ScreenViewWidget::ScreenViewWidget(MainWindow *mainWindow) { qDebug() << "ScreenViewWidget 控件初始化\r\n"; this->mainWindow = mainWindow; setStyleSheet("QGroupBox {border-width:1px; border-style:solid; border-color:gray;}"); label = new QLabel(); originalPixmap = new QPixmap(":/res/images/desktop.png"); label->setPixmap(*originalPixmap); screenButton = new QPushButton(tr("捕获屏幕"), this); connect(screenButton, SIGNAL(clicked()), this, SLOT(screenShotNative())); saveButton = new QPushButton(tr("保存图片"), this); connect(saveButton, SIGNAL(clicked()), this, SLOT(saveScreenShot())); hBoxLayout = new QHBoxLayout(); vBoxLayout = new QVBoxLayout(); hBoxLayout->addStretch(); hBoxLayout->addWidget(screenButton); hBoxLayout->addStretch(); hBoxLayout->addWidget(saveButton); hBoxLayout->addStretch(); vBoxLayout->addWidget(label); vBoxLayout->addLayout(hBoxLayout); setLayout(vBoxLayout); }
void FaceDetectApp::buildMenuBar() { menuBar = new QMenuBar(); QMenu* fileMenu = menuBar->addMenu("File"); QAction* takeScreenShot = new QAction("Save screenshot", fileMenu); connect(takeScreenShot, SIGNAL(triggered()), this, SLOT(saveScreenShot())); fileMenu->addAction(takeScreenShot); mainWindow->setMenuBar(menuBar); QAction* sendScreenshot = new QAction("Send screenshot", fileMenu); connect(sendScreenshot, SIGNAL(triggered()), this, SLOT(sendScreenshotToClients())); fileMenu->addAction(sendScreenshot); }
void onNanoDisplay() override { if (fContext == nullptr) return; const int winWidth = getWidth(); const int winHeight = getHeight(); if (premult) glClearColor(0, 0, 0, 0); else glClearColor(0.3f, 0.3f, 0.32f, 1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); renderDemo(fContext, mx, my, winWidth, winHeight, gTime.getTime(), blowup, &fData); if (screenshot) { screenshot = 0; saveScreenShot(winWidth, winHeight, premult, "dump.png"); } }
int main() { GLFWwindow* window; struct DemoData data; struct NVGcontext* vg = NULL; struct PerfGraph fps; double prevt = 0; if (!glfwInit()) { printf("Failed to init GLFW."); return -1; } initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); glfwSetErrorCallback(errorcb); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); #ifdef DEMO_MSAA glfwWindowHint(GLFW_SAMPLES, 4); #endif window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); if (!window) { glfwTerminate(); return -1; } glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); #ifdef NANOVG_GLEW if(glewInit() != GLEW_OK) { printf("Could not init glew.\n"); return -1; } #endif #ifdef DEMO_MSAA vg = nvgCreateGL2(512, 512, 0); #else vg = nvgCreateGL2(512, 512, NVG_ANTIALIAS); #endif if (vg == NULL) { printf("Could not init nanovg.\n"); return -1; } if (loadDemoData(vg, &data) == -1) return -1; glfwSwapInterval(0); glfwSetTime(0); prevt = glfwGetTime(); while (!glfwWindowShouldClose(window)) { double mx, my, t, dt; int winWidth, winHeight; int fbWidth, fbHeight; float pxRatio; t = glfwGetTime(); dt = t - prevt; prevt = t; updateGraph(&fps, dt); glfwGetCursorPos(window, &mx, &my); glfwGetWindowSize(window, &winWidth, &winHeight); glfwGetFramebufferSize(window, &fbWidth, &fbHeight); // Calculate pixel ration for hi-dpi devices. pxRatio = (float)fbWidth / (float)winWidth; // Update and render glViewport(0, 0, fbWidth, fbHeight); if (premult) glClearColor(0,0,0,0); else glClearColor(0.3f, 0.3f, 0.32f, 1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA); renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); renderGraph(vg, 5,5, &fps); nvgEndFrame(vg); if (screenshot) { screenshot = 0; saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); } glfwSwapBuffers(window); glfwPollEvents(); } freeDemoData(vg, &data); nvgDeleteGL2(vg); glfwTerminate(); return 0; }
int main() { GLFWwindow* window; struct DemoData data; struct NVGcontext* vg = NULL; struct GPUtimer gpuTimer; struct PerfGraph fps, cpuGraph, gpuGraph; double prevt = 0, cpuTime = 0; if (!glfwInit()) { printf("Failed to init GLFW."); return -1; } initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); initGraph(&cpuGraph, GRAPH_RENDER_MS, "CPU Time"); initGraph(&gpuGraph, GRAPH_RENDER_MS, "GPU Time"); glfwSetErrorCallback(errorcb); #ifndef _WIN32 // don't require this on win32, and works with more cards glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #endif #ifdef DEMO_MSAA glfwWindowHint(GLFW_SAMPLES, 4); #endif window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); if (!window) { glfwTerminate(); return -1; } glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); #ifdef NANOVG_GLEW glewExperimental = GL_TRUE; if(glewInit() != GLEW_OK) { printf("Could not init glew.\n"); return -1; } #endif #ifdef DEMO_MSAA vg = nvgCreateGL3(512, 512, 0); #else vg = nvgCreateGL3(512, 512, NVG_ANTIALIAS); #endif if (vg == NULL) { printf("Could not init nanovg.\n"); return -1; } if (loadDemoData(vg, &data) == -1) return -1; glfwSwapInterval(0); initGPUTimer(&gpuTimer); glfwSetTime(0); prevt = glfwGetTime(); while (!glfwWindowShouldClose(window)) { double mx, my, t, dt; int winWidth, winHeight; int fbWidth, fbHeight; float pxRatio; float gpuTimes[3]; int i, n; t = glfwGetTime(); dt = t - prevt; prevt = t; startGPUTimer(&gpuTimer); glfwGetCursorPos(window, &mx, &my); glfwGetWindowSize(window, &winWidth, &winHeight); glfwGetFramebufferSize(window, &fbWidth, &fbHeight); // Calculate pixel ration for hi-dpi devices. pxRatio = (float)fbWidth / (float)winWidth; // Update and render glViewport(0, 0, fbWidth, fbHeight); if (premult) glClearColor(0,0,0,0); else glClearColor(0.3f, 0.3f, 0.32f, 1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA); renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); renderGraph(vg, 5,5, &fps); renderGraph(vg, 5+200+5,5, &cpuGraph); if (gpuTimer.supported) renderGraph(vg, 5+200+5+200+5,5, &gpuGraph); nvgEndFrame(vg); glEnable(GL_DEPTH_TEST); // Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU) cpuTime = glfwGetTime() - t; updateGraph(&fps, dt); updateGraph(&cpuGraph, cpuTime); // We may get multiple results. n = stopGPUTimer(&gpuTimer, gpuTimes, 3); for (i = 0; i < n; i++) updateGraph(&gpuGraph, gpuTimes[i]); if (screenshot) { screenshot = 0; saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); } glfwSwapBuffers(window); glfwPollEvents(); } freeDemoData(vg, &data); nvgDeleteGL3(vg); printf("Average Frame Time: %.2f ms\n", getGraphAverage(&fps) * 1000.0f); printf(" CPU Time: %.2f ms\n", getGraphAverage(&cpuGraph) * 1000.0f); printf(" GPU Time: %.2f ms\n", getGraphAverage(&gpuGraph) * 1000.0f); glfwTerminate(); return 0; }
int main() { GLFWwindow* window; DemoData data; NVGcontext* vg = NULL; PerfGraph fps; double prevt = 0; if (!glfwInit()) { printf("Failed to init GLFW."); return -1; } initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); glfwSetErrorCallback(errorcb); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); if (!window) { glfwTerminate(); return -1; } glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); vg = nvgCreateGLES2(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG); if (vg == NULL) { printf("Could not init nanovg.\n"); return -1; } if (loadDemoData(vg, &data) == -1) return -1; glfwSwapInterval(0); glfwSetTime(0); prevt = glfwGetTime(); while (!glfwWindowShouldClose(window)) { double mx, my, t, dt; int winWidth, winHeight; int fbWidth, fbHeight; float pxRatio; t = glfwGetTime(); dt = t - prevt; prevt = t; updateGraph(&fps, dt); glfwGetCursorPos(window, &mx, &my); glfwGetWindowSize(window, &winWidth, &winHeight); glfwGetFramebufferSize(window, &fbWidth, &fbHeight); // Calculate pixel ration for hi-dpi devices. pxRatio = (float)fbWidth / (float)winWidth; // Update and render glViewport(0, 0, fbWidth, fbHeight); if (premult) glClearColor(0,0,0,0); else glClearColor(0.3f, 0.3f, 0.32f, 1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); nvgBeginFrame(vg, winWidth, winHeight, pxRatio); renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); renderGraph(vg, 5,5, &fps); nvgEndFrame(vg); if (screenshot) { screenshot = 0; saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); } glEnable(GL_DEPTH_TEST); glfwSwapBuffers(window); glfwPollEvents(); } freeDemoData(vg, &data); nvgDeleteGLES2(vg); glfwTerminate(); return 0; }
void StelGui::init(QGraphicsWidget* atopLevelGraphicsWidget, StelAppGraphicsWidget* astelAppGraphicsWidget) { qDebug() << "Creating GUI ..."; StelGuiBase::init(atopLevelGraphicsWidget, astelAppGraphicsWidget); skyGui = new SkyGui(atopLevelGraphicsWidget); locationDialog = new LocationDialog(); helpDialog = new HelpDialog(); dateTimeDialog = new DateTimeDialog(); searchDialog = new SearchDialog(); viewDialog = new ViewDialog(); shortcutsDialog = new ShortcutsDialog(); configurationDialog = new ConfigurationDialog(this); #ifdef ENABLE_SCRIPT_CONSOLE scriptConsole = new ScriptConsole(); #endif /////////////////////////////////////////////////////////////////////// // Create all the main actions of the program, associated with shortcuts StelApp::getInstance().getStelShortcutManager()->loadShortcuts(); #ifdef ENABLE_SCRIPT_CONSOLE StelApp::getInstance().getStelShortcutManager()-> addGuiAction("actionShow_ScriptConsole_Window_Global", true, N_("Script console window"), "F12", "", N_("Windows"), true, false, true); #endif /////////////////////////////////////////////////////////////////////// // Connect all the GUI actions signals with the Core of Stellarium connect(getGuiAction("actionQuit_Global"), SIGNAL(triggered()), this, SLOT(quit())); initConstellationMgr(); initGrindLineMgr(); initLandscapeMgr(); NebulaMgr* nmgr = GETSTELMODULE(NebulaMgr); connect(getGuiAction("actionShow_Nebulas"), SIGNAL(toggled(bool)), nmgr, SLOT(setFlagHints(bool))); getGuiAction("actionShow_Nebulas")->setChecked(nmgr->getFlagHints()); StelSkyLayerMgr* imgr = GETSTELMODULE(StelSkyLayerMgr); connect(getGuiAction("actionShow_DSS"), SIGNAL(toggled(bool)), imgr, SLOT(setFlagShow(bool))); getGuiAction("actionShow_DSS")->setChecked(imgr->getFlagShow()); StelCore* core = StelApp::getInstance().getCore(); StelMovementMgr* mmgr = GETSTELMODULE(StelMovementMgr); connect(getGuiAction("actionIncrease_Script_Speed"), SIGNAL(triggered()), this, SLOT(increaseScriptSpeed())); connect(getGuiAction("actionDecrease_Script_Speed"), SIGNAL(triggered()), this, SLOT(decreaseScriptSpeed())); connect(getGuiAction("actionSet_Real_Script_Speed"), SIGNAL(triggered()), this, SLOT(setRealScriptSpeed())); connect(getGuiAction("actionStop_Script"), SIGNAL(triggered()), this, SLOT(stopScript())); connect(getGuiAction("actionPause_Script"), SIGNAL(triggered()), this, SLOT(pauseScript())); connect(getGuiAction("actionResume_Script"), SIGNAL(triggered()), this, SLOT(resumeScript())); connect(getGuiAction("actionIncrease_Time_Speed"), SIGNAL(triggered()), core, SLOT(increaseTimeSpeed())); connect(getGuiAction("actionDecrease_Time_Speed"), SIGNAL(triggered()), core, SLOT(decreaseTimeSpeed())); connect(getGuiAction("actionIncrease_Time_Speed_Less"), SIGNAL(triggered()), core, SLOT(increaseTimeSpeedLess())); connect(getGuiAction("actionDecrease_Time_Speed_Less"), SIGNAL(triggered()), core, SLOT(decreaseTimeSpeedLess())); connect(getGuiAction("actionSet_Real_Time_Speed"), SIGNAL(triggered()), core, SLOT(toggleRealTimeSpeed())); connect(getGuiAction("actionSet_Time_Rate_Zero"), SIGNAL(triggered()), core, SLOT(setZeroTimeSpeed())); connect(getGuiAction("actionReturn_To_Current_Time"), SIGNAL(triggered()), core, SLOT(setTimeNow())); connect(getGuiAction("actionSwitch_Equatorial_Mount"), SIGNAL(toggled(bool)), mmgr, SLOT(setEquatorialMount(bool))); getGuiAction("actionSwitch_Equatorial_Mount")->setChecked(mmgr->getMountMode() != StelMovementMgr::MountAltAzimuthal); connect(getGuiAction("actionAdd_Solar_Hour"), SIGNAL(triggered()), core, SLOT(addHour())); connect(getGuiAction("actionAdd_Solar_Day"), SIGNAL(triggered()), core, SLOT(addDay())); connect(getGuiAction("actionAdd_Solar_Week"), SIGNAL(triggered()), core, SLOT(addWeek())); connect(getGuiAction("actionSubtract_Solar_Hour"), SIGNAL(triggered()), core, SLOT(subtractHour())); connect(getGuiAction("actionSubtract_Solar_Day"), SIGNAL(triggered()), core, SLOT(subtractDay())); connect(getGuiAction("actionSubtract_Solar_Week"), SIGNAL(triggered()), core, SLOT(subtractWeek())); connect(getGuiAction("actionAdd_Sidereal_Day"), SIGNAL(triggered()), core, SLOT(addSiderealDay())); connect(getGuiAction("actionAdd_Sidereal_Week"), SIGNAL(triggered()), core, SLOT(addSiderealWeek())); connect(getGuiAction("actionAdd_Sidereal_Month"), SIGNAL(triggered()), core, SLOT(addSiderealMonth())); connect(getGuiAction("actionAdd_Sidereal_Year"), SIGNAL(triggered()), core, SLOT(addSiderealYear())); connect(getGuiAction("actionSubtract_Sidereal_Day"), SIGNAL(triggered()), core, SLOT(subtractSiderealDay())); connect(getGuiAction("actionSubtract_Sidereal_Week"), SIGNAL(triggered()), core, SLOT(subtractSiderealWeek())); connect(getGuiAction("actionSubtract_Sidereal_Month"), SIGNAL(triggered()), core, SLOT(subtractSiderealMonth())); connect(getGuiAction("actionSubtract_Sidereal_Year"), SIGNAL(triggered()), core, SLOT(subtractSiderealYear())); connect(getGuiAction("actionSet_Home_Planet_To_Selected"), SIGNAL(triggered()), core, SLOT(moveObserverToSelected())); connect(getGuiAction("actionGo_Home_Global"), SIGNAL(triggered()), core, SLOT(returnToHome())); // connect the actor after setting the nightmode. // StelApp::init() already set flagNightMode for us, don't do it twice! getGuiAction("actionShow_Night_Mode")->setChecked(StelApp::getInstance().getVisionModeNight()); connect(getGuiAction("actionShow_Night_Mode"), SIGNAL(toggled(bool)), &StelApp::getInstance(), SLOT(setVisionModeNight(bool))); connect(getGuiAction("actionGoto_Selected_Object"), SIGNAL(triggered()), mmgr, SLOT(setFlagTracking())); connect(getGuiAction("actionZoom_In_Auto"), SIGNAL(triggered()), mmgr, SLOT(autoZoomIn())); connect(getGuiAction("actionZoom_Out_Auto"), SIGNAL(triggered()), mmgr, SLOT(autoZoomOut())); connect(getGuiAction("actionSet_Tracking"), SIGNAL(toggled(bool)), mmgr, SLOT(setFlagTracking(bool))); getGuiAction("actionSet_Tracking")->setChecked(mmgr->getFlagTracking()); connect(getGuiAction("actionSet_Full_Screen_Global"), SIGNAL(toggled(bool)), &StelMainWindow::getInstance(), SLOT(setFullScreen(bool))); getGuiAction("actionSet_Full_Screen_Global")->setChecked(StelMainWindow::getInstance().isFullScreen()); QAction* tempAction = getGuiAction("actionShow_Location_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), locationDialog, SLOT(setVisible(bool))); connect(locationDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); #ifdef ENABLE_SCRIPT_CONSOLE tempAction = getGuiAction("actionShow_ScriptConsole_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), scriptConsole, SLOT(setVisible(bool))); connect(scriptConsole, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); #endif tempAction = getGuiAction("actionShow_Configuration_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), configurationDialog, SLOT(setVisible(bool))); connect(configurationDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); tempAction = getGuiAction("actionShow_SkyView_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), viewDialog, SLOT(setVisible(bool))); connect(viewDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); tempAction = getGuiAction("actionShow_Help_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), helpDialog, SLOT(setVisible(bool))); connect(helpDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); tempAction = getGuiAction("actionShow_DateTime_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), dateTimeDialog, SLOT(setVisible(bool))); connect(dateTimeDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); tempAction = getGuiAction("actionShow_Search_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), searchDialog, SLOT(setVisible(bool))); connect(searchDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); tempAction = getGuiAction("actionShow_Shortcuts_Window_Global"); connect(tempAction, SIGNAL(toggled(bool)), shortcutsDialog, SLOT(setVisible(bool))); connect(shortcutsDialog, SIGNAL(visibleChanged(bool)), tempAction, SLOT(setChecked(bool))); connect(getGuiAction("actionSave_Screenshot_Global"), SIGNAL(triggered()), &StelMainGraphicsView::getInstance(), SLOT(saveScreenShot())); connect(getGuiAction("actionSave_Copy_Object_Information_Global"), SIGNAL(triggered()), this, SLOT(copySelectedObjectInfo())); getGuiAction("actionToggle_GuiHidden_Global")->setChecked(true); connect(getGuiAction("actionToggle_GuiHidden_Global"), SIGNAL(toggled(bool)), this, SLOT(setGuiVisible(bool))); connect(getGuiAction("actionHorizontal_Flip"), SIGNAL(toggled(bool)), StelApp::getInstance().getCore(), SLOT(setFlipHorz(bool))); getGuiAction("actionHorizontal_Flip")->setChecked(StelApp::getInstance().getCore()->getFlipHorz()); connect(getGuiAction("actionVertical_Flip"), SIGNAL(toggled(bool)), StelApp::getInstance().getCore(), SLOT(setFlipVert(bool))); getGuiAction("actionVertical_Flip")->setChecked(StelApp::getInstance().getCore()->getFlipVert()); StarMgr* smgr = GETSTELMODULE(StarMgr); connect(getGuiAction("actionShow_Stars"), SIGNAL(toggled(bool)), smgr, SLOT(setFlagStars(bool))); getGuiAction("actionShow_Stars")->setChecked(smgr->getFlagStars()); connect(getGuiAction("actionShow_Stars_Labels"), SIGNAL(toggled(bool)), smgr, SLOT(setFlagLabels(bool))); getGuiAction("actionShow_Stars_Labels")->setChecked(smgr->getFlagLabels()); SolarSystem* ssmgr = GETSTELMODULE(SolarSystem); connect(getGuiAction("actionShow_Planets_Labels"), SIGNAL(toggled(bool)), ssmgr, SLOT(setFlagLabels(bool))); getGuiAction("actionShow_Planets_Labels")->setChecked(ssmgr->getFlagLabels()); connect(getGuiAction("actionShow_Planets_Orbits"), SIGNAL(toggled(bool)), ssmgr, SLOT(setFlagOrbits(bool))); getGuiAction("actionShow_Planets_Orbits")->setChecked(ssmgr->getFlagOrbits()); connect(getGuiAction("actionShow_Planets_Trails"), SIGNAL(toggled(bool)), ssmgr, SLOT(setFlagTrails(bool))); getGuiAction("actionShow_Planets_Trails")->setChecked(ssmgr->getFlagTrails()); QSettings* conf = StelApp::getInstance().getSettings(); Q_ASSERT(conf); setAutoHideHorizontalButtonBar(conf->value("gui/auto_hide_horizontal_toolbar", true).toBool()); setAutoHideVerticalButtonBar(conf->value("gui/auto_hide_vertical_toolbar", true).toBool()); connect(getGuiAction("actionAutoHideHorizontalButtonBar"), SIGNAL(toggled(bool)), this, SLOT(setAutoHideHorizontalButtonBar(bool))); getGuiAction("actionAutoHideHorizontalButtonBar")->setChecked(getAutoHideHorizontalButtonBar()); connect(getGuiAction("actionAutoHideVerticalButtonBar"), SIGNAL(toggled(bool)), this, SLOT(setAutoHideVerticalButtonBar(bool))); getGuiAction("actionAutoHideVerticalButtonBar")->setChecked(getAutoHideVerticalButtonBar()); #ifndef DISABLE_SCRIPTING StelScriptMgr& scriptMgr = StelMainGraphicsView::getInstance().getScriptMgr(); connect(&scriptMgr, SIGNAL(scriptRunning()), this, SLOT(scriptStarted())); connect(&scriptMgr, SIGNAL(scriptStopped()), this, SLOT(scriptStopped())); #endif /////////////////////////////////////////////////////////////////////////// //// QGraphicsView based GUI /////////////////////////////////////////////////////////////////////////// // Add everything QPixmap pxmapDefault; QPixmap pxmapGlow(":/graphicGui/glow.png"); QPixmap pxmapOn(":/graphicGui/2-on-location.png"); QPixmap pxmapOff(":/graphicGui/2-off-location.png"); StelButton* b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow, getGuiAction("actionShow_Location_Window_Global")); skyGui->winBar->addButton(b); pxmapOn = QPixmap(":/graphicGui/1-on-time.png"); pxmapOff = QPixmap(":/graphicGui/1-off-time.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow, getGuiAction("actionShow_DateTime_Window_Global")); skyGui->winBar->addButton(b); pxmapOn = QPixmap(":/graphicGui/5-on-labels.png"); pxmapOff = QPixmap(":/graphicGui/5-off-labels.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow, getGuiAction("actionShow_SkyView_Window_Global")); skyGui->winBar->addButton(b); pxmapOn = QPixmap(":/graphicGui/6-on-search.png"); pxmapOff = QPixmap(":/graphicGui/6-off-search.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow, getGuiAction("actionShow_Search_Window_Global")); skyGui->winBar->addButton(b); pxmapOn = QPixmap(":/graphicGui/8-on-settings.png"); pxmapOff = QPixmap(":/graphicGui/8-off-settings.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow, getGuiAction("actionShow_Configuration_Window_Global")); skyGui->winBar->addButton(b); pxmapOn = QPixmap(":/graphicGui/9-on-help.png"); pxmapOff = QPixmap(":/graphicGui/9-off-help.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow, getGuiAction("actionShow_Help_Window_Global")); skyGui->winBar->addButton(b); QPixmap pxmapGlow32x32(":/graphicGui/glow32x32.png"); pxmapOn = QPixmap(":/graphicGui/btConstellationLines-on.png"); pxmapOff = QPixmap(":/graphicGui/btConstellationLines-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Constellation_Lines")); skyGui->buttonBar->addButton(b, "010-constellationsGroup"); pxmapOn = QPixmap(":/graphicGui/btConstellationLabels-on.png"); pxmapOff = QPixmap(":/graphicGui/btConstellationLabels-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Constellation_Labels")); skyGui->buttonBar->addButton(b, "010-constellationsGroup"); pxmapOn = QPixmap(":/graphicGui/btConstellationArt-on.png"); pxmapOff = QPixmap(":/graphicGui/btConstellationArt-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Constellation_Art")); skyGui->buttonBar->addButton(b, "010-constellationsGroup"); pxmapOn = QPixmap(":/graphicGui/btEquatorialGrid-on.png"); pxmapOff = QPixmap(":/graphicGui/btEquatorialGrid-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Equatorial_Grid")); skyGui->buttonBar->addButton(b, "020-gridsGroup"); pxmapOn = QPixmap(":/graphicGui/btAzimuthalGrid-on.png"); pxmapOff = QPixmap(":/graphicGui/btAzimuthalGrid-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Azimuthal_Grid")); skyGui->buttonBar->addButton(b, "020-gridsGroup"); pxmapOn = QPixmap(":/graphicGui/btGround-on.png"); pxmapOff = QPixmap(":/graphicGui/btGround-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Ground")); skyGui->buttonBar->addButton(b, "030-landscapeGroup"); pxmapOn = QPixmap(":/graphicGui/btCardinalPoints-on.png"); pxmapOff = QPixmap(":/graphicGui/btCardinalPoints-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Cardinal_Points")); skyGui->buttonBar->addButton(b, "030-landscapeGroup"); pxmapOn = QPixmap(":/graphicGui/btAtmosphere-on.png"); pxmapOff = QPixmap(":/graphicGui/btAtmosphere-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Atmosphere")); skyGui->buttonBar->addButton(b, "030-landscapeGroup"); pxmapOn = QPixmap(":/graphicGui/btNebula-on.png"); pxmapOff = QPixmap(":/graphicGui/btNebula-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Nebulas")); skyGui->buttonBar->addButton(b, "040-nebulaeGroup"); pxmapOn = QPixmap(":/graphicGui/btPlanets-on.png"); pxmapOff = QPixmap(":/graphicGui/btPlanets-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Planets_Labels")); skyGui->buttonBar->addButton(b, "040-nebulaeGroup"); pxmapOn = QPixmap(":/graphicGui/btEquatorialMount-on.png"); pxmapOff = QPixmap(":/graphicGui/btEquatorialMount-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionSwitch_Equatorial_Mount")); b->setChecked(getGuiAction("actionSwitch_Equatorial_Mount")->isChecked()); skyGui->buttonBar->addButton(b, "060-othersGroup"); pxmapOn = QPixmap(":/graphicGui/btGotoSelectedObject-on.png"); pxmapOff = QPixmap(":/graphicGui/btGotoSelectedObject-off.png"); buttonGotoSelectedObject = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionGoto_Selected_Object")); skyGui->buttonBar->addButton(buttonGotoSelectedObject, "060-othersGroup"); pxmapOn = QPixmap(":/graphicGui/btNightView-on.png"); pxmapOff = QPixmap(":/graphicGui/btNightView-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionShow_Night_Mode")); skyGui->buttonBar->addButton(b, "060-othersGroup"); pxmapOn = QPixmap(":/graphicGui/btFullScreen-on.png"); pxmapOff = QPixmap(":/graphicGui/btFullScreen-off.png"); b = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionSet_Full_Screen_Global")); skyGui->buttonBar->addButton(b, "060-othersGroup"); pxmapOn = QPixmap(":/graphicGui/btTimeRewind-on.png"); pxmapOff = QPixmap(":/graphicGui/btTimeRewind-off.png"); buttonTimeRewind = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionDecrease_Time_Speed")); skyGui->buttonBar->addButton(buttonTimeRewind, "070-timeGroup"); pxmapOn = QPixmap(":/graphicGui/btTimeRealtime-on.png"); pxmapOff = QPixmap(":/graphicGui/btTimeRealtime-off.png"); pxmapDefault = QPixmap(":/graphicGui/btTimePause-on.png"); buttonTimeRealTimeSpeed = new StelButton(NULL, pxmapOn, pxmapOff, pxmapDefault, pxmapGlow32x32, getGuiAction("actionSet_Real_Time_Speed")); skyGui->buttonBar->addButton(buttonTimeRealTimeSpeed, "070-timeGroup"); pxmapOn = QPixmap(":/graphicGui/btTimeNow-on.png"); pxmapOff = QPixmap(":/graphicGui/btTimeNow-off.png"); buttonTimeCurrent = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionReturn_To_Current_Time")); skyGui->buttonBar->addButton(buttonTimeCurrent, "070-timeGroup"); pxmapOn = QPixmap(":/graphicGui/btTimeForward-on.png"); pxmapOff = QPixmap(":/graphicGui/btTimeForward-off.png"); buttonTimeForward = new StelButton(NULL, pxmapOn, pxmapOff, pxmapGlow32x32, getGuiAction("actionIncrease_Time_Speed")); skyGui->buttonBar->addButton(buttonTimeForward, "070-timeGroup"); skyGui->buttonBar->setGroupMargin("070-timeGroup", 32, 0); pxmapOn = QPixmap(":/graphicGui/btQuit.png"); b = new StelButton(NULL, pxmapOn, pxmapOn, pxmapGlow32x32, getGuiAction("actionQuit_Global")); skyGui->buttonBar->addButton(b, "080-quitGroup"); // add the flip buttons if requested in the config setFlagShowFlipButtons(conf->value("gui/flag_show_flip_buttons", false).toBool()); setFlagShowNebulaBackgroundButton(conf->value("gui/flag_show_nebulae_background_button", false).toBool()); /////////////////////////////////////////////////////////////////////// // Create the main base widget skyGui->init(this); QGraphicsGridLayout* l = new QGraphicsGridLayout(); l->setContentsMargins(0,0,0,0); l->setSpacing(0); l->addItem(skyGui, 0, 0); stelAppGraphicsWidget->setLayout(l); setStelStyle(StelApp::getInstance().getCurrentStelStyle()); skyGui->setGeometry(stelAppGraphicsWidget->geometry()); skyGui->updateBarsPos(); // The disabled text for checkboxes is embossed with the QPalette::Light setting for the ColorGroup Disabled. // It doesn't appear to be possible to set this from the stylesheet. Instead we'll make it 100% transparent // and set the text color for disabled in the stylesheets. QPalette p = QApplication::palette(); p.setColor(QPalette::Disabled, QPalette::Light, QColor(0,0,0,0)); // And this is for the focus... apparently the focus indicator is the inverted value for Active/Button. p.setColor(QPalette::Active, QPalette::Button, QColor(255,255,255)); QApplication::setPalette(p); StelApp *app = &StelApp::getInstance(); connect(app, SIGNAL(languageChanged()), this, SLOT(updateI18n())); connect(app, SIGNAL(colorSchemeChanged(const QString&)), this, SLOT(setStelStyle(const QString&))); initDone = true; }
void RenderWidget::keyPressEvent(QKeyEvent *event) { if (!event->isAutoRepeat()) { if(event->modifiers().testFlag(Qt::ControlModifier)) { if(event->key() == Qt::Key_H) { _hud = !_hud; } else if(event->key() == Qt::Key_R) { emit restart(); } else if(event->key() == Qt::Key_L) { _renderLock = true; assets.reloadAssets(); setupRenderStructs(); _renderLock = false; } else if(event->key() == Qt::Key_B) { if (_renderDebug == 2) { _renderDebug = 0; } else { _renderDebug++; } } } else { if(event->key() == Qt::Key_Escape) { qApp->processEvents(); close(); makeCurrent(); assets.clearAssets(); doneCurrent(); } else if(event->key() == Qt::Key_P) { emit togglePause(); } else if(event->key() == Qt::Key_L) { emit toggleLimit(); } else if(event->key() == Qt::Key_H) { _drawHelp = !_drawHelp; } else if(event->key() == Qt::Key_Q) { _keysDown.Q = true; } else if(event->key() == Qt::Key_W) { _keysDown.W = true; } else if(event->key() == Qt::Key_E) { _keysDown.E = true; } else if(event->key() == Qt::Key_A) { _keysDown.A = true; } else if(event->key() == Qt::Key_S) { _keysDown.S = true; } else if(event->key() == Qt::Key_D) { _keysDown.D = true; } else if(event->key() == Qt::Key_Plus) { _keysDown.Plus = true; } else if(event->key() == Qt::Key_Minus) { _keysDown.Minus = true; } else if(event->key() == Qt::Key_Space) { if (_camera.mode == 1) { _camera.mode = 0; _mouseStatus.origHoriz = _camera.rotHoriz; _mouseStatus.origVert = _camera.rotVert; } else { _camera.mode++; _mouseStatus.origPan = _camera.pan; _mouseStatus.origTilt = _camera.tilt; } } else if(event->key() == Qt::Key_Backslash) { makeCurrent(); saveScreenShot(SCREENSHOT_WIDTH,SCREENSHOT_HEIGHT); assets.reloadAssets(); setupRenderStructs(); doneCurrent(); } } } if(event->key() == Qt::Key_BracketRight) { if (_simRates.limitRate) emit decreaseRate(); } if(event->key() == Qt::Key_BracketLeft) { if (_simRates.limitRate) emit increaseRate(); } }