コード例 #1
0
ファイル: game.cpp プロジェクト: Diodex/Lines
void Game::mousePressEvent(QMouseEvent *pe){
	if(pe->buttons() == 1){
		int x = pe->x()/50;
		int y = (500-pe->y())/50;
		if(arrayofpoints[x][y] != NULL){
			if(activepoint != NULL) activepoint->active = 0;
			activepoint=arrayofpoints[x][y];
			activepoint->active = 1;
		} else {
			if(activepoint != NULL){
			/////////////////////////////////////////	
				if(movepoint(activepoint->x/50,activepoint->y/50,x,y)){
					if(!checkarray()){
						emit scoreChanged();
						addpoint(); addpoint(); addpoint();
					}
					checkarray();
					emit scoreChanged();
				}
			/////////////////////////////////////////
			}
		}

	}

	if(pe->buttons() == 2){
		if(activepoint){
			activepoint->active = 0;
			activepoint = NULL;
		}
	}
}
コード例 #2
0
ファイル: SIDlg.cpp プロジェクト: shooshx/happysolver
void GameWidget::shotTimeout()
{
    bool paint = false;
    bool erase;

    TShots::iterator it = m_shots.begin();
    while(it != m_shots.constEnd())
    {
        erase = false;

        if (it->y < - 20)
            erase = true;
        else
        {
            int hitfactor = (it->level > 1)?100:1;
            TShips::iterator ship = m_ships.begin();
            while (ship != m_ships.end())
            {
                if (!ship->reg.intersects(it->reg))
                {
                    m_shotspreg += QRegion(ship->x, ship->y, 65, 65);
                    m_ships.erase(ship);

                    m_score += 10 * hitfactor;
                    emit scoreChanged(m_score);
                    m_shipTimeInt -= (float)4.9;

                    if (it->level == 1)
                        erase = true;
                    break; // out of the ships search loop
                }
                ++ship;
            }
            if (m_bShowSoser && (!m_soserMask.intersects(it->reg)))
            {
                stopSoser();
                m_shotspreg += QRegion(m_soserX, 0, m_soserX + SOSER_X_SIZE + 7, SOSER_Y_SIZE);
                m_score += 25 * hitfactor;
                emit scoreChanged(m_score);
                erase = true;
            }
        }

        it->moveUp(15);
        int x = it->x, y = it->y;

        paint = true;
        m_shotspreg += QRegion(x - 10, y - 10, 20, 35);

        if (erase)
            it = m_shots.erase(it);
        else
            ++it;
    }

    update(m_shotspreg);

}
コード例 #3
0
ファイル: MainWindow.cpp プロジェクト: jotek/noteclick
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    setupSceneStateTransitions();

    connect(&scene, SIGNAL(error(QString)), this, SLOT(handleError(QString)));
    connect(&scene, SIGNAL(warning(QString)), this, SLOT(handleWarning(QString)));
    connect(&scene, SIGNAL(notice(QString)), this, SLOT(handleNotice(QString)));

    connect(&score, SIGNAL(error(QString)), this, SLOT(handleError(QString)));
    connect(&score, SIGNAL(warning(QString)), this, SLOT(handleWarning(QString)));
    connect(&score, SIGNAL(notice(QString)), this, SLOT(handleNotice(QString)));

    connect(&scene, SIGNAL(userAction(UserAction)), &score, SLOT(userAction(UserAction)));
    connect(&score, SIGNAL(changed(ScoreChange)), &scene, SLOT(scoreChange(ScoreChange)));

    connect((ui->VoiceList), SIGNAL(userAction(UserAction)), &score, SLOT(userAction(UserAction)));
    connect(&score, SIGNAL(changed(ScoreChange)), (ui->VoiceList), SLOT(scoreChange(ScoreChange)));

    connect(ui->properSpinBox, SIGNAL(userAction(UserAction)), &score, SLOT(userAction(UserAction)));
    connect(&score, SIGNAL(changed(ScoreChange)), ui->properSpinBox, SLOT(scoreChanged(ScoreChange)));

    connect((ui->VoiceList), SIGNAL(voiceCheckedSignal(IdType,bool)), &scene, SLOT(voiceVisible(IdType,bool)));
    connect((ui->VoiceList), SIGNAL(voiceSelectedSignal(IdType)), &scene, SLOT(selectVoice(IdType)));

    ui->systemView->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
    ui->systemView->setScene(&scene);
}
コード例 #4
0
//game normal data accessor
void DJGameUser::setScore( qint32 score )
{
	if ( m_score != score ) {
		m_score	= score;
		emit scoreChanged( this );
	}
}
コード例 #5
0
void DJGameUser::deltaScore( int delta )
{
	if ( delta ) {
		m_score	+= delta;
		emit scoreChanged( this );
	}
}
コード例 #6
0
//private
void ReversiGame::setBoard(QSharedPointer<ReversiBoard> nBoard)
{
    if (nBoard.isNull())
        return;

    ReversiBoard * raw = nBoard.data();
    connect(raw,
            SIGNAL(moveMade(CELL_STATE,CELL_STATE)),
            this,
            SLOT(handleTurnTaken(CELL_STATE,CELL_STATE)));
    connect(raw,
            SIGNAL(moveMade(CELL_STATE,CELL_STATE)),
            this,
            SIGNAL(turnTaken(CELL_STATE,CELL_STATE)));
    connect(raw,
            SIGNAL(gameOver(CELL_STATE)),
            this,
            SLOT(handleGameOver(CELL_STATE)));
    connect(raw,
            SIGNAL(gameOver(CELL_STATE)),
            this,
            SIGNAL(gameOver(CELL_STATE)));
    connect(raw,
            SIGNAL(countChanged(quint16,quint16)),
            this,
            SLOT(handleScoreChanged(quint16,quint16)));
    connect(raw,
            SIGNAL(countChanged(quint16,quint16)),
            this,
            SIGNAL(scoreChanged(quint16,quint16)));

    this->board = nBoard;
}
コード例 #7
0
//private
void GameWindow::setGame(QSharedPointer<ReversiGame> game)
{
    if (game.isNull())
        return;

    //Force us to update the game's AI options
    this->handleAIOptionChange(this->options);

    this->ui->widget->setBoard(game->getBoard());

    ReversiGame * raw = game.data();
    connect(this->ui->widget,
            SIGNAL(cellClicked(BoardPos)),
            raw,
            SLOT(handleCellClicked(BoardPos)));
    connect(raw,
            SIGNAL(gameOver(CELL_STATE)),
            this,
            SLOT(handleGameOver(CELL_STATE)));
            this->game = game;
    connect(raw,
            SIGNAL(scoreChanged(quint16,quint16)),
            this,
            SLOT(handleCountChange(quint16,quint16)));
}
コード例 #8
0
///*** Run this such that there are 30 runs in a second, emulating frames ***///
void Game::timerEvent(QTimerEvent *event)
{
	frameTimer++;
	score = player->getXP()*10;
	emit scoreChanged(score);
	
	if(!player->updatePlayer())
	{
		gameOver = true;
		std::cout << "SNATHOEUSANOTH.\n";
		repaint();
	}
	for(int i=0;i<drones.size();i++)
	{
		drones.at(i)->updateEnemy(player->getLocation());
	}
	for(int i=0;i<archers.size();i++)
	{
		archers.at(i)->updateEnemy(player->getLocation());
	}
	checkCollision();
	checkEnemyDeath();
	spawnEnemies();
	repaint();
}
コード例 #9
0
ファイル: front_tcpserver.cpp プロジェクト: zweecn/Bowling
void FrontServer::sendSignal(int rowId)
{
    //QString temp;
    //temp.setNum(rowId);
    //QMessageBox::critical(0, "内部信号", "serve收到信号,显示球道号 " +temp + "\n\n");
    emit scoreChanged(rowId);

}
コード例 #10
0
ファイル: KBlocksScene.cpp プロジェクト: mathieujobin/kblocks
void KBlocksScene::addScore(int gameIndex, int lineCount)
{
    if (!mSnapshotMode) {
        return;
    }
    maGameScoreList[gameIndex]->addScore(lineCount);
    emit scoreChanged(gameIndex, maGameScoreList[gameIndex]->getScorePoint(),
                      maGameScoreList[gameIndex]->getLineCount(),
                      maGameScoreList[gameIndex]->getGameLevel());
}
コード例 #11
0
ファイル: gamewidget.cpp プロジェクト: jsj2008/kdegames
void KBounceGameWidget::newGame()
{
    closeGame();
    setCursor( m_vertical ? Qt::SizeVerCursor : Qt::SizeHorCursor );
    m_level = 1;
    m_score = 0;

    emit levelChanged( m_level );
    emit scoreChanged( m_score );
    
    newLevel();
}
コード例 #12
0
ファイル: chessgame.cpp プロジェクト: joergoster/cutechess
void ChessGame::emitLastMove()
{
	int ply = m_moves.size() - 1;
	if (m_scores.contains(ply))
	{
		int score = m_scores[ply];
		if (score != MoveEvaluation::NULL_SCORE)
			emit scoreChanged(ply, score);
	}

	const auto& md = m_pgn->moves().last();
	emit moveMade(md.move, md.moveString, md.comment);
}
コード例 #13
0
///*** If a player chooses to be an Assn, spawn it ***///
void Game::startAssassinGame()
{
	player = new Assassin();
	if (!gameStarted)
	{
		gameStarted = true;
		emit scoreChanged(score);
		emit levelChanged(level);
		gameOver = false;
    	setMouseTracking(true);
		timerId = startTimer(33);
		spawnEnemies();
	}
}
コード例 #14
0
ファイル: gamewidget.cpp プロジェクト: jsj2008/kdegames
void KBounceGameWidget::closeLevel()
{   
    m_bonus = 0;
    if ( m_board->filled() >= MIN_FILL_PERCENT )
    {
        m_bonus = ( m_board->filled() - MIN_FILL_PERCENT ) * 2 * ( m_level + 5 );
    }
    m_score += m_bonus;
    m_score += POINTS_FOR_LIFE * m_lives;
    emit scoreChanged( m_score );

    m_clock->stop();
	m_board->setPaused( true );
}
コード例 #15
0
void TaskAnnotation::answerAnnotationTask(QList<int> answers){

    int distance = 0;
    for(int i=0; i<5; i++){
        int temp = abs(answers[i]-yValues[i]);
        distance += temp;
    }
    distance = 1000 - distance*5;
    if(distance > m_score) {
        m_score = distance*2;
        emit scoreChanged(m_score);
    }
    emit answeredChanged(false);
}
コード例 #16
0
ファイル: SpaceZombie.cpp プロジェクト: guinao/CallofDefense
void SpaceZombie::hit(float v1x, float v1y, float m1)
{
	char msg[128];
	sprintf(msg,"Before hit, direction: %f, %f", m_direction.x, m_direction.y);
//	CCLOG(msg);
	CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("music/crash1.wav");
	updateState2();

	if(m_state2 == en_Floating)
	{
		float v2x = getSpeedX();
		float v2y = getSpeedY();

		m_direction.x = -m_direction.x;
		m_direction.y = -m_direction.y;
		m_speed = kZombieSpeedFlyAway;

		m_sprite->stopAllActions();
		m_sprite->runAction(createFlyAwayAction());
		
		m_state1 = en_ZombieFlyAway;
		scoreChanged();

		sprintf(msg,"After hit, direction: %f, %f", m_direction.x, m_direction.y);
		//CCLOG(msg);
	}
	else if(m_state2 == en_InShield)
	{
		m_hp -= m1;
		if(m_hp <= 0)
		{
			m_facingLeft = v1x < 0 ? true : false;
			scoreChanged();
			performDead();
		}
	}
}
コード例 #17
0
int BaconDemo::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QFrame::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: scoreChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 1: levelChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 2: start(); break;
        case 3: pause(); break;
        case 4: showInstructions(); break;
        }
        _id -= 5;
    }
    return _id;
}
コード例 #18
0
int Game::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: scoreChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 1: levelChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 2: startTankGame(); break;
        case 3: startAssassinGame(); break;
        default: ;
        }
        _id -= 4;
    }
    return _id;
}
コード例 #19
0
ファイル: KBlocksScene.cpp プロジェクト: mathieujobin/kblocks
void KBlocksScene::updateGame()
{
    if (mSnapshotMode) {
        return;
    }

    QVarLengthArray<int, 16> removedLines(mGroupCount);
    int gameCount = mpGameLogic->updateGame(removedLines.data());

    for (int i = 0; i < mGroupCount; i++) {
        if (removedLines[i] > 0) {
            if (maGameScoreList[i]->addScore(removedLines[i])) {
                int tmpLevel = maGameScoreList[i]->getGameLevel();
                if (mTopGameLevel < tmpLevel) {
                    mpGameLogic->levelUpGame(tmpLevel - mTopGameLevel);
                    mTopGameLevel = tmpLevel;
                }
            }
            emit scoreChanged(i, maGameScoreList[i]->getScorePoint(),
                              maGameScoreList[i]->getLineCount(),
                              maGameScoreList[i]->getGameLevel());
        } else if (removedLines[i] == -1) {
            maGroupList[i]->stopGame();
            if (mGroupCount == 1) {
                QTimer::singleShot(500, this, &KBlocksScene::gameOverPlayer);
                emit isHighscore(0, maGameScoreList[0]->getScorePoint(),
                                 maGameScoreList[0]->getGameLevel());
            } else {
                if (i == 0) {
                    for (int j = 0; j < mGroupCount; j++) {
                        maGroupList[j]->stopGame();
                    }
                    QTimer::singleShot(500, this, &KBlocksScene::gameOverMultiLose);
                    emit isHighscore(0, maGameScoreList[0]->getScorePoint(),
                                     maGameScoreList[0]->getGameLevel());
                } else if (gameCount <= 1) {
                    maGroupList[0]->stopGame();
                    QTimer::singleShot(500, this, &KBlocksScene::gameOverMultiWin);
                    emit isHighscore(0, maGameScoreList[0]->getScorePoint(),
                                     maGameScoreList[0]->getGameLevel());
                }
            }
        }
    }
}
コード例 #20
0
int MultBoard::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QFrame::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: scoreChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 1: levelChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 2: linesRemovedChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 3: start(); break;
        case 4: pause(); break;
        default: ;
        }
        _id -= 5;
    }
    return _id;
}
コード例 #21
0
//! [24]
void TetrixBoard::removeFullLines()
{
    int numFullLines = 0;

    for (int i = BoardHeight - 1; i >= 0; --i) {
        bool lineIsFull = true;

        for (int j = 0; j < BoardWidth; ++j) {
            if (shapeAt(j, i) == NoShape) {
                lineIsFull = false;
                break;
            }
        }

        if (lineIsFull) {
//! [24] //! [25]
	    ++numFullLines;
	    for (int k = i; k < BoardHeight - 1; ++k) {
                for (int j = 0; j < BoardWidth; ++j)
                    shapeAt(j, k) = shapeAt(j, k + 1);
	    }
//! [25] //! [26]
	    for (int j = 0; j < BoardWidth; ++j)
                shapeAt(j, BoardHeight - 1) = NoShape;
	}
//! [26] //! [27]
    }
//! [27]

//! [28]
    if (numFullLines > 0) {
	numLinesRemoved += numFullLines;
	score += 10 * numFullLines;
	emit linesRemovedChanged(numLinesRemoved);
        emit scoreChanged(score);

        timer.start(500, this);
        isWaitingAfterLine = true;
        curPiece.setShape(NoShape);
        update();
    }
//! [28] //! [29]
}
コード例 #22
0
//! [4]
void TetrixBoard::start()
{
    if (isPaused)
        return;

    isStarted = true;
    isWaitingAfterLine = false;
    numLinesRemoved = 0;
    numPiecesDropped = 0;
    score = 0;
    level = 1;
    clearBoard();

    emit linesRemovedChanged(numLinesRemoved);
    emit scoreChanged(score);
    emit levelChanged(level);

    newPiece();
    timer.start(timeoutTime(), this);
}
コード例 #23
0
/* When there is a timer event, this method automatically moves each Object, checks for collisions, and then calls the repaint() method */
void ZomZomAttack::timerEvent(QTimerEvent *event) {
	int px = player->getRect().x();
	int py = player->getRect().y();
	for (int i = 0; i < zomzom.size(); i++) zomzom[i]->autoMove(px, py);
	for (int i = 0; i < zBullets.size(); i++) {
		zBullets[i]->autoMove(px, py);
		if (zBullets[i]->isDone()) zBullets.erase(zBullets.begin() + i);
	}
	for (int i = 0; i < pBullets.size(); i++) {
		pBullets[i]->autoMove(px, py);
		if (pBullets[i]->isDone()) pBullets.erase(pBullets.begin() + i);
	}
	checkCollision();
	repaint();
	
	if (level == 1 && points > 500000) levelIncrease();
	if (level == 2 && points > 1250000) levelIncrease();
	if (level == 3 && points > 5000000) levelIncrease();
	emit scoreChanged(points);
	emit healthChanged(health);
	emit levelChanged(level);
}
コード例 #24
0
//! [22]
void TetrixBoard::pieceDropped(int dropHeight)
{
    for (int i = 0; i < 4; ++i) {
        int x = curX + curPiece.x(i);
        int y = curY - curPiece.y(i);
        shapeAt(x, y) = curPiece.shape();
    }

    ++numPiecesDropped;
    if (numPiecesDropped % 25 == 0) {
        ++level;
        timer.start(timeoutTime(), this);
        emit levelChanged(level);
    }

    score += dropHeight + 7;
    emit scoreChanged(score);
    removeFullLines();

    if (!isWaitingAfterLine)
        newPiece();
//! [22] //! [23]
}
コード例 #25
0
ファイル: front_tcpserver.cpp プロジェクト: zweecn/Bowling
void FrontClientSocket::readClient()
{
    QDataStream in(this);
    in.setVersion(QDataStream::Qt_4_1);

    if (nextBlockSize == 0) {
        if (bytesAvailable() < sizeof(quint16))
            return;  //继承的socket类,所以可以直接用bytesAvailable()
        in >> nextBlockSize;
    }
    if (bytesAvailable() < nextBlockSize)
        return;

    in >> serviceFlag;
    in >> rowId;

    QString rowIdString, servString;
    rowIdString.setNum(rowId);
    servString.setNum(serviceFlag);

    quint16  totalPlayerCount16, currentPlayerNo16;
    quint16 turn16, score16;
    quint16 goodsTypeSize16, goodsId16, goodsCount16;
    qint16 bt16;
    bool openFlag = rowInfo.readInfo(rowId);
    if (!openFlag)
    {
        close();
        return;
    }
    QString tempS;
    QSqlQuery sql;
    switch (serviceFlag)
    {
    case dataTransform::END_ONE:
        in >> totalPlayerCount16;
        if (totalPlayerCount16==0 || rowInfo.scoreInfo.size()<totalPlayerCount16)
            totalPlayerCount16 = rowInfo.scoreInfo.size();
        for (int i=0; rowInfo.vipId!="" && i<totalPlayerCount16; i++)
        {
            int xCnt = 0;
            int hxCnt = 0;
            int score = rowInfo.scoreInfo[i].score[dataTransform::SCORE_SIZE-1];
            for (int j=0; j<dataTransform::SCORE_SIZE; j++)
            {
                if (rowInfo.scoreInfo[i].str[j]=="X")
                    xCnt++;
                if (rowInfo.scoreInfo[i].str[j]=="?\\")
                    hxCnt++;
            }

            sql.prepare("INSERT INTO score_record VALUES (?, ?, ?, ?, ?);");
            sql.addBindValue(rowInfo.vipId.toInt());
            sql.addBindValue(QDateTime::currentDateTime().toString("yy-MM-dd hh:mm"));
            sql.addBindValue(score);
            sql.addBindValue(xCnt);
            sql.addBindValue(hxCnt);
            sql.exec();
            //if (!sql.exec())
            //    qDebug() << "Insert vip history error " << sql.lastError().text();
        }

        rowInfo.totalPlayerCount = totalPlayerCount16;
        if (rowInfo.totalPlayerCount<=rowInfo.restCount)
            rowInfo.restCount -= rowInfo.totalPlayerCount;
        else
            rowInfo.restCount = 0;
        //tempS.setNum(rowInfo.scoreInfo.size());
        //QMessageBox::critical(0, "NULL", "总局数:" + tempS );
        rowInfo.totalPlayerCount = 0;
        rowInfo.scoreInfo.clear();
        rowInfo.currentPlayerNo = 0;
        rowInfo.writeInfo(rowId);
        if (rowInfo.restCount==0)
        {
            sentToClient(dataTransform::ANS_NO_DO_NOT_BEGIN, 0);
            emit endOne(rowId, 0);
        }
        else
        {

            sentToClient(dataTransform::ANS_YES_YOU_CAN_BEGIN, rowInfo.restCount);
            emit endOne(rowId, rowInfo.restCount);
        }
        break;
    case dataTransform::ROW_SCORE:
          in >> totalPlayerCount16
             >> currentPlayerNo16;
        if (totalPlayerCount16==0 || currentPlayerNo16>=totalPlayerCount16)
            currentPlayerNo16 = 0;
        assert(totalPlayerCount16>=0);
        rowInfo.totalPlayerCount = totalPlayerCount16;
        rowInfo.currentPlayerNo = (currentPlayerNo16 < totalPlayerCount16 ? currentPlayerNo16 : 0);
        rowInfo.scoreInfo.resize(totalPlayerCount16);

        for (int i=0; i<rowInfo.totalPlayerCount; i++)
        {
            in	>> turn16;
            rowInfo.scoreInfo[i].turn = turn16;

            for (int j=0; j<dataTransform::SCORE_SIZE; j++)
            {
                in >> score16
                    >> rowInfo.scoreInfo[i].str[j];
                rowInfo.scoreInfo[i].score[j] = score16;
                if (rowInfo.scoreInfo[i].str[j]=="-")
                    rowInfo.scoreInfo[i].str[j].clear();
            }

            for (int j=0; j<dataTransform::BT_ROW_SIZE; j++)
            {
                for (int k=0; k<dataTransform::SCORE_SIZE; k++)
                {
                    in >> bt16;
                    rowInfo.scoreInfo[i].bt[j][k] = bt16;
                    //qDebug() << "In bt " << j << " " << k << " " << rowInfo.scoreInfo[i].bt[j][k];
                }
            }

        }
        if (rowInfo.restCount==0 && rowInfo.state=="占用")
        {
            rowInfo.state = "空闲";
        }
        rowInfo.writeInfo(rowId);
        emit scoreChanged(int(rowId));

        //QMessageBox::critical(0, "收到得分请求", "\n收到得分,写入文件,发出球道信息改变信号\n");
        break;
    case dataTransform::CALL_GOODS:
        in >> goodsTypeSize16;
        assert(goodsTypeSize16>=0);
        rowInfo.buyGoodsInfo.goodsTypeSize = goodsTypeSize16;
        rowInfo.buyGoodsInfo.goodsId.resize(goodsTypeSize16);
        rowInfo.buyGoodsInfo.goodsCount.resize(goodsTypeSize16);
        for (int i=0; i<rowInfo.buyGoodsInfo.goodsTypeSize; i++)
        {
            in >> goodsId16;
            rowInfo.buyGoodsInfo.goodsId[i] = goodsId16;
            in >> goodsCount16;
            rowInfo.buyGoodsInfo.goodsCount[i] = goodsCount16;

            //qDebug() << "编号:" << goodsId16 << "  数量:" << goodsCount16;
        }
        rowInfo.writeInfo(rowId);
        emit buyGoodsChanged(int(rowId));

        break;
    case dataTransform::CALL_SERVICE:
        QMessageBox::information(NULL, "新信息", "\n" + rowIdString + " 号球道呼叫\n");
        emit callService(rowId);
        break;
    default:
        //QMessageBox::critical(NULL, "错误", "\n未识别信息\n" + servString + "\n\n");
        //qDebug() << "Unknow information";
        break;
    } //end switch

    quint32 temp;
    while (bytesAvailable())
    {
        in >> temp;
    }
    close();
    nextBlockSize = 0;
}
コード例 #26
0
ファイル: Player.cpp プロジェクト: ThomasHermans/Carcassonne
void
Controller::Player::awardPoints( std::size_t inPoints )
{
	mScore += inPoints;
	scoreChanged( mScore );
}
コード例 #27
0
void Simulation::scoreChangedInternal() {

	const int objectPixels = info_.countPixels(object_.polygon());
	pixelDifference_ = scoreCalculator_.pixels() - objectPixels;
	emit scoreChanged();
}
コード例 #28
0
ファイル: hnmodelitem.cpp プロジェクト: RobertMe/SailHN
void HnModelItem::setScore(const int score)
{
    m_score = score;
    emit scoreChanged();
}
コード例 #29
0
ファイル: snake.cpp プロジェクト: Camelek/qtmoko
void Snake::setScore(int amount)
{
    score += amount;
    emit scoreChanged();
}