static int update_freq(void) { int i, max, maxsum; int cpu = 0, bus = 0; for (i = 0, max = 0, maxsum = -1; i < freqs_cnt; ++i) { if (maxsum < freqs[i].cpu + freqs[i].bus) { maxsum = freqs[i].cpu + freqs[i].bus; max = i; } } if (maxsum > 0) { cpu = freqs[max].cpu; bus = freqs[max].bus; } cpu = max(cpu, freq_list[config.freqs[0]][0]); cpu = min(333, cpu); bus = max(bus, freq_list[config.freqs[0]][1]); bus = min(166, bus); // dbg_printf(d, "%s: should set cpu/bus to %d/%d", __func__, cpu, bus); if (scePowerGetCpuClockFrequency() != cpu || scePowerGetBusClockFrequency() != bus) { power_set_clock(cpu, bus); { // dbg_printf(d, "%s: cpu: %d, bus: %d", __func__, scePowerGetCpuClockFrequency(), scePowerGetBusClockFrequency()); } } return 0; }
// Get CPU/BUS Speed static int lua_getCpu(lua_State *L) { int argc = lua_gettop(L); if(argc != 0) return luaL_error(L, "Argument error: System.getCpuSpeed takes no argument."); u32 cpu = scePowerGetCpuClockFrequency(); lua_pushnumber(L,cpu); return 1; }
int testFrequencies() { int result = 1; scePowerSetClockFrequency(333, 333, 166); printf("scePowerGetCpuClockFrequency = 333..."); int cpu = scePowerGetCpuClockFrequency(); if (cpu < 332 ||cpu > 334) { result = error(); } else { ok(); } return result; }
void CSystem::GetSystemInfo() { /**BATTERY*/ /**PERCENTUALE CARICA DELLA BATTERIA*/ BatteryLifePerc = L"Battery charge percentage: "; BatteryLifePerc += scePowerGetBatteryLifePercent(); BatteryLifePerc += L"%"; /**PERCENTUALE CARICA DELLA BATTERIA*/ BatteryLifeTime = L"Battery Life Time: "; BatteryLifeTime += scePowerGetBatteryLifeTime() / 3600; BatteryLifeTime += L"m"; /**TEMPERATURA DELLA BATTERIA*/ BatteryTemp = L"Temperature of the battery: "; BatteryTemp += scePowerGetBatteryTemp(); BatteryTemp += L"deg C"; /**EXTERNAL POWER*/ IsPowerOnline = scePowerIsPowerOnline() ? L"External Power: Yes" : L"External Power: No "; /**BATTERY PRESENT*/ IsBatteryExist = scePowerIsBatteryExist() ? L"Battery Present: Yes" : L"Battery Present: No "; /**FREEMEMORY*/ FreeMemory = L"Free Memory: "; FreeMemory += __freemem(); /**CPU BUS*/ CpuClock = L"CPU: "; CpuClock += scePowerGetCpuClockFrequency(); CpuClock += " MHZ"; BusClock = L"BUS: "; BusClock += scePowerGetBusClockFrequency(); BusClock += " MHZ"; }
//************************************************************************************* // //************************************************************************************* static bool Initialize() { strcpy(gDaedalusExePath, DAEDALUS_PSP_PATH( "" )); printf( "Cpu was: %dMHz, Bus: %dMHz\n", scePowerGetCpuClockFrequency(), scePowerGetBusClockFrequency() ); if (scePowerSetClockFrequency(333, 333, 166) != 0) { printf( "Could not set CPU to 333MHz\n" ); } printf( "Cpu now: %dMHz, Bus: %dMHz\n", scePowerGetCpuClockFrequency(), scePowerGetBusClockFrequency() ); // Set up our Kernel Home button //ToDo: This doesn't work properly for Vita, there's no longer a "home" button available InitHomeButton(); // If (o) is pressed during boot the Emulator will use 32bit // else use default 16bit color mode SceCtrlData pad; sceCtrlPeekBufferPositive(&pad, 1); if( pad.Buttons & PSP_CTRL_CIRCLE ) g32bitColorMode = true; else g32bitColorMode = false; // Check for unsupported FW >=4.01 (We use M33 SDK 4.01) // Otherwise PSP model can't be detected correctly DaedalusFWCheck(); // Initiate MediaEngine //Note: Media Engine is not available for Vita bool bMeStarted = InitialiseJobManager(); // Disable for profiling // srand(time(0)); //Set the debug output to default if( g32bitColorMode ) pspDebugScreenInit(); else pspDebugScreenInitEx( NULL , GU_PSM_5650, 1); //Sets debug output to 16bit mode // This Breaks gdb, better disable it in debug build // #ifndef DAEDALUS_DEBUG_CONSOLE initExceptionHandler(); #endif _DisableFPUExceptions(); //Init Panic button thread SetupPanic(); // Init volatile memory VolatileMemInit(); #ifdef DAEDALUS_CALLBACKS //Set up callback for our thread SetupCallbacks(); #endif //Set up the DveMgr (TV Display) and Detect PSP Slim /3K/ Go if ( kuKernelGetModel() > PSP_MODEL_STANDARD ) { // Can't use extra memory if ME isn't available if( bMeStarted ) PSP_IS_SLIM = true; HAVE_DVE = CModule::Load("dvemgr.prx"); if (HAVE_DVE >= 0) PSP_TV_CABLE = pspDveMgrCheckVideoOut(); if (PSP_TV_CABLE == 1) PSP_TV_LACED = 1; // composite cable => interlaced else if( PSP_TV_CABLE == 0 ) CModule::Unload( HAVE_DVE ); // Stop and unload dvemgr.prx since if no video cable is connected } HAVE_DVE = (HAVE_DVE < 0) ? 0 : 1; // 0 == no dvemgr, 1 == dvemgr sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); // Init the savegame directory strcpy( g_DaedalusConfig.mSaveDir, DAEDALUS_PSP_PATH( "SaveGames/" ) ); if (!System_Init()) return false; return true; }
void PSPInit() { psp_org_cpu_clock = scePowerGetCpuClockFrequency(); psp_org_bus_clock = scePowerGetBusClockFrequency(); }
/* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { #if defined(_WIN32) && defined(GLQUAKE) FILE *fp = fopen("opengl32.dll","r"); if (fp) { // exists fclose(fp); Sys_Error ("OpenGL32.dll found in Quake folder. You must delete this file from your Quake folder to run this engine."); } #endif // Windows only if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game and memsize = %i and minimum memory is %i", parms->memsize / (float)0x100000, parms->memsize, minimum_memory); com_argc = parms->argc; com_argv = parms->argv; #ifdef SUPPORTS_CHEATFREE // JPG 3.00 - moved this here #if defined(_WIN32) srand(time(NULL) ^ _getpid()); #else srand(time(NULL) ^ getpid()); #endif #endif Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); Cvar_Init (); V_Init (); Chase_Init (); Host_InitVCR (parms); COM_Init (parms->basedir); Host_InitLocal (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); PR_Init (); Mod_Init (); #ifdef PROQUAKE_EXTENSION Security_Init (); // JPG 3.20 - cheat free #endif NET_Init (); SV_Init (); #ifdef PROQUAKE_EXTENSION IPLog_Init (); // JPG 1.05 - ip address logging Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); #endif #ifdef PSP_SYSTEM_STATS Con_Printf ("Insomnia ProQuake Engine v 4.71 Rev4\n"); //(EBOOT: "__TIME__" "__DATE__")\n"); int currentCPU = scePowerGetCpuClockFrequency(); int currentVRAM = sceGeEdramGetSize(); int currentVRAMADD = sceGeEdramGetAddr(); int currentRAMAVAIL = sceKernelTotalFreeMemSize(); #ifdef NORMAL_MODEL Con_Printf ("PSP Normal 32MB RAM Mode \n"); #endif #ifdef SLIM_MODEL Con_Printf ("PSP Slim 64MB RAM Mode \n"); #endif Con_Printf ("%4.1f megabyte heap \n",parms->memsize/ (1024*1024.0)); Con_Printf ("%4.1f PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB); Con_Printf ("%d VRAM \n",currentVRAM); Con_Printf ("%d VRAM Address \n",currentVRAMADD); Con_Printf ("%d Current Total RAM \n",currentRAMAVAIL); Con_Printf ("CPU Speed %d MHz\n", currentCPU); Con_Printf ("%s \n", com_gamedir); R_InitTextures (); // needed even for dedicated servers #else Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); #endif if (cls.state != ca_dedicated) { host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifndef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); #ifndef _WIN32 // on Win32, sound initialization has to come before video initialization, so we // can put up a popup if the sound hardware is in use S_Init (); #else #ifdef GLQUAKE // FIXME: doesn't use the new one-window approach yet S_Init (); #endif #endif // _WIN32 CDAudio_Init (); Sbar_Init (); CL_Init (); #ifdef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif #ifdef _WIN32 // Baker: 3.99m to get sys info // must be AFTER video init stuff Sys_InfoInit(); // We don't care about dedicated servers for this // Baker 3.76 - Autoplay demo if (com_argc >= 2) { char *infile = com_argv[1]; if (infile[0] && infile[0] != '-' && infile[0] != '+') { char tmp[1024] = {0}, *ext = COM_FileExtension(infile); if (!strncasecmp(ext, "dem", sizeof("dem"))) snprintf(tmp, sizeof(tmp), "playdemo \"%s\"\n", infile); if (tmp[0]) { nostartdemos = true; Cbuf_AddText(tmp); } } } #endif } Cbuf_InsertText ("exec quake.rc\n"); #ifdef PROQUAKE_EXTENSION // Baker 3.80x: this is a hack if (!isDedicated) { Cbuf_AddText ("\nsavefov\n"); Cbuf_AddText ("savesensitivity\n"); } #endif Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf ("Host Initialized\n"); Sys_Printf ("========Quake Initialized=========\n"); }