コード例 #1
0
ファイル: main.c プロジェクト: AVataRR626/NDK-Samples
int main(int argc, char *argv[]) {
    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt, 0);

    //Initialize BPS library
    bps_initialize();

    //Use utility code to initialize EGL for rendering with GL ES 1.1
    if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt)) {
        fprintf(stderr, "bbutil_init_egl failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Initialize application logic
    if (EXIT_SUCCESS != initialize()) {
        fprintf(stderr, "initialize failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Signal BPS library that navigator and screen events will be requested
    if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
        fprintf(stderr, "screen_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    if (BPS_SUCCESS != navigator_request_events(0)) {
        fprintf(stderr, "navigator_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    while (!shutdown) {
        // Handle user input and accelerometer
        handle_events();
        // Update scene contents
        update();
        // Draw Scene
        render();
    }

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Shut down BPS library for this process
    bps_shutdown();

    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}
コード例 #2
0
    int OpenGLThread::initBPS() {
        //Initialize BPS library
        bps_initialize();
        m_api = GL_ES_1;
        //Create a screen context that will be used to create an EGL surface to to receive libscreen events
        if (EXIT_SUCCESS != screen_create_context(&m_screen_ctx, 0)) {
            fprintf(stderr, "screen_request_events failed\n");
            return EXIT_FAILURE;
        }

        // wait for rendering API to be set
        while (m_api == GL_UNKNOWN) {
            usleep(10);
        };

        // initialize EGL
        if (EXIT_SUCCESS != initEGL()) {
            fprintf(stderr, "initialize EGL failed\n");
            return EXIT_FAILURE;
        }

        //Signal BPS library that screen events will be requested
        if (BPS_SUCCESS != screen_request_events(m_screen_ctx)) {
            fprintf(stderr, "screen_request_events failed\n");
            return EXIT_FAILURE;
        }

        setInitialized(true);

        return EXIT_SUCCESS;
    }
コード例 #3
0
int
main(int argc, char **argv)
{
    const int usage = SCREEN_USAGE_NATIVE;

    screen_window_t screen_win;
    screen_buffer_t screen_buf = NULL;
    int rect[4] = { 0, 0, 0, 0 };

    // create an application window which will just act as a background
    screen_create_context(&screen_ctx, 0);
    screen_create_window(&screen_win, screen_ctx);
    screen_create_window_group(screen_win, vf_group);
    screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_USAGE, &usage);
    screen_create_window_buffers(screen_win, 1);
    screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_RENDER_BUFFERS, (void **)&screen_buf);
    screen_get_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, rect+2);

    // fill the window with black
    int attribs[] = { SCREEN_BLIT_COLOR, 0x00000000, SCREEN_BLIT_END };
    screen_fill(screen_ctx, screen_buf, attribs);
    screen_post_window(screen_win, screen_buf, 1, rect, 0);
    // position the window at an arbitrary z-order
    int i = APP_ZORDER;
    screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &i);

    // Signal bps library that navigator and screen events will be requested
    bps_initialize();
    screen_request_events(screen_ctx);
    navigator_request_events(0);

    // open camera and configure viewfinder
    if (init_camera() == EOK) {
        // our main loop just runs a state machine and handles input
        while (!shutdown) {
            run_state_machine();
            // Handle user input
            handle_event();
        }

        if (state == STATE_VIEWFINDER) {
            // clean up camera
            camera_stop_photo_viewfinder(handle);
            camera_close(handle);
        }
    }

    // Clean up
    screen_stop_events(screen_ctx);
    bps_shutdown();
    screen_destroy_window(screen_win);
    screen_destroy_context(screen_ctx);
    return 0;
}
コード例 #4
0
ファイル: main.c プロジェクト: dejanberry/NDK-Samples
int main(int argc, char **argv)
{
    // Create a screen context that will be used to create an EGL surface to receive libscreen events.
    SCREEN_API(screen_create_context(&_screen_ctx, SCREEN_APPLICATION_CONTEXT), "create_context");

    // Initialize BPS library.
    bps_initialize();

    // Use utility code to initialize EGL for rendering with GL ES 1.1.
    if (EXIT_SUCCESS != bbutil_init_egl(_screen_ctx)) {
        fprintf(stderr, "Unable to initialize EGL.\n");
        screen_destroy_context(_screen_ctx);
        return 0;
    }

    // Initialize app data.
    if (EXIT_SUCCESS != init()) {
        fprintf(stderr, "Unable to initialize app logic.\n");
        bbutil_terminate();
        screen_destroy_context(_screen_ctx);
        return 0;
    }

    // Signal BPS library that navigator and screen events will be requested.
    if (BPS_SUCCESS != screen_request_events(_screen_ctx)) {
        fprintf(stderr, "screen_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(_screen_ctx);
        return 0;
    }

    if (BPS_SUCCESS != navigator_request_events(0)) {
        fprintf(stderr, "navigator_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(_screen_ctx);
        return 0;
    }

    // Look for attached gamepad and joystick devices.
    discoverControllers();

    // Enter the event loop.
    while (!_shutdown) {
        update();

        render();
    }

    // Clean up resources and shut everything down.
    finalize();

    return 0;
}
コード例 #5
0
void fgPlatformMainLoopPreliminaryWork ( void )
{
    LOGI("fgPlatformMainLoopPreliminaryWork");

    /* Request navigator events */
    navigator_request_events(0);

    /* Allow rotation */
    navigator_rotation_lock(false);

#ifdef __PLAYBOOK__
    /* Request keyboard events */
    virtualkeyboard_request_events(0);
#endif

    /* Request window events */
    screen_request_events(fgDisplay.pDisplay.screenContext);
}
コード例 #6
0
bool QNXEnvironment::init(Game *game)
{
	Environment::init(game);

	openLogFile();
	printLog("--------------------------------------------------------\n");
	printLog(" %s - %s\n", m_game->getName(), m_game->getVersion());
	printLog("--------------------------------------------------------\n");

	bps_initialize();

	screen_create_context(&screen_ctx, 0);
	if (BPS_SUCCESS != screen_request_events(screen_ctx))
	{
		printLog("screen_request_events failed\n");
		screen_destroy_context(screen_ctx);
		return false;
	}

	m_screen = new QNXScreen(screen_ctx);
	m_audio  = emyl::manager::get_instance();
	m_input  = new QNXInput(screen_ctx);

	setFramesPerSecond(0, false, false);
	m_game->init();

	if (!m_screen->init())
	{
		printLog("ERROR: Couldn't init screen.\n");
		return false;
	}
	//m_screen->setCaption(m_game->getName());

	if (!m_audio-> init())
	{
		printLog("ERROR: Couldn't run sound.\n");
	}
	emyl::setErrorCallback(emylErrorCallback);

	m_game->load();
	return true;
}
コード例 #7
0
ファイル: BlackberryMain.cpp プロジェクト: xsacha/native
void BlackberryMain::startMain(int argc, char *argv[]) {
	g_quitRequested = false;
	// Receive events from window manager
	screen_create_context(&screen_cxt, 0);
	// Initialise Blackberry Platform Services
	bps_initialize();
	// TODO: Enable/disable based on setting
	sensor_set_rate(SENSOR_TYPE_ACCELEROMETER, 25000);
	sensor_request_events(SENSOR_TYPE_ACCELEROMETER);

	net::Init();
	startDisplays();
	screen_request_events(screen_cxt);
	navigator_request_events(0);
	dialog_request_events(0);
	vibration_request_events(0);
	NativeInit(argc, (const char **)argv, "/accounts/1000/shared/misc/", "app/native/assets/", "BADCOFFEE");
	NativeInitGraphics();
	audio = new BlackberryAudio();
	runMain();
}
コード例 #8
0
void QQnxBpsEventFilter::registerForScreenEvents(QQnxScreen *screen)
{
    if (!m_screenEventHandler) {
        qWarning("QQNX: trying to register for screen events, but no handler provided.");
        return;
    }

    int attached;
    if (screen_get_display_property_iv(screen->nativeDisplay(), SCREEN_PROPERTY_ATTACHED, &attached) != BPS_SUCCESS) {
        qWarning() << "QQNX: unable to query display attachment";
        return;
    }

    if (!attached) {
        qBpsEventFilterDebug() << "skipping event registration for non-attached screen";
        return;
    }

    if (screen_request_events(screen->nativeContext()) != BPS_SUCCESS)
        qWarning("QQNX: failed to register for screen events on screen %p", screen->nativeContext());
}
コード例 #9
0
Platform* Platform::create(Game* game, void* attachToWindow)
{
    FileSystem::setResourcePath("./app/native/");
    Platform* platform = new Platform(game);

    // Query game config
    int samples = 0;
    Properties* config = Game::getInstance()->getConfig()->getNamespace("window", true);
    if (config)
    {
        samples = std::max(config->getInt("samples"), 0);
    }

    __gestureSet = gestures_set_alloc();
    swipe_gesture_alloc(NULL, gesture_callback, __gestureSet);
    pinch_gesture_alloc(NULL, gesture_callback, __gestureSet);
    tap_gesture_alloc(NULL, gesture_callback, __gestureSet);

    bps_initialize();

    // Initialize navigator and orientation
    static const int SENSOR_RATE = 25000;
    sensor_set_rate(SENSOR_TYPE_AZIMUTH_PITCH_ROLL, SENSOR_RATE);
    sensor_set_skip_duplicates(SENSOR_TYPE_AZIMUTH_PITCH_ROLL, true);
    sensor_request_events(SENSOR_TYPE_AZIMUTH_PITCH_ROLL);
    navigator_request_events(0);
    navigator_rotation_lock(true);
    __orientationAngle = atoi(getenv("ORIENTATION"));

    int rc = 0;
    int screenFormat = SCREEN_FORMAT_RGBA8888;
#ifdef __X86__
    int screenUsage = SCREEN_USAGE_OPENGL_ES2;
#else
    int screenUsage = SCREEN_USAGE_DISPLAY|SCREEN_USAGE_OPENGL_ES2; // Physical device copy directly into physical display
#endif
    int screenSwapInterval = WINDOW_VSYNC ? 1 : 0;
    int screenTransparency = SCREEN_TRANSPARENCY_NONE;

    char *width_str = getenv("WIDTH");
    char *height_str = getenv("HEIGHT");

    // Hard-coded to (0,0).
    int windowPosition[] =
    {
        0, 0
    };

    EGLint eglConfigCount;

    // Hard-coded to 32-bit/OpenGL ES 2.0.
    // NOTE: EGL_SAMPLE_BUFFERS and EGL_SAMPLES MUST remain at the beginning of the attribute list
    // since they are expected to be at indices 0-3 in config fallback code later.
    EGLint eglConfigAttrs[] =
    {
        EGL_SAMPLE_BUFFERS,     samples > 0 ? 1 : 0,
        EGL_SAMPLES,            samples,
        EGL_RED_SIZE,           8,
        EGL_GREEN_SIZE,         8,
        EGL_BLUE_SIZE,          8,
        EGL_ALPHA_SIZE,         8,
        EGL_DEPTH_SIZE,         24,
        EGL_STENCIL_SIZE,       8,
        EGL_SURFACE_TYPE,       EGL_WINDOW_BIT,
        EGL_RENDERABLE_TYPE,    EGL_OPENGL_ES2_BIT,
        EGL_NONE
    };

    const EGLint eglContextAttrs[] =
    {
        EGL_CONTEXT_CLIENT_VERSION,    2,
        EGL_NONE
    };

    const EGLint eglSurfaceAttrs[] =
    {
        EGL_RENDER_BUFFER,    EGL_BACK_BUFFER,
        EGL_NONE
    };

    // Create the screen context.
    rc = screen_create_context(&__screenContext, 0);
    if (rc)
    {
        perror("screen_create_context");
        goto error;
    }

    // Create the screen window.
    rc = screen_create_window(&__screenWindow, __screenContext);
    if (rc)
    {
        perror("screen_create_window");
        goto error;
    }

    // Set/get any window properties.
    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_FORMAT, &screenFormat);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_FORMAT)");
        goto error;
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_USAGE, &screenUsage);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_USAGE)");
        goto error;
    }

    if (width_str && height_str)
    {
        __screenWindowSize[0] = atoi(width_str);
        __screenWindowSize[1] = atoi(height_str);
    }
    else
    {
        screen_display_t screen_display;
        rc = screen_get_window_property_pv(__screenWindow, SCREEN_PROPERTY_DISPLAY, (void **)&screen_display);
        if (rc)
        {
            perror("screen_get_window_property_pv(SCREEN_PROPERTY_DISPLAY)");
            goto error;
        }

        screen_display_mode_t screen_mode;
        rc = screen_get_display_property_pv(screen_display, SCREEN_PROPERTY_MODE, (void**)&screen_mode);
        if (rc)
        {
            perror("screen_get_display_property_pv(SCREEN_PROPERTY_MODE)");
            goto error;
        }

        int size[2];
        rc = screen_get_window_property_iv(__screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, size);
        if (rc)
        {
            perror("screen_get_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
            goto error;
        }

        __screenWindowSize[0] = size[0];
        __screenWindowSize[1] = size[1];

        if ((__orientationAngle == 0) || (__orientationAngle == 180))
        {
            if (((screen_mode.width > screen_mode.height) && (size[0] < size[1])) ||
                ((screen_mode.width < screen_mode.height) && (size[0] > size[1])))
            {
                __screenWindowSize[1] = size[0];
                __screenWindowSize[0] = size[1];
            }
        }
        else if ((__orientationAngle == 90) || (__orientationAngle == 270))
        {
            if (((screen_mode.width > screen_mode.height) && (size[0] > size[1])) ||
                ((screen_mode.width < screen_mode.height) && (size[0] < size[1])))
            {
                __screenWindowSize[1] = size[0];
                __screenWindowSize[0] = size[1];
            }
        }
        else
        {
            perror("Navigator returned an unexpected orientation angle.");
            goto error;
        }


        rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_ROTATION, &__orientationAngle);
        if (rc)
        {
            perror("screen_set_window_property_iv(SCREEN_PROPERTY_ROTATION)");
            goto error;
        }
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, __screenWindowSize);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
        goto error;
    }

    if (windowPosition[0] != 0 || windowPosition[1] != 0)
    {
        rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_POSITION, windowPosition);
        if (rc)
        {
            perror("screen_set_window_property_iv(SCREEN_PROPERTY_POSITION)");
            goto error;
        }
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_TRANSPARENCY, &screenTransparency);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_TRANSPARENCY)");
        goto error;
    }

    // Double buffered.
    rc = screen_create_window_buffers(__screenWindow, 2);
    if (rc)
    {
        perror("screen_create_window_buffers");
        goto error;
    }

    // Create screen event object.
    rc = screen_create_event(&__screenEvent);
    if (rc)
    {
        perror("screen_create_event");
        goto error;
    }

    // Request screen events.
    screen_request_events(__screenContext);

    // Get the EGL display and initialize.
    __eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (__eglDisplay == EGL_NO_DISPLAY)
    {
        perror("eglGetDisplay");
        goto error;
    }
    if (eglInitialize(__eglDisplay, NULL, NULL) != EGL_TRUE)
    {
        perror("eglInitialize");
        goto error;
    }

    if (eglChooseConfig(__eglDisplay, eglConfigAttrs, &__eglConfig, 1, &eglConfigCount) != EGL_TRUE || eglConfigCount == 0)
    {
    	bool success = false;
    	while (samples)
    	{
    		// Try lowering the MSAA sample count until we find a supported config
    		GP_WARN("Failed to find a valid EGL configuration with EGL samples=%d. Trying samples=%d instead.", samples, samples/2);
    		samples /= 2;
    		eglConfigAttrs[1] = samples > 0 ? 1 : 0;
    		eglConfigAttrs[3] = samples;
    		if (eglChooseConfig(__eglDisplay, eglConfigAttrs, &__eglConfig, 1, &eglConfigCount) == EGL_TRUE && eglConfigCount > 0)
    		{
    			success = true;
    			break;
    		}
    	}

    	if (!success)
    	{
			checkErrorEGL("eglChooseConfig");
			goto error;
    	}
    }

    __eglContext = eglCreateContext(__eglDisplay, __eglConfig, EGL_NO_CONTEXT, eglContextAttrs);
    if (__eglContext == EGL_NO_CONTEXT)
    {
        checkErrorEGL("eglCreateContext");
        goto error;
    }

    __eglSurface = eglCreateWindowSurface(__eglDisplay, __eglConfig, __screenWindow, eglSurfaceAttrs);
    if (__eglSurface == EGL_NO_SURFACE)
    {
        checkErrorEGL("eglCreateWindowSurface");
        goto error;
    }

    if (eglMakeCurrent(__eglDisplay, __eglSurface, __eglSurface, __eglContext) != EGL_TRUE)
    {
        checkErrorEGL("eglMakeCurrent");
        goto error;
    }

    // Set vsync.
    eglSwapInterval(__eglDisplay, screenSwapInterval);

    // Initialize OpenGL ES extensions.
    __glExtensions = (const char*)glGetString(GL_EXTENSIONS);

    if (strstr(__glExtensions, "GL_OES_vertex_array_object") || strstr(__glExtensions, "GL_ARB_vertex_array_object"))
    {
        glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
        glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES");
        glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
        glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
    }

    return platform;

error:

    // TODO: cleanup

    return NULL;
}
コード例 #10
0
ファイル: CCEGLView.cpp プロジェクト: ChengYe/cocosjson
bool CCEGLView::initGL()
{
    int rc = 0;
    int screenFormat = SCREEN_FORMAT_RGBA8888;
#ifdef __X86__
    int screenUsage = SCREEN_USAGE_OPENGL_ES2;
#else
    int screenUsage = SCREEN_USAGE_DISPLAY|SCREEN_USAGE_OPENGL_ES2; // Physical device copy directly into physical display
#endif
//    int screenSwapInterval = WINDOW_VSYNC ? 1 : 0;
    int screenTransparency = SCREEN_TRANSPARENCY_NONE;
    int angle = atoi(getenv("ORIENTATION"));

    // Hard-coded to (0,0).
    int windowPosition[] =
    {
        0, 0
    };

    EGLint eglConfigCount;
    EGLConfig config;

    // Hard-coded to 32-bit/OpenGL ES 2.0.
    const EGLint eglConfigAttrs[] =
    {
        EGL_RED_SIZE,           8,
        EGL_GREEN_SIZE,         8,
        EGL_BLUE_SIZE,          8,
        EGL_ALPHA_SIZE,         8,
        EGL_DEPTH_SIZE,         24,
        EGL_STENCIL_SIZE,       8,
        EGL_SURFACE_TYPE,       EGL_WINDOW_BIT,
        EGL_RENDERABLE_TYPE,    EGL_OPENGL_ES2_BIT,
        EGL_NONE
    };

    const EGLint eglContextAttrs[] =
    {
        EGL_CONTEXT_CLIENT_VERSION,    2,
        EGL_NONE
    };

    const EGLint eglSurfaceAttrs[] =
    {
        EGL_RENDER_BUFFER,    EGL_BACK_BUFFER,
        EGL_NONE
    };

    // Create the screen context.
    rc = screen_create_context(&m_screenContext, 0);
    if (rc)
    {
        perror("screen_create_context");
        return false;
    }

    // Create the screen window.
    rc = screen_create_window(&m_screenWindow, m_screenContext);
    if (rc)
    {
        perror("screen_create_window");
        return false;
    }

    // Set/get any window prooperties.
    rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_FORMAT, &screenFormat);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_FORMAT)");
        return false;
    }

    rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_USAGE, &screenUsage);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_USAGE)");
        return false;
    }


	char *width_str = getenv("WIDTH");
	char *height_str = getenv("HEIGHT");

	if (width_str && height_str)
	{
		int screen_res[2];
		screen_res[0] = atoi(width_str);
		screen_res[1] = atoi(height_str);

		int rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, screen_res);
		if (rc)
		{
			fprintf(stderr, "screen_set_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
			return false;
		}
	}
	else
	{

	    screen_display_t screen_display;
	    rc = screen_get_window_property_pv(m_screenWindow, SCREEN_PROPERTY_DISPLAY, (void **)&screen_display);
	    if (rc)
	    {
	        perror("screen_get_window_property_pv(SCREEN_PROPERTY_DISPLAY)");
	        return false;
	    }

	    screen_display_mode_t screen_mode;
	    rc = screen_get_display_property_pv(screen_display, SCREEN_PROPERTY_MODE, (void**)&screen_mode);
	    if (rc)
	    {
	        perror("screen_get_display_property_pv(SCREEN_PROPERTY_MODE)");
	        return false;
	    }

	    int size[2];
	    rc = screen_get_window_property_iv(m_screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, size);
	    if (rc)
	    {
	        perror("screen_get_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
	        return false;
	    }

	    int buffer_size[2] = { size[0], size[1] };

		if ((angle == 0) || (angle == 180))
		{
			if (((screen_mode.width > screen_mode.height) && (size[0] < size[1])) ||
				((screen_mode.width < screen_mode.height) && (size[0] > size[1])))
			{
				buffer_size[1] = size[0];
				buffer_size[0] = size[1];
			}
		}
		else if ((angle == 90) || (angle == 270))
		{
			if (((screen_mode.width > screen_mode.height) && (size[0] > size[1])) ||
				((screen_mode.width < screen_mode.height) && (size[0] < size[1])))
			{
				buffer_size[1] = size[0];
				buffer_size[0] = size[1];
			}
		}
		else
		{
			perror("Navigator returned an unexpected orientation angle.");
			return false;
		}

	    rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_ROTATION, &angle);
	    if (rc)
	    {
	        perror("screen_set_window_property_iv(SCREEN_PROPERTY_ROTATION)");
	        return false;
	    }

	    rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, buffer_size);
	    if (rc)
	    {
	        perror("screen_set_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
	        return false;
	    }
	}

    if (windowPosition[0] != 0 || windowPosition[1] != 0)
    {
        rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_POSITION, windowPosition);
        if (rc)
        {
            perror("screen_set_window_property_iv(SCREEN_PROPERTY_POSITION)");
            return false;
        }
    }

    rc = screen_set_window_property_iv(m_screenWindow, SCREEN_PROPERTY_TRANSPARENCY, &screenTransparency);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_TRANSPARENCY)");
        return false;
    }

    // Double buffered.
    rc = screen_create_window_buffers(m_screenWindow, 2);
    if (rc)
    {
        perror("screen_create_window_buffers");
        return false;
    }

    // Create screen event object.
    rc = screen_create_event(&m_screenEvent);
    if (rc)
    {
        perror("screen_create_event");
        return false;
    }

    // Request screen events.
    screen_request_events(m_screenContext);

    // Get the EGL display and initialize.
    m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (m_eglDisplay == EGL_NO_DISPLAY)
    {
        perror("eglGetDisplay");
        return false;
    }
    if (eglInitialize(m_eglDisplay, NULL, NULL) != EGL_TRUE)
    {
        perror("eglInitialize");
        return false;
    }

    if (eglChooseConfig(m_eglDisplay, eglConfigAttrs, &config, 1, &eglConfigCount) != EGL_TRUE || eglConfigCount == 0)
    {
        checkErrorEGL("eglChooseConfig");
        return false;
    }

    m_eglContext = eglCreateContext(m_eglDisplay, config, EGL_NO_CONTEXT, eglContextAttrs);
    if (m_eglContext == EGL_NO_CONTEXT)
    {
        checkErrorEGL("eglCreateContext");
        return false;
    }

    m_eglSurface = eglCreateWindowSurface(m_eglDisplay, config, m_screenWindow, eglSurfaceAttrs);
    if (m_eglSurface == EGL_NO_SURFACE)
    {
        checkErrorEGL("eglCreateWindowSurface");
        return false;
    }

    if (eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) != EGL_TRUE)
    {
        checkErrorEGL("eglMakeCurrent");
        return false;
    }

    EGLint width, height;

    if ((m_eglDisplay == EGL_NO_DISPLAY) || (m_eglSurface == EGL_NO_SURFACE) )
    	return EXIT_FAILURE;

	eglQuerySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH, &width);
    eglQuerySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT, &height);

    m_obScreenSize.width = width;
    m_obScreenSize.height = height;

    // Set vsync.
//    eglSwapInterval(m_eglDisplay, screenSwapInterval);

    return true;
}
コード例 #11
0
ファイル: main.cpp プロジェクト: lanixXx/scratch
int main(int argc, char *argv[]) {
    int rc;
    int exit_application = 0;

    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt, 0);

    //Initialize BPS library
    bps_initialize();

    //Use utility code to initialize EGL for rendering with GL ES 2.0
    if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt)) {
        fprintf(stderr, "bbutil_init_egl failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Initialize application logic
    osg::setNotifyLevel(osg::DEBUG_INFO);

    // node: interesting geometry
    CTMcontext cContext;
    CTMuint vertCount,triCount;
    CTMuint const * indices;
    CTMfloat const * vertices;
    CTMfloat const * normals;

    cContext = ctmNewContext(CTM_IMPORT);
    ctmLoad(cContext,"app/native/models/cow.ctm");
    if(ctmGetError(cContext) == CTM_NONE)
    {
        // access the mesh data
        vertCount = ctmGetInteger(cContext, CTM_VERTEX_COUNT);
        vertices = ctmGetFloatArray(cContext, CTM_VERTICES);
        triCount = ctmGetInteger(cContext, CTM_TRIANGLE_COUNT);
        indices = ctmGetIntegerArray(cContext, CTM_INDICES);

        std::cout << "# Mesh has " << vertCount << " vertices\n";
        std::cout << "# Mesh has " << triCount << " triangles\n";
    }
    else
    {
        std::cout << "Error Reading CTM File!" << std::endl;
        return -1;
    }

    // build up openscenegraph geometry
    osg::ref_ptr<osg::Vec3Array> listVxArray = new osg::Vec3Array(vertCount);
    unsigned int vxIdx=0;
    for(int i=0; i < listVxArray->size(); i++)   {
        osg::Vec3 vertex;
        vertex.x() = vertices[vxIdx]; vxIdx++;
        vertex.y() = vertices[vxIdx]; vxIdx++;
        vertex.z() = vertices[vxIdx]; vxIdx++;
        listVxArray->at(i) = vertex;
    }

    osg::ref_ptr<osg::DrawElementsUInt> listIdxs =
            new osg::DrawElementsUInt(GL_TRIANGLES,triCount*3);
    for(int i=0; i < listIdxs->size(); i++)   {
        listIdxs->at(i) = indices[i];
    }

    osg::ref_ptr<osg::Geometry> geomMesh = new osg::Geometry;
    geomMesh->setVertexArray(listVxArray.get());
    geomMesh->addPrimitiveSet(listIdxs.get());
    osgUtil::SmoothingVisitor::smooth(*geomMesh);

    osg::ref_ptr<osg::Geode> geodeMesh = new osg::Geode;
    geodeMesh->addDrawable(geomMesh.get());

    osg::ref_ptr<osg::Group> groupRoot = new osg::Group;
    groupRoot->addChild(geodeMesh.get());

    // free ctm memory
    ctmFreeContext(cContext);

    // shader
    osg::StateSet *ss = geodeMesh->getOrCreateStateSet();
    osg::ref_ptr<osg::Program> program = new osg::Program;
    program->setName( "simpleshader" );
    program->addShader( new osg::Shader( osg::Shader::VERTEX, gVertexShader ) );
    program->addShader( new osg::Shader( osg::Shader::FRAGMENT, gFragmentShader ) );
    ss->setAttributeAndModes(program, osg::StateAttribute::ON);
//    ss->setMode(GL_DEPTH_TEST,osg::StateAttribute::ON);
//    ss->setAttributeAndModes(new osg::CullFace(osg::CullFace::FRONT), osg::StateAttribute::OFF);
//    ss->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK), osg::StateAttribute::ON);

    // rotate that cube
    osg::ref_ptr<osg::MatrixTransform> nodeSpin = new osg::MatrixTransform;
    nodeSpin->addChild(geodeMesh.get());
    nodeSpin->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(0,0,0),
                                                               osg::Y_AXIS,
                                                               osg::inDegrees(45.0f)));
    // node: root
    osg::ref_ptr<osg::Group> nodeRoot = new osg::Group;
    nodeRoot->addChild(nodeSpin.get());

    // center point
    osg::BoundingBox modelBounds = geodeMesh->getBoundingBox();

    // viewer
    osgViewer::Viewer myViewer;
    myViewer.setSceneData(nodeRoot.get());
    myViewer.getCamera()->setViewMatrixAsLookAt(osg::Vec3((modelBounds.xMax()-modelBounds.xMin())*2,
                                                          (modelBounds.yMax()-modelBounds.yMin())*2,
                                                          (modelBounds.zMax()-modelBounds.zMin())*2),
                                                modelBounds.center(),
                                                osg::Vec3(0,1,0));

    // graphics window embedded
    osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> myWindow =
            new osgViewer::GraphicsWindowEmbedded(0,0,1024,600);
    myWindow->getState()->setUseModelViewAndProjectionUniforms(true);
    myWindow->getState()->setUseVertexAttributeAliasing(true);

    // setup viewer
    myViewer.getCamera()->setViewport(new osg::Viewport(0,0,1024,600));
    myViewer.getCamera()->setGraphicsContext(myWindow.get());
    myViewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);

    //Signal BPS library that navigator and screen events will be requested
    if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
        fprintf(stderr, "screen_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        bps_shutdown();
        return 0;
    }

    if (BPS_SUCCESS != navigator_request_events(0)) {
        fprintf(stderr, "navigator_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        bps_shutdown();
        return 0;
    }

    //Signal BPS library that navigator orientation is not to be locked
    if (BPS_SUCCESS != navigator_rotation_lock(false)) {
        fprintf(stderr, "navigator_rotation_lock failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        bps_shutdown();
        return 0;
    }

    while (!exit_application) {
        //Request and process all available BPS events
        bps_event_t *event = NULL;

        for(;;) {
            rc = bps_get_event(&event, 0);
            assert(rc == BPS_SUCCESS);

            if (event) {
                int domain = bps_event_get_domain(event);

                if (domain == screen_get_domain()) {
                    handleScreenEvent(event);
                } else if ((domain == navigator_get_domain())
                        && (NAVIGATOR_EXIT == bps_event_get_code(event))) {
                    exit_application = 1;
                }
            } else {
                break;
            }
        }
        myViewer.frame();
        bbutil_swap();
    }

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Shut down BPS library for this process
    bps_shutdown();

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}
コード例 #12
0
void ConfigWindow::runEventLoop(TCOContext *emuContext)
{
	screen_buffer_t buffer = draw(emuContext);

	bool showingWindow = true;
	bps_initialize();
	screen_request_events(m_context);
	bps_event_t *event; /* FIXME: How do we verify they ran bps_initialize? */
	screen_event_t se;
	int eventType;
	int contactId;
	bool touching = false;
	bool releasedThisRound = false;
	int startPos[2] = {0,0};
	int endPos[2] = {0,0};
	bool scaling = false;

	while (showingWindow)
	{
		const int dirtyRects[4] = {0, 0, m_size[0], m_size[1]};

		releasedThisRound = false;
		bps_get_event(&event, 0);
		while (showingWindow && event)
		{
			int domain = bps_event_get_domain(event);
			if (domain == navigator_get_domain())
			{
				if (bps_event_get_code(event) == NAVIGATOR_SWIPE_DOWN)
					showingWindow = false;
				else if (bps_event_get_code(event) == NAVIGATOR_EXIT) {
					showingWindow = false;
				}
			} else if (domain == screen_get_domain()) {
				se = screen_event_get_event(event);
				screen_get_event_property_iv(se, SCREEN_PROPERTY_TYPE, &eventType);
				screen_get_event_property_iv(se, SCREEN_PROPERTY_TOUCH_ID, &contactId);
				switch (eventType)
				{
				case SCREEN_EVENT_MTOUCH_TOUCH:
					screen_get_event_property_iv(se, SCREEN_PROPERTY_TOUCH_ID, &contactId);
					if (contactId == 0 && !touching && !releasedThisRound) {
						touching = true;
						screen_get_event_property_iv(se, SCREEN_PROPERTY_SOURCE_POSITION, startPos);
						endPos[0] = startPos[0];
						endPos[1] = startPos[1];
					}
					break;
				case SCREEN_EVENT_MTOUCH_MOVE:
					screen_get_event_property_iv(se, SCREEN_PROPERTY_TOUCH_ID, &contactId);
					if (contactId == 0 && touching) {
						screen_get_event_property_iv(se, SCREEN_PROPERTY_SOURCE_POSITION, endPos);
					}
					break;
				case SCREEN_EVENT_MTOUCH_RELEASE:
					screen_get_event_property_iv(se, SCREEN_PROPERTY_TOUCH_ID, &contactId);
					if (contactId == 0 && touching) {
						touching = false;
						releasedThisRound = true;
						screen_get_event_property_iv(se, SCREEN_PROPERTY_SOURCE_POSITION, endPos);
					}
					break;
				case SCREEN_EVENT_PROPERTY:
					break;
				default:
#ifdef _DEBUG
					fprintf(stderr, "Unknown screen event: %d\n", eventType);
#endif
					break;
				}
			}

			bps_get_event(&event, 0);
		}

		if (releasedThisRound) {
			m_selected = 0;
		} else if (touching) {
			if (!m_selected)
				m_selected = emuContext->controlAt(startPos);
			if (m_selected && (endPos[0] != startPos[0] || endPos[1] != startPos[1])) {
				m_selected->move(endPos[0] - startPos[0], endPos[1] - startPos[1], (unsigned*)m_size);
				buffer = draw(emuContext);
				startPos[0] = endPos[0];
				startPos[1] = endPos[1];
			}
		}

		if (buffer)
			post(buffer);
	}
}
コード例 #13
0
ファイル: bbqnx_ctx.c プロジェクト: TroggleMonkey/RetroArch
static bool gfx_ctx_qnx_init(void *data)
{
   /* Create a screen context that will be used to 
    * create an EGL surface to receive libscreen events */

   RARCH_LOG("Initializing screen context...\n");
   if (!screen_ctx)
   {
      screen_create_context(&screen_ctx, 0);

      if (screen_request_events(screen_ctx) != BPS_SUCCESS)
      {
         RARCH_ERR("screen_request_events failed.\n");
         goto screen_error;
      }

      if (navigator_request_events(0) != BPS_SUCCESS)
      {
         RARCH_ERR("navigator_request_events failed.\n");
         goto screen_error;
      }

      if (navigator_rotation_lock(false) != BPS_SUCCESS)
      {
         RARCH_ERR("navigator_location_lock failed.\n");
         goto screen_error;
      }
   }

   const EGLint attribs[] = {
      EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
      EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
      EGL_BLUE_SIZE, 8,
      EGL_GREEN_SIZE, 8,
      EGL_RED_SIZE, 8,
      EGL_NONE
   };
   EGLint num_config;
   EGLint egl_version_major, egl_version_minor;
   int format = SCREEN_FORMAT_RGBX8888;

   EGLint context_attributes[] = {
      EGL_CONTEXT_CLIENT_VERSION, 2,
      EGL_NONE
   };
   int usage;

   usage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;

   RARCH_LOG("Initializing context\n");

   if ((g_egl_dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY)
   {
      RARCH_ERR("eglGetDisplay failed.\n");
      goto error;
   }

   if (!eglInitialize(g_egl_dpy, &egl_version_major, &egl_version_minor))
   {
      RARCH_ERR("eglInitialize failed.\n");
      goto error;
   }

   if (!eglBindAPI(EGL_OPENGL_ES_API))
   {
      RARCH_ERR("eglBindAPI failed.\n");
      goto error;
   }

   RARCH_LOG("[BLACKBERRY QNX/EGL]: EGL version: %d.%d\n", egl_version_major, egl_version_minor);

   if (!eglChooseConfig(g_egl_dpy, attribs, &egl_config, 1, &num_config))
   {
      RARCH_ERR("eglChooseConfig failed.\n");
      goto error;
   }

   if ((g_egl_ctx = eglCreateContext(g_egl_dpy, egl_config, 0, context_attributes)) == EGL_NO_CONTEXT)
   {
      RARCH_ERR("eglCreateContext failed.\n");
      goto error;
   }

   if(!screen_win)
   {
      if (screen_create_window(&screen_win, screen_ctx))
      {
	     RARCH_ERR("screen_create_window failed:.\n");
	     goto error;
      }
   }

   if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_FORMAT, &format))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_FORMAT] failed.\n");
      goto error;
   }

   if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_USAGE, &usage))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_USAGE] failed.\n");
      goto error;
   }

   if (screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_DISPLAY, (void **)&screen_disp))
   {
      RARCH_ERR("screen_get_window_property_pv [SCREEN_PROPERTY_DISPLAY] failed.\n");
      goto error;
   }

   int screen_resolution[2];

   if (screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution))
   {
      RARCH_ERR("screen_get_window_property_iv [SCREEN_PROPERTY_SIZE] failed.\n");
      goto error;
   }

#ifndef HAVE_BB10
   int angle = atoi(getenv("ORIENTATION"));

   screen_display_mode_t screen_mode;
   if (screen_get_display_property_pv(screen_disp, SCREEN_PROPERTY_MODE, (void**)&screen_mode))
   {
      RARCH_ERR("screen_get_display_property_pv [SCREEN_PROPERTY_MODE] failed.\n");
      goto error;
   }

   int size[2];
   if (screen_get_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, size))
   {
      RARCH_ERR("screen_get_window_property_iv [SCREEN_PROPERTY_BUFFER_SIZE] failed.\n");
      goto error;
   }

   int buffer_size[2] = {size[0], size[1]};

   if ((angle == 0) || (angle == 180)) {
      if (((screen_mode.width > screen_mode.height) && (size[0] < size[1])) ||
            ((screen_mode.width < screen_mode.height) && (size[0] > size[1]))) {
         buffer_size[1] = size[0];
         buffer_size[0] = size[1];
      }
   } else if ((angle == 90) || (angle == 270)){
      if (((screen_mode.width > screen_mode.height) && (size[0] > size[1])) ||
            ((screen_mode.width < screen_mode.height && size[0] < size[1]))) {
         buffer_size[1] = size[0];
         buffer_size[0] = size[1];
      }
   } else {
      RARCH_ERR("Navigator returned an unexpected orientation angle.\n");
      goto error;
   }


   if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, buffer_size))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_BUFFER_SIZE] failed.\n");
      goto error;
   }

   if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ROTATION, &angle))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_ROTATION] failed.\n");
      goto error;
   }
#endif

   if (screen_create_window_buffers(screen_win, WINDOW_BUFFERS))
   {
      RARCH_ERR("screen_create_window_buffers failed.\n");
      goto error;
   }

   if (!(g_egl_surf = eglCreateWindowSurface(g_egl_dpy, egl_config, screen_win, 0)))
   {
      RARCH_ERR("eglCreateWindowSurface failed.\n");
      goto error;
   }


   if (!eglMakeCurrent(g_egl_dpy, g_egl_surf, g_egl_surf, g_egl_ctx))
   {
      RARCH_ERR("eglMakeCurrent failed.\n");
      goto error;
   }

   return true;

error:
   RARCH_ERR("EGL error: %d.\n", eglGetError());
   gfx_ctx_qnx_destroy(data);
screen_error:
   screen_stop_events(screen_ctx);
   return false;
}
コード例 #14
0
ファイル: qnx_ctx.c プロジェクト: Alcaro/RetroArch
static void *gfx_ctx_qnx_init(video_frame_info_t *video_info, void *video_driver)
{
   EGLint n;
   EGLint major, minor;
   EGLint context_attributes[] = {
#ifdef HAVE_OPENGLES2
           EGL_CONTEXT_CLIENT_VERSION, 2,
#elif HAVE_OPENGLES3
           EGL_CONTEXT_CLIENT_VERSION, 3,
#endif
      EGL_NONE
   };

   const EGLint attribs[] = {
#ifdef HAVE_OPENGLES2
      EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#elif HAVE_OPENGLES3
      EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
#endif
      EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
      EGL_BLUE_SIZE, 8,
      EGL_GREEN_SIZE, 8,
      EGL_RED_SIZE, 8,
      EGL_NONE
   };

   qnx_ctx_data_t *qnx = (qnx_ctx_data_t*)calloc(1, sizeof(*qnx));

   if (!qnx)
       goto screen_error;

   /* Create a screen context that will be used to
    * create an EGL surface to receive libscreen events */

   RARCH_LOG("Initializing screen context...\n");
   if (!screen_ctx)
   {
      screen_create_context(&screen_ctx, 0);

      if (screen_request_events(screen_ctx) != BPS_SUCCESS)
      {
         RARCH_ERR("screen_request_events failed.\n");
         goto screen_error;
      }

      if (navigator_request_events(0) != BPS_SUCCESS)
      {
         RARCH_ERR("navigator_request_events failed.\n");
         goto screen_error;
      }

      if (navigator_rotation_lock(false) != BPS_SUCCESS)
      {
         RARCH_ERR("navigator_location_lock failed.\n");
         goto screen_error;
      }
   }


#ifdef HAVE_EGL
   if (!egl_init_context(&qnx->egl, EGL_NONE, EGL_DEFAULT_DISPLAY, &major, &minor,
            &n, attribs))
   {
      egl_report_error();
      goto error;
   }

   if (!egl_create_context(&qnx->egl, context_attributes))
   {
      egl_report_error();
      goto error;
   }
#endif

   if(!screen_win)
   {
      if (screen_create_window(&screen_win, screen_ctx))
      {
             RARCH_ERR("screen_create_window failed:.\n");
	     goto error;
      }
   }

   int format = SCREEN_FORMAT_RGBX8888;
   if (screen_set_window_property_iv(screen_win,
            SCREEN_PROPERTY_FORMAT, &format))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_FORMAT] failed.\n");
      goto error;
   }

   int usage;
#ifdef HAVE_OPENGLES2
   usage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
#elif HAVE_OPENGLES3
   usage = SCREEN_USAGE_OPENGL_ES3 | SCREEN_USAGE_ROTATION;
#endif
   if (screen_set_window_property_iv(screen_win,
            SCREEN_PROPERTY_USAGE, &usage))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_USAGE] failed.\n");
      goto error;
   }

   if (screen_get_window_property_pv(screen_win,
            SCREEN_PROPERTY_DISPLAY, (void **)&qnx->screen_disp))
   {
      RARCH_ERR("screen_get_window_property_pv [SCREEN_PROPERTY_DISPLAY] failed.\n");
      goto error;
   }

   int screen_resolution[2];

   if (screen_get_display_property_iv(qnx->screen_disp,
            SCREEN_PROPERTY_SIZE, screen_resolution))
   {
      RARCH_ERR("screen_get_window_property_iv [SCREEN_PROPERTY_SIZE] failed.\n");
      goto error;
   }

#ifndef HAVE_BB10
   int angle, size[2];

   angle = atoi(getenv("ORIENTATION"));

   screen_display_mode_t screen_mode;
   if (screen_get_display_property_pv(qnx->screen_disp,
            SCREEN_PROPERTY_MODE, (void**)&screen_mode))
   {
      RARCH_ERR("screen_get_display_property_pv [SCREEN_PROPERTY_MODE] failed.\n");
      goto error;
   }

   if (screen_get_window_property_iv(screen_win,
            SCREEN_PROPERTY_BUFFER_SIZE, size))
   {
      RARCH_ERR("screen_get_window_property_iv [SCREEN_PROPERTY_BUFFER_SIZE] failed.\n");
      goto error;
   }

   int buffer_size[2] = {size[0], size[1]};

   if ((angle == 0) || (angle == 180))
   {
      if (((screen_mode.width > screen_mode.height) && (size[0] < size[1])) ||
            ((screen_mode.width < screen_mode.height) && (size[0] > size[1])))
      {
         buffer_size[1] = size[0];
         buffer_size[0] = size[1];
      }
   }
   else if ((angle == 90) || (angle == 270))
   {
      if (((screen_mode.width > screen_mode.height) && (size[0] > size[1])) ||
            ((screen_mode.width < screen_mode.height && size[0] < size[1])))
      {
         buffer_size[1] = size[0];
         buffer_size[0] = size[1];
      }
   }
   else
   {
      RARCH_ERR("Navigator returned an unexpected orientation angle.\n");
      goto error;
   }


   if (screen_set_window_property_iv(screen_win,
            SCREEN_PROPERTY_BUFFER_SIZE, buffer_size))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_BUFFER_SIZE] failed.\n");
      goto error;
   }

   if (screen_set_window_property_iv(screen_win,
            SCREEN_PROPERTY_ROTATION, &angle))
   {
      RARCH_ERR("screen_set_window_property_iv [SCREEN_PROPERTY_ROTATION] failed.\n");
      goto error;
   }
#endif

   if (screen_create_window_buffers(screen_win, WINDOW_BUFFERS))
   {
      RARCH_ERR("screen_create_window_buffers failed.\n");
      goto error;
   }

   if (!egl_create_surface(&qnx->egl, screen_win))
      goto error;

   return qnx;

error:
   RARCH_ERR("EGL error: %d.\n", eglGetError());
   gfx_ctx_qnx_destroy(video_driver);
screen_error:
   screen_stop_events(screen_ctx);
   return NULL;
}
コード例 #15
0
ファイル: BlackberryMain.cpp プロジェクト: carlos-wong/native
// Entry Point
int main(int argc, char *argv[]) {
	static screen_context_t screen_cxt;
	// Receive events from window manager
	screen_create_context(&screen_cxt, 0);
	//Initialise Blackberry Platform Services
	bps_initialize();

	net::Init();
	init_GLES2(screen_cxt);
#ifdef BLACKBERRY10
	// Dev Alpha: 1280x768, 4.2", 356DPI, 0.6f scale
	int dpi;
	screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_DPI, &dpi);
#else
	// Playbook: 1024x600, 7", 170DPI, 1.25f scale
	int screen_phys_size[2];
	screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_PHYSICAL_SIZE, screen_phys_size);
	int screen_resolution[2];
	screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution);
	double diagonal_pixels = sqrt(screen_resolution[0] * screen_resolution[0] + screen_resolution[1] * screen_resolution[1]);
    double diagonal_inches = 0.0393700787 * sqrt(screen_phys_size[0] * screen_phys_size[0] + screen_phys_size[1] * screen_phys_size[1]);
	int dpi = (int)(diagonal_pixels / diagonal_inches + 0.5);
#endif
	float dpi_scale = 213.6f / dpi;
	dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);

	NativeInit(argc, (const char **)argv, "data/", "/accounts/1000/shared", "BADCOFFEE");
	NativeInitGraphics();
	screen_request_events(screen_cxt);
	navigator_request_events(0);
	dialog_request_events(0);
#ifdef BLACKBERRY10
	vibration_request_events(0);
#endif
	BlackberryAudio* audio = new BlackberryAudio();
	InputState input_state;
	bool running = true;
	while (running) {
		input_state.mouse_valid = false;
		input_state.accelerometer_valid = false;
		SimulateGamepad(&input_state);
		while (true) {
			// Handle Blackberry events
			bps_event_t *event = NULL;
			bps_get_event(&event, 0);
			if (event == NULL)
				break; // Ran out of events
			int domain = bps_event_get_domain(event);
			if (domain == screen_get_domain()) {
				int screen_val, buttons, pointerId;
				int pair[2];

				screen_event_t screen_event = screen_event_get_event(event);

				screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
				screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_SOURCE_POSITION, pair);
				screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TOUCH_ID, &pointerId);

				input_state.mouse_valid = true;
				switch(screen_val)
				{
				// Touchscreen
				case SCREEN_EVENT_MTOUCH_TOUCH:
				case SCREEN_EVENT_MTOUCH_RELEASE: 	// Up, down
					input_state.pointer_down[pointerId] = (screen_val == SCREEN_EVENT_MTOUCH_TOUCH);
				case SCREEN_EVENT_MTOUCH_MOVE:
					input_state.pointer_x[pointerId] = pair[0] * dpi_scale;
					input_state.pointer_y[pointerId] = pair[1] * dpi_scale;
					break;
				// Mouse, Simulator
    			case SCREEN_EVENT_POINTER:
					screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS,
						&buttons);
					if (buttons == SCREEN_LEFT_MOUSE_BUTTON) { 			// Down
						input_state.pointer_x[pointerId] = pair[0] * dpi_scale;
						input_state.pointer_y[pointerId] = pair[1] * dpi_scale;
						input_state.pointer_down[pointerId] = true;
					} else if (input_state.pointer_down[pointerId]) {	// Up
						input_state.pointer_x[pointerId] = pair[0] * dpi_scale;
						input_state.pointer_y[pointerId] = pair[1] * dpi_scale;
						input_state.pointer_down[pointerId] = false;
					}
					break;
				// Keyboard
				case SCREEN_EVENT_KEYBOARD:
					int flags, value;
					screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
					screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM, &value);
					if (flags & (KEY_DOWN | KEY_SYM_VALID)) {
						for (int b = 0; b < 14; b++) {
							if (value == buttonMappings[b])
								input_state.pad_buttons |= (1<<b);
						}
					}
					break;
				}
			} else if (domain == navigator_get_domain()) {
				switch(bps_event_get_code(event))
				{
				case NAVIGATOR_BACK:
				case NAVIGATOR_SWIPE_DOWN:
					input_state.pad_buttons |= PAD_BUTTON_MENU;
					break;
				case NAVIGATOR_EXIT:
					running = false;
					break;
				}
			}
		}
		UpdateInputState(&input_state);
		NativeUpdate(input_state);
		EndInputState(&input_state);
		NativeRender();
		// On Blackberry, this handles VSync for us
		eglSwapBuffers(egl_disp, egl_surf);
	}

	screen_stop_events(screen_cxt);
	bps_shutdown();

	NativeShutdownGraphics();
	delete audio;
	NativeShutdown();
	kill_GLES2();
	net::Shutdown();
	screen_destroy_context(screen_cxt);
	exit(0);
	return 0;
}
コード例 #16
0
ファイル: main.c プロジェクト: Blackbow/NDK-Samples
int main(int argc, char *argv[]) {
    char windowGroupId[64] = {0};
    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt, 0);

    // Get the application's window group id so that it can be passed the identity library in cases
    // where a user may need to be interacted with on the application's behalf.
    screen_create_window(&screen_wnd, screen_cxt);
    screen_create_window_group( screen_wnd, NULL );
    screen_get_window_property_cv( screen_wnd, SCREEN_PROPERTY_GROUP, sizeof( windowGroupId ), windowGroupId );

    //Initialize BPS library
    bps_initialize();

    //Use utility code to initialize EGL for rendering with GL ES 1.1
    if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt)) {
        fprintf(stderr, "bbutil_init_egl failed\n");
        bbutil_terminate();
        screen_destroy_window(screen_wnd);
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Initialize application logic
    if (EXIT_SUCCESS != initialize()) {
        fprintf(stderr, "initialize failed\n");
        bbutil_terminate();
        screen_destroy_window(screen_wnd);
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Signal BPS library that navigator and screen events will be requested
    if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
        fprintf(stderr, "screen_request_events failed\n");
        bbutil_terminate();
        screen_destroy_window(screen_wnd);
        screen_destroy_context(screen_cxt);
        return 0;
    }

    if (BPS_SUCCESS != navigator_request_events(0)) {
        fprintf(stderr, "navigator_request_events failed\n");
        bbutil_terminate();
        screen_destroy_window(screen_wnd);
        screen_destroy_context(screen_cxt);
        return 0;
    }



    if( EXIT_SUCCESS != identity_initialize( windowGroupId ) ) {
        fprintf(stderr, "Initialization of IDS Library failed\n");
        bbutil_terminate();
        screen_destroy_window(screen_wnd);
        screen_destroy_context(screen_cxt);
        return 0;
    }

    identity_trigger_get_username();

    // ENTER APPLICATION EVENT LOOP
    while (!shutdown) {
        // Handle bps events, includes input and fd changes
        handle_events();
    }

    identity_shutdown();

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Shut down BPS library for this process
    bps_shutdown();

    screen_destroy_window(screen_wnd);
    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}
コード例 #17
0
ファイル: frontend_bbqnx.c プロジェクト: sjbalaji/RetroArch
int rarch_main(int argc, char *argv[])
{
    //Initialize bps
    bps_initialize();

    RARCH_LOG("Initializing screen context\n");

    // Create a screen context that will be used to create an EGL surface to receive libscreen events
    screen_create_context(&screen_ctx, 0);

    if (screen_request_events(screen_ctx) != BPS_SUCCESS)
    {
        RARCH_ERR("screen_request_events failed.\n");
        goto error;
    }

    if (navigator_request_events(0) != BPS_SUCCESS)
    {
        RARCH_ERR("navigator_request_events failed.\n");
        goto error;
    }

    if (navigator_rotation_lock(false) != BPS_SUCCESS)
    {
        RARCH_ERR("navigator_location_lock failed.\n");
        goto error;
    }

    rarch_main_clear_state();

    g_extern.verbose = true;

    int init_ret;
    struct rarch_main_wrap args = {0};

    args.verbose = g_extern.verbose;
    args.sram_path = NULL;
    args.state_path = NULL;
    args.rom_path = "/accounts/1000/shared/documents/roms/quake/pak0.pak";
    args.libretro_path = "/accounts/1000/appdata/com.RetroArch.testDev_m_RetroArch181dafc7/app/native/lib/test.so";
    args.config_path = "/accounts/1000/appdata/com.RetroArch.testDev_m_RetroArch181dafc7/app/native/retroarch.cfg";

    if ((init_ret = rarch_main_init_wrap(&args)))
    {
        return init_ret;
    }
    rarch_init_msg_queue();
    while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
    rarch_main_deinit();
    rarch_deinit_msg_queue();

#ifdef PERF_TEST
    rarch_perf_log();
#endif

error:
    screen_stop_events(screen_ctx);
    bps_shutdown();

    return 0;
}
コード例 #18
0
Platform* Platform::create(Game* game)
{
    FileSystem::setResourcePath("./app/native/");

    Platform* platform = new Platform(game);

    bps_initialize();
    accelerometer_set_update_frequency(FREQ_40_HZ);
    navigator_request_events(0);
    navigator_rotation_lock(true);

    // Determine initial orientation angle.
    orientation_direction_t direction;
    orientation_get(&direction, &__orientationAngle);

    int rc = 0;
    int screenFormat = SCREEN_FORMAT_RGBA8888;
    int screenUsage = SCREEN_USAGE_DISPLAY|SCREEN_USAGE_OPENGL_ES2;
    int screenSwapInterval = WINDOW_VSYNC ? 1 : 0;
    int screenTransparency = SCREEN_TRANSPARENCY_NONE;
    int angle = atoi(getenv("ORIENTATION"));

    // Hard-coded to (0,0).
    int windowPosition[] =
    {
        0, 0
    };

    EGLint eglConfigCount;

    // Hard-coded to 32-bit/OpenGL ES 2.0.
    const EGLint eglConfigAttrs[] =
    {
        EGL_RED_SIZE,           8,
        EGL_GREEN_SIZE,         8,
        EGL_BLUE_SIZE,          8,
        EGL_ALPHA_SIZE,         8,
        EGL_DEPTH_SIZE,         24,
        EGL_STENCIL_SIZE,       8,
        EGL_SURFACE_TYPE,       EGL_WINDOW_BIT,
        EGL_RENDERABLE_TYPE,    EGL_OPENGL_ES2_BIT,
        EGL_NONE
    };

    const EGLint eglContextAttrs[] =
    {
        EGL_CONTEXT_CLIENT_VERSION,    2,
        EGL_NONE
    };

    const EGLint eglSurfaceAttrs[] =
    {
        EGL_RENDER_BUFFER,    EGL_BACK_BUFFER,
        EGL_NONE
    };

    // Create the screen context.
    rc = screen_create_context(&__screenContext, 0);
    if (rc)
    {
        perror("screen_create_context");
        goto error;
    }

    // Create the screen window.
    rc = screen_create_window(&__screenWindow, __screenContext);
    if (rc)
    {
        perror("screen_create_window");
        goto error;
    }

    // Set/get any window prooperties.
    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_FORMAT, &screenFormat);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_FORMAT)");
        goto error;
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_USAGE, &screenUsage);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_USAGE)");
        goto error;
    }

    screen_display_t screen_display;
    rc = screen_get_window_property_pv(__screenWindow, SCREEN_PROPERTY_DISPLAY, (void **)&screen_display);
    if (rc)
    {
        perror("screen_get_window_property_pv(SCREEN_PROPERTY_DISPLAY)");
        goto error;
    }

    screen_display_mode_t screen_mode;
    rc = screen_get_display_property_pv(screen_display, SCREEN_PROPERTY_MODE, (void**)&screen_mode);
    if (rc)
    {
        perror("screen_get_display_property_pv(SCREEN_PROPERTY_MODE)");
        goto error;
    }

    int size[2];
    rc = screen_get_window_property_iv(__screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, size);
    if (rc)
    {
        perror("screen_get_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
        goto error;
    }

    __screenWindowSize[0] = size[0];
    __screenWindowSize[1] = size[1];

    if ((angle == 0) || (angle == 180))
    {
        if (((screen_mode.width > screen_mode.height) && (size[0] < size[1])) ||
            ((screen_mode.width < screen_mode.height) && (size[0] > size[1])))
        {
            __screenWindowSize[1] = size[0];
            __screenWindowSize[0] = size[1];
        }
    }
    else if ((angle == 90) || (angle == 270))
    {
        if (((screen_mode.width > screen_mode.height) && (size[0] > size[1])) ||
            ((screen_mode.width < screen_mode.height) && (size[0] < size[1])))
        {
            __screenWindowSize[1] = size[0];
            __screenWindowSize[0] = size[1];
        }
    }
    else
    {
        perror("Navigator returned an unexpected orientation angle.");
        goto error;
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_BUFFER_SIZE, __screenWindowSize);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_BUFFER_SIZE)");
        goto error;
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_ROTATION, &angle);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_ROTATION)");
        goto error;
    }

    if (windowPosition[0] != 0 || windowPosition[1] != 0)
    {
        rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_POSITION, windowPosition);
        if (rc)
        {
            perror("screen_set_window_property_iv(SCREEN_PROPERTY_POSITION)");
            goto error;
        }
    }

    rc = screen_set_window_property_iv(__screenWindow, SCREEN_PROPERTY_TRANSPARENCY, &screenTransparency);
    if (rc)
    {
        perror("screen_set_window_property_iv(SCREEN_PROPERTY_TRANSPARENCY)");
        goto error;
    }

    // Double buffered.
    rc = screen_create_window_buffers(__screenWindow, 2);
    if (rc)
    {
        perror("screen_create_window_buffers");
        goto error;
    }

    // Create screen event object.
    rc = screen_create_event(&__screenEvent);
    if (rc)
    {
        perror("screen_create_event");
        goto error;
    }

    // Request screen events.
    screen_request_events(__screenContext);

    // Get the EGL display and initialize.
    __eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (__eglDisplay == EGL_NO_DISPLAY)
    {
        perror("eglGetDisplay");
        goto error;
    }
    if (eglInitialize(__eglDisplay, NULL, NULL) != EGL_TRUE)
    {
        perror("eglInitialize");
        goto error;
    }

    if (eglChooseConfig(__eglDisplay, eglConfigAttrs, &__eglConfig, 1, &eglConfigCount) != EGL_TRUE || eglConfigCount == 0)
    {
        checkErrorEGL("eglChooseConfig");
        goto error;
    }

    __eglContext = eglCreateContext(__eglDisplay, __eglConfig, EGL_NO_CONTEXT, eglContextAttrs);
    if (__eglContext == EGL_NO_CONTEXT)
    {
        checkErrorEGL("eglCreateContext");
        goto error;
    }

    __eglSurface = eglCreateWindowSurface(__eglDisplay, __eglConfig, __screenWindow, eglSurfaceAttrs);
    if (__eglSurface == EGL_NO_SURFACE)
    {
        checkErrorEGL("eglCreateWindowSurface");
        goto error;
    }

    if (eglMakeCurrent(__eglDisplay, __eglSurface, __eglSurface, __eglContext) != EGL_TRUE)
    {
        checkErrorEGL("eglMakeCurrent");
        goto error;
    }

    // Set vsync.
    eglSwapInterval(__eglDisplay, screenSwapInterval);

    // Initialize OpenGL ES extensions.
    __glExtensions = (const char*)glGetString(GL_EXTENSIONS);

    if (strstr(__glExtensions, "GL_OES_vertex_array_object") || strstr(__glExtensions, "GL_ARB_vertex_array_object"))
    {
        // Disable VAO extension for now.
        glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
        glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArrays");
        glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
        glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
    }

    return platform;

error:

    // TODO: cleanup
    //

    return NULL;
}
コード例 #19
0
ファイル: main.c プロジェクト: AswathHasina/NDK-Samples
int main(int argc, char *argv[])
{
    int rc;
    int exit_application = 0;

    bps_initialize();

    // Create and set up the app window.
    if (EXIT_FAILURE == setup_screen())
        return EXIT_FAILURE;

    bbads_set_log_verbosity(2);

    // Display Banner on screen
    load_ad(screen_window, WINDOW_GROUP_NAME);

    screen_request_events(screen_context);
    navigator_request_events(0);

    /**
     * Handle keyboard events and stop playback upon user request.
     */
    for (;;) {
        bps_event_t *event = 0;
        if (BPS_SUCCESS != bps_get_event(&event, -1)) {
            fprintf(stderr, "ERROR: Could not get BPS event!\n");
            return EXIT_FAILURE;
        }

        if (event) {
            if (navigator_get_domain() == bps_event_get_domain(event)) {
                int code = bps_event_get_code(event);

                if (NAVIGATOR_EXIT == code) {
                	if (BBADS_EOK != bbads_banner_destroy(ad_banner))
                	{
                	    fprintf(stderr, "cannot destroy banner");
                	}
                	else
                	{
                	   fprintf(stderr, "banner destroy");
                	}

                    exit_application = 1;
                }

            }
            else if (bbads_get_domain() == bps_event_get_domain(event)) {
                bbads_banner_t* event_banner;

                bbads_event_get_banner(event, &event_banner);
                bbads_banner_event_type_t event_type = (bbads_banner_event_type_t)bps_event_get_code(event);

                banner_event_handler(event_banner, event_type);
            }
            else if (screen_get_domain() == bps_event_get_domain(event)) {
            	int screen_val;
				char buf[1024];
				int pos[2];

				screen_event_t screen_event = screen_event_get_event(event);
				screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
				screen_get_event_property_cv(screen_event, SCREEN_PROPERTY_ID_STRING, sizeof(buf), buf);
				screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_POSITION, pos);

				switch (screen_val) {
				case SCREEN_EVENT_CREATE:
					fprintf(stderr, "create\n");
					if (BBADS_EOK != bbads_banner_is_visible(ad_banner, &ad_is_visible))
					{
						fprintf(stderr, "cannot get banner visibility");
					}
					if (!ad_is_visible)
					{
						if (BBADS_EOK != bbads_banner_set_window_visible(ad_banner))
							fprintf(stderr, "bbads_banner_set_window_visible has errors\n");

						if (BBADS_EOK != bbads_banner_display(ad_banner, screen_context, event))
							fprintf(stderr, "create cannot display banner\n");

					}
					break;
				}

            if (exit_application)
                break;
            }
        }
    }

    screen_stop_events(screen_context);

    bps_shutdown();

    if (screen_destroy_window(screen_window) != 0)
        return EXIT_FAILURE;

    if (screen_destroy_context(screen_context) != 0)
        return EXIT_FAILURE;

    screen_context = 0;
    screen_window = 0;

    return EXIT_SUCCESS;
}
コード例 #20
0
ファイル: LibQNX.cpp プロジェクト: borceg/AlmostTI
int InitQNX(const char *Title,int Width,int Height)
{
  /* Initialize variables */
  AppTitle    = Title;
  XSize       = Width;
  YSize       = Height;
  TimerON     = 0;
  TimerReady  = 0;
  JoyState    = 0;
  LastKey     = 0;
  KeyModes    = 0;
  FrameCount  = 0;
  FrameRate   = 0;

  /* Get initial timestamp */
  gettimeofday(&TimeStamp,0);

	screen_create_context(&ctxt, SCREEN_APPLICATION_CONTEXT);

	int dispCount;
	screen_get_context_property_iv(ctxt, SCREEN_PROPERTY_DISPLAY_COUNT, &dispCount);
	screen_display_t* displays = new screen_display_t[dispCount];
	screen_get_context_property_pv(ctxt, SCREEN_PROPERTY_DISPLAYS, (void**)displays);
	int resolution[2] = { 0, 0 };
	screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_SIZE, resolution);
	delete[] displays;
	actualSize_x = resolution[0];
	actualSize_y = resolution[1];
	double scaleY;
	if (isPhysicalKeyboardDevice)
		scaleY = ((double)resolution[1]) / 600.0;
	else
		scaleY = ((double)resolution[1]) / 1024.0;
	double scaleX = ((double)resolution[0]) / 600.0;
	scaleTouchMap(scaleX, scaleY);

	if (BPS_SUCCESS != screen_request_events(ctxt))
	{
		screen_destroy_context(ctxt);
		return 0;
	}

#ifdef __BBTEN__
	screen_create_window_type(&window, ctxt, SCREEN_CHILD_WINDOW);
	screen_join_window_group(window, windowGroup);
	screen_set_window_property_cv(window, SCREEN_PROPERTY_ID_STRING, windowIdLength, "AlmostTIAppID");
	int vis = 1;
	screen_set_window_property_iv(window, SCREEN_PROPERTY_VISIBLE, &vis);
	int z = -5;
	screen_set_window_property_iv(window, SCREEN_PROPERTY_ZORDER, &z);
	if (isPhysicalKeyboardDevice)
		virtualkeyboard_request_events(0);
#else
	screen_create_window(&window, ctxt);

	int usage = SCREEN_USAGE_WRITE | SCREEN_USAGE_NATIVE;
	screen_set_window_property_iv(window, SCREEN_PROPERTY_USAGE, &usage);
#endif
	screen_create_window_buffers(window, 1);
	screen_get_window_property_iv(window, SCREEN_PROPERTY_BUFFER_SIZE, rect+2);

  /* Done */
  return(1);
}
コード例 #21
0
ファイル: os_bb10.cpp プロジェクト: baekdahl/godot
void OSBB10::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {

	data_dir = getenv("HOME");

	//Create a screen context that will be used to create an EGL surface to to receive libscreen events
	screen_create_context(&screen_cxt,0);

	//Initialize BPS library
	bps_initialize();

	//Use utility code to initialize EGL for 2D rendering with GL ES 1.1
	enum RENDERING_API api = GL_ES_2;
	#ifdef BB10_LGLES_OVERRIDE
	api = GL_ES_1;
	#endif
	if (EXIT_SUCCESS != bbutil_init(screen_cxt, api)) {
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return;
	};

	EGLint surface_width, surface_height;

	eglQuerySurface(egl_disp, egl_surf, EGL_WIDTH, &surface_width);
	eglQuerySurface(egl_disp, egl_surf, EGL_HEIGHT, &surface_height);
	printf("screen size: %ix%i\n", surface_width, surface_height);
	VideoMode mode;
	mode.width = surface_width;
	mode.height = surface_height;
	mode.fullscreen = true;
	mode.resizable = false;
	set_video_mode(mode);

	//Signal BPS library that navigator and screen events will be requested
	screen_request_events(screen_cxt);
	navigator_request_events(0);
	virtualkeyboard_request_events(0);
	audiodevice_request_events(0);

	#ifdef DEBUG_ENABLED
	bps_set_verbosity(3);
	#endif

	accel_supported = accelerometer_is_supported();
	if (accel_supported)
		accelerometer_set_update_frequency(FREQ_40_HZ);
	pitch = 0;
	roll = 0;

	#ifdef BB10_LGLES_OVERRIDE
	rasterizer = memnew( RasterizerGLES1(false) );
	#else
	rasterizer = memnew( RasterizerGLES2(false, false) );
	#endif

	visual_server = memnew( VisualServerRaster(rasterizer) );
	visual_server->init();
	visual_server->cursor_set_visible(false, 0);

	audio_driver = memnew(AudioDriverBB10);
	audio_driver->set_singleton();
	audio_driver->init(NULL);

	physics_server = memnew( PhysicsServerSW );
	physics_server->init();
	physics_2d_server = memnew( Physics2DServerSW );
	physics_2d_server->init();

	input = memnew( InputDefault );

	#ifdef PAYMENT_SERVICE_ENABLED
	payment_service = memnew(PaymentService);
	Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", payment_service));
	#endif

}
コード例 #22
0
ファイル: main.c プロジェクト: dtomilovskiy/NDK-Samples
int main(int argc, char *argv[])
{
    int exit_application = 0;

    screen_context_t screen_cxt;

    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt,0);

    //Use utility code to initialize EGL for 2D rendering with GL ES 1.1
    if (EXIT_SUCCESS != bbutil_init(screen_cxt, GL_ES_1)) {
    	bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Initialize app data
    initialize();

    //Initialize BPS library
    bps_initialize();

    //Signal BPS library that navigator, screen, and keyboard events will be requested
    screen_request_events(screen_cxt);
    navigator_request_events(0);
    virtualkeyboard_request_events(0);

    virtualkeyboard_show();

    for (;;) {
    	//Request and process BPS next available event
        bps_event_t *event = NULL;
        if (bps_get_event(&event, 0) != BPS_SUCCESS)
        	return EXIT_FAILURE;

           if (event) {
                int domain = bps_event_get_domain(event);

                if (domain == screen_get_domain()) {
                    handleScreenEvent(event);
                } else if ((domain == navigator_get_domain()) && (NAVIGATOR_EXIT == bps_event_get_code(event)))  {
                	exit_application = 1;
                }
            }
            
            if (exit_application) {
                break;
            }
        render();
    }

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Shut down BPS library for this process
    bps_shutdown();

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}
コード例 #23
0
ファイル: main.c プロジェクト: PamC/VSPlugin
int main(int argc, char **argv) {
	shutdown = false;

	//Create a screen context that will be used to create an EGL surface to to receive libscreen events
	screen_create_context(&screen_cxt, 0);

	//Initialize BPS library
	bps_initialize();

	//Determine initial orientation angle
	orientation_direction_t direction;
	orientation_get(&direction, &orientation_angle);

	//Use utility code to initialize EGL for rendering with GL ES 1.1
	if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt, GL_ES_1)) {
		fprintf(stderr, "bbutil_init_egl failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Initialize application logic
	if (EXIT_SUCCESS != init_blocks()) {
		fprintf(stderr, "initialize failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Signal BPS library that navigator and screen events will be requested
	if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
		fprintf(stderr, "screen_request_events failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	if (BPS_SUCCESS != navigator_request_events(0)) {
		fprintf(stderr, "navigator_request_events failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Signal BPS library that navigator orientation is not to be locked
	if (BPS_SUCCESS != navigator_rotation_lock(false)) {
		fprintf(stderr, "navigator_rotation_lock failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Setup Sensors
	if (sensor_is_supported(SENSOR_TYPE_AZIMUTH_PITCH_ROLL)) {
		//Microseconds between sensor reads. This is the rate at which the
		//sensor data will be updated from hardware. The hardware update
		//rate is set below using sensor_set_rate.
		static const int SENSOR_RATE = 25000;

		//Initialize the sensor by setting the rates at which the
		//sensor values will be updated from hardware
		sensor_set_rate(SENSOR_TYPE_AZIMUTH_PITCH_ROLL, SENSOR_RATE);

		sensor_set_skip_duplicates(SENSOR_TYPE_AZIMUTH_PITCH_ROLL, true);
		sensor_request_events(SENSOR_TYPE_AZIMUTH_PITCH_ROLL);
	} else {
		set_gravity(0.0f, -1.0f);
	}

	//Start with one cube on the screen
	add_cube(200, 100);

	int i = 0;

	while (!shutdown) {


		i = check(1);

		// Handle user input and sensors
		handle_events();

		//Update cube positions
		update();

		// Draw Scene
		render();
	}

	//Stop requesting events from libscreen
	screen_stop_events(screen_cxt);

	//Shut down BPS library for this process
	bps_shutdown();

	//Free app data
	free(boxes);

	//Use utility code to terminate EGL setup
	bbutil_terminate();

	//Destroy libscreen context
	screen_destroy_context(screen_cxt);
	return 0;
}
コード例 #24
0
ファイル: main.c プロジェクト: AVataRR626/NDK-Samples
int main(int argc, char *argv[])
{
    int rc;

    // Renderer variables
    mmr_connection_t*     mmr_connection = 0;
    mmr_context_t*        mmr_context = 0;
    strm_dict_t*          dict = NULL;

    // I/O variables
    int                    video_device_output_id = -1;
    int                    audio_device_output_id = -1;

    // Position of the play and stop button.
    static int ctrl_x = 0;
    static int ctrl_y = 0;

    EGLint surface_width;
    EGLint surface_height;

    srand(time(0));
    app_id = rand();

    // I/O devices
    static char *audio_device_url    = "audio:default";
    static char video_device_url[PATH_MAX];
    rc = snprintf(video_device_url, PATH_MAX, "screen:?winid=videosamplewindowgroup_%d&wingrp=videosamplewindowgroup_%d", app_id, app_id);
    if (rc >= PATH_MAX) {
        fprintf(stderr, "URL too long\n");
    }

    // Name of video context...with a random number appended.
    static char video_context_name[PATH_MAX];
    rc = snprintf(video_context_name, PATH_MAX, "samplevideocontextname_%d", app_id);
    if (rc >= PATH_MAX) {
        fprintf(stderr, "Video context name too long\n");
    }

    // Window group name...with the same random number appended.
    static char window_group_name[PATH_MAX];
    rc = snprintf(window_group_name, PATH_MAX, "videosamplewindowgroup_%d", app_id);
    if (rc >= PATH_MAX) {
        fprintf(stderr, "Video context name too long\n");
    }

    // Video file bundled with our app
    static const char *video_file_relative_path = "app/native/pb_sample.mp4";


    bps_initialize();

    // Create the Screen Context.
    if (screen_create_context(&g_screen_ctx, SCREEN_APPLICATION_CONTEXT) != 0) {
        fprintf(stderr, "screen_create_context failed\n");
        return EXIT_FAILURE;
    }

    // Create the window and initialize EGL for GL_ES_1 rendering
    rc = initialize_egl_window(g_screen_ctx, window_group_name);
    if (rc != EXIT_SUCCESS) {
        fprintf(stderr, "initialize_egl_window failed\n");
        return EXIT_FAILURE;
    }

    // Query width and height of the window surface created by utility code
    eglQuerySurface(g_egl_disp, g_egl_surf, EGL_WIDTH, &surface_width);
    eglQuerySurface(g_egl_disp, g_egl_surf, EGL_HEIGHT, &surface_height);
    EGLint err = eglGetError();
    if (err != EGL_SUCCESS) {
        fprintf(stderr, "Unable to query EGL surface dimensions\n");
        return EXIT_FAILURE;
    }

    // Initialize GL for 2D rendering
    glViewport(0, 0, (int)surface_width, (int) surface_height);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glOrthof(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    // Set world coordinates to coincide with screen pixels
    glScalef(1.0f / (float)surface_width, 1.0f / (float)surface_height, 1.0f);

    // We can calculate location and verticies of the controls
    ctrl_x = (float)surface_width  / 2 - ctrl_w / 2;
    ctrl_y = (float)surface_height / 2 - ctrl_h / 2;

    g_triangle_vertices[0] = ctrl_x;
    g_triangle_vertices[1] = ctrl_y;

    g_triangle_vertices[2] = ctrl_x;
    g_triangle_vertices[3] = ctrl_y + ctrl_h;

    g_triangle_vertices[4] = ctrl_x + ctrl_w;
    g_triangle_vertices[5] = ctrl_y + ctrl_h / 2;

    g_square_vertices[0] = ctrl_x;
    g_square_vertices[1] = ctrl_y;
    g_square_vertices[2] = ctrl_x;
    g_square_vertices[3] = ctrl_y + ctrl_h;
    g_square_vertices[4] = ctrl_x + ctrl_w;
    g_square_vertices[5] = ctrl_y + ctrl_h;
    g_square_vertices[6] = ctrl_x + ctrl_w;
    g_square_vertices[7] = ctrl_y;
    g_square_vertices[8] = ctrl_x;
    g_square_vertices[9] = ctrl_y;

    // Configure mm-renderer.
    mmr_connection = mmr_connect(NULL);
    if (mmr_connection == NULL) {
        fprintf(stderr, "mmr_connect failed\n");
        return EXIT_FAILURE;
    }

    mmr_context = mmr_context_create(mmr_connection, video_context_name, 0, S_IRWXU|S_IRWXG|S_IRWXO);
    if (mmr_context == NULL) {
        fprintf(stderr, "mmr_context_create failed\n");
        return EXIT_FAILURE;
    }

    // Configure video and audio output.
    video_device_output_id = mmr_output_attach(mmr_context, video_device_url, "video");
    if (video_device_output_id == -1) {
        fprintf(stderr, "mmr_output_attach(video) failed\n");
        return EXIT_FAILURE;
    }

    audio_device_output_id = mmr_output_attach(mmr_context, audio_device_url, "audio");
    if (audio_device_output_id == -1) {
        fprintf(stderr, "mmr_output_attach(audio) failed\n");
        return EXIT_FAILURE;
    }

    // render 'paused'
    render(true);


    // Build up the path where our bundled resource is.
    char cwd[PATH_MAX];
    char media_file[PATH_MAX];
    getcwd(cwd,PATH_MAX);

    rc = snprintf(media_file, PATH_MAX, "file://%s/%s", cwd, video_file_relative_path);
    if ((rc == -1) || (rc >= PATH_MAX)) {
        fprintf(stderr, "snprintf(media_file) failed\n");
        return EXIT_FAILURE;
    }

    // Attach the input media.
    if (mmr_input_attach(mmr_context, media_file, "track") != 0) {
        fprintf(stderr, "mmr_input_attach(track) failed\n");
        return EXIT_FAILURE;
    }


    int video_speed = 0;

    // Set the speed to 0 to pause the video initially
    if (mmr_speed_set(mmr_context, video_speed) != 0) {
        fprintf(stderr, "mmr_set_speed(0) failed\n");
        return EXIT_FAILURE;
    }

    // Change to the play state, although speed is zero
    if (mmr_play(mmr_context) != 0) {
        fprintf(stderr, "mmr_play failed\n");
        return EXIT_FAILURE;
    }

    /* Do some work to make the aspect ratio correct.
     */
    dict = calculate_rect(surface_width, surface_height);
    if (NULL == dict) {
        fprintf(stderr, "calculate_rect failed\n");
        return EXIT_FAILURE;
    }

    if (mmr_output_parameters(mmr_context, video_device_output_id, dict) != 0) {
        fprintf(stderr, "mmr_output_parameters failed\n");
        return EXIT_FAILURE;
    }

    /* Note that we allocated memory for the dictionary, but the call to 
     * mmr_output_parameters() deallocates that memory even on failure.
     */
    dict = NULL;

    screen_request_events(g_screen_ctx);
    navigator_request_events(0);

    screen_window_t video_window = (screen_window_t)0;
    bool app_window_above = true;
    int screen_val;
    int exit_value = EXIT_SUCCESS;

    // Handle keyboard events and stop playback upon user request.
    for (;;) {
        bps_event_t *event = NULL;
        if (bps_get_event(&event, 0) != BPS_SUCCESS) {
            return EXIT_FAILURE;
        }
        if (event) {
            if (bps_event_get_domain(event) == navigator_get_domain()) {
                if (bps_event_get_code(event) == NAVIGATOR_EXIT) {
                    break;
                } else if(NAVIGATOR_SWIPE_DOWN == bps_event_get_code(event)) {
                    if ((screen_window_t)0 != video_window) {

                        app_window_above = !app_window_above;
                        if (app_window_above) {
                            screen_val = 1;
                        } else {
                            screen_val = -1;
                        }
                        if (screen_set_window_property_iv(video_window, SCREEN_PROPERTY_ZORDER, &screen_val) != 0) {
                            fprintf(stderr, "screen_set_window_property(ZORDER) failed\n");
                            exit_value = EXIT_FAILURE;
                            break;
                        }

                        screen_val = 1;
                        if (screen_set_window_property_iv(video_window, SCREEN_PROPERTY_VISIBLE, &screen_val) != 0) {
                            fprintf(stderr, "screen_set_window_property(VISIBLE) failed\n");
                            exit_value = EXIT_FAILURE;
                            break;
                        }

                        rc = screen_flush_context(g_screen_ctx, SCREEN_WAIT_IDLE);
                        if (rc != 0) {
                            fprintf (stderr, "Warning: Failed to flush\n");
                        }
                    }
                }
            } else if (bps_event_get_domain(event) == screen_get_domain()) {
                screen_event_t screen_event = screen_event_get_event(event);
                int event_type;
                screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &event_type);

                if (event_type == SCREEN_EVENT_CREATE && (video_window == (screen_window_t)0)) {
                    char id[256];

                    rc = screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_WINDOW, (void**)&video_window);
                    if (rc != 0) {
                        fprintf(stderr, "screen_get_event_property(WINDOW) failed\n");
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                    fprintf(stderr, "video_window%d\n",(int)video_window);

                    rc = screen_get_window_property_cv(video_window, SCREEN_PROPERTY_ID_STRING, 256, id);
                    if (rc != 0) {
                        fprintf(stderr, "screen_get_window_property(ID) failed\n");
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                    fprintf(stderr, "window ID is %s\n", id);

                    if (strncmp(id, window_group_name, strlen(window_group_name)) != 0) {
                        fprintf(stderr, "window ID mismatch\n");
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                } else if(event_type == SCREEN_EVENT_MTOUCH_TOUCH) {
                    if (video_speed == 0) {
                        video_speed = 1000;
                        render(false);
                    } else {
                        video_speed = 0;
                        render(true);
                    }

                    if (mmr_speed_set(mmr_context, video_speed) != 0) {
                        fprintf(stderr, "mmr_speed_set(%d) failed\n", video_speed);
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                }
            }
        }
    }

    screen_stop_events(g_screen_ctx);

    if (mmr_stop(mmr_context) != 0) {
        fprintf(stderr, "mmr_stop failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (mmr_output_detach(mmr_context, audio_device_output_id) != 0) {
        fprintf(stderr, "mmr_output_detach(audio) failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (mmr_output_detach(mmr_context, video_device_output_id) != 0) {
        fprintf(stderr, "mmr_output_detach(video) failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (mmr_context_destroy(mmr_context) != 0) {
        fprintf(stderr, "mmr_context_destroy failed\n");
        exit_value = EXIT_FAILURE;
    }

    mmr_context = 0;
    video_device_output_id = -1;
    audio_device_output_id = -1;

    mmr_disconnect(mmr_connection);
    mmr_connection = 0;

    bps_shutdown();

    if (screen_destroy_window(g_screen_win) != 0) {
        fprintf(stderr, "screen_destroy_window failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (screen_destroy_context(g_screen_ctx) != 0) {
        fprintf(stderr, "screen_destroy_context failed\n");
        exit_value = EXIT_FAILURE;
    }

    g_screen_ctx = 0;
    g_screen_win = 0;

    return exit_value;
}
コード例 #25
0
ファイル: main.c プロジェクト: dtomilovskiy/NDK-Samples
int main(int argc, char *argv[]) {
	int rc;
	int exit_application = 0;
	static screen_context_t screen_cxt;

	//Create a screen context that will be used to create an EGL surface to to receive libscreen events
	screen_create_context(&screen_cxt, 0);

	//Initialize BPS library
	bps_initialize();

	//Use utility code to initialize EGL in landscape orientation
	if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt, GL_ES_1, LANDSCAPE)) {
		fprintf(stderr, "bbutil_init_egl failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Initialize application logic
	if (EXIT_SUCCESS != initialize()) {
		fprintf(stderr, "initialize failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Signal BPS library that navigator and screen events will be requested
	if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
		fprintf(stderr, "screen_request_events failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	if (BPS_SUCCESS != navigator_request_events(0)) {
		fprintf(stderr, "navigator_request_events failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Signal BPS library that navigator orientation is not to be locked
	if (BPS_SUCCESS != navigator_rotation_lock(false)) {
		fprintf(stderr, "navigator_rotation_lock failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	while (!exit_application) {
		//Request and process BPS next available event
		bps_event_t *event = NULL;
		rc = bps_get_event(&event, 0);
		assert(rc == BPS_SUCCESS);

		if (event) {
			int domain = bps_event_get_domain(event);

			if (domain == screen_get_domain()) {
				handleScreenEvent(event);
			} else if ((domain == navigator_get_domain())
					&& (NAVIGATOR_EXIT == bps_event_get_code(event))) {
				exit_application = 1;
			}
		}

		render();
	}

	//Stop requesting events from libscreen
	screen_stop_events(screen_cxt);

	//Shut down BPS library for this process
	bps_shutdown();

	//Use utility code to terminate EGL setup
	bbutil_terminate();

	//Destroy libscreen context
	screen_destroy_context(screen_cxt);
	return 0;
}
コード例 #26
0
ファイル: ScreenWindow.cpp プロジェクト: asimonov-im/reztest
void ScreenWindow::init()
{
	int rc;
	rc = screen_create_context(&m_context, 0);
//	if (rc) fprintf(stderr, "Fail at %d: %s\n", __LINE__, strerror(errno));

	rc = screen_create_window(&m_appWindow, m_context);

	char groupName[256];
	snprintf(groupName, 256, "screen-%d", getpid());
	rc = screen_create_window_group(m_appWindow, groupName);

	int sizeOfWindow[2] = {1024, 600};
	rc = screen_set_window_property_iv(m_appWindow, SCREEN_PROPERTY_SIZE, sizeOfWindow);


	int sizeOfBuffer[2] = {1024, 600};
	rc = screen_set_window_property_iv(m_appWindow, SCREEN_PROPERTY_BUFFER_SIZE, sizeOfBuffer);

	int format = SCREEN_FORMAT_RGBX8888;
	rc = screen_set_window_property_iv(m_appWindow, SCREEN_PROPERTY_FORMAT, &format);


	int usage = SCREEN_USAGE_NATIVE | SCREEN_USAGE_READ | SCREEN_USAGE_WRITE;
	rc = screen_set_window_property_iv(m_appWindow, SCREEN_PROPERTY_USAGE, &usage);


	int angle = 0;
	char *orientation = getenv("ORIENTATION");
	if (orientation) {
		 angle = atoi(orientation);
	}
	rc = screen_set_window_property_iv(m_appWindow, SCREEN_PROPERTY_ROTATION, &angle);


	rc = screen_create_window_buffers(m_appWindow, 1);


	screen_buffer_t windowBuffer[1];
	rc = screen_get_window_property_pv(m_appWindow,
				SCREEN_PROPERTY_RENDER_BUFFERS, (void**)&windowBuffer);

	int attribs[] = {SCREEN_BLIT_DESTINATION_X, 0,
					SCREEN_BLIT_DESTINATION_Y, 0,
					SCREEN_BLIT_DESTINATION_WIDTH, 1024,
					SCREEN_BLIT_DESTINATION_HEIGHT, 600,
					SCREEN_BLIT_COLOR, 0xff30ffff,
					SCREEN_BLIT_END};
	rc = screen_fill(m_context, windowBuffer[0], attribs);


	rc = screen_get_window_property_pv(m_appWindow,
					SCREEN_PROPERTY_RENDER_BUFFERS, (void**)&windowBuffer);


	int rect[4] = {0, 0, 1024, 600};
	rc = screen_post_window(m_appWindow, windowBuffer[0], 1, rect, 0);


	screen_request_events(m_context);
	navigator_request_events(0);
}
コード例 #27
0
ファイル: main.c プロジェクト: aabdallah/NDK-Samples
int main(int argc, char **argv) {
    int rc;

    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt, 0);

    //Initialize BPS library
    bps_initialize();

    //Use utility code to initialize EGL for rendering with GL ES 1.1
    if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt)) {
        fprintf(stderr, "Unable to initialize EGL\n");
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Initialize app data
    if (EXIT_SUCCESS != init()) {
        fprintf(stderr, "Unable to initialize app logic\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Signal BPS library that navigator orientation is to be locked
    if (BPS_SUCCESS != navigator_rotation_lock(true)) {
        fprintf(stderr, "navigator_rotation_lock failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Signal BPS library that navigator and screen events will be requested
    if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
        fprintf(stderr, "screen_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    if (BPS_SUCCESS != navigator_request_events(0)) {
        fprintf(stderr, "navigator_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    for (;;) {
        //Request and process BPS next available event
        bps_event_t *event = NULL;
        rc = bps_get_event(&event, 0);
        assert(rc == BPS_SUCCESS);

        if ((event) && (bps_event_get_domain(event) == navigator_get_domain())
                && (NAVIGATOR_EXIT == bps_event_get_code(event))) {
            break;
        }

        render();
    }

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Shut down BPS library for this process
    bps_shutdown();

    //Destroy the font
    bbutil_destroy_font(font);

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}
コード例 #28
0
ファイル: bbmain.cpp プロジェクト: jwalkoski/Box2D
int main(int argc, char *argv[])
{
    int exit_application = 0;
    int rc;

    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt, 0);

    initGestures();

    //Initialize BPS library
	bps_initialize();

	//Use utility code to initialize EGL for 2D rendering with GL ES 1.1
	if (EXIT_SUCCESS != bbutil_init_egl(screen_cxt, GL_ES_1, AUTO))
	{
		fprintf(stderr, "bbutil_init_egl failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Initialize application logic
	if (EXIT_SUCCESS != initialize())
	{
		fprintf(stderr, "initialize failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Signal BPS library that navigator and screen events will be requested
	if (BPS_SUCCESS != screen_request_events(screen_cxt))
	{
		fprintf(stderr, "screen_request_events failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	if (BPS_SUCCESS != navigator_request_events(0))
	{
		fprintf(stderr, "navigator_request_events failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	//Signal BPS library that navigator orientation is not to be locked
	if (BPS_SUCCESS != navigator_rotation_lock(false))
	{
		fprintf(stderr, "navigator_rotation_lock failed\n");
		bbutil_terminate();
		screen_destroy_context(screen_cxt);
		return 0;
	}

	// set up our box2D tests
	fprintf(stderr, "Box2D Version %d.%d.%d\n", b2_version.major, b2_version.minor, b2_version.revision);

	testCount = 0;
	while (g_testEntries[testCount].createFcn != NULL)
	{
		++testCount;
	}

	testIndex = b2Clamp(testIndex, 0, testCount-1);
	testSelection = testIndex;

	entry = g_testEntries + testIndex;
	test = entry->createFcn();
	test->m_debugDraw.SetFont(font);
	test->m_debugDraw.SetScreenSize(width, height);

	struct timespec time_struct;

	clock_gettime(CLOCK_REALTIME, &time_struct);
	long update_time = time2millis(&time_struct);
	long current_time, last_time;

#ifdef FPS
	int frames = 0;
	last_time = update_time;
#endif

    for (;;)
    {
    	//Request and process BPS next available event
        bps_event_t *event = NULL;
        rc = bps_get_event(&event, 1);
        assert(rc == BPS_SUCCESS);

        if (event)
        {
            int domain = bps_event_get_domain(event);

            if (domain == screen_get_domain())
            {
                handleScreenEvent(event);
            }
            else if ((domain == navigator_get_domain()) && (NAVIGATOR_EXIT == bps_event_get_code(event)))
            {
            	exit_application = 1;
            }
        }

		clock_gettime(CLOCK_REALTIME, &time_struct);
		current_time = time2millis(&time_struct);

		if ((current_time - update_time) > framePeriod)
		{
			update_time = current_time;
			render();
#ifdef FPS
			frames++;
#endif
		}
		else
		{
			sleep(0);
		}

#ifdef FPS
		if (current_time - last_time > 1000)
		{
			fprintf(stderr, "fps: %d\n", frames);
			frames = 0;
			last_time = current_time;
		}
#endif

        if (exit_application)
        	break;
    }

    // clean up gestures
    gesturesCleanup();

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Shut down BPS library for this process
    bps_shutdown();

	//Destroy the font
	bbutil_destroy_font(font);

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}
コード例 #29
0
ファイル: main.c プロジェクト: AVataRR626/NDK-Samples
int main(int argc, char *argv[])
{
    int rc;
    int exit_application = 0;

    // Screen variables
    screen_context_t    screen_context = 0;
    screen_window_t     screen_window = 0;

    int screen_size[2] = {0,0};

    // Renderer variables
    mmr_connection_t*     mmr_connection = 0;
    mmr_context_t*        mmr_context = 0;
    strm_dict_t*          dict = NULL;

    // I/O variables
    int                    video_device_output_id = -1;
    int                    audio_device_output_id = -1;

    bps_initialize();

    /*
     * Create the window used for video output.
     */
    if (screen_create_context(&screen_context, SCREEN_APPLICATION_CONTEXT) != 0) {
        return EXIT_FAILURE;
    }

    if (screen_create_window(&screen_window, screen_context) != 0) {
        screen_destroy_context(screen_context);
        return EXIT_FAILURE;
    }

    if (screen_create_window_group(screen_window, window_group_name) != 0) {
        return EXIT_FAILURE;
    }

    int format = SCREEN_FORMAT_RGBA8888;
    if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_FORMAT, &format) != 0) {
        return EXIT_FAILURE;
    }

    int usage = SCREEN_USAGE_NATIVE;
    if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_USAGE, &usage) != 0) {
        return EXIT_FAILURE;
    }


    if (screen_create_window_buffers(screen_window, 1) != 0) {
        return EXIT_FAILURE;
    }

    /*
     * Configure mm-renderer.
     */
    mmr_connection = mmr_connect(NULL);
    if (mmr_connection == NULL) {
        return EXIT_FAILURE;
    }

    mmr_context = mmr_context_create(mmr_connection, video_context_name, 0, S_IRWXU|S_IRWXG|S_IRWXO);
    if (mmr_context == NULL) {
        return EXIT_FAILURE;
    }

    /*
     * Configure video and audio output.
     */
    video_device_output_id = mmr_output_attach(mmr_context, video_device_url, "video");
    if (video_device_output_id == -1) {
        return EXIT_FAILURE;
    }

    audio_device_output_id = mmr_output_attach(mmr_context, audio_device_url, "audio");
    if (audio_device_output_id == -1) {
        return EXIT_FAILURE;
    }

    // Get the render buffer
    screen_buffer_t temp_buffer[1];
    if (screen_get_window_property_pv( screen_window, SCREEN_PROPERTY_RENDER_BUFFERS, (void**)temp_buffer) != 0) {
        return EXIT_FAILURE;
    }

    // Fill the buffer with a solid color (black)
    int fill_attributes[3] = {SCREEN_BLIT_COLOR, 0x0, SCREEN_BLIT_END};
    if (screen_fill(screen_context, temp_buffer[0], fill_attributes) != 0) {
        return EXIT_FAILURE;
    }

    // Make the window visible
    if (screen_get_window_property_iv(screen_window, SCREEN_PROPERTY_SIZE, screen_size) != 0) {
        return EXIT_FAILURE;
    }

    int temp_rectangle[4] = {0, 0, screen_size[0], screen_size[1]};
    if (screen_post_window(screen_window, temp_buffer[0], 1, temp_rectangle, 0) != 0) {
        return EXIT_FAILURE;
    }

    // Prevent the backlight from going off
    int idle_mode = SCREEN_IDLE_MODE_KEEP_AWAKE;
    if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_IDLE_MODE, &idle_mode) != 0) {
        return EXIT_FAILURE;
    }

    // Build up the path where our bundled resource is.
    char cwd[PATH_MAX];
    char media_file[PATH_MAX];
    getcwd(cwd,PATH_MAX);

    rc = snprintf(media_file, PATH_MAX, "file://%s/app/native/pb_sample.mp4", cwd);
    if ((rc == -1) || (rc >= PATH_MAX)) {
        return EXIT_FAILURE;
    }

    /*
     * Start the playback.
     */
    if (mmr_input_attach(mmr_context, media_file, "track") != 0) {
        return EXIT_FAILURE;
    }

    if (mmr_play(mmr_context) != 0) {
        return EXIT_FAILURE;
    }

    /* Do some work to make the aspect ratio correct.
     */
    dict = calculate_rect(screen_size[0], screen_size[1]);
    if (NULL == dict) {
        return EXIT_FAILURE;
    }

    if (mmr_output_parameters(mmr_context, video_device_output_id, dict) != 0) {
        return EXIT_FAILURE;
    }

     /* Note that we allocated memory for the dictionary, but the call to 
      * mmr_output_parameters() deallocates that memory even on failure.
      */  
    dict = NULL;

    screen_request_events(screen_context);
    navigator_request_events(0);

    /*
     * Handle keyboard events and stop playback upon user request.
     */
    for (;;) {
        bps_event_t *event = NULL;
        if (bps_get_event(&event, -1) != BPS_SUCCESS) {
            return EXIT_FAILURE;
        }

        if (event) {

            if (bps_event_get_domain(event) == navigator_get_domain() &&
                bps_event_get_code(event) == NAVIGATOR_EXIT) {

                exit_application = 1;
            }

            if (exit_application) {
                break;
            }
        }
    }

    screen_stop_events(screen_context);

    if (mmr_stop(mmr_context) != 0) {
        return EXIT_FAILURE;
    }

    if (mmr_output_detach(mmr_context, audio_device_output_id) != 0) {
        return EXIT_FAILURE;
    }

    if (mmr_output_detach(mmr_context, video_device_output_id) != 0) {
        return EXIT_FAILURE;
    }

    if (mmr_context_destroy(mmr_context) != 0) {
        return EXIT_FAILURE;
    }

    mmr_context = 0;
    video_device_output_id = -1;
    audio_device_output_id = -1;

    mmr_disconnect(mmr_connection);
    mmr_connection = 0;

    bps_shutdown();

    if (screen_destroy_window(screen_window) != 0) {
        return EXIT_FAILURE;
    }

    if (screen_destroy_context(screen_context) != 0) {
        return EXIT_FAILURE;
    }

    screen_context = 0;
    screen_window = 0;

    return EXIT_SUCCESS;
}
コード例 #30
0
ファイル: main.cpp プロジェクト: BBKeeper/Skia
int main(int argc, char **argv) {
    int rc;
#if USE_SKIA_OPENGL
    RENDERING_API api = GL_ES_2;
#else
    RENDERING_API api = NATIVE;
#endif

    //Create a screen context that will be used to create an EGL surface to to receive libscreen events
    screen_create_context(&screen_cxt, 0);

    //Initialize BPS library
    bps_initialize();

    //Use utility code to initialize EGL for 2D rendering with GL ES 1.1
    if (EXIT_SUCCESS != bbutil_init(screen_cxt, api)) {
        fprintf(stderr, "Unable to initialize rendering API\n");
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Initialize app data
    if (EXIT_SUCCESS != init()) {
        fprintf(stderr, "Unable to initialize app logic\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Signal BPS library that navigator orientation is to be locked
    if (BPS_SUCCESS != navigator_rotation_lock(true)) {
        fprintf(stderr, "navigator_rotation_lock failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    //Signal BPS library that navigator and screen events will be requested
    if (BPS_SUCCESS != screen_request_events(screen_cxt)) {
        fprintf(stderr, "screen_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    if (BPS_SUCCESS != navigator_request_events(0)) {
        fprintf(stderr, "navigator_request_events failed\n");
        bbutil_terminate();
        screen_destroy_context(screen_cxt);
        return 0;
    }

    static int counter = 0;
    for (;;) {
        //Request and process BPS next available event
        bps_event_t *event = NULL;
        rc = bps_get_event(&event, 0);
        assert(rc == BPS_SUCCESS);
        if (event) {
            if (bps_event_get_domain(event) == navigator_get_domain()) {
                if (bps_event_get_code(event) == NAVIGATOR_EXIT) {
                    break;
                }
            } else if (bps_event_get_domain(event) == screen_get_domain()) {
                int type;
                int screenPos[2];
                screen_event_t se = screen_event_get_event(event);
                screen_get_event_property_iv(se, SCREEN_PROPERTY_TYPE, &type);
                screen_get_event_property_iv(se, SCREEN_PROPERTY_POSITION, screenPos);

/********************** BEGIN USER EVENT HANDLING CODE ***********************/
                if (type == SCREEN_EVENT_MTOUCH_RELEASE) {
                    if (screenPos[1] > height - 100) {
                        if (screenPos[0] > width - 80) {
                            currentIndex++;
                            if (currentIndex > DemoFactory::demoCount() - 1)
                                currentIndex = 0;
                        } else if (screenPos[0] < 80) {
                            currentIndex--;
                            if (currentIndex < 0)
                                currentIndex = DemoFactory::demoCount() - 1;
                        }
                    }
                }
/*********************** END USER EVENT HANDLING CODE ************************/
            }
        }

        render();
    }

    delete canvas;
#if USE_SKIA_OPENGL
    delete device;
    delete factory;
#endif

    DemoFactory::deleteDemos(demos);

    //Stop requesting events from libscreen
    screen_stop_events(screen_cxt);

    //Shut down BPS library for this process
    bps_shutdown();

    //Use utility code to terminate EGL setup
    bbutil_terminate();

    //Destroy libscreen context
    screen_destroy_context(screen_cxt);
    return 0;
}