コード例 #1
0
FilterEffectEditWidget::FilterEffectEditWidget(QWidget *parent)
    : QWidget(parent), m_scene(new FilterEffectScene(this))
    , m_shape(0), m_canvas(0), m_effects(0)
{
    setupUi(this);

    FilterResourceServerProvider * serverProvider = FilterResourceServerProvider::instance();
    KoResourceServer<FilterEffectResource> * server = serverProvider->filterEffectServer();
    KoAbstractResourceServerAdapter * adapter = new KoResourceServerAdapter<FilterEffectResource>(server, this);

    presets->setResourceAdapter(adapter);
    presets->setDisplayMode(KoResourceSelector::TextMode);
    presets->setColumnCount(1);

    connect(presets, SIGNAL(resourceSelected(KoResource*)),
            this, SLOT(presetSelected(KoResource*)));

    connect(presets, SIGNAL(resourceApplied(KoResource*)),
            this, SLOT(presetSelected(KoResource*)));

    KoGenericRegistryModel<KFilterEffectFactoryBase*> * filterEffectModel = new KoGenericRegistryModel<KFilterEffectFactoryBase*>(KFilterEffectRegistry::instance());

    effectSelector->setModel(filterEffectModel);
    removeEffect->setIcon(KIcon("list-remove"));
    connect(removeEffect, SIGNAL(clicked()), this, SLOT(removeSelectedItem()));
    addEffect->setIcon(KIcon("list-add"));
    addEffect->setToolTip(i18n("Add effect to current filter stack"));
    connect(addEffect, SIGNAL(clicked()), this, SLOT(addSelectedEffect()));

    raiseEffect->setIcon(KIcon("arrow-up"));
    lowerEffect->setIcon(KIcon("arrow-down"));

    addPreset->setIcon(KIcon("list-add"));
    addPreset->setToolTip(i18n("Add to filter presets"));
    connect(addPreset, SIGNAL(clicked()), this, SLOT(addToPresets()));

    removePreset->setIcon(KIcon("list-remove"));
    removePreset->setToolTip(i18n("Remove filter preset"));

    view->setScene(m_scene);
    view->setRenderHint(QPainter::Antialiasing, true);
    view->setResizeAnchor(QGraphicsView::AnchorViewCenter);

    connect(m_scene, SIGNAL(connectionCreated(ConnectionSource,ConnectionTarget)),
            this, SLOT(connectionCreated(ConnectionSource,ConnectionTarget)));
    connect(m_scene, SIGNAL(selectionChanged()), this, SLOT(sceneSelectionChanged()));

    QSet<ConnectionSource::SourceType> inputs;
    inputs << ConnectionSource::SourceGraphic;
    inputs << ConnectionSource::SourceAlpha;
    inputs << ConnectionSource::BackgroundImage;
    inputs << ConnectionSource::BackgroundAlpha;
    inputs << ConnectionSource::FillPaint;
    inputs << ConnectionSource::StrokePaint;

    m_defaultSourceSelector = new KComboBox(this);
    foreach(ConnectionSource::SourceType source, inputs) {
        m_defaultSourceSelector->addItem(ConnectionSource::typeToString(source));
    }
コード例 #2
0
SelectionAnimator::SelectionAnimator(QGraphicsScene * scene) {

	// Connect to graphics scene
	//---------
	this->scene = scene;
	this->connect(this->scene,SIGNAL(selectionChanged()),SLOT(sceneSelectionChanged()));

	// Selection timer
	//-------------------------
	this->selectionEffectTimeline = new QTimeLine(2000,this);
	this->connect(this->selectionEffectTimeline, SIGNAL(valueChanged(qreal)), SLOT(selectionTimelineValue(qreal)));
	this->selectionEffectTimeline->setFrameRange(0, 100);
	this->selectionEffectTimeline->setLoopCount(0);
	this->selectionEffectTimeline->setCurveShape(QTimeLine::LinearCurve);
   // this->selectionEffectTimeline->setUpdateInterval(20);

	this->selectionEffectTimeline->start();

}