コード例 #1
0
ファイル: Utils.c プロジェクト: pavel-demin/lua-player-plus
int LPP_AdhocDialogInit(int type, char *name)
{
    memset(&adhocparam, 0, sizeof(adhocparam));
    kuKernelMemcpy(&adhocparam.name, name, sizeof(adhocparam.name));
    adhocparam.timeout = 60;

    memset(&lpp_UtilsNetconfData, 0, sizeof(lpp_UtilsNetconfData));
    lpp_UtilsNetconfData.base.size = sizeof(lpp_UtilsNetconfData);

    sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &lpp_UtilsNetconfData.base.language);
    sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &lpp_UtilsNetconfData.base.buttonSwap);

    lpp_UtilsNetconfData.base.graphicsThread = 17;
    lpp_UtilsNetconfData.base.accessThread = 19;
    lpp_UtilsNetconfData.base.fontThread = 18;
    lpp_UtilsNetconfData.base.soundThread = 16;
    lpp_UtilsNetconfData.action = type;

    lpp_UtilsNetconfData.adhocparam = &adhocparam;

    int res = sceUtilityNetconfInitStart(&lpp_UtilsNetconfData);
    if(res == 0) return 1;

    return res;
}
コード例 #2
0
ファイル: luaWlan.c プロジェクト: OrkPork/luaplayereuphoria
int netDialog()
{
	int done = 0;

   	pspUtilityNetconfData data;

	memset(&data, 0, sizeof(data));
	data.base.size = sizeof(data);
	data.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
	data.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;
	data.base.graphicsThread = 17;
	data.base.accessThread = 19;
	data.base.fontThread = 18;
	data.base.soundThread = 16;
	data.action = PSP_NETCONF_ACTION_CONNECTAP;
	
	struct pspUtilityNetconfAdhoc adhocparam;
	memset(&adhocparam, 0, sizeof(adhocparam));
	data.adhocparam = &adhocparam;

	sceUtilityNetconfInitStart(&data);
	
	while(running)
	{
		guStart();
		clearScreen(0xff554433);
		guEnd();

		switch(sceUtilityNetconfGetStatus())
		{
			case PSP_UTILITY_DIALOG_NONE:
				break;

			case PSP_UTILITY_DIALOG_VISIBLE:
				sceUtilityNetconfUpdate(1);
				break;

			case PSP_UTILITY_DIALOG_QUIT:
				sceUtilityNetconfShutdownStart();
				break;
				
			case PSP_UTILITY_DIALOG_FINISHED:
				done = 1;
				break;

			default:
				break;
		}

		sceDisplayWaitVblankStart();
		flipScreen();

		if(done)
			break;
	}
	
	return 1;
}
コード例 #3
0
ファイル: dialog.c プロジェクト: DavisDev/oslib-mod
int oslInitNetDialog()
{
	memset(&netConf, 0, sizeof(netConf));
	netConf.base.size = sizeof(netConf);
    sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &netConf.base.language);
    sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &netConf.base.buttonSwap);
	netConf.base.graphicsThread = 17;
	netConf.base.accessThread = 19;
	netConf.base.fontThread = 18;
	netConf.base.soundThread = 16;
	netConf.action = PSP_NETCONF_ACTION_CONNECTAP;

	struct pspUtilityNetconfAdhoc adhocparam;
	memset(&adhocparam, 0, sizeof(adhocparam));
	netConf.adhocparam = &adhocparam;

	int res = sceUtilityNetconfInitStart(&netConf);			//<-- STAS: The error code shouldn't be ignored !
    if (!res) dialogType = OSL_DIALOG_NETCONF;
    return res;												//<-- STAS END -->
}
コード例 #4
0
ファイル: Utils.c プロジェクト: pavel-demin/lua-player-plus
int LPP_UtilsNetDialogInit(void)
{
    memset(&lpp_UtilsNetconfData, 0, sizeof(lpp_UtilsNetconfData));
    lpp_UtilsNetconfData.base.size = sizeof(lpp_UtilsNetconfData);
    sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &lpp_UtilsNetconfData.base.language);
    sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &lpp_UtilsNetconfData.base.buttonSwap);

    lpp_UtilsNetconfData.base.graphicsThread = 17;
    lpp_UtilsNetconfData.base.accessThread = 19;
    lpp_UtilsNetconfData.base.fontThread = 18;
    lpp_UtilsNetconfData.base.soundThread = 16;
    lpp_UtilsNetconfData.action = 0;

    struct pspUtilityNetconfAdhoc adhocparam;
    memset(&adhocparam, 0, sizeof(adhocparam));
    lpp_UtilsNetconfData.adhocparam = &adhocparam;

    int res = sceUtilityNetconfInitStart(&lpp_UtilsNetconfData);
    if(res == 0) return 1;

    return res;
}
コード例 #5
0
ファイル: ui.c プロジェクト: kradhub/pspdc
/* configuration dialog return 0 when connected
 * 1 when cancelled (ie back)
 */
int
ui_network_dialog_run (UI * ui)
{
	pspUtilityNetconfData conf;
	struct pspUtilityNetconfAdhoc adhoc_params;
	unsigned int swap_count = 0;
	SceCtrlLatch latch;

	memset(&conf, 0, sizeof (conf));
	memset(&adhoc_params, 0, sizeof (adhoc_params));

	conf.base.size = sizeof (conf);
	conf.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
	conf.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;

	/* Thread priorities */
	conf.base.graphicsThread = 17;
	conf.base.accessThread = 19;
	conf.base.fontThread = 18;
	conf.base.soundThread = 16;

	conf.action = PSP_NETCONF_ACTION_CONNECTAP;
	conf.adhocparam = &adhoc_params;

	sceUtilityNetconfInitStart (&conf);

	while (running) {
		int done = 0;

		/* directly use GU to avoid flickering with SDL */
		sceGuStart (GU_DIRECT, list);
		sceGuClearColor (0xff554433);
		sceGuClearDepth (0);
		sceGuClear (GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
		sceGuFinish ();
		sceGuSync (0,0);

		switch (sceUtilityNetconfGetStatus ()) {
			case PSP_UTILITY_DIALOG_NONE:
				break;

			case PSP_UTILITY_DIALOG_VISIBLE:
				sceUtilityNetconfUpdate (1);
				break;

			case PSP_UTILITY_DIALOG_QUIT:
				sceUtilityNetconfShutdownStart ();
				break;

			case PSP_UTILITY_DIALOG_FINISHED:
				done = 1;
				break;

			default:
				break;
		}

		sceDisplayWaitVblankStart ();
		sceGuSwapBuffers ();
		swap_count++;

		if (done)
			break;
	}

	/* hack for SDL compatibility.
	 * if it end up on an odd buffer, SDL won't be displayed.
	 * ie SDL will display in an hidden buffer
	 */
	if (swap_count & 1)
		sceGuSwapBuffers ();

	/* message dialog seems to causes strange latch behavior, next read
	 * of latch will contains all button pressed during dialog.
	 * read one to reset it */
	sceCtrlReadLatch (&latch);

	return conf.base.result;
}