tr("Exit the application")); connect(exitAction, SIGNAL(triggered()), this, SLOT(close())); //////////////////////////////////////////////////////////////////////////// // akcje menu Edit clearBoardAction = new QAction(tr("Clear board"), this); clearBoardAction->setStatusTip(tr("Clears drawing board")); connect(clearBoardAction, SIGNAL(triggered()), this, SLOT(clearAll())); drawHistoryAction = new QAction(tr("Draw history"), this); drawHistoryAction->setStatusTip(tr("Draws commands history")); connect(drawHistoryAction, SIGNAL(triggered()), this, SLOT(drawHistory())); //////////////////////////////////////////////////////////////////////////// // akcje menu Help //////////////////////////////////////////////////////////////////////////// // zad 2: aboutAction = new QAction(tr("&Commands"), this); aboutAction->setStatusTip(tr("Show the application's About box")); connect(aboutAction, SIGNAL(triggered()), this, SLOT(about())); aboutQtAction = new QAction(tr("About &Qt"), this); aboutQtAction->setStatusTip(tr("Show the Qt library's About box")); connect(aboutQtAction, SIGNAL(triggered()), qApp, SLOT(aboutQt())); }
void Game::run() { Area area; Font btnFont(L"laudcn2.ttf", 14); area.setTimer(300, watch); GameBackground *background = new GameBackground(); area.add(background); CheatCommand cheatCmd(&area); area.add(new CheatAccel(L"iddqd", &cheatCmd)); WinCommand winCmd(&area, watch, this); FailCommand failCmd(&area, this); puzzle->setCommands(&winCmd, &failCmd); area.add(puzzle, false); area.add(verHints, false); area.add(horHints, false); PauseGameCommand pauseGameCmd(&area, watch, background); BUTTON(12, 400, L"pause", &pauseGameCmd) ToggleHintCommand toggleHintsCmd(verHints, horHints); BUTTON(119, 400, L"switch", &toggleHintsCmd) SaveGameCommand saveCmd(&area, watch, background, this); BUTTON(12, 440, L"save", &saveCmd) GameOptionsCommand optionsCmd(&area); BUTTON(119, 440, L"options", &optionsCmd) ExitCommand exitGameCmd(area); BUTTON(226, 400, L"exit", &exitGameCmd) area.add(new KeyAccel(SDLK_ESCAPE, &exitGameCmd)); HelpCommand helpCmd(&area, watch, background); BUTTON(226, 440, L"help", &helpCmd) area.add(watch, false); watch->start(); area.run(); }