コード例 #1
0
ファイル: DB_Worker.cpp プロジェクト: jice1001/server
int DB_Worker::process_save_player(int cid, int status, Block_Buffer &buffer) {
	//先把两个额外字段读出来,再保存玩家数据,防止buffer错乱
	bool logout = false;
	std::string account = "";
	buffer.read_bool(logout);
	buffer.read_string(account);
	if (logout) {
		//离线保存
		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_server_message(SYNC_DB_GAME_SAVE_PLAYER, 0);
		buf.write_string(account);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		//在线定时保存
		save_player_data(buffer);
	}
	return 0;
}
コード例 #2
0
ファイル: DB_Worker.cpp プロジェクト: ACEZLY/server
int DB_Worker::process_save_player(int cid, Block_Buffer &buffer) {
	int32_t status = buffer.read_int32();
	if (status == 1) {
		int rdx = buffer.get_read_idx();
		buffer.read_int32();
		int64_t role_id = buffer.read_int64();
		buffer.set_read_idx(rdx);

		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_inner_message(SYNC_DB_GAME_SAVE_PLAYER);
		MSG_550003 msg;
		msg.role_id = role_id;
		msg.serialize(buf);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		save_player_data(buffer);
	}
	return 0;
}