PaletteViewerPanel::PaletteViewerPanel(QWidget *parent) : TPanel(parent) { m_paletteHandle = new TPaletteHandle(); connect(m_paletteHandle, SIGNAL(colorStyleSwitched()), SLOT(onColorStyleSwitched())); connect(m_paletteHandle, SIGNAL(paletteSwitched()), SLOT(onPaletteSwitched())); TApp *app = TApp::instance(); m_paletteViewer = new PaletteViewer(this, PaletteViewerGUI::LEVEL_PALETTE); m_paletteViewer->setPaletteHandle( app->getPaletteController()->getCurrentLevelPalette()); m_paletteViewer->setFrameHandle(app->getCurrentFrame()); m_paletteViewer->setXsheetHandle(app->getCurrentXsheet()); // for clearing cache when paste style command called from the StyleSelection m_paletteViewer->setLevelHandle(app->getCurrentLevel()); TSceneHandle *sceneHandle = app->getCurrentScene(); connect(sceneHandle, SIGNAL(sceneSwitched()), SLOT(onSceneSwitched())); CurrentStyleChangeCommand *currentStyleChangeCommand = new CurrentStyleChangeCommand(); m_paletteViewer->setChangeStyleCommand(currentStyleChangeCommand); setWidget(m_paletteViewer); initializeTitleBar(); }
void Filmstrip::hideEvent(QHideEvent *) { TApp *app = TApp::instance(); TXshLevelHandle *levelHandle = app->getCurrentLevel(); disconnect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onLevelSwitched(TXshLevel *))); disconnect(levelHandle, SIGNAL(xshLevelChanged()), this, SLOT(onLevelChanged())); disconnect(TApp::instance()->getPaletteController()->getCurrentLevelPalette(), SIGNAL(colorStyleChangedOnMouseRelease()), this, SLOT(onLevelChanged())); disconnect(levelHandle, SIGNAL(xshLevelTitleChanged()), this, SLOT(onLevelChanged())); disconnect(m_frameArea->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(onSliderMoved(int))); TSceneHandle *sceneHandle = TApp::instance()->getCurrentScene(); disconnect(sceneHandle, SIGNAL(sceneSwitched()), this, SLOT(updateChooseLevelComboItems())); disconnect(sceneHandle, SIGNAL(castChanged()), this, SLOT(updateChooseLevelComboItems())); disconnect(TApp::instance()->getCurrentXsheet(), SIGNAL(xsheetChanged()), this, SLOT(updateChooseLevelComboItems())); disconnect(TApp::instance()->getCurrentFrame(), SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); }
void SchematicScenePanel::hideEvent(QHideEvent *e) { TApp *app = TApp::instance(); disconnect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this, SLOT(onShowPreview(TFxP))); disconnect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this, SLOT(onCollapse(const QList<TFxP> &))); disconnect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); disconnect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SLOT(onExplodeChild(const QList<TFxP> &))); disconnect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SLOT(onExplodeChild(QList<TStageObjectId>))); disconnect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject())); disconnect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer, SLOT(updateScenes())); disconnect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer, SLOT(updateScenes())); disconnect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer, SLOT(updateSchematic())); disconnect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer, SLOT(updateSchematic())); disconnect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer, SLOT(onSceneSwitched())); }
void SchematicScenePanel::showEvent(QShowEvent *e) { if (m_schematicViewer->isStageSchematicViewed()) setWindowTitle("Stage Schematic"); else setWindowTitle("Fx Schematic"); TApp *app = TApp::instance(); connect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this, SLOT(onShowPreview(TFxP))); connect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this, SLOT(onCollapse(const QList<TFxP> &))); connect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); connect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SLOT(onExplodeChild(const QList<TFxP> &))); connect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SLOT(onExplodeChild(QList<TStageObjectId>))); connect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject())); connect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer, SLOT(updateScenes())); connect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer, SLOT(updateScenes())); connect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer, SLOT(updateSchematic())); connect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer, SLOT(updateSchematic())); connect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer, SLOT(onSceneSwitched())); m_schematicViewer->updateSchematic(); }
void TSceneHandle::setScene(ToonzScene *scene) { if (m_scene == scene) return; delete m_scene; m_scene = scene; if (m_scene) emit sceneSwitched(); }
void Filmstrip::showEvent(QShowEvent *) { TApp *app = TApp::instance(); TXshLevelHandle *levelHandle = app->getCurrentLevel(); bool ret = connect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), SLOT(onLevelSwitched(TXshLevel *))); ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), SLOT(onLevelChanged())); // updateWindowTitle is called in the onLevelChanged ret = ret && connect(app->getPaletteController()->getCurrentLevelPalette(), SIGNAL(colorStyleChangedOnMouseRelease()), SLOT(onLevelChanged())); ret = ret && connect(levelHandle, SIGNAL(xshLevelTitleChanged()), SLOT(onLevelChanged())); ret = ret && connect(m_frameArea->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(onSliderMoved(int))); TSceneHandle *sceneHandle = TApp::instance()->getCurrentScene(); ret = ret && connect(sceneHandle, SIGNAL(sceneSwitched()), this, SLOT(updateChooseLevelComboItems())); ret = ret && connect(sceneHandle, SIGNAL(castChanged()), this, SLOT(updateChooseLevelComboItems())); ret = ret && connect(TApp::instance()->getCurrentXsheet(), SIGNAL(xsheetChanged()), this, SLOT(updateChooseLevelComboItems())); ret = ret && connect(app->getCurrentFrame(), SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); assert(ret); updateChooseLevelComboItems(); onFrameSwitched(); onLevelSwitched(0); }
TApp::TApp() : m_currentScene(0) , m_currentXsheet(0) , m_currentFrame(0) , m_currentColumn(0) , m_currentLevel(0) , m_currentTool(0) , m_currentObject(0) , m_currentSelection(0) , m_currentOnionSkinMask(0) , m_currentFx(0) , m_mainWindow(0) , m_autosaveTimer(0) , m_autosaveSuspended(false) , m_isStarting(false) , m_isPenCloseToTablet(false) { m_currentScene = new TSceneHandle(); m_currentXsheet = new TXsheetHandle(); m_currentFrame = new TFrameHandle(); m_currentColumn = new TColumnHandle(); m_currentLevel = new TXshLevelHandle(); m_currentTool = new ToolHandle(); m_currentObject = new TObjectHandle(); m_currentOnionSkinMask = new TOnionSkinMaskHandle(); m_currentFx = new TFxHandle(); m_currentSelection = TSelectionHandle::getCurrent(); m_paletteController = new PaletteController(); bool ret = true; ret = ret && QObject::connect(m_currentXsheet, SIGNAL(xsheetChanged()), this, SLOT(onXsheetChanged())); ret = ret && QObject::connect(m_currentXsheet, SIGNAL(xsheetSoundChanged()), this, SLOT(onXsheetSoundChanged())); ret = ret && QObject::connect(m_currentScene, SIGNAL(sceneSwitched()), this, SLOT(onSceneSwitched())); ret = ret && QObject::connect(m_currentScene, SIGNAL(sceneChanged()), this, SLOT(onSceneChanged())); ret = ret && QObject::connect(m_currentXsheet, SIGNAL(xsheetSwitched()), this, SLOT(onXsheetSwitched())); ret = ret && QObject::connect(m_currentFrame, SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); ret = ret && QObject::connect(m_currentFrame, SIGNAL(frameSwitched()), this, SLOT(onImageChanged())); ret = ret && QObject::connect(m_currentFx, SIGNAL(fxSwitched()), this, SLOT(onFxSwitched())); ret = ret && QObject::connect(m_currentColumn, SIGNAL(columnIndexSwitched()), this, SLOT(onColumnIndexSwitched())); ret = ret && QObject::connect(m_currentColumn, SIGNAL(columnIndexSwitched()), this, SLOT(onImageChanged())); ret = ret && QObject::connect(m_currentLevel, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onImageChanged())); ret = ret && QObject::connect(m_currentLevel, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onXshLevelSwitched(TXshLevel *))); ret = ret && QObject::connect(m_currentLevel, SIGNAL(xshLevelChanged()), this, SLOT(onXshLevelChanged())); ret = ret && QObject::connect(m_currentObject, SIGNAL(objectSwitched()), this, SLOT(onObjectSwitched())); ret = ret && QObject::connect(m_currentObject, SIGNAL(splineChanged()), this, SLOT(onSplineChanged())); ret = ret && QObject::connect(m_paletteController->getCurrentLevelPalette(), SIGNAL(paletteChanged()), this, SLOT(onPaletteChanged())); ret = ret && QObject::connect(m_paletteController->getCurrentLevelPalette(), SIGNAL(colorStyleSwitched()), this, SLOT(onLevelColorStyleSwitched())); ret = ret && QObject::connect(m_paletteController->getCurrentLevelPalette(), SIGNAL(colorStyleChangedOnMouseRelease()), this, SLOT(onLevelColorStyleChanged())); ret = ret && QObject::connect(m_paletteController->getCurrentCleanupPalette(), SIGNAL(paletteChanged()), m_currentScene, SIGNAL(sceneChanged())); TMeasureManager::instance()->addCameraMeasures(getCurrentCameraSize); m_autosaveTimer = new QTimer(this); ret = ret && connect(m_autosaveTimer, SIGNAL(timeout()), this, SLOT(autosave())); Preferences *preferences = Preferences::instance(); if (preferences->isRasterOptimizedMemory()) { if (!TBigMemoryManager::instance()->init( (int)(/*15*1024*/ TSystem::getFreeMemorySize(true) * .8))) DVGui::warning(tr("Error allocating memory: not enough memory.")); } ret = ret && connect(preferences, SIGNAL(stopAutoSave()), SLOT(onStopAutoSave())); ret = ret && connect(preferences, SIGNAL(startAutoSave()), SLOT(onStartAutoSave())); ret = ret && connect(m_currentTool, SIGNAL(toolEditingFinished()), SLOT(onToolEditingFinished())); if (preferences->isAutosaveEnabled()) m_autosaveTimer->start(preferences->getAutosavePeriod() * 1000 * 60); UnitParameters::setCurrentDpiGetter(getCurrentDpi); assert(ret); }