int uxdisc_unmount() { if (uxdisc_mounted==false) { return false; } #if defined(PSP) int status; status = sceUmdDeactivate(1,"disc0:"); uxdisc_mounted = (status >= 0); return (uxdisc_mounted==false); #else return false; #endif }
int main(int argc, char *argv[]) { SceCtrlData pad; int result; int oldButtons = 0; int cbid = -1; int waitStatThid = -1; pspDebugScreenInit(); if (argc > 0) { printf("Bootpath: %s\n", argv[0]); } printf("Triangle - Exit\n"); printf("Left - sceUmdActivate\n"); printf("Right - sceUmdDeactivate\n"); printf("Cross - Delay CB\n"); printf("Circle - Display umd info\n"); printf("Square - Refer umd callback\n"); printf("L-Trigger - IO test\n"); printf("R-Trigger - Start/Stop wait stat test\n"); SetupCallbacks(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); { printUmdInfo(); // result: // callback events are generated if we launch from iso or immediately after psplink has reset cbid = sceKernelCreateCallback("UMD Callback (not active)", umd_callback, (void*)0x34343434); result = sceUmdRegisterUMDCallBack(cbid); printf("sceUmdRegisterUMDCallBack result %08X\n", result); // Register a second UMD callback: it will overwrite the first one. cbid = sceKernelCreateCallback("UMD Callback", umd_callback, (void*)0x11111111); result = sceUmdRegisterUMDCallBack(cbid); printf("sceUmdRegisterUMDCallBack result %08X\n", result); } while (!done) { sceCtrlReadBufferPositive(&pad, 1); // context switch in here //sceCtrlPeekBufferPositive(&pad, 1); // no context switch version int buttonDown = (oldButtons ^ pad.Buttons) & pad.Buttons; if (buttonDown & PSP_CTRL_LEFT) { result = sceUmdActivate(1, "disc0:"); printf("sceUmdActivate result %08x\n", result); } if (buttonDown & PSP_CTRL_RIGHT) { result = sceUmdDeactivate(1, "disc0:"); printf("sceUmdDeactivate result %08x\n", result); } if (buttonDown & PSP_CTRL_CROSS) { printf("sceKernelDelayThreadCB ...\n"); sceKernelDelayThreadCB(10000); } if (buttonDown & PSP_CTRL_CIRCLE) { printUmdInfo(); } if (buttonDown & PSP_CTRL_SQUARE) { SceKernelCallbackInfo info; memset(&info, 0xee, sizeof(info)); info.size = sizeof(info); result = sceKernelReferCallbackStatus(cbid, &info); printf("sceKernelReferCallbackStatus result %08x\n", result); printf(" size %d (%d)\n", info.size, sizeof(info)); printf(" name '%s'\n", info.name); printf(" threadId %08x (%08x)\n", info.threadId, sceKernelGetThreadId()); printf(" callback %p common %p\n", info.callback, info.common); printf(" notifyCount %08x\n", info.notifyCount); printf(" notifyArg %08x\n", info.notifyArg); } if (buttonDown & PSP_CTRL_LTRIGGER) { test_io(); } if (buttonDown & PSP_CTRL_RTRIGGER) { if (waitStatThid >= 0) { printf("Cleaning up wait stat test ...\n"); referThread(waitStatThid); result = sceUmdCancelWaitDriveStat(); printf("sceUmdCancelWaitDriveStat result %08x\n", result); referThread(waitStatThid); result = sceKernelDeleteThread(waitStatThid); printf("sceKernelDeleteThread result %08x\n", result); //result = sceKernelTerminateDeleteThread(waitStatThid); //printf("sceKernelTerminateDeleteThread result %08x\n", result); waitStatThid = -1; } else { printf("Starting wait stat test ...\n"); // test timeout: // Press Right (deactivate UMD) // Press R-Trigger: // - Press R-Trigger again before 3 seconds: // 0x800201a9 wait cancelled // - Or wait 3 seconds: // 0x800201a8 wait timeout struct WaitStatParams params = { 0x20, 3000000 }; // test internal workings: // - (wantStat & curStat) == wantStat // - (wantStat & curStat) != 0 <-- looks like this is the correct one //struct WaitStatParams params = { 0xFF, 3000000 }; waitStatThid = sceKernelCreateThread("WaitUMDStat", waitstat_thread, 0x20, 0x4000, 0, 0); printf("sceKernelCreateThread result %08x\n", waitStatThid); if (waitStatThid >= 0) { result = sceKernelStartThread(waitStatThid, sizeof(params), ¶ms); printf("sceKernelStartThread result %08x\n", result); } } } if (buttonDown & PSP_CTRL_TRIANGLE) done = 1; oldButtons = pad.Buttons; sceDisplayWaitVblank(); // only catch callback when we press Cross (sceKernelDelayThreadCB) //sceDisplayWaitVblankCB(); // catch all callback events } sceKernelExitGame(); return 0; }