extern "C" int main(int argc, char *argv[]) { init(); checkpointNext("Nearest, clamp:"); sceGuStart(GU_DIRECT, list); sceGuTexFilter(GU_NEAREST, GU_NEAREST); sceGuTexWrap(GU_CLAMP, GU_CLAMP); sceGuFinish(); sceGuSync(0, 0); drawInterTransfer(); checkpointNext("Linear, clamp:"); sceGuStart(GU_DIRECT, list); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexWrap(GU_CLAMP, GU_CLAMP); sceGuFinish(); sceGuSync(0, 0); drawInterTransfer(); checkpointNext("Nearest, wrap:"); sceGuStart(GU_DIRECT, list); sceGuTexFilter(GU_NEAREST, GU_NEAREST); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuFinish(); sceGuSync(0, 0); drawInterTransfer(); checkpointNext("Linear, wrap:"); sceGuStart(GU_DIRECT, list); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuFinish(); sceGuSync(0, 0); drawInterTransfer(); drawIntraTransfer(); drawUploadTransfer(); sceGuTerm(); return 0; }
void pgeTextureActivate(pgeTexture *texture) { if(texture->format == PGE_PIXEL_FORMAT_T4) { sceGuClutMode(texture->palFormat, 0, 0xff, 0); sceGuClutLoad(2, texture->palette); } else if(texture->format == PGE_PIXEL_FORMAT_T8) { sceGuClutMode(texture->palFormat, 0, 0xff, 0); sceGuClutLoad(32, texture->palette); } sceGuEnable(GU_TEXTURE_2D); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuTexFilter(GU_NEAREST, GU_NEAREST); sceGuTexFunc(pgeTextureMode, GU_TCC_RGBA); sceGuTexEnvColor(0xFFFFFFFF); sceGuColor(0xFFFFFFFF); sceGuAmbientColor(0xFFFFFFFF); sceGuTexOffset(0.0f, 0.0f); sceGuTexScale(1.0f/(float)texture->textureWidth, 1.0f/(float)texture->textureHeight); sceGuTexMode(texture->format, 0, 0, texture->swizzled); sceGuTexImage(0, texture->textureWidth, texture->textureHeight, texture->textureWidth, texture->data); }
void gEnd() { if (!obj_begin || obj_list_size <= 0) { obj_begin = G_FALSE; return; } // Manage pspgu extensions if (obj_use_z) sceGuEnable(GU_DEPTH_TEST); else sceGuDisable(GU_DEPTH_TEST); if (obj_use_blend) sceGuEnable(GU_BLEND); else sceGuDisable(GU_BLEND); if (obj_use_vert_color) sceGuColor(WHITE); else sceGuColor(obj_list[0].color); if (!obj_use_tex) sceGuDisable(GU_TEXTURE_2D); else { sceGuEnable(GU_TEXTURE_2D); if (obj_use_tex_linear) sceGuTexFilter(GU_LINEAR,GU_LINEAR); else sceGuTexFilter(GU_NEAREST,GU_NEAREST); if (obj_use_tex_repeat) sceGuTexWrap(GU_REPEAT,GU_REPEAT); else sceGuTexWrap(GU_CLAMP,GU_CLAMP); // Load texture sceGuTexMode(GU_PSM_8888,0,0,obj_tex->swizzled); sceGuTexImage(0,obj_tex->tw,obj_tex->th,obj_tex->tw,obj_tex->data); } switch (obj_type) { case RECTS: _gEndRects(); break; case LINES: _gEndLines(); break; case QUADS: _gEndQuads(); break; } sceGuColor(WHITE); sceGuEnable(GU_BLEND); obj_begin = G_FALSE; if (obj_use_z) zclear = G_TRUE; }
static void *psp_init(const video_info_t *video, const input_driver_t **input, void **input_data) { /* to-do : add ASSERT() checks or use main RAM if * VRAM is too low for desired video->input_scale. */ void *pspinput; int pixel_format, lut_pixel_format, lut_block_count; unsigned int red_shift, color_mask; void *displayBuffer, *LUT_r, *LUT_b; psp1_video_t *psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t)); if (!psp) return NULL; sceGuInit(); psp->vp.x = 0; psp->vp.y = 0; psp->vp.width = SCEGU_SCR_WIDTH; psp->vp.height = SCEGU_SCR_HEIGHT; psp->vp.full_width = SCEGU_SCR_WIDTH; psp->vp.full_height = SCEGU_SCR_HEIGHT; /* Make sure anything using uncached pointers reserves * whole cachelines (memory address and size need to be a multiple of 64) * so it isn't overwritten by an unlucky cache writeback. * * This includes display lists since the Gu library uses * uncached pointers to write to them. */ /* Allocate more space if bigger display lists are needed. */ psp->main_dList = memalign(64, 256); psp->frame_dList = memalign(64, 256); psp->menu.dList = memalign(64, 256); psp->menu.frame = memalign(16, 2 * 480 * 272); psp->frame_coords = memalign(64, (((PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)) + 63) & ~63)); psp->menu.frame_coords = memalign(64, (((PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)) + 63) & ~63)); memset(psp->frame_coords, 0, PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)); memset(psp->menu.frame_coords, 0, PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)); sceKernelDcacheWritebackInvalidateAll(); psp->frame_coords = TO_UNCACHED_PTR(psp->frame_coords); psp->menu.frame_coords = TO_UNCACHED_PTR(psp->menu.frame_coords); psp->frame_coords->v0.x = 60; psp->frame_coords->v0.y = 0; psp->frame_coords->v0.u = 0; psp->frame_coords->v0.v = 0; psp->frame_coords->v1.x = 420; psp->frame_coords->v1.y = SCEGU_SCR_HEIGHT; psp->frame_coords->v1.u = 256; psp->frame_coords->v1.v = 240; psp->vsync = video->vsync; psp->rgb32 = video->rgb32; if(psp->rgb32) { uint32_t* LUT_r_local = (uint32_t*)(SCEGU_VRAM_BP32_2); uint32_t* LUT_b_local = (uint32_t*)(SCEGU_VRAM_BP32_2) + (1 << 8); red_shift = 8 + 8; color_mask = 0xFF; lut_block_count = (1 << 8) / 8; psp->texture = (void*)(LUT_b_local + (1 << 8)); psp->draw_buffer = SCEGU_VRAM_BP32_0; psp->bpp_log2 = 2; pixel_format = GU_PSM_8888; lut_pixel_format = GU_PSM_T32; displayBuffer = SCEGU_VRAM_BP32_1; for (u32 i=0; i < (1 << 8); i++){ LUT_r_local[i]= i; LUT_b_local[i]= i << (8 + 8); } LUT_r = (void*)LUT_r_local; LUT_b = (void*)LUT_b_local; } else { uint16_t* LUT_r_local = (uint16_t*)(SCEGU_VRAM_BP_2); uint16_t* LUT_b_local = (uint16_t*)(SCEGU_VRAM_BP_2) + (1 << 5); red_shift = 6 + 5; color_mask = 0x1F; lut_block_count = (1 << 5) / 8; psp->texture = (void*)(LUT_b_local + (1 << 5)); psp->draw_buffer = SCEGU_VRAM_BP_0; psp->bpp_log2 = 1; pixel_format = (g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555) ? GU_PSM_5551 : GU_PSM_5650 ; lut_pixel_format = GU_PSM_T16; displayBuffer = SCEGU_VRAM_BP_1; for (u16 i = 0; i < (1 << 5); i++) { LUT_r_local[i]= i; LUT_b_local[i]= i << (5 + 6); } LUT_r = (void*)LUT_r_local; LUT_b = (void*)LUT_b_local; } psp->tex_filter = video->smooth? GU_LINEAR : GU_NEAREST; /* TODO: check if necessary. */ sceDisplayWaitVblankStart(); sceGuDisplay(GU_FALSE); sceGuStart(GU_DIRECT, psp->main_dList); sceGuDrawBuffer(pixel_format, TO_GU_POINTER(psp->draw_buffer), SCEGU_VRAM_WIDTH); sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, TO_GU_POINTER(displayBuffer), SCEGU_VRAM_WIDTH); sceGuClearColor(0); sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuTexFilter(psp->tex_filter, psp->tex_filter); sceGuTexWrap (GU_CLAMP, GU_CLAMP); sceGuEnable(GU_TEXTURE_2D); sceGuDisable(GU_DEPTH_TEST); sceGuCallMode(GU_FALSE); sceGuFinish(); sceGuSync(0, 0); /* TODO : check if necessary */ sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); pspDebugScreenSetColorMode(pixel_format); pspDebugScreenSetBase(psp->draw_buffer); /* fill frame_dList : */ sceGuStart(GU_CALL, psp->frame_dList); sceGuTexMode(pixel_format, 0, 0, GU_FALSE); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuEnable(GU_BLEND); /* green only */ sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0x0000FF00, 0xFFFFFFFF); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); /* restore */ sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xFFFFFFFF, 0xFFFFFFFF); sceGuTexMode(lut_pixel_format, 0, 0, GU_FALSE); sceGuClutMode(pixel_format, red_shift, color_mask, 0); sceGuClutLoad(lut_block_count, LUT_r); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); sceGuClutMode(pixel_format, 0, color_mask, 0); sceGuClutLoad(lut_block_count, LUT_b); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); sceGuFinish(); if (input && input_data) { pspinput = input_psp.init(); *input = pspinput ? &input_psp : NULL; *input_data = pspinput; } psp->vblank_not_reached = true; sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, psp); sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); psp->keep_aspect = true; psp->should_resize = true; psp->hw_render = false; return psp; error: RARCH_ERR("PSP1 video could not be initialized.\n"); return (void*)-1; }
int dxpGraphicsInit() { u32 i; //構造体初期化 if(dxpGraphicsData.init)return 0; {//深度バッファの初期化 dxpGraphicsData.depthbuffer.psm = GU_PSM_4444; dxpGraphicsData.depthbuffer.ppalette = NULL; dxpGraphicsData.depthbuffer.texdata = NULL; dxpGraphicsData.depthbuffer.width = 480; dxpGraphicsData.depthbuffer.height = 272; dxpGraphicsData.depthbuffer.pitch = 512; dxpGraphicsData.depthbuffer.umax = 480; dxpGraphicsData.depthbuffer.vmax = 272; dxpGraphicsData.depthbuffer.colorkey = 0; dxpGraphicsData.depthbuffer.size2_nflag = 0; dxpGraphicsData.depthbuffer.swizzledflag = 1; dxpGraphicsData.depthbuffer.reloadflag = 1; dxpGraphicsData.depthbuffer.alphabit = 0; dxpGraphicsData.depthbuffer.refcount = 0; dxpGraphicsData.depthbuffer.thisptrptr = NULL; if(dxpGraphicsData.usedepth || dxpGraphicsData.usedepth3d) { dxpGraphicsData.depthbuffer.texvram = valloc(vgetMemorySize(512,272,GU_PSM_4444)); if(!dxpGraphicsData.depthbuffer.texvram)return -1; }else dxpGraphicsData.depthbuffer.texvram = NULL; } for(i = 0;i < 2;++i) {//フレームバッファの初期化 dxpGraphicsData.displaybuffer[i].psm = dxpGraphicsData.display_psm; dxpGraphicsData.displaybuffer[i].ppalette = NULL; dxpGraphicsData.displaybuffer[i].texdata = NULL; dxpGraphicsData.displaybuffer[i].texvram = valloc(vgetMemorySize(512,272,dxpGraphicsData.display_psm)); dxpGraphicsData.displaybuffer[i].width = 480; dxpGraphicsData.displaybuffer[i].height = 272; dxpGraphicsData.displaybuffer[i].pitch = 512; // dxpGraphicsData.displaybuffer[i].pitch = 480;//試したら見事に駄目だったw dxpGraphicsData.displaybuffer[i].umax = 480; dxpGraphicsData.displaybuffer[i].vmax = 272; dxpGraphicsData.displaybuffer[i].colorkey = 0; dxpGraphicsData.displaybuffer[i].size2_nflag = 0; dxpGraphicsData.displaybuffer[i].swizzledflag = 0; dxpGraphicsData.displaybuffer[i].reloadflag = 1; dxpGraphicsData.displaybuffer[i].alphabit = 0; dxpGraphicsData.displaybuffer[i].refcount = 0; } if(!dxpGraphicsData.displaybuffer[0].texvram || !dxpGraphicsData.displaybuffer[1].texvram) { vfree(dxpGraphicsData.displaybuffer[0].texvram); vfree(dxpGraphicsData.displaybuffer[1].texvram); vfree(dxpGraphicsData.depthbuffer.texvram); return -1; } dxpGraphicsData.displaybuffer_back = &dxpGraphicsData.displaybuffer[0]; dxpGraphicsData.rendertarget = dxpGraphicsData.displaybuffer_back; dxpGraphicsData.texture = NULL; dxpGraphicsData.clear_color_value = 0; dxpGraphicsData.clear_depth_value = 0; dxpGraphicsData.clear_stencil_value = 0; dxpGraphicsData.gustarted = 0; dxpGraphicsData.clear_depth = 0; dxpGraphicsData.clear_stencil = 0; dxpGraphicsData.bilinear_enable = 0; dxpGraphicsData.create_vram_graph = 1; dxpGraphicsData.create_swizzled_graph = 1; dxpGraphicsData.colorkey = 0; dxpGraphicsData.blendmode = DX_BLENDMODE_NOBLEND; dxpGraphicsData.drawstate = DXP_DRAWSTATE_EITHER; dxpGraphicsData.flag = 0xffffffff; dxpGraphicsData.forceupdate = 1; dxpGraphicsData.z_2d = 0; dxpGraphicsData.color = 0xffffffff; //dxpGraphicsData.usedepth = 0; //dxpGraphicsData.usedepth3d = 0; dxpGraphicsData.writedepth = 0; dxpGraphicsData.writedepth3d = 0; dxpGraphicsData.fog_color = 0xffffffff; dxpGraphicsData.fog_near = 10.0f; dxpGraphicsData.fog_far = 100.0f; dxpGraphicsData.intrafont_scissor[0] = 0; dxpGraphicsData.intrafont_scissor[1] = 0; dxpGraphicsData.intrafont_scissor[2] = 480; dxpGraphicsData.intrafont_scissor[3] = 272; dxpGraphicsData.depthfunc = GU_GEQUAL; for(i = 0;i < DXP_BUILDOPTION_TEXTURE_MAXNUM;++i)dxpGraphicsData.texarray[i] = NULL; for(i = 0;i < DXP_BUILDOPTION_GHANDLE_MAXNUM;++i)dxpGraphicsData.grapharray[i] = NULL; //GEのセットアップ sceGuInit(); GUSTART sceGuDrawBuffer(dxpGraphicsData.display_psm,vGuPointer(dxpGraphicsData.displaybuffer[0].texvram),dxpGraphicsData.displaybuffer[0].pitch); sceGuDispBuffer(480,272,vGuPointer(dxpGraphicsData.displaybuffer[1].texvram),dxpGraphicsData.displaybuffer[1].pitch); sceGuOffset(2048 - (480/2),2048 - (272/2)); sceGuViewport(2048,2048,480,272); sceGuScissor( dxpGraphicsData.intrafont_scissor[0], dxpGraphicsData.intrafont_scissor[1], dxpGraphicsData.intrafont_scissor[2], dxpGraphicsData.intrafont_scissor[3] ); sceGuClearDepth(0); sceGuDepthRange(65535,0); sceGuEnable(GU_SCISSOR_TEST); sceGuFrontFace(GU_CW); sceGuShadeModel(GU_FLAT); sceGuTexScale(1.0f,1.0f); sceGuTexOffset(0.0f,0.0f); sceGuTexFilter(GU_NEAREST,GU_NEAREST); sceGuTexWrap(GU_CLAMP,GU_CLAMP); /* memo カメラ位置(画面横幅/2,画面縦幅/2,画面縦幅/(2 * tan(fovy))) 注視点位置(画面横幅/2,画面縦幅/2,1) 上 (0,1,0) */ #ifndef DXP_BUILDOPTION_NO3D VECTOR v[3] = {{240,136,-235.5589f},{240,136,0},{0,1,0}}; SetCameraPositionAndTargetAndUpVec(v[0],v[1],v[2]); sceGumMatrixMode(GU_MODEL); sceGumLoadIdentity(); dxpGraphicsData.camera.aspect = 480.0f / 272.0f; dxpGraphicsData.camera.near = 0.5f; dxpGraphicsData.camera.far = 1000.0f; dxpGraphicsData.camera.fov = 60; dxpGraphics3dUpdateProjectionMatrix(); #endif GUFINISH; sceDisplayWaitVblankStart(); GUSTART; sceGuDisplay(GU_TRUE); dxpGraphicsData.init = 1; return 0; }
bool8 S9xSceGUInit2 (void) { SceGU.line_size = 512; SceGU.max_texture_size = 512; if (SceGU.max_texture_size >= 512) { SceGU.texture_size = 512; // SceGU.num_textures = 2; // See note in 3d.h SceGU.num_textures = 1; } else { SceGU.texture_size = SceGU.max_texture_size; SceGU.num_textures = 1; } // TODO ///////Settings.SceGUEnable = TRUE; // 2nd texture may be reserved for transparency in the future. #if 0 if (SceGU.num_textures == 2) { } #endif // Use a 16-bit pixel format 5-bits for RGB and 1-bit for Alpha (unused) SceGU.texture_format = GU_PSM_5551; SceGU.pixel_format = GU_PSM_5551; SceGU.ct = GU_COLOR_5551; SceGU.tt = GU_TEXTURE_16BIT; SceGU.mt = GU_VERTEX_16BIT; SceGU.dm = GU_TRANSFORM_2D; sceGuStart (0, SceGU.list); sceGuDrawBufferList (SceGU.pixel_format, (void *)0, SceGU.line_size); sceGuDispBuffer (480, 272, (void *)0x88000, SceGU.line_size); sceGuDepthBuffer ( (void *)0x110000, SceGU.line_size); sceGuOffset (0, 0); sceGuViewport ((480 / 2), (272 / 2), 480, 272); sceGuDepthRange (0xc350, 0x2710); sceGuScissor (0, 0, 480, 272); sceGuEnable (GU_SCISSOR_TEST); sceGuDisable (GU_ALPHA_TEST); sceGuDisable (GU_DEPTH_TEST); sceGuEnable (GU_CULL_FACE); sceGuDisable (GU_LIGHTING); sceGuFrontFace (GU_CW); sceGuEnable (GU_TEXTURE_2D); sceGuClear (GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT); #if 0 sceGuTexWrap (GE_WRAP_REPEAT, GE_WRAP_REPEAT); sceGuTexFunc (GU_TFX_MODULATE, /*GE_TCC_RGBA*/ GE_TCC_RGB); #endif sceGuFinish (); sceGuSync (0, 0); S9xSceGUSwapBuffers (); return (TRUE); }
static void *psp_init(const video_info_t *video, const input_driver_t **input, void **input_data) { // to-do : add ASSERT() checks or use main RAM if VRAM is too low for desired video->input_scale void *pspinput; int pixel_format, lut_pixel_format, lut_block_count; unsigned int red_shift, color_mask; void *displayBuffer, *LUT_r, *LUT_b; psp1_video_t *psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t)); if (!psp) return NULL; sceGuInit(); psp->main_dList = memalign(16, 256); // make sure to allocate more space if bigger display lists are needed. psp->frame_dList = memalign(16, 256); psp->rgui.dList = memalign(16, 256); psp->rgui.frame = memalign(16, 2 * 480 * 272); psp->frame_coords = memalign(64, 1 * sizeof(psp1_sprite_t)); psp->rgui.frame_coords = memalign(64, 16 * sizeof(psp1_sprite_t)); memset(psp->frame_coords , 0, 1 * sizeof(psp1_sprite_t)); memset(psp->rgui.frame_coords , 0, 16 * sizeof(psp1_sprite_t)); sceKernelDcacheWritebackInvalidateAll(); psp->frame_coords = TO_UNCACHED_PTR(psp->frame_coords); psp->rgui.frame_coords = TO_UNCACHED_PTR(psp->rgui.frame_coords);; psp->frame_coords->v0.x = 60; psp->frame_coords->v0.y = 0; psp->frame_coords->v0.u = 0; psp->frame_coords->v0.v = 0; psp->frame_coords->v1.x = 420; psp->frame_coords->v1.y = SCEGU_SCR_HEIGHT; psp->frame_coords->v1.u = 256; psp->frame_coords->v1.v = 240; psp->vsync = video->vsync; psp->rgb32 = video->rgb32; if(psp->rgb32) { uint32_t* LUT_r_local = (uint32_t*)(SCEGU_VRAM_BP32_2); uint32_t* LUT_b_local = (uint32_t*)(SCEGU_VRAM_BP32_2) + (1 << 8); red_shift = 8 + 8; color_mask = 0xFF; lut_block_count = (1 << 8) / 8; psp->texture = (void*)(LUT_b_local + (1 << 8)); psp->draw_buffer = SCEGU_VRAM_BP32_0; psp->bpp_log2 = 2; pixel_format = GU_PSM_8888; lut_pixel_format = GU_PSM_T32; displayBuffer = SCEGU_VRAM_BP32_1; for (u32 i=0; i < (1 << 8); i++) { LUT_r_local[i]= i; LUT_b_local[i]= i << (8 + 8); } LUT_r = (void*)LUT_r_local; LUT_b = (void*)LUT_b_local; } else { uint16_t* LUT_r_local = (uint16_t*)(SCEGU_VRAM_BP_2); uint16_t* LUT_b_local = (uint16_t*)(SCEGU_VRAM_BP_2) + (1 << 5); red_shift = 6 + 5; color_mask = 0x1F; lut_block_count = (1 << 5) / 8; psp->texture = (void*)(LUT_b_local + (1 << 5)); psp->draw_buffer = SCEGU_VRAM_BP_0; psp->bpp_log2 = 1; pixel_format = GU_PSM_5650; lut_pixel_format = GU_PSM_T16; displayBuffer = SCEGU_VRAM_BP_1; for (u16 i = 0; i < (1 << 5); i++) { LUT_r_local[i]= i; LUT_b_local[i]= i << (5 + 6); } LUT_r = (void*)LUT_r_local; LUT_b = (void*)LUT_b_local; } sceDisplayWaitVblankStart(); // TODO : check if necessary sceGuDisplay(GU_FALSE); sceGuStart(GU_DIRECT, psp->main_dList); sceGuDrawBuffer(pixel_format, TO_GU_POINTER(psp->draw_buffer), SCEGU_VRAM_WIDTH); sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, TO_GU_POINTER(displayBuffer), SCEGU_VRAM_WIDTH); sceGuClearColor(0); sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuTexFilter(GU_LINEAR, GU_LINEAR); // TODO , move this to display list sceGuTexWrap (GU_CLAMP, GU_CLAMP); sceGuEnable(GU_TEXTURE_2D); sceGuDisable(GU_DEPTH_TEST); sceGuCallMode(GU_FALSE); sceGuFinish(); sceGuSync(0, 0); sceDisplayWaitVblankStart(); // TODO : check if necessary sceGuDisplay(GU_TRUE); pspDebugScreenSetColorMode(pixel_format); pspDebugScreenSetBase(psp->draw_buffer); // fill frame_dList : sceGuStart(GU_CALL, psp->frame_dList); sceGuTexMode(pixel_format, 0, 0, GU_FALSE); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuEnable(GU_BLEND); sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0x0000FF00, 0xFFFFFFFF); // green only sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords)); sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xFFFFFFFF, 0xFFFFFFFF); // restore sceGuTexMode(lut_pixel_format, 0, 0, GU_FALSE); sceGuClutMode(pixel_format, red_shift, color_mask, 0); sceGuClutLoad(lut_block_count, LUT_r); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords)); sceGuClutMode(pixel_format, 0, color_mask, 0); sceGuClutLoad(lut_block_count, LUT_b); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords)); sceGuFinish(); if (input && input_data) { pspinput = input_psp.init(); *input = pspinput ? &input_psp : NULL; *input_data = pspinput; } return psp; error: RARCH_ERR("PSP1 video could not be initialized.\n"); return (void*)-1; }
static void dod_init_gu() { void* pDrawBuffer = dod_get_static_vram_buffer(DOD_BUFFER_WIDTH, DOD_SCREEN_HEIGHT, GU_PSM_8888); void* pDispBuffer = dod_get_static_vram_buffer(DOD_BUFFER_WIDTH, DOD_SCREEN_HEIGHT, GU_PSM_8888); void* pZBuffer = dod_get_static_vram_buffer(DOD_BUFFER_WIDTH, DOD_SCREEN_HEIGHT, GU_PSM_4444); sceGuInit(); sceGuStart(GU_DIRECT, s_list); sceGuDrawBuffer(GU_PSM_8888, pDrawBuffer, DOD_BUFFER_WIDTH); sceGuDispBuffer(DOD_SCREEN_WIDTH, DOD_SCREEN_HEIGHT, pDispBuffer, DOD_BUFFER_WIDTH); sceGuDepthBuffer(pZBuffer, DOD_BUFFER_WIDTH); sceGuOffset(2048 - (DOD_SCREEN_WIDTH / 2), 2048 - (DOD_SCREEN_HEIGHT / 2)); sceGuViewport(2048, 2048, DOD_SCREEN_WIDTH, DOD_SCREEN_HEIGHT); sceGuDepthRange(65535, 0); sceGuScissor(0, 0, DOD_SCREEN_WIDTH, DOD_SCREEN_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuEnable(GU_CULL_FACE); sceGuFrontFace(GU_CCW); sceGuShadeModel(GU_SMOOTH); //sceGuDepthFunc(GU_GEQUAL); //sceGuDepthMask(GU_TRUE); // disable z-writes //sceGuEnable(GU_DEPTH_TEST); sceGuEnable(GU_TEXTURE_2D); //sceGuEnable(GU_CLIP_PLANES); sceGuDisable(GU_COLOR_TEST); sceGuDisable(GU_ALPHA_TEST); sceGuDisable(GU_CLIP_PLANES); // Lighting sceGuDisable(GU_LIGHTING); sceGuDisable(GU_LIGHT0); sceGuDisable(GU_LIGHT1); sceGuDisable(GU_LIGHT2); sceGuDisable(GU_LIGHT3); // Texturing sceGuTexWrap(GU_CLAMP, GU_CLAMP); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexOffset(0.f, 0.f); sceGuTexScale(1.f, 1.f); //sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); //sceGuTexEnvColor(0xffffffff); //sceGuColor(0xffffffff); //sceGuAmbientColor(0xffffffff); // Blending //sceGuEnable(GU_BLEND); //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); //sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); //sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuDisable(GU_DITHER); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); }
int main() { SceCtrlData pad; int cancel = 0, uninstall = 0, reinstall = 0, lftv = 0, ok = 0, installed = 0, uninstalled = 0, autoExit = 0; SetupCallbacks(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons & PSP_CTRL_LTRIGGER) { quickinstall = 1; lftv = 1; } else if (pad.Buttons & PSP_CTRL_RTRIGGER) { quickinstall = 1; } if (fileExist(PRX_LFTVBACKUP) | fileExist(PRX_RPLYBACKUP)) uninstall = 1; sceGuInit(); sceGuStart(GU_DIRECT, list); sceGuClearColor(0xFFFFFFFF); sceGuDrawBuffer(GU_PSM_8888, (void*)0, BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH, SCR_HEIGHT, (void*)0x88000, BUF_WIDTH); sceGuDepthBuffer((void*)0x110000, BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH / 2), 2048 - (SCR_HEIGHT / 2)); sceGuViewport(2048, 2048, SCR_WIDTH, SCR_HEIGHT); sceGuDepthRange(0xc350, 0x2710); sceGuScissor(0, 0, SCR_WIDTH, SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuDisable(GU_DEPTH_TEST); sceGuShadeModel(GU_SMOOTH); sceGuEnable(GU_BLEND); sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); sceGuEnable(GU_TEXTURE_2D); sceGuTexMode(GU_PSM_8888, 0, 0, 0); sceGuTexImage(0, 256, 128, 256, font); sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); sceGuTexEnvColor(0x0); sceGuTexOffset(0.0f, 0.0f); sceGuTexScale(1.0f / 256.0f, 1.0f / 128.0f); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuTexFilter(GU_NEAREST, GU_NEAREST); sceGuFinish(); sceGuSync(0,0); sceGuDisplay(GU_TRUE); // Check for low battery. if ((scePowerGetBatteryLifePercent() < 25) & !scePowerIsPowerOnline()) { sceGuStart(GU_DIRECT, list); sceGuClear(GU_COLOR_BUFFER_BIT); drawStringCenter("Battery charge should be at least 25% when modifying flash!", 40 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("Connect the AC adapter to ignore this warning and continue!", 40 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter(uninstall ? "Press any button to cancel uninstallation of warPSP." : "Press any button to cancel installation of warPSP.", 50 + (10 * i), 0xFF0000FF, 8); i += 2; drawObjects(); while (!scePowerIsPowerOnline()) { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons) { cancel = 1; break; } } } if (!cancel) { float c = 0.0; for (c = 10.0; c <= 100.0; c++) { unsigned int col = 0xFF000000 | (unsigned int)((c / 100.0) * 255.0f) << 16 | (unsigned int)((c / 100.0) * 255.0f) << 8 | (unsigned int)((c / 100.0) * 255.0f) << 0; sceGuClearColor(col); clearScreenPrintHeader(90); if (quickinstall & (c > 50)) drawStringCenter("Quick Install Activated!", 250, 0xFF006600, 8); drawObjects(); } sceKernelDelayThread(3000000); for (c = 100.0; c >= 10.0; c--) { unsigned int col = 0xFF000000 | (unsigned int)((c / 100.0) * 255.0f) << 16 | (unsigned int)((c / 100.0) * 255.0f) << 8 | (unsigned int)((c / 100.0) * 255.0f) << 0; sceGuClearColor(col); clearScreenPrintHeader(90); drawObjects(); } } sceGuClearColor(0xFFFFFFFF); // Show disclaimer and options. if (!cancel & !quickinstall) { sceGuStart(GU_DIRECT, list); sceGuClear(GU_COLOR_BUFFER_BIT); drawStringCenter("!!! DISCLAIMER !!!", 40 + (10 * i), 0xFF0000FF, 10); i += 2; drawStringCenter("This program modifies the flash drive of your Sony PSP.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("You accept the risk when running this installation app.", 60 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("DO NOT REMOVE THE MEMORY STICK WHEN ORANGE LED FLASHES.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("DO NOT TURN OFF THE PSP SYSTEM WHEN ORANGE LED FLASHES.", 60 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("Press START to acknowledge and to continue to briefing.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("Press SELECT to decline and to abort installing warPSP.", 60 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("THE AUTHOR DOES NOT HOLD RESPONSIBILITY FOR ANY DAMAGE.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("THIS SOFTWARE IS PRESENTED WITHOUT WARRANTY/GUARANTEES.", 60 + (10 * i), 0xFF0000FF, 8); i += 4; drawObjects(); while (1) { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons & PSP_CTRL_START) { break; } if (pad.Buttons & PSP_CTRL_SELECT) { cancel = 1; break; } } } // Check if backup file exists. if (!cancel & !quickinstall) { swapBuffers(); clearScreenPrintHeader(0); drawObjects(); clearScreenPrintHeader(0); drawStringCenter("Briefing", 50 + (10 * i), 0xFF000000, 0); i+= 2; drawStringCenter("Thanks for your interest in the warPSP Software Suite!", 50 + (10 * i), 0xFF006600, 0); i += 2; drawStringCenter("warPSP is an advanced warXing utility for the Sony PSP.", 50 + (10 * i), 0xFF000000, 8); i += 2; drawStringCenter("Please see the README.TXT file for more information.", 50 + (10 * i), 0xFF660000, 8); i += 3; drawStringCenter("Options", 50 + (10 * i), 0xFF000000, 0); i += 2; if (uninstall) { drawStringCenter("Press SQUARE to uninstall warPSP and restore backup files.", 50 + (10 * i), 0xFF000000, 8); i++; drawStringCenter("Press CIRCLE to reinstall warPSP to the last slot selected.", 50 + (10 * i), 0xFF000000, 8); i++; } else { drawStringCenter("Press SQUARE to install warPSP to the LFTV Player slot.", 50 + (10 * i), 0xFF000000, 8); i++; drawStringCenter("Press CIRCLE to install warPSP to the Remote Play slot.", 50 + (10 * i), 0xFF000000, 8); i++; } drawStringCenter(uninstall ? "Press SELECT to cancel uninstallation of warPSP and exit." : "Press SELECT to cancel installation of warPSP and exit.", 50 + (10 * i), 0xFF000099, 8); i += 2; drawObjects(); while (1) { sceCtrlReadBufferPositive(&pad, 1); if (uninstall) { if (pad.Buttons & PSP_CTRL_SQUARE) { break; } if (pad.Buttons & PSP_CTRL_CIRCLE) { uninstall = 0; reinstall = 1; if (fileExist(PRX_LFTVBACKUP)) lftv = 1; else lftv = 0; break; } } else { if (pad.Buttons & PSP_CTRL_SQUARE) { lftv = 1; break; } if (pad.Buttons & PSP_CTRL_CIRCLE) { lftv = 0; break; } } if (pad.Buttons & PSP_CTRL_SELECT) { cancel = 1; break; } } } if (!cancel) { if ((scePowerGetBatteryLifePercent() < 25) & !scePowerIsPowerOnline()) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter(" Battery is below 25%% and AC adapter is not connected!", 50 + (10 * i), 0xFF000099, 0); i += 2; cancel = 1; drawObjects(); } } if (cancel) { swapBuffers(); sceGuStart(GU_DIRECT, list); sprintf(buffer, "%sstallation cancelled!", uninstall ? "Unin" : "In"); drawStringCenter(buffer, 50 + (10 * i), 0xFF0000FF, 0); i += 2; drawObjects(); sceKernelDelayThread(1000000); } // Perform installation, uninstallation or reinstallation. if (!cancel) { scePowerLock(0); swapBuffers(); clearScreenPrintHeader(0); drawObjects(); clearScreenPrintHeader(0); drawObjects(); swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter(uninstall ? "Uninstallation" : "Installation", 50 + (10 * i), 0xFF990000, 0); i += 2; if (quickinstall) { drawStringCenter("Quick installing warPSP to the location free player slot.", 50 + (10 * i), 0xFF990000, 0); i += 2; } drawObjects(); swapBuffers(); sceGuStart(GU_DIRECT, list); if (uninstall) { if (fileExist(PRX_LFTVBACKUP)) { lftv = 1; ok = 1; } else if (fileExist(PRX_RPLYBACKUP)) { lftv = 0; ok = 1; } if (ok) { drawStringCenter("Backup prx found. Ok to uninstall!", 50 + (10 * i), 0xFF990000, 8); i++; drawStringCenter("The backup prx will be copied to the flash drive of your PSP!", 50 + (10 * i), 0xFF000000, 8); i += 2; drawObjects(); if (fileCopy(lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP, lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Backup file reinstalled successfully!", 50 + (10 * i), 0xFF006600, 8); sceIoRemove(lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP); uninstalled = 1; } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Backup file reinstallation failed!", 50 + (10 * i), 0xFF000099, 8); } i += 2; drawObjects(); if (uninstalled) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("To reinstall warPSP, rerun the Easy Installation Program.", 50 + (10 * i), 0xFF990000, 8); i += 2; drawObjects(); } } } else { if (fileExist(PRX_WARPSP_XMB)) { sceIoRemove(PRX_WARPSP_XMB); sceKernelDelayThread(1000000); } drawStringCenter("Extracting warPSP.prx to the root of the memory stick.", 50 + (10 * i), 0xFF000000, 8); i += 2; drawObjects(); sceKernelDelayThread(2000000); // Open PBP file and read contents into the buffer. int pbpFile, prxFile, pkgSize = 0, prxSize = 0; char buf[1024*1024]; pbpFile = sceIoOpen(PBP_WARPSP_EIP, PSP_O_RDONLY, 0); sceKernelDelayThread(1000000); if (pbpFile) { // Get size of entire package. pkgSize = sceIoRead(pbpFile, buf, sizeof(buf)); sceKernelDelayThread(1000000); if (pkgSize > 0) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("EBOOT.PBP loaded into memory successfully!", 50 + (10 * i), 0xFF006600, 8); i += 2; drawObjects(); // Calculate size of prx to extract (size of entire package - size of eboot.pbp). prxSize = pkgSize - pbpSize; // Open PRX file and write buffer into the contents. prxFile = sceIoOpen(PRX_WARPSP_XMB, PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777); sceKernelDelayThread(100000); if (prxFile) { // Write prx file from end of eboot.pbp. sceIoWrite(prxFile, buf + pbpSize, prxSize); sceKernelDelayThread(1000000); sceIoClose(prxFile); sceKernelDelayThread(1000000); swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP.prx extracted from memory successfully!", 50 + (10 * i), 0xFF006600, 8); drawObjects(); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP.prx extraction from memory failed!", 50 + (10 * i), 0xFF000099, 8); drawObjects(); } i += 2; } sceIoClose(pbpFile); sceKernelDelayThread(1000000); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("EBOOT.PBP load into memory failed!", 50 + (10 * i), 0xFF000099, 8); i += 2; drawObjects(); } buf[0] = (char)"\0"; swapBuffers(); sceGuStart(GU_DIRECT, list); if (!fileExist(PRX_WARPSP_XMB)) { drawStringCenter("warPSP.prx not found! Install cancelled!", 50 + (10 * i), 0xFF000099, 8); } else { drawStringCenter("warPSP.prx found. Ok to install!", 50 + (10 * i), 0xFF006600, 8); ok = 1; } i += 2; drawObjects(); // Create backup of original file and install warPSP. if (ok) { if (!reinstall) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("The backup file will be copied to the memory stick!", 50 + (10 * i), 0xFF990000, 8); i++; drawObjects(); if (fileCopy(lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY, lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Original prx file backed up successfully!", 50 + (10 * i), 0xFF006600, 8); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Original prx file back up failed!", 50 + (10 * i), 0xFF000099, 8); } i += 2; drawObjects(); } if (fileCopy(PRX_WARPSP_XMB, lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP^xmb installed successfully!", 50 + (10 * i), 0xFF006600, 8); sceIoRemove(PRX_WARPSP_XMB); installed = 1; } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP^xmb installation failed!", 50 + (10 * i), 0xFF000099, 8); installed = 0; } i += 2; drawObjects(); } } scePowerUnlock(0); } if (installed | uninstalled) { sceKernelDelayThread(1000000); } if (!quickinstall) { swapBuffers(); sceGuStart(GU_DIRECT, list); sprintf(buffer, "Press any button to %s! (Auto-Exit in 10s).", (installed | uninstalled) ? "restart the PSP" : "return to the xmb"); drawStringCenter(buffer, 50 + (10 * i), 0xFF000000, 8); i++; if (installed) { drawStringCenter("Happy warXing!", 50 + (10 * i), 0xFF006600, 8); i++; } else if (uninstalled) { drawStringCenter("Thank you for using warPSP", 50 + (10 * i), 0xFF990000, 8); i++; } drawObjects(); // Wait for exit. while (1) { if (autoExit >= 1000) break; sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons) break; sceKernelDelayThread(10000); autoExit++; } } if (quickinstall) { sceKernelDelayThread(1000000); } swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Exiting!", 50 + (10 * i), (installed | uninstalled) ? 0xFF990000 : 0xFF0000FF, 8); drawObjects(); if (installed | uninstalled) { sceKernelExitGame(); scePower_0442D852(50000); } else { sceKernelExitGame(); } return 0; }
int main(int argc, char* argv[]) { SetupCallbacks(); // generate geometry genGrid( GRID_ROWS, GRID_COLUMNS, GRID_SIZE, grid_vertices, grid_indices ); genTorus( TORUS_ROWS, TORUS_SLICES, TORUS_RADIUS, TORUS_THICKNESS, torus_vertices, torus_indices ); // flush cache so that no stray data remains sceKernelDcacheWritebackAll(); // setup VRAM buffers void* frameBuffer = (void*)0; const void* doubleBuffer = (void*)0x44000; const void* renderTarget = (void*)0x88000; const void* depthBuffer = (void*)0x110000; // setup GU sceGuInit(); sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_4444,frameBuffer,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)doubleBuffer,BUF_WIDTH); sceGuDepthBuffer((void*)depthBuffer,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuDepthFunc(GU_GEQUAL); sceGuEnable(GU_DEPTH_TEST); sceGuFrontFace(GU_CW); sceGuShadeModel(GU_SMOOTH); sceGuEnable(GU_CULL_FACE); sceGuEnable(GU_TEXTURE_2D); sceGuEnable(GU_DITHER); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); // setup matrices ScePspFMatrix4 identity; ScePspFMatrix4 projection; ScePspFMatrix4 view; gumLoadIdentity(&identity); gumLoadIdentity(&projection); gumPerspective(&projection,75.0f,16.0f/9.0f,0.5f,1000.0f); { ScePspFVector3 pos = {0,0,-5.0f}; gumLoadIdentity(&view); gumTranslate(&view,&pos); } ScePspFMatrix4 textureProjScaleTrans; gumLoadIdentity(&textureProjScaleTrans); textureProjScaleTrans.x.x = 0.5; textureProjScaleTrans.y.y = -0.5; textureProjScaleTrans.w.x = 0.5; textureProjScaleTrans.w.y = 0.5; ScePspFMatrix4 lightProjection; ScePspFMatrix4 lightProjectionInf; ScePspFMatrix4 lightView; ScePspFMatrix4 lightMatrix; gumLoadIdentity(&lightProjection); gumPerspective(&lightProjection,75.0f,1.0f,0.1f,1000.0f); gumLoadIdentity(&lightProjectionInf); gumPerspective(&lightProjectionInf,75.0f,1.0f,0.0f,1000.0f); gumLoadIdentity(&lightView); gumLoadIdentity(&lightMatrix); // define shadowmap Texture shadowmap = { GU_PSM_4444, 0, 128, 128, 128, sceGeEdramGetAddr() + (int)renderTarget }; // define geometry Geometry torus = { identity, sizeof(torus_indices)/sizeof(unsigned short), torus_indices, torus_vertices, 0xffffff }; Geometry grid = { identity, sizeof(grid_indices)/sizeof(unsigned short), grid_indices, grid_vertices, 0xff7777 }; // run sample int val = 0; for(;;) { // update matrices // grid { ScePspFVector3 pos = {0,-1.5f,0}; gumLoadIdentity(&grid.world); gumTranslate(&grid.world,&pos); } // torus { ScePspFVector3 pos = {0,0.5f,0.0f}; ScePspFVector3 rot = {val * 0.79f * (GU_PI/180.0f), val * 0.98f * (GU_PI/180.0f), val * 1.32f * (GU_PI/180.0f)}; gumLoadIdentity(&torus.world); gumTranslate(&torus.world,&pos); gumRotateXYZ(&torus.world,&rot); } // orbiting light { ScePspFVector3 lightLookAt = { torus.world.w.x, torus.world.w.y, torus.world.w.z }; ScePspFVector3 rot1 = {0,val * 0.79f * (GU_PI/180.0f),0}; ScePspFVector3 rot2 = {-(GU_PI/180.0f)*60.0f,0,0}; ScePspFVector3 pos = {0,0,LIGHT_DISTANCE}; gumLoadIdentity(&lightMatrix); gumTranslate(&lightMatrix,&lightLookAt); gumRotateXYZ(&lightMatrix,&rot1); gumRotateXYZ(&lightMatrix,&rot2); gumTranslate(&lightMatrix,&pos); } gumFastInverse(&lightView,&lightMatrix); // render to shadow map { sceGuStart(GU_DIRECT,list); // set offscreen texture as a render target sceGuDrawBufferList(GU_PSM_4444,(void*)renderTarget,shadowmap.stride); // setup viewport sceGuOffset(2048 - (shadowmap.width/2),2048 - (shadowmap.height/2)); sceGuViewport(2048,2048,shadowmap.width,shadowmap.height); // clear screen sceGuClearColor(0xffffffff); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); // setup view/projection from light sceGuSetMatrix(GU_PROJECTION,&lightProjection); sceGuSetMatrix(GU_VIEW,&lightView); // shadow casters are drawn in black // disable lighting and texturing sceGuDisable(GU_LIGHTING); sceGuDisable(GU_TEXTURE_2D); // draw torus to shadow map drawShadowCaster( &torus ); sceGuFinish(); sceGuSync(0,0); } // render to frame buffer { sceGuStart(GU_DIRECT,list); // set frame buffer sceGuDrawBufferList(GU_PSM_4444,(void*)frameBuffer,BUF_WIDTH); // setup viewport sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); // clear screen sceGuClearColor(0xff554433); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); // setup view/projection from camera sceGuSetMatrix(GU_PROJECTION,&projection); sceGuSetMatrix(GU_VIEW,&view); sceGuSetMatrix(GU_MODEL,&identity); // setup a light ScePspFVector3 lightPos = { lightMatrix.w.x, lightMatrix.w.y, lightMatrix.w.z }; ScePspFVector3 lightDir = { lightMatrix.z.x, lightMatrix.z.y, lightMatrix.z.z }; sceGuLight(0,GU_SPOTLIGHT,GU_DIFFUSE,&lightPos); sceGuLightSpot(0,&lightDir, 5.0, 0.6); sceGuLightColor(0,GU_DIFFUSE,0x00ff4040); sceGuLightAtt(0,1.0f,0.0f,0.0f); sceGuAmbient(0x00202020); sceGuEnable(GU_LIGHTING); sceGuEnable(GU_LIGHT0); // draw torus drawGeometry( &torus ); // setup texture projection sceGuTexMapMode( GU_TEXTURE_MATRIX, 0, 0 ); sceGuTexProjMapMode( GU_POSITION ); // set shadowmap as a texture sceGuTexMode(shadowmap.format,0,0,0); sceGuTexImage(shadowmap.mipmap,shadowmap.width,shadowmap.height,shadowmap.stride,shadowmap.data); sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGB); sceGuTexFilter(GU_LINEAR,GU_LINEAR); sceGuTexWrap(GU_CLAMP,GU_CLAMP); sceGuEnable(GU_TEXTURE_2D); // calculate texture projection matrix for shadowmap ScePspFMatrix4 shadowProj; gumMultMatrix(&shadowProj, &lightProjectionInf, &lightView); gumMultMatrix(&shadowProj, &textureProjScaleTrans, &shadowProj); // draw grid receiving shadow drawShadowReceiver( &grid, shadowProj ); sceGuFinish(); sceGuSync(0,0); } sceDisplayWaitVblankStart(); frameBuffer = sceGuSwapBuffers(); val++; } sceGuTerm(); sceKernelExitGame(); return 0; }
int main(int argc, char* argv[]) { unsigned int i,j; pspDebugScreenInit(); SetupCallbacks(); #ifdef ENABLE_PROFILER // Enable profiling pspDebugProfilerClear(); pspDebugProfilerEnable(); #endif // initialize global context g_context.iterationCount = NUM_VERTEX_BUFFERS * NUM_ITERATIONS; g_context.t = 0; g_context.sint = 0; // initialize torus for (i = 0; i < NUM_SLICES; ++i) { for (j = 0; j < NUM_ROWS; ++j) { float s = i + 0.5f, t = j; float x,y,z; x = (RING_SIZE + RING_RADIUS * cosf(s * ((GU_PI*2)/NUM_SLICES))) * cosf(t * ((GU_PI*2)/NUM_ROWS)); y = (RING_SIZE + RING_RADIUS * cosf(s * ((GU_PI*2)/NUM_SLICES))) * sinf(t * ((GU_PI*2)/NUM_ROWS)); z = RING_RADIUS * sinf(s * ((GU_PI*2)/NUM_SLICES)); torus_vertices[j + i * NUM_ROWS].x = x; torus_vertices[j + i * NUM_ROWS].y = y; torus_vertices[j + i * NUM_ROWS].z = z; } } // initialize torus modifiers for (j = 0; j < NUM_ROWS; ++j) { float t = j; torus_modifiers[j].x = 0; torus_modifiers[j].y = 0; torus_modifiers[j].z = 0.3*cosf( t * 8.0f *((GU_PI*2)/NUM_ROWS) ); } // init GU and set callbacks sceGuInit(); // 0x01 - user callback // 0x04 - 'rendering finished' callback sceGuSetCallback(1, &mySignalHandler); sceGuSetCallback(4, &myFinishHandler); // setup GU sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuAlphaFunc(GU_GREATER,0,0xff); sceGuEnable(GU_ALPHA_TEST); sceGuDepthFunc(GU_GEQUAL); sceGuEnable(GU_DEPTH_TEST); sceGuFrontFace(GU_CW); sceGuShadeModel(GU_SMOOTH); sceGuEnable(GU_CULL_FACE); sceGuEnable(GU_TEXTURE_2D); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); // run sample #ifdef USING_SIGNALS sceGuCallMode(1); #endif // generate callable command-list with texture setup { sceGuStart(GU_CALL, smallList1); // setup texture sceGuTexMode(GU_PSM_5551,0,0,0); sceGuTexImage(0,32,32,32,ball_start); // width, height, buffer width, tbp sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGBA); // NOTE: this enables reads of the alpha-component from the texture, otherwise blend/test won't work sceGuTexFilter(GU_NEAREST,GU_NEAREST); sceGuTexWrap(GU_CLAMP,GU_CLAMP); sceGuTexScale(1,1); sceGuTexOffset(0,0); sceGuAmbientColor(0xffffffff); sceGuFinish(); sceGuSync(0,0); } // generate callable command-list for cube rendering { sceGuStart(GU_CALL, smallList2); // draw cube sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,cubeVertices); sceGuFinish(); sceGuSync(0,0); } for(;;) { sceGuStart(GU_DIRECT,list); unsigned int i = 0; for( ; i < NUM_VERTEX_BUFFERS; i++ ) g_context.vbuffer[i] = sceGuGetMemory((NUM_SLICES/g_context.iterationCount) * 2 * NUM_ROWS * sizeof(Vertex)); g_context.vertsRendered = 0; // clear screen sceGuClearColor(0x00334455); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); // setup matrices sceGumMatrixMode(GU_PROJECTION); sceGumLoadIdentity(); sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f); sceGumMatrixMode(GU_VIEW); sceGumLoadIdentity(); sceGumMatrixMode(GU_MODEL); { ScePspFVector3 pos = {0.0f,0.0f,-3.5f}; ScePspFVector3 rot = {g_context.t * 0.3f * (GU_PI/180.0f), g_context.t * 0.7f * (GU_PI/180.0f), g_context.t * 1.3f * (GU_PI/180.0f)}; sceGumLoadIdentity(); sceGumTranslate(&pos); sceGumRotateXYZ(&rot); } sceGumStoreMatrix(&g_context.world); // call pregenerated command-list to setup texture sceGuCallList(smallList1); // start billboard rendering render_billboards(0); // call pregenerated command-list to render cube { ScePspFVector3 scale = {0.3f, 0.3f, 0.3f}; sceGumScale(&scale); } sceGumUpdateMatrix(); sceGuCallList(smallList2); #ifndef USING_SIGNALS // HACK: sceGuFinish() is called inside the signal interupt handler when all rendering job is done // this is done in order to stall GPU if it is ahead of CPU sceGuFinish(); #endif sceGuSync(0,0); #ifndef ENABLE_FRAMERATE // wait for next frame sceDisplayWaitVblankStart(); #endif sceGuSwapBuffers(); pspDebugScreenSetXY(0,0); #ifdef ENABLE_PROFILER // Print profile information to the screen pspDebugProfilerPrint(); #endif #ifdef ENABLE_FRAMERATE // simple frame rate counter static float curr_ms = 1.0f; static struct timeval time_slices[16]; static int t = 0; float curr_fps = 1.0f / curr_ms; t++; float vertsPerSec = g_context.vertsRendered*curr_fps; float kbPerSec = vertsPerSec * sizeof(Vertex) / 1024.0f; gettimeofday(&time_slices[t & 15],0); pspDebugScreenPrintf("fps: %d.%03d ms: %d vert/s: %dK MB/s: %d.%03d",(int)curr_fps, ((int)(curr_fps*1000.0f)%1000), (int)(curr_ms*1000.0f), (int)(vertsPerSec/1000.0f), (int)(kbPerSec/1024.0f), (int)((1000.0f/1024.0f)*((int)kbPerSec%1024)) ); if (!(t & 15)) { struct timeval last_time = time_slices[0]; unsigned int i; curr_ms = 0; for (i = 1; i < 16; ++i) { struct timeval curr_time = time_slices[i]; int curr_time_usec = curr_time.tv_usec + curr_time.tv_sec * 1000000; int last_time_usec = last_time.tv_usec + last_time.tv_sec * 1000000; if( last_time_usec < curr_time_usec ) curr_ms += (( curr_time_usec - last_time_usec ) * (1.0f/1000000.0f)); last_time = time_slices[i]; } curr_ms /= 15.0f; } #endif } sceGuTerm(); sceKernelExitGame(); return 0; }
int main(int argc, char* argv[]) { /* Setup Homebutton Callbacks */ setupCallbacks(); sceKernelDcacheWritebackAll(); // setup GU SceCtrlData pad; sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL); sceGuInit(); sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuDepthFunc(GU_GEQUAL); sceGuEnable(GU_DEPTH_TEST); sceGuFrontFace(GU_CCW); sceGuColor(0xffffffff); sceGuShadeModel(GU_SMOOTH); // sceGuEnable(GU_CULL_FACE); sceGuEnable(GU_CLIP_PLANES); sceGuEnable(GU_TEXTURE_2D); sceGuTexMode(GU_PSM_8888, 0, 0, 0); sceGuTexImage(0, 16, 16, 16, texture); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuTexEnvColor(0xffffff); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuTexScale(1.0f, 1.0f); sceGuTexOffset(0.0f, 0.0f); sceGuAmbientColor(0xffffffff); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); void* buffer = 0; pspDebugScreenInit(); unsigned int old = 0; unsigned int flags = PSP_CTRL_CIRCLE | PSP_CTRL_CROSS; int tex = 1; while(running()) { sceGuStart(GU_DIRECT,list); sceGuClearColor(0); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT); sceGumMatrixMode(GU_PROJECTION); sceGumLoadIdentity(); sceGumPerspective(90.0f, 480.0/272.0f, 0.1f, 10.0f); sceGumMatrixMode(GU_VIEW); sceGumLoadIdentity(); ScePspFVector3 trans = { 0.0f, 0.0f, -1.8f }; sceGumTranslate(&trans); sceGumMatrixMode(GU_MODEL); sceGumLoadIdentity(); sceGumDrawArray(objects[o].prim, objects[o].flags, objects[o].count, 0, objects[o].data); sceCtrlReadBufferPositive(&pad, 1); if(old != pad.Buttons) { if(pad.Buttons & PSP_CTRL_CROSS) { o++; if(o >= sizeof(objects) / sizeof(Object)) { o = 0; } } if(pad.Buttons & PSP_CTRL_CIRCLE) { tex = !tex; if(tex) { sceGuEnable(GU_TEXTURE_2D); } else { sceGuDisable(GU_TEXTURE_2D); } } } old = pad.Buttons; sceGuFinish(); sceGuSync(0,0); pspDebugScreenSetOffset((int)buffer); pspDebugScreenSetXY(0, 0); pspDebugScreenPrintf("Mode: %s (X to change) Texture: %s (O to change)", objects[o].text, tex ? "on " : "off"); sceDisplayWaitVblankStart(); buffer = sceGuSwapBuffers(); } sceGuTerm(); sceKernelExitGame(); return 0; }